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Artillery Duel
''Artillery Duel'' is an artillery game originally written for the Bally Astrocade by Perkins Engineering and published by Bally in 1982. John Perkins wrote the game first in Astro BASIC, submitting it to ''The Arcadian'' fanzine, from which it was adapted for the Astro BASIC manual. Perkins subsequently developed the Astrocade cartridge. Xonox published ports for the Atari 2600, ColecoVision, Commodore 64, and Commodore VIC-20, VIC-20. ''Artillery Duel'' was featured in several double-ended cartridges—with one game on each end—as well as in a single cartridge. Gameplay The game consists of dueling cannons on either side of a hill or mountain of varying height and shape. Each player has control of the incline and force behind the shell launched, the objective being to score a direct hit on the opposing target. Where many versions gave the player a few tries on the same course, ''Artillery Duel'' switches to a new mountain after each turn. When the player does manage ...
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Xonox
Xonox, a division of K-tel Software, was an American third-party manufacturer of cartridges for the Atari 2600, ColecoVision, Commodore 64, and VIC-20 in the early 1980s. Xonox was one of many small video game companies to fold during the Video Game Crash of 1983. History Xonox, based in Minnesota, started developing Atari cartridges during the height of the 2600's popularity. Xonox capitalized on the novelty and perceived value of "double-ender" cartridges. These could be inserted into the console on one of the two ends, each end offering a different game. Different double-ender configurations could package the same game with different counterparts. Xonox was not the first company to try this; Playaround did it earlier with their adult-themed titles. Xonox eventually abandoned this idea and began releasing single versions of some of the titles previously offered as double-enders as well as a few new titles. Games released Atari 2600 Standard cartridges *''Artillery D ...
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Danny Goodman
Danny Goodman is a computer programmer, technology consultant, and an author of over three dozen books and hundreds of magazine articles on computer-related topics. He is best known as the author of ''The Complete HyperCard Handbook'' (1987, Bantam Books, 650,000 copies in print), ''The JavaScript Bible'' (1996, IDG Books, 500,000 copies in print), and ''Dynamic HTML'' (1998, O'Reilly & Associates, 100,000 copies in print). His ''The Complete AppleScript Handbook'' (1993, Random House) is also notable as an important early work on the AppleScript programming language. Goodman began writing about electronics and computers in the late 1970s, and became a full-time author in 1981. In 1987, the first edition of the highly acclaimed ''The Complete HyperCard Handbook'' was published. This influential work was once cited as being "the best selling Macintosh book and fastest selling computer book in history". Having received critical acclaim with his Macintosh-related works,
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 ...
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ColecoVision Games
ColecoVision is a second-generation home video-game console developed by Coleco Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consol ... and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer experience to more powerful arcade video games compared to competitors such as the Atari 2600 and Intellivision. The initial catalog of twelve games on ROM cartridge included the first home version of Nintendo's ''Donkey Kong (video game), Donkey Kong'' as the pack-in game. Approximately 136 games were published between 1982 and 1984, including Sega's ''Zaxxon'' and some ports of lesser known arcade games that found a larger audience on the console, such as ''Lady Bug (video game), Lady Bug'', ...
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Bally Astrocade Games
Bally may refer to: Places *Bally, a historical spelling of Bali *Bally (from the Irish ''baile'') or townland, a traditional division of land, as well as a common prefix in the names of settlements throughout Ireland *Bally, Bally-Jagachha, a census town in Howrah district, West Bengal, India *Bally, Howrah, a city in Howrah district, West Bengal, India *Bally, Pennsylvania, a borough in the U.S. *Bally Creek, a stream in Minnesota *Bally Jagachha, a community development block in Howrah district, West Bengal, India People * Albert W. Bally (fl. 1988), American geologist *Charles Bally (1865–1947), Swiss linguist *Étienne Bally (1923–2018), French sprinter *Elena Baltacha (born 1983), British tennis player nicknamed Bally *Bally Sagoo (born 1971), British-Indian singer and DJ *Ralph Sharman (1895-1918), professional baseball player nicknamed Bally Companies *Bally (fashion house), Swiss fashion house founded in 1851 *Bally Manufacturing, later known as Bally Entertainment, ...
