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ABX Test
An ABX test is a method of comparing two choices of sensory stimuli to identify detectable differences between them. A subject is presented with two known samples (sample , the first reference, and sample , the second reference) followed by one unknown sample that is randomly selected from either A or B. The subject is then required to identify X as either A or B. If X cannot be identified reliably with a low p-value in a predetermined number of trials, then the null hypothesis cannot be rejected and it cannot be proven that there is a perceptible difference between A and B. ABX tests can easily be performed as double-blind trials, eliminating any possible unconscious influence from the researcher or the test supervisor. Because samples A and B are provided just prior to sample X, the difference does not have to be discerned using long-term memory or past experience. Thus, the ABX test answers whether or not, under the test circumstances, a perceptual difference can be found. ABX ...
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P-value
In null-hypothesis significance testing, the ''p''-value is the probability of obtaining test results at least as extreme as the result actually observed, under the assumption that the null hypothesis is correct. A very small ''p''-value means that such an extreme observed outcome would be very unlikely ''under the null hypothesis''. Even though reporting ''p''-values of statistical tests is common practice in academic publications of many quantitative fields, misinterpretation and misuse of p-values is widespread and has been a major topic in mathematics and metascience. In 2016, the American Statistical Association (ASA) made a formal statement that "''p''-values do not measure the probability that the studied hypothesis is true, or the probability that the data were produced by random chance alone" and that "a ''p''-value, or statistical significance, does not measure the size of an effect or the importance of a result" or "evidence regarding a model or hypothesis". That ...
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Experiment
An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when a particular factor is manipulated. Experiments vary greatly in goal and scale but always rely on repeatable procedure and logical analysis of the results. There also exist natural experimental studies. A child may carry out basic experiments to understand how things fall to the ground, while teams of scientists may take years of systematic investigation to advance their understanding of a phenomenon. Experiments and other types of hands-on activities are very important to student learning in the science classroom. Experiments can raise test scores and help a student become more engaged and interested in the material they are learning, especially when used over time. Experiments can vary from personal and informal natural comparisons ...
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Triangle Testing
A triangle is a polygon with three corners and three sides, one of the basic shapes in geometry. The corners, also called ''vertices'', are zero-dimensional points while the sides connecting them, also called ''edges'', are one-dimensional line segments. A triangle has three internal angles, each one bounded by a pair of adjacent edges; the sum of angles of a triangle always equals a straight angle (180 degrees or π radians). The triangle is a plane figure and its interior is a planar region. Sometimes an arbitrary edge is chosen to be the ''base'', in which case the opposite vertex is called the ''apex''; the shortest segment between the base and apex is the ''height''. The area of a triangle equals one-half the product of height and base length. In Euclidean geometry, any two points determine a unique line segment situated within a unique straight line, and any three points that do not all lie on the same straight line determine a unique triangle situated within a u ...
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Discrimination Testing
Discrimination is the process of making unfair or prejudicial distinctions between people based on the groups, classes, or other categories to which they belong or are perceived to belong, such as race, gender, age, class, religion, or sexual orientation. Discrimination typically leads to groups being unfairly treated on the basis of perceived statuses based on ethnic, racial, gender or religious categories. It involves depriving members of one group of opportunities or privileges that are available to members of another group. Discriminatory traditions, policies, ideas, practices and laws exist in many countries and institutions in all parts of the world, including some, where such discrimination is generally decried. In some places, countervailing measures such as quotas have been used to redress the balance in favor of those who are believed to be current or past victims of discrimination. These attempts have often been met with controversy, and sometimes been called re ...
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MUSHRA
MUSHRA stands for Multiple Stimuli with Hidden Reference and Anchor and is a methodology for conducting a codec listening test to evaluate the perceived quality of the output from lossy audio compression algorithms. It is defined by ITU-R recommendation BS.1534-3. The MUSHRA methodology is recommended for assessing "intermediate audio quality". For very small or sensitive audio impairments, RecommendatioITU-R BS.1116-3(ABC/HR) is recommended instead. MUSHRA can be used to test audio codecs across a broad spectrum of use cases: music and film consumption, speech for e.g. podcasts and radio, online streaming (in which trade-offs between quality and efficiency of size and computation are paramount), modern digital telephony, and VOIP applications (which require quasi-real-time, low-bitrate encoding that remains intelligible). Professional, "audiophile", and "prosumer" uses are typically better suited to alternative tests, like the aforementioned ABC/HR, with a base assumption of high ...
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Objective Difference Grade
Perceptual Evaluation of Audio Quality (PEAQ) is a standardized algorithm for objectively measuring perceived audio quality, developed in 1994–1998 by a joint venture of experts within Task Group 6Q of the International Telecommunication Union's Radiocommunication Sector (ITU-R). It was originally released as ITU-R Recommendation BS.1387 in 1998 and last updated in 2023. It utilizes software to simulate perceptual properties of the human ear and then integrates multiple model output variables into a single metric. PEAQ characterizes the perceived audio quality as subjects would do in a listening test according to ITU-R BS.1116. PEAQ results principally model mean opinion scores that cover a scale from 1 (bad) to 5 (excellent). The ''Subjective Difference Grade'' (SDG), which measures the degree of compression damage (impairment) is defined as the difference between the opinion scores of tested version and the reference (source). The SDG typically ranges from 0 (no perceived imp ...
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Short-term Memory
Short-term memory (or "primary" or "active memory") is the capacity for holding a small amount of information in an active, readily available state for a short interval. For example, short-term memory holds a phone number that has just been recited. The duration of short-term memory (absent rehearsal or active maintenance) is estimated to be on the order of seconds. The commonly cited capacity of 7 items, found in Miller's Law, has been superseded by 4±1 items. In contrast, long-term memory holds information indefinitely. Short-term memory is not the same as working memory, which refers to structures and processes used for temporarily storing and manipulating information. Stores The idea of separate memories for short-term and long-term storage originated in the 19th century. A model of memory developed in the 1960s assumed that all memories are formed in one store and transfer to other stores after a small period of time. This model is referred to as the "modal model", mo ...
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Tell (poker)
A tell in poker is a change in a player's behavior or demeanor that is claimed by some to give clues to that player's assessment of their hand. A player gains an advantage if they observe and understand the meaning of another player's tell, particularly if the tell is unconscious and reliable. Sometimes a player may fake a tell, hoping to induce their opponents to make poor judgments in response to the false tell. More often, people try to avoid giving out a tell, by maintaining a poker face regardless of how strong or weak their hand is. Examples A tell may be common to a class of players or unique to a single player. Some possible tells include leaning forward or back, placing chips with more or less force, fidgeting, doing chip tricks, displaying nervous tics or making any changes in one's breathing, tone of voice, facial expressions, direction of gaze or in one's actions with the cards, chips, cigarettes or drinks. An underlying rule to many tells is: "weak means strong, s ...
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Simpson's Paradox
Simpson's paradox is a phenomenon in probability and statistics in which a trend appears in several groups of data but disappears or reverses when the groups are combined. This result is often encountered in social-science and medical-science statistics, and is particularly problematic when frequency data are unduly given causal interpretations. Judea Pearl. ''Causality: Models, Reasoning, and Inference'', Cambridge University Press (2000, 2nd edition 2009). . The paradox can be resolved when confounding variables and causal relations are appropriately addressed in the statistical modeling (e.g., through cluster analysis). Simpson's paradox has been used to illustrate the kind of misleading results that the misuse of statistics can generate. Edward H. Simpson first described this phenomenon in a technical paper in 1951; the statisticians Karl Pearson (in 1899) and Udny Yule (in 1903) had mentioned similar effects earlier. The name ''Simpson's paradox'' was introduced by Col ...
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Ipsative
In psychology, ipsative questionnaires (; from Latin: ''ipse'', 'of the self') are those where the sum of scale scores from each respondent adds to a constant value. Sometimes called a forced-choice scale, this measure contrasts Likert-type scales in which respondents score—often from 1 to 5—how much they agree with a given statement (see also norm-referenced test). In psychology While mean scores from Likert-type scales can be compared across individuals, scores from an ipsative measure cannot. To explain, if an individual was equally extraverted and conscientious and was assessed on a Likert-type scale, each trait would be evaluated singularly, i.e. respondents would see the item "I enjoy parties" and agree or disagree with it to whatever degree reflected their preferences. If the same traits were evaluated on an ipsative measure, respondents would be forced to choose between the two, i.e. a respondent would see the item "Which of these do you agree with more strongly? a ...
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Fidelity
Fidelity is the quality of faithfulness or loyalty. Its original meaning regarded duty in a broader sense than the related concept of '' fealty''. Both derive from the Latin word , meaning "faithful or loyal". In the City of London financial markets it has traditionally been used in the sense encompassed in the motto "my word is my bond". In moral philosophy In moral philosophy, fidelity refers to a person who keeps agreements. Strong fidelity refers to a person who keeps agreements even if not mutually beneficial to the other person. Audio and electronics In audio, "fidelity" denotes how accurately a copy reproduces its source. In the 1950s, the terms " high fidelity" or "hi-fi" were popularized for equipment and recordings which exhibited more accurate sound reproduction. For example, a worn gramophone record will have a lower fidelity than one in good condition, and a recording made by a low budget record company in the early 20th century is likely to have significan ...
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