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Aggro Grünwald
Aggro is a slang term meaning aggravation or aggression. "Aggro" may also refer to: In music * The Aggrolites, a "dirty" reggae band from Los Angeles, California * "A.G.G.R.O", a song by The Aggrolites * "Aggro", a 2007 song by Paul Hartnoll from his album, '' The Ideal Condition'' * Aggro Santos, a Brazilian-English rapper * "Aggro", a 2007 song by The Enemy from their album, '' We'll Live and Die in These Towns'' * Aggro Berlin, a German hip hop label * ''Aggro-Phobia'', a 1976 album by Suzi Quatro * Aggrotech, a music genre * "Pirate Aggro", a 1987 song by The Housemartins * "A Taste of Aggro", a 1978 song by The Barron Knights Other uses * ''Aggro'', one of the Magic: The Gathering deck types and applicable to other collectible card games * Aggro Crag (later Super Aggro Crag), a mountain from the TV show '' Nickelodeon GUTS'' * The Aggro Dome, a building in Mega-City One, a fictional city in the ''Judge Dredd'' comic books * Aggro, hate or threat, a mechanism used in video ...
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Frustration
In psychology, frustration is a common emotional response to opposition, related to anger, annoyance and disappointment. Frustration arises from the perceived resistance to the fulfillment of an individual's Will (philosophy), will or goal and is likely to increase when a will or goal is denied or blocked. There are two types of frustration: internal and external. Internal frustration may arise from challenges in fulfilling Personality psychology, personal objective (goal), goals, Desire (philosophy), desires, drive theory, instinctual drives and needs, or dealing with perceived :wikt:deficiency, deficiencies, such as a lack of confidence or fear of social situations. Emotional conflict, Conflict, such as when one has competing goals that interfere with one another, can also be an internal source of frustration or annoyance and can create cognitive dissonance. External causes of frustration involve conditions outside an individual's control, such as a physical roadblock, a diffi ...
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The Barron Knights
The Barron Knights are a British humorous pop rock group, originally formed in 1959 in Leighton Buzzard, Bedfordshire,Colin Larkin, ''Virgin Encyclopedia of Sixties Music'', (Muze UK Ltd, 1997), ), p. 32 as the Knights of the Round Table. Career They started out as a straight pop group, and spent a couple of years touring and playing in English dance halls before making their way to Hamburg, Germany. Bill Wyman, later of the Rolling Stones, has written that the Barron Knights were the first group he saw with an electric bass, at a performance in Aylesbury in July 1961, inspiring him to take up the instrument. In 1963, at the invitation of Brian Epstein, they were one of the support acts at the Beatles' Christmas shows at the Finsbury Park Astoria in London, and later became one of the few acts to tour with both the Beatles and the Rolling Stones. Their debut single was "Let's Face It" / "Never Miss Chris" released in 1962 by Fontana Records (H.368). They also made their debu ...
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Army Of Two
''Army of Two'' is a third-person shooter video game series developed by EA Montreal. The first game in the series, '' Army of Two'', was released on March 6, 2008 for the Xbox 360 and PlayStation 3 consoles. Focusing on cooperative strategies, ''Army of Two''s main feature is the necessity to use coordinated teamwork to accomplish the game's goals. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies. Dependence on a partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it. A sequel, '' Army of Two: The 40th Day'', was released in January 2010 in North America and Europe. The third game in the series, '' Army of Two: The Devil's Cartel'', was released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3. Games ''Army of Two'' (2008) ''Army of Two: The 40th Day'' (2010) ''Army of Tw ...
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Hate (video Games)
Hate (also threat, aggro, or enmity) is a mechanism used in many MMORPGs, as well as in some RPGs, by which mobs (enemies controlled by the system) prioritize which characters to attack. The player who generates the most hate on a mob will be preferentially attacked by that mob. The act of initiating such situation is called "getting aggro" or "pulling aggro." The character with the highest amount of hate relative to his allies has aggro. The ''threat list'' or ''threat table'' is the ordering of players by the amount of hate they have generated. Some mobs have fight mechanics that will ignore hate completely, change which player has aggro despite hate, or periodically reset the threat list, resetting all hate to 0. Tanks For most characters, hate is an undesirable side effect of their attack on an enemy. However, a type of character called a tank deliberately pulls aggro towards themself, and away from other player characters. To do this, the tank is typically the first to at ...
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Mega-City One
Mega-City One is a fictional city that features in the ''Judge Dredd'' comic book series and related media. A post-nuclear megalopolis covering much of what is now the Eastern United States and some of Canada, the city's exact geography depends on the writer and artist working the story. From its first appearance it has been associated with New York City's urban sprawl; originally presented as a future New York, it was retconned as the centre of a "Mega-City One" in the third issue. The ''Architects' Journal'' placed it at No. 1 in their list of "comic book cities". Development When the series ''Judge Dredd'' was being developed in 1976–77 it was originally planned that the story would be set in New York, in the near future. However, when artist Carlos Ezquerra drew his first story for the series, a skyscraper in the background of one panel looked so futuristic that editor Pat Mills instructed him to draw a full-page poster of the city. Ezquerra's vision of the city – with ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards. The genre was introduced with ''Magic: The Gathering'' in 1993. Cards in CCGs are specially designed sets of playing cards. Each card represents an element of the theme and rules of the game, and each can fall in categories such as creatures, enhancements, events, resources, and locations. All cards within the CCG typically share the same common backside Work of art, art, while the front has a combination of ownership, proprietary artwork or images to Embellishment, embellish the card along with instructions for the game and flavor text. CCGs are typically themed around fantasy or science fiction genres, and have also included Horror fiction, horror themes, cartoons, and sports, and may include licensed intellectual property, intellectual properties. Generally, a Player (game), pl ...
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The Gathering Deck Types
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'') ...
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