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Ambiophonics
Ambiophonics is a method in the public domain that employs digital signal processing (DSP) and two loudspeakers directly in front of the listener in order to improve reproduction of stereophonic and 5.1 surround sound for music, movies, and games in home theaters, gaming PCs, workstations, or studio monitoring applications. First implemented using mechanical means in 1986, today a number of hardware and Virtual Studio Technology, VST plug-in makers offer Ambiophonic DSP.Robert E. (Robin) Miller III, "User Guide to VST plug-in Ambiophonic DSP," www.filmaker.com Ambiophonics eliminates crosstalk inherent in the conventional stereo triangle speaker placement, and thereby generates a speaker-binaural soundfield that emulates headphone-binaural recording, binaural sound, and creates for the listener improved perception of ''reality'' of recorded auditory scenes. A second speaker pair can be added in back in order to enable 360° surround sound reproduction. Additional surround speakers ...
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Surround Sound
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three ''screen channels'' of sound that played from three loudspeakers (left, center, and right) located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction (at ground level) around the listener. The technique enhances the perception of sound spatialization by exploiting sound localization: a listener's ability to identify the location or origin of a detected sound in direction and distance. This is achieved by using multiple discrete audio channels routed to an array of loudspeakers. Surround sound typically has a listener location ( sweet ...
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Stereo Triangle
Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration of two loudspeakers (or stereo headphones) in such a way as to create the impression of sound heard from various directions, as in natural hearing. Because the multi-dimensional perspective is the crucial aspect, the term ''stereophonic'' also applies to systems with more than two channels or speakers such as quadraphonic and surround sound. Binaural sound systems are also ''stereophonic''. Stereo sound has been in common use since the 1970s in entertainment media such as broadcast radio, recorded music, television, video cameras, cinema, computer audio, and the Internet. Etymology The word ''stereophonic'' derives from the Greek (''stereós'', "firm, solid") + (''phōnḗ'', "sound, tone, voice") and it was coined in 1927 by West ...
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Stereo Dipole
A stereo dipole is a sound source in an Ambiophonic system, made by two closely spaced loudspeaker A loudspeaker (commonly referred to as a speaker or, more fully, a speaker system) is a combination of one or more speaker drivers, an enclosure, and electrical connections (possibly including a crossover network). The speaker driver is an ...s that ideally span 10 to 30 degrees. Thanks to the cross-talk cancellation method, a stereo dipole can render an acoustic stereo image nearly 180 degrees wide (single stereo dipole) or 360 degrees (dual or double stereo dipole). Stereophonic sound {{Sound-tech-stub ...
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Stereophonic
Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration of two loudspeakers (or stereo headphones) in such a way as to create the impression of sound heard from various directions, as in natural hearing. Because the multi-dimensional perspective is the crucial aspect, the term ''stereophonic'' also applies to systems with more than two channels or speakers such as quadraphonic and surround sound. Binaural sound systems are also ''stereophonic''. Stereo sound has been in common use since the 1970s in entertainment media such as broadcast radio, recorded music, television, video cameras, cinema, computer audio, and the Internet. Etymology The word ''stereophonic'' derives from the Greek (''stereós'', "firm, solid") + (''phōnḗ'', "sound, tone, voice") and it was coined in 1927 by ...
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Digital Signal Processing
Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The digital signals processed in this manner are a sequence of numbers that represent Sampling (signal processing), samples of a continuous variable in a domain such as time, space, or frequency. In digital electronics, a digital signal is represented as a pulse train, which is typically generated by the switching of a transistor. Digital signal processing and analog signal processing are subfields of signal processing. DSP applications include Audio signal processing, audio and speech processing, sonar, radar and other sensor array processing, spectral density estimation, statistical signal processing, digital image processing, data compression, video coding, audio coding, image compression, signal processing for telecommunications, control systems, biomedical engineering, and seismology ...
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Carver Corporation
Robert W. (Bob) Carver is an American designer of audio equipment based in the Pacific Northwest. Educated as a physicist and engineer, he found an interest in audio equipment at a young age. He applied his talent to produce numerous innovative high fidelity designs since the 1970s. He is known for designing the Phase Linear 700, at 350 W per channel the most powerful consumer audio amplifier available in 1972. He went on to found the Carver Corporation in 1979, Sunfire in 1994, and thBob Carver LLCin 2011 which was sold to Jade Design in June, 2013. However, in December 2013, Bob Carver and Jade Design parted ways.
''ThePoorAudiophile''. Posted: December 14, 2013


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Carver caused a stir in the industry in the mid-1980s when he challenged two high-end audio magazines to give him any audio amplifier ...
