2019 Golden Joystick Awards
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2019 Golden Joystick Awards
The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted online via ''GamesRadar+''. , the ceremony was in its 41st year. It is the longest-running video game award ceremony, launched in 1983, and the second-oldest video game award ceremony after the Arcade Awards, launched in 1981. The awards were initially focused on computer games, but were extended to include console games. The ceremony is not directly related to the golden joystick prize given away to successful contestants on ''GamesMaster'', a British television show, but both properties belong to Future plc. In 2021, the Golden Joystick Awards celebrated 50 Years Of Games by asking the public to vote for the Ultimate Game Of All Time, which was won by the 2011 game ''Dark Souls''. The PC also received the Best Gaming Hardware of All T ...
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Video Game Industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, video game monetization, monetization, and customer satisfaction research, consumer feedback of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. , video games generated annually in global sales. In the US, the industry earned about in 2007, in 2008, and 2010, according to the Entertainment Software Association, ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% COVID-19 pandemic, from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022. The industry has i ...
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Future Publishing
Future plc is a British publishing company. It was started in 1985 by Chris Anderson. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded by Chris Anderson as Future Publishing in Somerton, Somerset, England, with the sole magazine '' Amstrad Action'' in 1985. An early innovation was the inclusion of free software on magazine covers. It acquired GP Publications and established what would become Future US in 1994. Anderson sold the company to Pearson plc for £52.7m in 1994, but bought it back in 1998, for £142 million. The company was floated on the London Stock Exchange in 1999. Anderson left the company in 2001. In 2004, the company was accused of corruption when it published positive reviews for the video game '' Driver 3'' in two of its owned magazines, '' Xbox World'' and '' PSM2''. 2012–2015 Future published the official magazines for the consoles of all three major games cons ...
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Ant Attack
''Ant Attack'' is an action game written for the ZX Spectrum by Sandy White and published by Quicksilva in 1983. A Commodore 64 version was released in 1984. While ''Zaxxon'' and ''Q*bert'' previously used isometric projection, ''Ant Attack'' added an extra degree of freedom (ability to go up and down instead of just north, south, east and west), and it may be the first isometric game for personal computers. The same type of isometric projection was used in Sandy White's later '' Zombie Zombie''. It was also one of the first games to allow players to choose their gender. Gameplay The player chooses whether to control the character of "Girl" or "Boy", who then enters the walled city of Antescher to rescue the other, who has been captured and immobilised somewhere in the city. The city is inhabited by giant ants which chase and attempt to bite the player. The player can defend themselves by throwing grenades at the ants, but these can also harm the humans. Once the hostage is re ...
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Ah Diddums
''Ah Diddums'' is a computer game released by Imagine Software for the ZX Spectrum in 1983 and can be run on the 16KB/48KB versions of the machine and the Commodore 64 in 1984. Gameplay The player controls a teddy bear who is trying to escape a toy box in order to comfort his crying baby owner. Teddy's job is to arrange building blocks in a certain order on the shelf at the top of the screen, allowing him to escape the toy box. On escaping one box, Teddy finds himself in another toy box, whose escape is more difficult; there are 99 toy boxes in total from which to escape. Reception ''Ah Diddums'' won "Best Original Game" at the ''Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...'' 1983 Golden Joystick Awards. References 1983 video games Action gam ...
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Scrabble
''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a Board game, game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon. American architect Alfred Mosher Butts invented the game in 1931. ''Scrabble'' is produced in the United States and Canada by Hasbro, under the brands of both of its subsidiaries, Milton Bradley Company, Milton Bradley and Parker Brothers. Mattel owns the rights to manufacture ''Scrabble'' outside the U.S. and Canada. As of 2008, the game is sold in 121 countries and is available in more than 30 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American homes and half of British homes have a ''Scrabble'' set. There are approximately 4,000 ''Scrabble'' clubs around the world. Equipment ''Scrabble ...
