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AI War 2
''AI War: Fleet Command'' is a real time strategy video game created by independent developer Arcen Games. The game was first released on the Arcen Games website and Impulse on June 2, 2009, before getting a Steam release on October 16, 2009 that coincided with the release of version 2.0. ''AI War'' blends the 4X, tower defense, and traditional RTS genre to create something that was hailed as unique but with a steep learning curve. Players go up against two artificial intelligence (AI) opponents that are superior to the player. The objective is to destroy the home planets of both AI opponents. ''AI War'' was lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table, but criticized for its learning curve and lackluster graphics. It was also noted that the AI represented a significant challenge and reacted to the actions of the player. An expansion titled '' The Zenith Remnant'' was released on January 12, 2010 that adds new factions, AI t ...
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Arcen Games
Arcen Games is a small video game company founded in 2009 by Chris McElligott Park. The company launched their first product, ''AI War: Fleet Command'', in mid 2009 for Windows PCs. The company became one of the early notable examples of heavy procedural generation in almost all their games. They are also known for taking unusual gameplay ideas in an idiosyncratic range of genres, and exploring to the extreme ends of each idea. Most of Arcen's titles include some form of overarching goals with a lot of freedom as to how the player goes about reaching said goals. The company founder has a stated aversion to being stuck into any one genre. Arcen Games is best known for its real time strategy game ''AI War: Fleet Command'', which had six DLC expansions released between 2010 and 2014. Arcen released the puzzle game ''Tidalis'' in July 2010, 2D side scrolling game ''A Valley Without Wind'' in April 2012, its divergent sequel ''A Valley Without Wind 2'' in February 2013, environmental p ...
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Children Of Neinzul
A child ( : children) is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor, otherwise known as a person younger than the age of majority. Children generally have fewer rights and responsibilities than adults. They are classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of nature" or "a child of the Sixties." Biological, legal and social definitions In the biological sciences, a child is usually defined as a person between birth and puberty, or between the developmental period of infancy and puberty. Legally, the term ''child'' may refer to anyone below the a ...
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Flocking Behavior
Flocking is the behaviour exhibited when a group of birds, called a flock, are foraging or in flight. Computer simulations and mathematical models that have been developed to emulate the flocking behaviours of birds can also generally be applied to the "flocking" behaviour of other species. As a result, the term "flocking" is sometimes applied, in computer science, to species other than birds. This article is about the modelling of flocking behaviour. From the perspective of the mathematical modeller, "flocking" is the collective motion by a group of self-propelled entities and is a collective animal behaviour exhibited by many living beings such as birds, fish, bacteria, and insects. It is considered an emergent behaviour arising from simple rules that are followed by individuals and does not involve any central coordination. In nature There are parallels with the shoaling behaviour of fish, the swarming behaviour of insects, and herd behaviour of land animals. During t ...
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Grand Strategy
Grand strategy or high strategy is a state's strategy of how means can be used to advance and achieve national interests. Issues of grand strategy typically include the choice of primary versus secondary theaters in war, distribution of resources among the various services, the general types of armaments manufacturing to favor, and which international alliances best suit national goals. With considerable overlap with foreign policy, grand strategy focuses primarily on the military implications of policy. A country's political leadership typically directs grand strategy with input from the most senior military officials. Development of a nation's grand strategy may extend across many years or even multiple generations. While the grand strategy scholarship is dominated by the conception that only great powers can have grand strategies, some scholars argue that middle powers and even small states can have grand strategies. The concept of grand strategy has been extended to describ ...
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Micromanage
In business management, micromanagement is a management style whereby a manager closely observes, controls, and/or reminds the work of their subordinates or employees. Micromanagement is generally considered to have a negative connotation, mainly because it shows a lack of freedom and trust in the workplace.Chambers, Harry (2004)''My Way or the Highway'' Berrett Koehler Publishers, San Francisco. Retrieved on 20 June 2008. Definition Merriam-Webster's Online Dictionary defines micromanagement as "manageentespecially with excessive control or attention on details". Dictionary.com defines micromanagement as "manageentor control with excessive attention to minor details". The online dictionary ''Encarta'' defined micromanagement as "attenionto small details in management: control fa person or a situation by paying extreme attention to small details". Often, this excessive obsession with the most minute of details causes a direct management failure in the ability to focus on the ...
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Chess Endgame
In chess and other similar games, the endgame (or end game or ending) is the stage of the game when few pieces are left on the board. The line between middlegame and endgame is often not clear, and may occur gradually or with the quick exchange of a few pairs of pieces. The endgame, however, tends to have different characteristics from the middlegame, and the players have correspondingly different strategic concerns. In particular, pawns become more important as endgames often revolve around attempting to promote a pawn by advancing it to the eighth . The king, which normally should stay hidden during the game should become active in the endgame, as it can help escort pawns to the promotion square, attack enemy pawns, protect other pieces, and restrict the movement of the enemy king. All chess positions with up to seven pieces on the board have been solved, that is, the outcome (win, loss, or draw) of best play by both sides is known, and textbooks and reference works teach t ...
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Chess Middlegame
The middlegame is the portion of a chess game between the opening and the endgame. It is generally considered to begin when each player has completed the development of all or most of their pieces and brought their king to relative safety, and it is generally considered to end when only a few pieces remain on the board. However, there is no clear line between the opening and middlegame or between the middlegame and endgame. At master level, the opening analysis may go well into the middlegame; likewise, the middlegame blends into the endgame. Theory on the middlegame is less developed than the opening or endgames. Since middlegame positions are unique from game to game, memorization of theoretical variations is not possible as it is in the opening. Likewise, there are usually too many pieces on the board for theoretical positions to be completely analyzed as can be done in the simpler endgames. Defining the middlegame Views vary on when the opening ends and the middlegame begin ...
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Chess Opening
A chess opening or simply an opening is the initial stage of a chess game. It usually consists of established theory; the other phases are the middlegame and the endgame. Many opening sequences have standard names such as the " Sicilian Defense". '' The Oxford Companion to Chess'' lists 1,327 named openings and variants, and there are many others with varying degrees of common usage. Opening moves that are considered standard are referred to as "book moves", or simply "book". When a game begins to deviate from known opening theory, the players are said to be "out of book". In some openings, "book" lines have been worked out for over 30 moves, as in the classical King's Indian Defense and in the Najdorf variation of the Sicilian Defense. Professional chess players spend years studying openings, and continue doing so throughout their careers, as opening theory continues to evolve. Players at the club level also study openings but the importance of the opening phase is smalle ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, ...
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Gamer Network
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, '' Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, '' Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Netwo ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquired and brought into the Gamer Network, a network of sites led by ''Eurogamer'' in May 2017. Its editor-in-chief is Katharine Castle and its deputy editor is Alice Bell. Contributors ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010, but also conti ...
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Early Access
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players. History Traditi ...
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