Alyssa Ashcroft
   HOME





Alyssa Ashcroft
''Resident Evil Outbreak'' is a survival horror video game developed and published by Capcom for the PlayStation 2. It was released on December 11, 2003 in Japan, on March 30, 2004 in North America, and on September 17, 2004 in PAL regions. It was the first entry in the ''Resident Evil'' video game series to feature cooperative gameplay and online multiplayer support, although online support was not available for the PAL versions of the game. ''Outbreak'' depicts a series of episodic storylines in a zombie-inhabited Raccoon City. Players control eight characters with unique abilities. It is set during the same general time period as ''Resident Evil 2'' and '' 3''. Capcom released a standalone expansion, '' Resident Evil Outbreak: File #2'', the following year. The game was praised for its graphics, fun factor and multiplayer, but criticized for lacking voice chat. Gameplay The controls and gameplay are similar to the ''Resident Evil'' remake, which was exclusive to the Gam ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Capcom Production Studio 1
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', ''Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., bo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Future Publishing Limited
Future plc is a British publishing company. It was started in 1985 by Chris Anderson. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded by Chris Anderson as Future Publishing in Somerton, Somerset, England, with the sole magazine ''Amstrad Action'' in 1985. An early innovation was the inclusion of free software on magazine covers. It acquired GP Publications and established what would become Future US in 1994. Anderson sold the company to Pearson plc for £52.7m in 1994, but bought it back in 1998, for £142 million. The company was floated on the London Stock Exchange in 1999. Anderson left the company in 2001. In 2004, the company was accused of corruption when it published positive reviews for the video game ''Driver 3'' in two of its owned magazines, ''Xbox World'' and '' PSM2''. 2012–2015 Future published the official magazines for the consoles of all three major games console ma ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Item (game Terminology)
In pen and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. In some games ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Difficulty Level
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. Overview and development Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, Jeannie Novak, Ian Schreiber, David Sirlin, and Jesse Schell. The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, GMTK and Adam Millard. Te ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64. As a Sixth generation of video game consoles, sixth-generation console, the GameCube primarily competed with Sony Interactive Entertainment, Sony's PlayStation 2, Sega's Dreamcast and Microsoft's Xbox (console), Xbox. Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year, and was released in 2001 as the GameCube. It is Nintendo's first console to use Nintendo optical discs, its own optical discs instead of ROM cartridges, supplemented by writable GameCube accessories#Memory cards, memory cards for saved games. Unlike its competitors, it is solely focused on gami ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Resident Evil (2002 Video Game)
''Resident Evil'' is a 2002 survival horror, survival horror game developed and published by Capcom for the GameCube. It is a remake of the 1996 PlayStation (console), PlayStation game ''Resident Evil (1996 video game), Resident Evil'', the first installment in the ''Resident Evil'' video game series. The story takes place in 1998 near the fictional Midwestern United States, Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, Special Tactics And Rescue Service, S.T.A.R.S. officers sent in by the city and the Raccoon City Police Department, R.P.D. to investigate the murders. ''Resident Evil'' was developed over the course of one year and two months as part of an exclusivity deal between Capcom and Nintendo. It was directed by Shinji Mikami, who also designed and directed the original ''Resident Evil''. Mikami decided to produce a remake because he felt that the original had n ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Resident Evil Outbreak Screenshot
Resident may refer to: People and functions * Resident minister, a representative of a government in a foreign country * Resident (medicine), a stage of postgraduate medical training * Resident (pharmacy), a stage of postgraduate pharmaceutical training * Resident engineer, an engineer or expert who works at client-side * Resident, a person who maintains residency in a given place * Resident, a person who has tax residence in a country or jurisdiction * Resident, a patient at a long-term care facility or senior center * Resident minister (also known as "resident"), a rank in the Indian Political Department of British India * Resident (''Second Life''), a member of the Second Life community * Resident DJ, a DJ who performs at a venue on a regular basis or permanently * Resident spy, a spy who operates in a foreign country Culture * ''Resident'' (magazine), an Austrian music magazine * ''The Resident'' (film), a 2011 film starring Hilary Swank, Jeffrey Dean Morgan and Chri ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




File 2
File or filing may refer to: Mechanical tools and processes * File (tool), a tool used to remove fine amounts of material from a workpiece. **Filing (metalworking), a material removal process in manufacturing ** Nail file, a tool used to gently abrade away and shape the edges of fingernails and toenails Documents * An arranged collection of documents *Filing (legal), submitting a document to the clerk of a court Computing * Computer file, a resource for storing information ** file URI scheme ** (command), a Unix program for determining the type of data contained in a computer file * File system, a method of storing and organizing computer files and their data *Files by Google, an Android app *Files (Apple), an Apple app Other uses * File (formation), a single column of troops one in front of the other * File (chess), a column of the chessboard * Filé powder, a culinary ingredient used in Cajun and Creole cooking * Filé (band), a Cajun musical ensemble from Louisiana, U.S. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Nemesis
In ancient Greek religion and myth, Nemesis (; ) also called Rhamnousia (or Rhamnusia; ), was the goddess who personified retribution for the sin of hubris: arrogance before the gods. Etymology The name ''Nemesis'' is derived from the Greek word , ''némein'', meaning "to give what is due", from Proto-Indo-European *''nem-'' "distribute". Family According to Hesiod's ''Theogony'', Nemesis was one of the children of Nyx alone. Nemesis has been described as the daughter of Oceanus, Erebus, or Zeus, but according to Hyginus she was a child of Erebus and Nyx. Some made her the daughter of Zeus by an unnamed mother. In several traditions, Nemesis was seen as the mother of Helen of Troy by Zeus, adopted and raised by Leda and Tyndareus. According to the Byzantine poet Tzetzes, Bacchylides had Nemesis as the mother of the Telchines by Tartarus. Mythology Fortune and retribution The word ''nemesis'' originally meant the distributor of fortune, neither good nor bad, simply in ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE