Andrew Rilstone
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Andrew Rilstone
Andrew Rilstone is a game designer and blogger who has worked primarily on role-playing games. Career Andrew Rilstone was the editor of the influential fanzine Aslan (fanzine), Aslan in the 1980s and early 1990s. James Wallis (games designer), James Wallis, Rilstone and Richard Lambert (game designer), Richard Lambert created the story-telling card game ''Once Upon a Time (game), Once Upon a Time'' in 1990. ''Once Upon a Time'' was finally published by Atlas Games in 1993, and was the first release from Atlas in the board and card game genre. Wallis and Rilstone co-founded the RPG magazine ''Inter*action'', the first issue of which was published in Summer 1994. Wallis founded Hogshead Publishing in October 1994; the company had three members of staff initially - Wallis, Rilstone, and Jane Mitton. Wallis and Rilstone changed the name of ''Inter*action'' to ''Interactive Fantasy'' due to issues with the trademark beginning with its second issue, which was the first publication from ...
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United Kingdom
The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Northwestern Europe, off the coast of European mainland, the continental mainland. It comprises England, Scotland, Wales and Northern Ireland. The UK includes the island of Great Britain, the north-eastern part of the island of Ireland, and most of List of islands of the United Kingdom, the smaller islands within the British Isles, covering . Northern Ireland shares Republic of Ireland–United Kingdom border, a land border with the Republic of Ireland; otherwise, the UK is surrounded by the Atlantic Ocean, the North Sea, the English Channel, the Celtic Sea and the Irish Sea. It maintains sovereignty over the British Overseas Territories, which are located across various oceans and seas globally. The UK had an estimated population of over 68.2 million people in 2023. The capital and largest city of both England and the UK is London. The cities o ...
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Hogshead Publishing
Hogshead Publishing was a British game company that produced role-playing games and game supplements. History In October 1994, James Wallis founded Hogshead Publishing, a company which specialised in role-playing and storytelling games. Wallis based the company in the UK, and got a license from Phil Gallagher at Games Workshop to publish books for ''Warhammer Fantasy Roleplay''. Wallis and Andrew Rilstone changed the name of the magazine ''Inter*action'' to '' Interactive Fantasy'' due to trademark concerns beginning with its second issue, which was also Hogshead's first publication; the magazine only lasted two more issues after that. ''Warhammer'' sold well, but Hogshead had problems with their distributor, and Wallis had to let go of all the company's staff. By the end of 1997, cashflow had improved so Wallis moved the company to an office, and hired Matthew Pook. Phil Masters contributed adventures to Hogshead Publishing's licensed version of ''Warhammer Fantasy Roleplay'' ...
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Living People
Purpose: Because living persons may suffer personal harm from inappropriate information, we should watch their articles carefully. By adding an article to this category, it marks them with a notice about sources whenever someone tries to edit them, to remind them of WP:BLP (biographies of living persons) policy that these articles must maintain a neutral point of view, maintain factual accuracy, and be properly sourced. Recent changes to these articles are listed on Special:RecentChangesLinked/Living people. Organization: This category should not be sub-categorized. Entries are generally sorted by family name In many societies, a surname, family name, or last name is the mostly hereditary portion of one's personal name that indicates one's family. It is typically combined with a given name to form the full name of a person, although several give .... Maintenance: Individuals of advanced age (over 90), for whom there has been no new documentation in the last ten ...
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Chris Pramas
Chris Pramas is an American game designer and writer, as well as a founder of Green Ronin Publishing. He is best known as the designer of the ''Dragon Age'' RPG, ''Warhammer Fantasy Roleplay'' (second edition), and ''Freeport: The City of Adventure''. Career Early career Pramas began his career in the game industry as a freelancer in 1993, contributing to games such as '' Underground'' from Mayfair Games, the supplement '' Dangerous Prey'' (1995) from Pariah Press for '' The Whispering Vault'', and '' The Dying of the Light'' (1995) ''Warhammer Fantasy Roleplay'' campaign from Hogshead Publishing. He also contributed to the game '' Over the Edge''. Pramas acquired the rights to ''The Whispering Vault'' from Mike Nystul in early 1996 and with his brother Jason Pramas and their friend Neal Darcy, they founded the company Ronin Publishing; Jason Pramas left before long, and Ronin Publishing only successfully published ''The Book of Hunts'' (1997) before the rights to ''The Whisper ...
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Phil Masters
Phil Masters is a British role-playing game designer and author. Career Phil Masters' writing credits in role-playing games go back to ''White Dwarf'' Magazine #20 and the ''Fiend Folio'' of ''Advanced Dungeons & Dragons''. Masters wrote about his British campaign for the ''Champions'' superhero game in '' Kingdom of Champions'' (1990) from Hero Games. He contributed adventures to Hogshead Publishing's licensed version of ''Warhammer Fantasy Roleplay'' in the mid 1990s. Masters also contributed articles to the magazine''The Excellent Prismatic Spray'', and for ''Cugel's Compendium of Indispensable Advantages'' for ''The Dying Earth Roleplaying Game'', by Pelgrane Press. He also co-wrote or contributed to two supplements for ''Ars Magica'' later in the decade. Masters has written or co-written numerous ''GURPS'' supplements, including '' GURPS Arabian Nights'', '' GURPS Castle Falkenstein'' and '' GURPS Discworld'', and various '' Mage: The Sorcerer's Crusade'' supplements for Wh ...
