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Archos 101
The ARCHOS 101 Internet Tablet is part of the Archos Generation 8 tablet range, distributed between 2010–11. After a hardware upgrade, it was also part of Generation 9 range sold between 2011–12. It is a 10.1 inch (256.5 mm) Internet tablet with dual-boot capability running Android out of the box. Features Display The Archos 101 IT is a 10.1 inch capacitive, multitouch screen tablet. It includes a WSVGA 1024x600 LCD screen with a pixel density of 118 ppi. The device also includes a light sensor and TFT technology. Hardware & Battery The devices uses a Li-Polymer irreplaceable battery. The battery's life for music playback is 36 hours while 7 hours for video playback. The tablet includes an ARM Cortex-A8 single core processor, and 256 MB of RAM with a Texas Instruments OMAP 3660 chipset. It is sold with 8 and 16GB version with expandable memory (microSD, microSDHC) of up to 32GB. Connectivity The device includes Bluetooth support for 2.1, EDR Advanced Audio Di ...
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Archos
Archos (, stylized as ARCHOS) is a French multinational electronics company that was established in 1988 by Henri Crohas. Archos manufactures tablets, smartphones, portable media players and portable data storage devices. The name is an anagram of Crohas' last name. Also, in Greek (-αρχος), it's a suffix used in nouns indicating a person with power. The company's slogan has been updated from "Think Smaller" to "On The Go", and the current "Entertainment your way". Archos has developed a variety of products, including digital audio players, portable video players (PVP), digital video recorders, a personal digital assistant, netbooks, more recently tablet computers using Google Android and Microsoft Windows (tablet PCs), and smartphones (which are manufactured by ZTE under the "Archos" brand name). Success and decline By the year 2000, Archos became an important player in the portable media player market and this was demonstrated by the groundbreaking year 2000 release of ...
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FLAC
FLAC (; Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation. Digital audio compressed by FLAC's algorithm can typically be reduced to between 50 and 70 percent of its original size and decompresses to an identical copy of the original audio data. FLAC is an open format with royalty-free licensing and a reference implementation which is free software. FLAC has support for metadata tagging, album cover art, and fast seeking. History Development was started in 2000 by Josh Coalson. The bit-stream format was frozen when FLAC entered beta stage with the release of version 0.5 of the reference implementation on 15 January 2001. Version 1.0 was released on 20 July 2001. On 29 January 2003, the Xiph.Org Foundation and the FLAC project announced the incorporat ...
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Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Instant Messaging
Instant messaging (IM) technology is a type of online chat allowing real-time text transmission over the Internet or another computer network. Messages are typically transmitted between two or more parties, when each user inputs text and triggers a transmission to the recipient(s), who are all connected on a common network. It differs from email in that conversations over instant messaging happen in real-time (hence "instant"). Most modern IM application (computing), applications (sometimes called "social messengers", "messaging apps" or "chat apps") use push technology and also add other features such as emojis (or graphical smileys), file transfer, chatbots, voice over IP, or Videotelephony, video chat capabilities. Instant messaging systems tend to facilitate connections between specified known users (often using a contact list also known as a "buddy list" or "friend list"), and can be standalone applications or integrated into e.g. a wider social media platform, or a website ...
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E-mail
Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" meant only physical mail (hence '' e- + mail''). Email later became a ubiquitous (very widely used) communication medium, to the point that in current use, an email address is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries. ''Email'' is the medium, and each message sent therewith is also called an ''email.'' The term is a mass noun. Email operates across computer networks, primarily the Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simu ...
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Adobe Flash Player
Adobe Flash Player (known in Internet Explorer, Firefox, and Google Chrome as Shockwave Flash) is computer software for viewing multimedia contents, executing rich Internet applications, and streaming audio and video content created on the Adobe Flash platform. It can run from a web browser as a browser plug-in or independently on supported devices. Originally created by FutureWave under the name FutureSplash Player, it was renamed to Macromedia Flash Player after Macromedia acquired FutureWave in 1996. It was then developed and distributed by Adobe Systems as Flash Player after Adobe acquired Macromedia in 2005. It is currently developed and distributed by Zhongcheng for users in China, and by Harman International for enterprise users outside of China, in collaboration with Adobe. Flash Player runs SWF files that can be created by Adobe Flash Professional, Adobe Flash Builder or by third-party tools such as FlashDevelop. Flash Player supports vector graphics, 3D graphics, ...