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Atari 2600 Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as '' Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to ...
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Artillery Video Games
Artillery is a class of heavy military ranged weapons that launch munitions far beyond the range and power of infantry firearms. Early artillery development focused on the ability to breach defensive walls and fortifications during sieges, and led to heavy, fairly immobile siege engines. As technology improved, lighter, more mobile field artillery cannons developed for battlefield use. This development continues today; modern self-propelled artillery vehicles are highly mobile weapons of great versatility generally providing the largest share of an army's total firepower. Originally, the word "artillery" referred to any group of soldiers primarily armed with some form of manufactured weapon or armor. Since the introduction of gunpowder and cannon, "artillery" has largely meant cannons, and in contemporary usage, usually refers to shell-firing guns, howitzers, and mortars (collectively called ''barrel artillery'', ''cannon artillery'', ''gun artillery'', or - a layman term - ...
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1982 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai (or Jingfeng), Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. 2 ...
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Ghost Manor
''Ghost Manor'' is a horror video game that was released by Xonox in 1983 for the Atari 2600 and VIC-20. It was generally packaged in a double ended cartridge and a cassette tape along with one of three other games in an effort to appeal to budget conscious buyers who would purchase two games for the price of one cartridge and one cassette tape. There was also a more limited release of single ended cartridges and cassette tapes containing Ghost Manor by itself. The double ended cartridges and cassette tapes paired ''Ghost Manor'' with the platform game '' Spike's Peak'', the fighting game ''Chuck Norris Superkicks'', and a strategy game called '' Artillery Duel''. Plot Characters There are two options available to play as, the Girl or the Boy.Ghost Manor HTMat AtariAge.com. The Girl is playable on both the 2600 and the 7800. If playing as the Girl character, the goal of the game is to rescue the helpless boy from Ghost Manor. To play as the Girl, set the 2600's TV Type ...
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Chuck Norris Superkicks
''Chuck Norris Superkicks'' is a video game produced by Xonox in 1984. It was later sold as ''Kung Fu Superkicks'' when the license for the use of the name Chuck Norris expired. The game was produced for the Commodore 64, VIC-20, Atari 2600, and ColecoVision as part of Xonox's double-ender cartridge line (cartridges with two games and two connectors that were flipped over depending on which one the user wanted to play). Gameplay In ''Chuck Norris Superkicks'', Norris must reach a monastery within six minutes. The player controls Chuck Norris on a vertically-scrolling overworld. Norris must walk along a path, and if he steps in the grass, time is lost at a faster rate. Warriors ambush Norris as he walks, causing him to enter battle. While in battle, Norris faces three enemies, one at a time, who run back and forth and throw shurikens. If an enemy hits Norris, he is knocked down and vulnerable to attacks. If a shuriken hits him, the player loses time and Norris is sent back to th ...
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Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spinoff from the Chicago Music Show, which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attenders and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas known for ''Winter Consumer Electronics Show (WCES)'' and once in June in Chicago, known as ''Summer Consumer Electronics Show (SCES)''. The winter show was successfully held in Las Vegas in 1995 as planned. However, since the summer Chicago shows were beginning ...
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Creative Computing (magazine)
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented ''Byte''. The magazine was created to cover educational-related topics. Early issues include articles on the use of computers in the classroom, various simple programs like madlibs and various programming challenges, mostly in BASIC. By the late 1970s, it had moved towards more general coverage as the microcomputer market emerged. Hardware coverage became more common, but type-in programs remained common into the early 1980s. The company published several books, the most successful being '' BASIC Computer Games'', the first million-selling computer book. Their ''Best of Creative Computing'' collections were also popular. ''Creative Computing'' also published software on cassette and floppy disk for the ...
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