1997 Robocup 2D Soccer Simulation League
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1997 Robocup 2D Soccer Simulation League
The 1997 RoboCup 2D Soccer Simulation League was the first RoboCup competition promoted in conjunction with International Joint Conference on Artificial Intelligence held in Nagoya, Japan, from 23 to 29 August 1997. This event was supported by important sponsors and organizations such as Namco, Sun Microsystems, ElectroTechnical Laboratory, Softopia Japan, International Academy of Media Arts and Sciences, Japanese Society for Artificial Intelligence, Robotics Society of Japan, IEEE R&A Society, Nihon Silicon Graphics-Cray Inc., Fujita Corporation, Net-One Systems, SOUM Corp. It was also supported by Chubu Bureau of Ministry of International Trade and Industry, Aichi Prefectural Government, and City of Nagoya. Format Initially, the first stage was disputed by 29 teams divided by five groups of four and three groups of three. The classification was the same used by FIFA in the FIFA World Cup format of the last two decades, where each group engaged in a round-robin tournament wi ...
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RoboCup 2D Soccer Simulation League
The RoboCup 2D Simulated Soccer League is the oldest of the RoboCup Simulation League, RoboCup Soccer Simulation Leagues. It consists of a number of competitions with Computer simulations, computer simulated soccer matches as the main event. There are no physical robots in this league but spectators can watch the action on a large screen, which looks like a giant computer game. Each simulated robot player may have its own play strategy and characteristic and every simulated team actually consists of a collection of programs. Many computers are networked together in order for this competition to take place. Rules In the 2D Simulation League, two teams of eleven autonomous software programs (called agents) each play soccer in a two-dimensional virtual soccer stadium represented by a central server, called SoccerServer. This server knows everything about the game, i.e. the current position of all players and the ball, the physics and so on. The game further relies on the communica ...
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1998 Robocup 2D Soccer Simulation League
The 1998 Robocup 2D Soccer Simulation League was a simulated soccer competition contested in the 1st Annual RoboCup International Symposium, held in Paris, France. Round stage Group A Group B Group C Group D Group E Group F Group G Group H Knockout stage Honours See also * RoboCup * RoboCup Simulation League * RoboCup 3D Soccer Simulation League The RoboCup 3D Simulated Soccer League allows software agents to control humanoid robots to compete against one another in a realistic simulation of the rules and physics of a game of soccer. The platform strives to reproduce the software progra ... External links RoboCup Soccer Simulator WikiTeam Assistant for 3D VisualisationOfficial Data Repository (Log Files, Team Binaries...) {{Robot Soccer Competitions RoboCup Robot soccer competitions 1998 in robotics ...
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International Joint Conference On Artificial Intelligence
The International Joint Conference on Artificial Intelligence (IJCAI) is a conference in the field of artificial intelligence. The conference series has been organized by the nonprofit IJCAI Organization since 1969.Jointly sponsored by the IJCAI Organization and the hosting national AI societies. It was held biennially in odd-numbered years from 1969 to 2015 and annually starting from 2016. More recently, IJCAI was held jointly every four years with European Conference on Artificial Intelligence, ECAI since 2018 and Pacific Rim International Conferences on Artificial Intelligence, PRICAI since 2020 to promote collaboration of AI researchers and practitioners. IJCAI covers a broad range of research areas in the field of AI. It is a large and highly selective conference, with only about 20% or less of the submitted Paper (scientific paper), papers accepted after Scholarly peer review, peer review in the 5 years leading up to 2022. Awards Three research awards are given at each IJCAI c ...
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Nagoya
is the largest city in the Chūbu region of Japan. It is the list of cities in Japan, fourth-most populous city in Japan, with a population of 2.3million in 2020, and the principal city of the Chūkyō metropolitan area, which is the List of metropolitan areas in Japan, third-most populous metropolitan area in Japan with a population of 10.11million. Located on the Pacific Ocean, Pacific coast in central Honshu, it is the capital and most populous city of Aichi Prefecture, with the Port of Nagoya being Japan's largest seaport. In 1610, the warlord Tokugawa Ieyasu, a retainer of Oda Nobunaga, moved the capital of Owari Province from Kiyosu to Nagoya. This period saw the renovation of Nagoya Castle. The arrival of the 20th century brought a convergence of economic factors that fueled rapid growth in Nagoya during the Meiji Restoration, and it became a major industrial hub for Japan. The traditional manufactures of timepieces, bicycles, and sewing machines were followed by the p ...
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Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential companies in the coin-op and arcade game industry, producing multi-million-selling game franchises such as '' Pac-Man'', ''Galaxian'', '' Tekken'', '' Tales'', '' Ridge Racer'', and '' Ace Combat''. The name ''Namco'' comes from ''Nakamura Manufacturing Company'', derived from Namco's founder, Masaya Nakamura. In the 1960s, Nakamura Manufacturing built electro-mechanical arcade games such as the 1965 hit ''Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter '' ...