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Warhammer Fantasy Roleplay
''Warhammer Fantasy Roleplay'' or ''Warhammer Fantasy Role-Play'' (abbreviated to ''WFRP'' or ''WHFRP'') is a role-playing game set in the ''Warhammer Fantasy (setting), Warhammer Fantasy'' setting, published by Games Workshop or its licensees. The first edition of ''WFRP'' was published in 1986 and later re-published by Hogshead Publishing. The second edition developed by Green Ronin Publishing was published in 2004 by Black Industries. Fantasy Flight Games published a third edition under licence in November 2009. This edition used a new system retaining few mechanics of the original. Then the fourth edition rooted in the first and second editions was released under licence by Cubicle 7 in 2018. Publishing history First edition ''Warhammer Fantasy Roleplay'' was first published in 1986 by Games Workshop. The product was intended as an adjunct to the ''Warhammer Fantasy Battle'' tabletop game. A number of Games Workshop publications – such as the ''Realms of Chaos (Warhamme ...
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The Dying Of The Light (WFRP)
''The Dying of the Light'' is a 1995 role-playing game adventure for ''Warhammer Fantasy Roleplay'' published by Hogshead Publishing. Plot summary ''The Dying of the Light'' is an adventure in which the player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...s journey to Marienburg to obtain a book which their benefactor needs to study, but then they encounter the panic caused by the oncoming eclipse of the Chaos moon Morrslieb. Reception David Comford reviewed ''The Dying of the Light'' for ''Arcane'' magazine, rating it an 8 out of 10 overall. Butcher comments that "''The Dying of the Light'' is a fine offering from Hogshead Publishing. It might not break any new ground, but this adventure does offer hours of intense roleplaying." References {{DEFAULTSORT:Dying of ...
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Interactive Fantasy
''Interactive Fantasy'' is a magazine was published in England by Hogshead Publishing that focused on role-playing games, especially game theory. Publication history Paul Mason, in his paper ''In Search of Self: A Survey of the First 25 Years of Anglo-American Role-Playing Game Theory'', maintained that in the 25 years following the publication of ''Dungeons & Dragons'' (1974) and the subsequent rise of role-playing games, discussion of the theory of role-playing and storytelling had been largely absent: "Most of the writing on role-playing appeared in ephemeral publications with very low print runs. As a result the ideas were only weakly disseminated. As new magazines emerged, the same ideas (particularly 'realism and playability') were continually gone over. For many it felt like the hobby was marching on the spot." In 1994, James Wallis and Andrew Rilstone set out to change that, co-founding what Wallis described as "a serious magazine about games design and storytelling sys ...
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Jane Mitton
Jane may refer to: * Jane (given name), a feminine given name including list of persons and characters with the name * Jane (surname), related to the given name including list of persons and characters with the name Film and television * ''Jane'' (1915 film), a silent comedy film directed by Frank Lloyd * ''Jane'' (2016 film), a South Korean drama film starring Lee Min-ji * ''Jane'' (2017 film), an American documentary film about Jane Goodall * ''Jane'' (2022 film), an American psychological thriller directed by Sabrina Jaglom * Jane (British TV series), an 1980s British television series * Jane (American TV series), an educational adventure television series Music * ''Jane'' (album), an album by Jane McDonald * Jane (American band) * Jane (German band) * Jane, unaccompanied and original singer of "It's a Fine Day" in 1983 Songs * "Jane" (Barenaked Ladies song), 1994 * "Jane", a song by Ben Folds Five from their 1999 album ''The Unauthorized Biography of Reinhold Mess ...
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Atlas Games
Atlas Games is a company which publishes role-playing games, board games and card games. Its founder and current president is John Nephew. History When Atlas Games did not have the finances to publish '' On the Edge'' (1994), they partnered with Jerry Corrick and Bob Brynildson and formed a new corporation called Trident, Inc. to publish the game. Eventually Atlas subsumed into Trident; Brynildson, Corrick, and their store - The Source Comics & Games - continued to support Atlas with their business experience and perspective. The company published the periodical '' EdgeWork'' for four issues. Games published Role-playing games * ''Ars Magica'' (The 5th edition won the 2004 Origins Award for Best Role-Playing Game.) * ''Feng Shui'' (The 2nd edition won the Gold ENnie Awards in 2016 for ''Best Rules'' and ''Best Setting''.) * '' Furry Pirates (Swashbuckling Adventure in the Furry Age of Piracy)'' * ''Magical Kitties Save the Day'' * ''Northern Crown'' * '' Over the Edge'' * '' Pa ...
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Game Designer
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war games, or simulation games.In ''Elements of Game Design'', game designer Robert Zubek defines game design by breaking it down into three elements: * Game mechanics and systems, which are the rules and objects in the game. * Gameplay, which is the interaction between the player and the mechanics and systems. In ''Chris Crawford on Game Design'', the author summarizes gameplay as "what the player does". * Player experience, which is how users feel when they are playing the game. In Academy, academic research, game design falls within the field of game studies (not to be confused with game theory, which studies strategic decision making, primarily in non-game situations). Process of design Game design is part of a game's development from conc ...
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Once Upon A Time (game)
''Once Upon a Time'' is a card game produced by Atlas Games in 1994 in which the entire group of players collaborate to tell a story, each to use up all of the storytelling cards in their hand first. Description One object of ''Once Upon a Time'' is to tell a fairy tale as a group. While the story is developed by the whole group, the competitive aspect of the game is that each player has an individual goal of using all of the "Storytelling" cards they have in hand, and finishing the story with their own special "Happy Ever After" card. Only one player at a time is the current storyteller, giving them a chance to play their Storytelling cards, while the other players have a chance to "interrupt" the story and become the storyteller if, for example, the storyteller mentions something on one of the interrupting player's cards. Gameplay Each player is dealt a hand of cards that represent story elements: objects, people, events, and "aspects" often involved in fairy tales (for ins ...
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