Alexey Pazhitnov
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Alexey Pazhitnov
Alexey Leonidovich Pajitnov (born April 16, 1955) is a Russian-American computer engineer and video game designer. He is best known for creating, designing, and developing ''Tetris'' in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). After ''Tetris'' was released internationally in 1987, he released a sequel in 1989, entitled '' Welltris''. In 1991, he moved to the United States and later became a U.S. citizen. In 1996, Pajitnov founded The Tetris Company alongside Dutch video game designer Henk Rogers. Despite the game's high popularity, Pajitnov did not receive royalties from ''Tetris'' prior to this time; the Soviet Union had disintegrated by 1991. Early life Pajitnov was born to Russian parents who were both writers. His father was an art critic and his mother was a journalist who wrote for both newspapers and a film magazine. It was through his parents that Pajitnov gained exp ...
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Russian SFSR
The Russian Soviet Federative Socialist Republic (Russian SFSR or RSFSR), previously known as the Russian Socialist Federative Soviet Republic and the Russian Soviet Republic, and unofficially as Soviet Russia,Declaration of Rights of the laboring and exploited people, article I. was a socialist state from 1917 to 1922, and afterwards the largest and most populous constituent republic of the Soviet Union (USSR) from 1922 to 1991, until becoming a sovereign part of the Soviet Union with priority of Russian laws over Union-level legislation in 1990 and 1991, the last two years of the existence of the USSR.The Free Dictionary Russian Soviet Federated Socialist Republic
. Encyclopedia2.thefreedictionary.com. Retrieved on 22 June 2011.
The Russ ...
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Applied Mathematics
Applied mathematics is the application of mathematics, mathematical methods by different fields such as physics, engineering, medicine, biology, finance, business, computer science, and Industrial sector, industry. Thus, applied mathematics is a combination of mathematical science and specialized knowledge. The term "applied mathematics" also describes the profession, professional specialty in which mathematicians work on practical problems by formulating and studying mathematical models. In the past, practical applications have motivated the development of mathematical theories, which then became the subject of study in pure mathematics where abstract concepts are studied for their own sake. The activity of applied mathematics is thus intimately connected with research in pure mathematics. History Historically, applied mathematics consisted principally of Mathematical analysis, applied analysis, most notably differential equations; approximation theory (broadly construed, ...
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Pandora's Box (1999 Video Game)
Pandora's Box is a 1999 video game created by Alexey Pajitnov for Microsoft. Gameplay In the game, players must travel around the world to different cities solving various kinds of puzzles to capture the seven "tricksters" - Maui, Puck, Eris, Coyote, Monkey, Anansi and Raven. Each trickster has a challenge puzzle after finding all the missing box pieces, acquired by solving the puzzle with each piece behind it in each city. The location of the pieces is randomized each game. The game offers sporadic bonuses. Hints are used to find where one piece goes if the player needs help figuring it out. Free puzzle tokens solve puzzles for the player if needed. A free puzzle token is awarded for every ten puzzles solved. Some puzzles, if solved in a limited amount of time, grant the location of the piece or additional hint/puzzle token. Puzzle types Most puzzle types in the game are variations on the basic concept of a tiling puzzle, and often involve famous paintings, statues, photos (usu ...
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Yoshi's Cookie
''Yoshi's Cookie'' is a 1992 tile-matching puzzle video game developed by Tose and published by Nintendo for the NES and Game Boy platforms in 1992. A Super NES version was released the following year, developed and published by Bullet-Proof Software. Gameplay ''Yoshi's Cookie'' is a tile-matching video game in which the player is given a playing field populated with cookies of several types, arranged in a rectangular grid. The main objective of each level is to clear the playing field of all the cookies. The player mixes and matches the cookies such that entire rows or columns consist only of cookies of the same type. The player controls a cursor on the grid that is used to rotate individual lines in a manner similar to a Rubik's Cube. When a single row or column contains all matching cookies, the row is cleared from the grid. The grid grows in size from cookies entering from the top and right sides of the playing field and a game over occurs when the grid overflows. A sixth ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ...
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Vladimir Pokhilko
Vladimir Ivanovich Pokhilko (Russian: Владимир Иванович Похилько; 8 April 1954 – 21 September 1998) was a Soviet Russian psychologist, entrepreneur, and video game designer. He was an academic who specialized in human–computer interaction. Early life Vladimir Ivanovich Pokhilko was born on 8 April 1954, in Moscow. He graduated from the faculty of psychology at Moscow State University in 1982. He received a PhD in 1985 from the Russian Academy of Science. He was a junior researcher at the I.M. Sechenov First Moscow State Medical University. Psychological experiments using ''Tetris'' A friend of ''Tetris'' creator Alexey Pajitnov, he was the first clinical psychologist to conduct experiments using the game. He played an important role in the subsequent development and marketing of the game, and a 1999 article in the ''Forbes'' magazine credited him for "co-inventing the seminal videogame Tetris". He later collaborated with Pajitnov on the Zombie Stu ...
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ELORG
Elektronorgtechnica (also spelled ''Electronorgtechnica'', ), better known abbreviated as ELORG (Элорг), was a state-owned organization with a monopoly on the import and export of computer support and hardware and software in the Soviet Union. It was controlled by the Ministry of Foreign Trade of the USSR from 1971 to 1989. The company was associated with the export of Soviet design calculators, Electronika being one brand that was exported, rebranding them as ELORG products. Elorg also marketed the Agat computer, and imported IBM computers into the Soviet Union, starting with the IBM System/360 Model 50 in 1971. Robert Maxwell pressured Soviet Union leader Mikhail Gorbachev to cancel the contract between Elorg and Nintendo concerning the rights to the game franchise ''Tetris''. In 1991, as the Soviet Union was being dissolved, Elorg was turned into a private business by its director, Nikolai Belikov. Elorg was sold to The Tetris Company in January 2005 for $15 million. ...
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ...
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IBM Personal Computer
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on August 12, 1981, it was created by a team of engineers and designers at International Business Machines (IBM), directed by William C. Lowe and Philip Don Estridge in Boca Raton, Florida. Powered by an x86-architecture Intel 8088 processor, the machine was based on open architecture and third-party peripherals. Over time, expansion cards and software technology increased to support it. The PC had a substantial influence on the personal computer market; the specifications of the IBM PC became one of the most popular computer design standards in the world. The only significant competition it faced from a non-compatible platform throughout the 1980s was from Apple's Macintosh product line, as well as consumer-grade platforms created by companies like Commodore and Atari. Mo ...
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Vadim Gerasimov
Vadim Viktorovich Gerasimov () is an engineer at Google. From 1994 to 2003, Gerasimov worked and studied at the MIT Media Lab. Gerasimov earned a BS/MS in applied mathematics from Moscow State University in 1992 and a Ph.D. from MIT in 2003. At age 16 he was one of the original co-developers of the famous video game ''Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...'': he ported Alexey Pajitnov's original game to the IBM PC architecture and the two later added features to the game."Vadim Gerasimov - Tetris Story"
(Accessed August 15, 2006)


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Score (game)
In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, when, because of the technical limitations of the time, games could not be "won" or "comple ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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