Adam Jury
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Adam Jury
Adam Jury is a Canadian game designer and graphic designer working in the hobby games industry. He is the co-founder of Posthuman Studios. History Adam Jury is a graphic designer. He began his career as a freelance writer working with FASA, FASA Corporation on the ''Shadowrun'' roleplaying game in 2000, and moved to a design and layout role when he began working for Guardians of Order (GoO) full-time in 2002. Jury took over working on the licensed ''Big Eyes, Small Mouth'' supplements in 2002 from Jeff Mackintosh, and ''Uresia: Grave of Heaven'' (2003) is one of the earlier books that included art from Jury. In 2004, when GoO began scaling down their operations and output, Jury helped GoO finish and publish some of their last products while returning to work as a freelancer with other publishers While working as a graphic designer at Catalyst Game Labs, Jury created the game design studio Posthuman Studios in 2009 with Rob Boyle and ''Shadowrun'' writer Brian Cross. He resigned ...
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Game Design
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war games, or simulation games.In ''Elements of Game Design'', game designer Robert Zubek defines game design by breaking it down into three elements: * Game mechanics and systems, which are the rules and objects in the game. * Gameplay, which is the interaction between the player and the mechanics and systems. In ''Chris Crawford on Game Design'', the author summarizes gameplay as "what the player does". * Player experience, which is how users feel when they are playing the game. In Academy, academic research, game design falls within the field of game studies (not to be confused with game theory, which studies strategic decision making, primarily in non-game situations). Process of design Game design is part of a game's development from conc ...
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