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WAP 2
WAP or Wap may refer to: Music * "WAP" (song), a 2020 song by Cardi B featuring Megan Thee Stallion Organizations * Weatherization Assistance Program, for US energy costs * Western Australia Party, a political party founded in 2016 * Western Australian Party, a short-lived political party in 1906 * Women Against Pornography, an American radical feminist activist group * World Animal Protection, an international charity * Wale Adenuga Production, media company in Nigeria * WapTV, now Miniweb, interactive television technology platform company Science and technology * Weak anthropic principle, in astrophysics and cosmology * Wireless access point, a device that allows wireless devices to connect to a wired network and to each other * Wireless Application Protocol, a technical standard for accessing information over a mobile wireless network * Wide AC electric passenger, a classification of Indian locomotives Other uses * Western Antarctic Peninsula, a region of the Antarctic P ...
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XHTML
Extensible HyperText Markup Language (XHTML) is part of the family of XML markup languages. It mirrors or extends versions of the widely used HyperText Markup Language (HTML), the language in which Web pages are formulated. While HTML, prior to HTML5, was defined as an application of Standard Generalized Markup Language (SGML), a flexible markup language framework, XHTML is an application of XML, a more restrictive subset of SGML. XHTML documents are well-formed and may therefore be parsed using standard XML parsers, unlike HTML, which requires a lenient HTML-specific parser. XHTML 1.0 became a World Wide Web Consortium (W3C) recommendation on 26 January 2000. XHTML 1.1 became a W3C recommendation on 31 May 2001. The standard known as XHTML5 is being developed as an XML adaptation of the HTML5 specification. Overview XHTML 1.0 is "a reformulation of the three HTML 4 document types as applications of XML 1.0". The World Wide Web Consortium (W3C) also continues to main ...
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HTML5
HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and final major HTML version that is a World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML Living Standard. It is maintained by the Web Hypertext Application Technology Working Group (WHATWG), a consortium of the major browser vendors ( Apple, Google, Mozilla, and Microsoft). HTML5 was first released in a public-facing form on 22 January 2008, with a major update and "W3C Recommendation" status in October 2014. Its goals were to improve the language with support for the latest multimedia and other new features; to keep the language both easily readable by humans and consistently understood by computers and devices such as web browsers, parsers, etc., without XHTML's rigidity; and to remain backward-compatible with older software. HTML5 is intended to subsume not only HTML 4 but also XHTML 1 and DOM Level 2 ...
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HTML
The HyperText Markup Language or HTML is the standard markup language for documents designed to be displayed in a web browser. It can be assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaScript. Web browsers receive HTML documents from a web server or from local storage and render the documents into multimedia web pages. HTML describes the structure of a web page semantically and originally included cues for the appearance of the document. HTML elements are the building blocks of HTML pages. With HTML constructs, images and other objects such as interactive forms may be embedded into the rendered page. HTML provides a means to create structured documents by denoting structural semantics for text such as headings, paragraphs, lists, links, quotes, and other items. HTML elements are delineated by ''tags'', written using angle brackets. Tags such as and directly introduce content into the page. Other tags such as sur ...
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Motion JPG
Motion JPEG (M-JPEG or MJPEG) is a video compression format in which each video frame or interlaced field of a digital video sequence is compressed separately as a JPEG image. Originally developed for multimedia PC applications, Motion JPEG enjoys broad client support: most major web browsers and players provide native support, and plug-ins are available for the rest. Software and devices using the M-JPEG standard include web browsers, media players, game consoles, digital cameras, IP cameras, webcams, streaming servers, video cameras, and non-linear video editors. History Motion JPEG was originally developed for multimedia PC applications. Early implementations of MJPEG were generally implemented in Hardware. C-Cube was an early proponent with their CL550 JPEG codec been used in several hardware implementations. It was announced that the NeXTdimension from NeXT would ship with an onboard CL550 to implement MJPEG. This was however later shelved and wasn't included in ...
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MPEG4
MPEG-4 is a group of international standards for the compression of digital audio and visual data, multimedia systems, and file storage formats. It was originally introduced in late 1998 as a group of audio and video coding formats and related technology agreed upon by the ISO/ IEC Moving Picture Experts Group (MPEG) (ISO/IEC JTC 1/SC29/WG11) under the formal standard ISO/IEC 14496 – ''Coding of audio-visual objects''. Uses of MPEG-4 include compression of audiovisual data for Internet video and CD distribution, voice (telephone, videophone) and broadcast television applications. The MPEG-4 standard was developed by a group led by Touradj Ebrahimi (later the JPEG president) and Fernando Pereira. Background MPEG-4 absorbs many of the features of MPEG-1 and MPEG-2 and other related standards, adding new features such as (extended) VRML support for 3D rendering, object-oriented composite files (including audio, video and VRML objects), support for externally specified ...
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