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Edgar Choueiri
Edgar Y. Choueiri (born 1961 in Lebanon) is a Lebanese American plasma physicist and previously president of the Lebanese Academy of Sciences. He is best known for clarifying the role of plasma instabilities in spacecraft electric thrusters (see plasma propulsion), for conceiving and developing new spacecraft propulsion concepts and, more recently, for his work on 3D audio. Career Choueiri is professor of applied physics and aerospace engineering at Princeton University. At Princeton, he also serves as director of the electric propulsion and plasma dynamics laboratory, director of Princeton's engineering physics program, and the principal investigator of Princeton University's 3D audio and applied acoustics lab (3D3A). He is Fellow of the American Institute of Aeronautics and Astronautics The American Institute of Aeronautics and Astronautics (AIAA) is a professional society for the field of aerospace engineering Aerospace engineering is the primary field of engineer ...
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Super Audio CD
Super Audio CD (SACD) is an optical disc format for audio storage introduced in 1999. It was developed jointly by Sony and Philips Electronics and intended to be the successor to the compact disc (CD) format. The SACD format allows multiple audio channels (i.e. surround sound or multichannel sound). It also provides a higher bit rate and longer playing time than a conventional CD. An SACD is designed to be played on an SACD player. A hybrid SACD contains a Compact Disc Digital Audio (CDDA) layer and can also be played on a standard CD player. History The Super Audio CD format was introduced in 1999, and is defined by the ''Scarlet Book'' standard document. Philips and Crest Digital partnered in May 2002 to develop and install the first SACD hybrid disc production line in the United States, with a production capacity of up to three million discs per year. SACD did not achieve the level of growth that compact discs enjoyed in the 1980s, and was not accepted by the mainstr ...
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Impulse Response
In signal processing and control theory, the impulse response, or impulse response function (IRF), of a dynamic system is its output when presented with a brief input signal, called an impulse (). More generally, an impulse response is the reaction of any dynamic system in response to some external change. In both cases, the impulse response describes the reaction of the system as a function of time (or possibly as a function of some other independent variable that parameterizes the dynamic behavior of the system). In all these cases, the dynamic system and its impulse response may be actual physical objects, or may be mathematical systems of equations describing such objects. Since the impulse function contains all frequencies (see the Fourier transform of the Dirac delta function, showing infinite frequency bandwidth that the Dirac delta function has), the impulse response defines the response of a linear time-invariant system for all frequencies. Mathematical considerat ...
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Psychoacoustic
Psychoacoustics is the branch of psychophysics involving the scientific study of the perception of sound by the human auditory system. It is the branch of science studying the psychological responses associated with sound including noise, speech, and music. Psychoacoustics is an interdisciplinary field including psychology, acoustics, electronic engineering, physics, biology, physiology, and computer science. Background Hearing is not a purely mechanical phenomenon of wave propagation, but is also a sensory and perceptual event. When a person hears something, that something arrives at the ear as a mechanical sound wave traveling through the air, but within the ear it is transformed into neural action potentials. These nerve pulses then travel to the brain where they are perceived. Hence, in many problems in acoustics, such as for audio processing, it is advantageous to take into account not just the mechanics of the environment, but also the fact that both the ear and the brain ...
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Roland Corporation
is a Japanese multinational manufacturer of electronic musical instruments, electronic equipment, and software. It was founded by Ikutaro Kakehashi in Osaka on 18 April 1972. In 2005, its headquarters relocated to Hamamatsu in Shizuoka Prefecture. It has factories in Malaysia, Taiwan, Japan, and the United States. As of December 2022, it employed 2,783 people. In 2014, it was subject to a management buyout by its CEO, Junichi Miki, supported by Taiyo Pacific Partners. Roland has manufactured numerous instruments that have had lasting impacts on music, such as the Juno-106 synthesizer, TB-303 bass synthesizer, and TR-808 and TR-909 drum machines. It was also instrumental in the development of MIDI, a standardized means of synchronizing electronic instruments manufactured by different companies. In 2016, ''Fact'' wrote that Roland had arguably had more influence on electronic music than any other company. History Background Roland founder Ikutaro Kakehashi had founded ...
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Polk Audio
Polk Audio, Inc. is an American manufacturer of audio products best known for its home and automobile speakers. The company also produces a wide range of other audio products, such as amplifiers and FM tuners. The company's headquarters is in San Diego, California. In 2006, it was bought by Directed Electronics. Polk Audio has also introduced smart speakers for Google Assistant and Amazon Alexa. Background Polk Audio was founded by Matthew Polk, George Klopfer and Sandy Gross in 1972. The three first met one another while attending classes at Johns Hopkins University in Baltimore. After graduating in 1971, the team collaborated on producing a sound system for a local bluegrass music convention. Polk designed the speaker system, and Klopfer built the cabinets. After it was discovered the producers of the convention could not afford the system, Klopfer designed a logo for Polk Audio and attached it to the speakers. Gross organized the marketing of Polk Audio and helped build Po ...
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