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Sun Microsystems
Sun Microsystems, Inc., often known as Sun for short, was an American technology company that existed from 1982 to 2010 which developed and sold computers, computer components, software, and information technology services. Sun contributed significantly to the evolution of several key computing technologies, among them Unix, Reduced instruction set computer, RISC processors, thin client computing, and virtualization, virtualized computing. At its height, the Sun headquarters were in Santa Clara, California (part of Silicon Valley), on the former west campus of the Agnews Developmental Center. Sun products included computer servers and workstations built on its own Reduced instruction set computer, RISC-based SPARC processor architecture, as well as on x86-based AMD Opteron and Intel Xeon processors. Sun also developed its own computer storage, storage systems and a suite of software products, including the Unix-based SunOS and later Solaris operating system, Solaris operating s ...
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Aichi
is a prefecture of Japan located in the Chūbu region of Honshū. Aichi Prefecture has a population of 7,461,111 () and a geographic area of with a population density of . Aichi Prefecture borders Mie Prefecture to the west, Gifu Prefecture and Nagano Prefecture to the north, and Shizuoka Prefecture to the east. Nagoya is the capital and largest city of the prefecture. Overview Nagoya is the capital and largest city of Aichi Prefecture, and the fourth-largest city in Japan. Other major cities include Toyota, Okazaki, and Ichinomiya. Aichi Prefecture and Nagoya form the core of the Chūkyō metropolitan area, the third-largest metropolitan area in Japan and one of the largest metropolitan areas in the world. Aichi Prefecture is located on Japan's Pacific Ocean coast and forms part of the Tōkai region, a subregion of the Chūbu region and Kansai region. Aichi Prefecture is home to the Toyota Motor Corporation. Aichi Prefecture had many locations with the Higashiyama Zoo ...
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FIFA
The Fédération Internationale de Football Association (), more commonly known by its acronym FIFA ( ), is the international self-regulatory governing body of association football, beach soccer, and futsal. It was founded on 21 May 1904 to oversee international competition among the national associations of Royal Belgian Football Association, Belgium, Danish Football Union, Denmark, Union des Sociétés Françaises de Sports Athlétiques, France, German Football Association, Germany, the Royal Dutch Football Association, Netherlands, Royal Spanish Football Federation, Spain (represented by Real Madrid CF), Swedish Football Association, Sweden, and Swiss Football Association, Switzerland. Headquartered in Zurich, Switzerland, its membership now comprises List of FIFA Member Associations, 211 national associations. These national associations must also be members of one of the six regional confederations: Confederation of African Football, CAF (Africa), Asian Football Confederat ...
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FIFA World Cup
The FIFA World Cup, often called the World Cup, is an international association football competition among the senior List of men's national association football teams, men's national teams of the members of the FIFA, Fédération Internationale de Football Association (FIFA), the sport's global governing body. The tournament has been held every four years since the 1930 FIFA World Cup, inaugural tournament in 1930, with the exception of 1942 and 1946 due to the Second World War. The reigning champions are Argentina national football team, Argentina, who won their third title at the 2022 FIFA World Cup, 2022 World Cup by defeating France national football team, France. The contest starts with the FIFA World Cup qualification, qualification phase, which takes place over the preceding three years to determine which teams qualify for the tournament phase. In the tournament phase, 32 teams compete for the title at venues within the host nation(s) over the course of about a month. ...
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Round-robin Tournament
A round-robin tournament or all-play-all tournament is a competition format in which each contestant meets every other participant, usually in turn.''Webster's Third New International Dictionary of the English Language, Unabridged'' (1971, G. & C. Merriam Co), p.1980. A round-robin contrasts with an elimination tournament, wherein participants are eliminated after a certain number of wins or losses. Terminology The term ''round-robin'' is derived from the French term ('ribbon'). Over time, the term became idiomized to ''robin''. In a ''single round-robin'' schedule, each participant plays every other participant once. If each participant plays all others twice, this is frequently called a ''double round-robin''. The term is rarely used when all participants play one another more than twice, and is never used when one participant plays others an unequal number of times, as is the case in almost all of the major North American professional sports leagues. In the United Kingdom, ...
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Knockout Stage
A single-elimination knockout, or sudden-death tournament is a type of elimination tournament where the loser of a match-up is immediately eliminated from the tournament. Each winner will play another in the next round, until the final match-up, whose winner becomes the tournament champion(s). Some match-ups may be a single match or several, for example two-legged ties in European sports or best-of series in North American pro sports. Defeated competitors may play no further part after losing, or may participate in "consolation" or "classification" matches against other losers to determine the lower final rankings; for example, a third place playoff between losing semi-finalists. In a shootout poker tournament, there are more than two players competing at each table, and sometimes more than one progresses to the next round. Some competitions are held with a pure single-elimination tournament system. Others have many phases, with the last being a single-elimination final stage, of ...
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Penalty Shoot-out
The penalty shootout is a method of determining a winner in sports matches that would have otherwise been drawn or tied. The rules for penalty shootouts vary between sports and even different competitions; however, the usual form is similar to penalty shots in that a single player takes one shot on goal from a specified spot, the only defender being the goalkeeper. If the result is still tied, the shootout usually continues on a "goal-for-goal" basis, with the teams taking shots alternately, and the one that scores a goal unmatched by the other team is declared the winner. This may continue until every player has taken a shot, after which players may take extra shots, until the tie is broken, and is also known as "sudden death". Rationale A penalty shootout is normally used only in "no ties allowed" situations (for example, a tournament where the losers must be eliminated) and where other methods such as extra time, sudden death, and/or the away goal rule have failed to determi ...
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