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Microdeal
Microdeal was a British software company which operated during the 1980s and early 1990s from its base at Truro Road in the town of St Austell, Cornwall. The company, founded by John Symes was one of the major producers of games and other software for the 8-bit home computers of the time, in particular the Dragon 32 and the similar Tandy TRS-80 Color Computer ("CoCo"). The 8-bit software market dwindled toward the end of the 1980s and Symes officially announced that Microdeal would no longer publish for the Dragon and Tandy machines on 1 January 1988; from this point they would concentrate on the newer generation of 16-bit computers, the Amiga and Atari ST, with their remaining stock of Dragon and Tandy software to be sold off by a company called ''Computape''. Many of Microdeal's 16-bit titles were updated versions of successful 8-bit games such as '' Time Bandit'' and ''Tanglewood'', but proved less successful the second time around. This was followed by '' The Karate Kid Pa ...
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Football Manager (1982 Series)
''Football Manager'' is a video game series published and developed by Addictive Games, the label set up by the game's creator Kevin Toms. The first game was released in 1982.Press advertisement
from Sinclair User, May 1982
The game started a whole new genre of computer game, the football management simulation. It was then ported to most home computers during the 1980s and spawned several sequels, starting with ''Football Manager 2'' in 1988,''Football Manager 2''
at ysrnry.co.uk
followed by ''Football Manager World Cup Edition'' in 1990,
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Strategy Video Game
Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commonly defined by a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: Turn-based strategy, turn-based and Real-time strategy, real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their comm ...
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Penetrator (video Game)
''Penetrator'' is a 1982 side-scrolling shooter video game developed and published by Melbourne House for the ZX Spectrum. Programmed by Philip Mitchell and Veronika Megler, the game is a clone of Konami's 1981 arcade game '' Scramble''. ''Penetrator'' was ported to the TRS-80 and Commodore 64. Gameplay In ''Penetrator'', the player flies a ship which can shoot forward and drop bombs. Levels scroll from right to left, with a line representing the ground. The first level is in open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars. From the second level onward, the game is inside increasingly complex caverns, so the ceiling is also a danger, as well as new enemies. The missiles are now sometimes replaced with skulls that can move up and down, blocking the path. The levels flow seamlessly into each other, signified by screen colour changes. After four levels there is a short fifth level where a base needs to be destroyed by dropping a bom ...
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Arcade Genre
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donk ...
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The Hobbit (1982 Video Game)
''The Hobbit'' is an illustrated interactive fiction video game released in December 1982 for the ZX Spectrum home computer. Based on the 1937 book ''The Hobbit'', by J. R. R. Tolkien, it was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House. It was converted to the Commodore 64, BBC Micro, Oric, and other home computers. By arrangement with the book publishers, a copy of the book was included with each game sold. The parser was very advanced for the time and used a subset of English called ''Inglish''. When it was released, most adventure games used simple verb-noun parsers (allowing for simple phrases like "get lamp"), but Inglish allowed the player to type advanced sentences such as "ask Gandalf about the curious map then take sword and kill troll with it". The parser was complex and intuitive, introducing pronouns, adverbs ("viciously attack the goblin"), punctuation and prepositions and allowing the player to interact wi ...
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Manic Miner
''Manic Miner'' is a platform game written for the ZX Spectrum by Matthew Smith (games programmer), Matthew Smith. It was published by Bug-Byte in 1983, then later the same year by Software Projects. The first game in the ''Miner Willy'' series, the design was inspired by ''Miner 2049er'' (1982) for the Atari 8-bit computers. ''Retro Gamer'' called ''Manic Miner'' one of the most influential platform games of all time, and it has been ported to numerous home computers, video game consoles, and mobile phones. Gameplay In each of the twenty caverns, each one screen in size, are several flashing objects, which the player must collect before Willy's oxygen supply runs out. Once the player has collected the objects in one cavern, they must then go to the now-flashing portal, which will take them to the next cavern. The player must avoid enemies, listed in the cassette inlay as ''"...Poisonous Pansies, Spiders, Slime, and worst of all, Manic Mining Robots..."'' which move along prede ...
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