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Attack Of The Zolgear
is an arcade game for one to six players released by Namco. It is a sequel to '' Galaxian 3''. This game used two LaserDisc players simultaneously for the outer space background, while computer generated graphics were overlaid on top. Synopsis ''Attack of the Zolgear'' is set in the time when space exploration has reached its peak. Humanity has since expanded its presence beyond the Milky Way. Around one of the colonies that are part of the current expansion, Exia, there is a moon orbiting around it called Zol. Zol serves as a diplomatic space port of tremendous importance of intergalactic relations, but its gravity is unstable, causing serious problems for spaceships trying to land or take off. Investigations uncovered a gravitational quirk in one of Zol's giant craters, and the search for the source has begun. And the source is found, a horrifying and unspeakable discovery, beneath the crater there is an alien life of unimaginable size—the great threat of humanity&m ...
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Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential companies in the coin-op and arcade game industry, producing multi-million-selling game franchises such as '' Pac-Man'', ''Galaxian'', '' Tekken'', '' Tales'', '' Ridge Racer'', and '' Ace Combat''. The name ''Namco'' comes from ''Nakamura Manufacturing Company'', derived from Namco's founder, Masaya Nakamura. In the 1960s, Nakamura Manufacturing built electro-mechanical arcade games such as the 1965 hit ''Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter '' ...
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Impact Crater
An impact crater is a depression (geology), depression in the surface of a solid astronomical body formed by the hypervelocity impact event, impact of a smaller object. In contrast to volcanic craters, which result from explosion or internal collapse, impact craters typically have raised rims and floors that are lower in elevation than the surrounding terrain. Impact craters are typically circular, though they can be elliptical in shape or even irregular due to events such as landslides. Impact craters range in size from microscopic craters seen on lunar rocks returned by the Apollo Program to simple bowl-shaped depressions and vast, complex, multi-ringed impact basins. Meteor Crater is a well-known example of a small impact crater on Earth. Impact craters are the dominant geographic features on many solid Solar System objects including the Moon, Mercury (planet), Mercury, Callisto (moon), Callisto, Ganymede (moon), Ganymede, and most small moons and asteroids. On other planet ...
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Video Games Scored By Shinji Hosoe
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Video Games Developed In Japan
Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the Golden age of arcade video games, golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Bandai Namco Entertainment, Taito, Konami, Square Enix, Capcom, NEC, SNK, Koei Tecmo, Sony and formerly its branch Sony Interactive Entertainment, Sony Computer Entertainment. In 2022, Japan was the List of video games markets by country, third largest video game market in the world after the Video games in the United States, United States and Video games in China, China. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope (arcade game), Periscope'' was a major Video arcade, arcade hit in Japan, preceding several decades of succe ...
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Space Trading And Combat Simulators
Space is a Three-dimensional space, three-dimensional continuum containing position (geometry), positions and direction (geometry), directions. In classical physics, physical space is often conceived in three linear dimensions. Modern physicists usually consider it, with time, to be part of a boundless four-dimensional Continuum (theory), continuum known as ''spacetime''. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. In the 19th and 20th centuries mathematicians began to examine geometries that are Non-Euclidean geometry, non-Euclidean, in which space is conceived as ''space curvature, curved'', rather than ''flat space, flat'', as in the Euclidean space. According to Albert Einstein's theory of general relativity, space around gravitational fields deviate ...
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Namco Arcade Games
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential companies in the coin-op and arcade game industry, producing multi-million-selling game franchises such as ''Pac-Man'', ''Galaxian'', ''Tekken'', '' Tales'', ''Ridge Racer'', and ''Ace Combat''. The name ''Namco'' comes from ''Nakamura Manufacturing Company'', derived from Namco's founder, Masaya Nakamura. In the 1960s, Nakamura Manufacturing built electro-mechanical arcade games such as the 1965 hit ''Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter ''Galaxi ...
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LaserDisc Video Games
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In the film industry, the term "interactive film" refers to interactive cinema, a film where one or more viewers can interact with the film and influence the events that unfold in the film. Design This genre came about with the invention of laserdiscs and laserdisc players, the first nonlinear or random access video play devices. The fact that a laserdisc player could jump to and play any chapter instantaneously (rather than proceed in a linear path from start to finish like videotape) meant that games with branching plotlines could be constructed from out-of-order video chapters, in much the same way as ''Choose Your Own Adventure'' books are constru ...
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Arcade Video Games
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries '' Galaxy Game'' and '' Computer Space'' in 1971 established the principle operations for arcade games, and Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', '' Pac-Man'', and '' ...
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1994 Video Games
The year 1994 was designated as the " International Year of the Family" and the "International Year of Sport and the Olympic Ideal" by the United Nations. In the Line Islands and Phoenix Islands of Kiribati, 1994 had only 364 days, omitting December 31. This was due to an adjustment of the International Date Line by the Kiribati government to bring all of its territories into the same calendar day. Events January * January 1 ** The North American Free Trade Agreement (NAFTA) is established. ** Beginning of the Zapatista uprising in Mexico. * January 8 – '' Soyuz TM-18'': Valeri Polyakov begins his 437.7-day orbit of the Earth, eventually setting the world record for days spent in orbit. * January 11 – The Irish government announces the end of a 15-year broadcasting ban on the Provisional Irish Republican Army and its political arm Sinn Féin. * January 14 – U.S. President Bill Clinton and Russian President Boris Yeltsin sign the Kremlin accords, which stop the ...
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New Space Order
is an unreleased real-time strategy arcade game under development by Namco Bandai Games for Japan. Controlling a fleet of battleships, players would explore the void of space to gather resources and fight off enemy fleets and destroy entire planets. Players could construct network systems to distribute resources to other players and construct new ship types to deploy into battle. The plot involves an intergalactic organization, the United Galaxy Space Force, discovering an unknown extraterrestrial species that plans to wipe out all of mankind. It was made for the Namco System N2 arcade board. Development of the game was done by internal development group "Project Starline", led by Toru Takahashi. Inspired by the ''Age of Empires'' series, the team wanted to create a game that would help set a standard for Japanese online games, which were deemed inferior in quality to those overseas. The game was meant to be part of Namco's fictional "United Galaxy Space Force" saga and used ship ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resourc ...
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