Anti-Addiction System For Online Games
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Anti-Addiction System For Online Games
The Anti-Addiction System for Online Games is a system developed in accordance with the Standard for Anti-Addiction System for Online Games issued by the General Administration of Press and Publication (GAPP) of the People's Republic of China, which was implemented in 2007, with the aim of restricting minors to prevent them from becoming addicted to online games for a long period of time. The GAPP issued "Notice of the National Press and Publication Administration on Further Strict Management and Effective Prevention of Minors' Addiction to Online Games" in August 2021, based on General Secretary Xi Jinping's instructions on youth work. Chinese authorities have claimed that it is the most advanced and efficient anti-addiction system in the world. Its strict regulations have therefore led to some controversy. Implementation In August 2005, the Chinese mainland government notified China's seven largest online game companies (Shanda, NetEase, The9, Guang tong, Kingsoft, Sina, Sohu, ...
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General Administration Of Press And Publication
A general officer is an officer of high rank in the armies, and in some nations' air and space forces, marines or naval infantry. In some usages, the term "general officer" refers to a rank above colonel."general, adj. and n.". OED Online. March 2021. Oxford University Press. https://www.oed.com/view/Entry/77489?rskey=dCKrg4&result=1 (accessed May 11, 2021) The adjective ''general'' had been affixed to officer designations since the late medieval period to indicate relative superiority or an extended jurisdiction. French Revolutionary system Arab system Other variations Other nomenclatures for general officers include the titles and ranks: * Adjutant general * Commandant-general * Inspector general * General-in-chief * General of the Air Force (USAF only) * General of the Armies of the United States (of America), a title created for General John J. Pershing, and subsequently granted posthumously to George Washington and Ulysses S. Grant * (" general ...
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Implementation
Implementation is the realization of an application, execution of a plan, idea, scientific modelling, model, design, specification, Standardization, standard, algorithm, policy, or the Management, administration or management of a process or Goal, objective. Industry-specific definitions Information technology In the information technology industry, implementation refers to the post-sales process of guiding a client from purchase to use of the software or hardware that was purchased. This includes requirements analysis, scope analysis, customizations, systems integrations, user policies, user training and delivery. These steps are often overseen by a project manager using project management methodologies. Software Implementations involve several professionals that are relatively new to the knowledge based economy such as Business analysis, business analysts, software implementation specialists, solutions architects, and project managers. To implement a system successfully, many ...
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Video Game Controversies
There have been many debates on the social effects of video games on players and broader society, as well as debates within the video game industry. Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The positive and alleged negative characteristics and effects of video games are the subject of scientific study. Academic research has examined the links between video games and addiction, aggression, violence, social development, and a variety of stereotyping and sexual morality issues. Areas of controversy Related to video game content Violence Video games since their inception have been the subject of concern due to the depictions of violence they may contain, which have heightened as the technology b ...
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Internet In China
China has been on the Internet intermittently since May 1989 and on a permanent basis since 20 April 1994, although with heavily Internet censorship in China, censored access. In 2008, China became the country with the largest population on the Internet and, , has remained so. 1.09 billion (77.5% of the country's total population) use internet in China. China's first foray into the global cyberspace was an email (not TCP/IP based and thus technically not internet) sent on 20 September 1987 to the Karlsruhe Institute of Technology, reading, "Across the Great Wall of China, Great Wall, towards the rest of the world" (). This later became a well-known phrase in China and , was displayed on the desktop login screen for Tencent QQ, QQ mail. History From 1995 to 2004, internet use in China was almost entirely in urban areas. By 2003, less than 0.2% of rural people had used the internet. In 2004, the Ministry of Industry and Information Technology began the Connecting Every Villag ...
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Online Games
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since the 2010s, a common trend among online games has been to operate them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function. The design of online games can range from simple text-based environments to the incorpor ...
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Identity Certificate
In cryptography, a public key certificate, also known as a digital certificate or identity certificate, is an electronic document used to prove the validity of a public key. The certificate includes the public key and information about it, information about the identity of its owner (called the subject), and the digital signature of an entity that has verified the certificate's contents (called the issuer). If the device examining the certificate trusts the issuer and finds the signature to be a valid signature of that issuer, then it can use the included public key to communicate securely with the certificate's subject. In email encryption, code signing, and e-signature systems, a certificate's subject is typically a person or organization. However, in Transport Layer Security (TLS) a certificate's subject is typically a computer or other device, though TLS certificates may identify organizations or individuals in addition to their core role in identifying devices. TLS, sometimes ...
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