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1920s Investigators' Companion
''1920s Investigators' Companion'' is a role-playing game supplement for '' Call of Cthulhu'' by Keith Herber, published by Chaosium. Volume 1 was published in 1993, volume 2 in 1994. An updated single volume of ''The 1920s Investigator's Companion'' was published in 1997. Contents Because modern game players may not know much about the early part of the twentieth century, ''1920s Investigators' Companion'' contains information covering the 1920s. The book covers economic and social background, popular culture, research facilities, transportation, and equipment that would be available to 1920 investigators. Reception In the October 1994 edition of ''Dragon'' (Issue 210), Rick Swan was impressed by the large volume of facts and figures, but questioned the book's usefulness, saying "Is the ''Companion'' interesting? Yep. Impressive? You bet. Useful? Well, you tell me — when was the last time you needed to know the horsepower of a Pierce-Arrow?" Swan concluded by giving the book a ...
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Chaosium
Chaosium Inc. ( ) is a publisher of tabletop role-playing games established by Greg Stafford (game designer), Greg Stafford in 1975. Chaosium's major titles include ''Call of Cthulhu (role-playing game), Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft''; RuneQuest Glorantha''; ''Pendragon (role-playing game), Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur''; and ''7th Sea (role-playing game), 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th-century Europe. Many of Chaosium's product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker (game designer), Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Rob ...
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Basic Role-Playing
''Basic Role-Playing'' (''BRP'') is a tabletop role-playing game which originated in the ''RuneQuest'' fantasy role-playing game. Chaosium released the ''BRP'' standalone booklet in 1980 in the boxed set release of the second edition of ''RuneQuest''. Greg Stafford and Lynn Willis are credited as the authors. Chaosium used the percentile skill-based system as the basis for most of their games, including '' Call of Cthulhu'', '' Stormbringer'', and ''Elfquest''. History The core rules were written by Steve Perrin as part of his game ''RuneQuest''. It was Greg Stafford's idea to simplify the rules (eliminating such mechanics as Strike Ranks and Hit Locations) and issue them in a 16-page booklet called ''Basic Role-Playing''. Since the first ''BRP'' release, designers including Sandy Petersen, Lynn Willis, and Steve Henderson, have contributed to the system. The system was notable for being the first role-playing game system to introduce a full skill system to characters ...
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Horror Fiction
Horror is a genre of speculative fiction that is intended to disturb, frighten, or scare an audience. Horror is often divided into the sub-genres of psychological horror and supernatural horror. Literary historian J. A. Cuddon, in 1984, defined the horror story as "a piece of fiction in prose of variable length... which shocks, or even frightens the reader, or perhaps induces a feeling of repulsion or loathing". Horror intends to create an eerie and frightening atmosphere for the reader. Often the central menace of a work of horror fiction can be interpreted as a metaphor for larger fears of a society. History Before 1000 The horror genre has ancient origins, with roots in folklore and religious traditions focusing on death, the afterlife, evil, the demonic, and the principle of the thing embodied in the person. These manifested in stories of beings such as demons, witches, vampires, werewolves, and ghosts. Some early European horror-fiction were the Ancient Greeks and Ancie ...
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Keith Herber
Keith Donald "Doc" Herber (January 3, 1949 – March 13, 2009)"United States Social Security Death Index," index, FamilySearch: accessed October 25, 2013), Keith Donald Herber, March 13, 2009; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing). was an Americans, American author, editor, and musician. Career Keith Herber was born in Detroit, Michigan, United States. He began working on the fourth edition of Chaosium's '' Call of Cthulhu'' role-playing game in 1989; he was the line editor for the game for the next five years, including the change to the fifth edition of ''Call of Cthulhu'' in 1992, until he left Chaosium in 1994. While there he wrote and edited such award-winning books as '' The Fungi from Yuggoth'', '' Trail of Tsathogghua'', '' Spawn of Azathoth'', ''Arkham Unveiled'', ''Return to Dunwich'', ''Investigator’s Companion'' Volumes 1 & 2, and the ''Keeper’s Compendium' ...
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a darker version of our world based on H. P. Lovecraft's observation (from his essay, " Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The '' Cthulhu by Gaslight'' supplement blends the occult and ...
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for '' InQuest Gamer''. Publications *''Monstrous Compendium: Dragonlance Appendix'', 1989 *''Monstrous Compendium: Kara-Tur Appendix'', 1990 *'' The Complete Wizard's Handbook'', 1990 *''Marvel Super Heroes The Uncanny X-MEN Adventure Book'', 1990 *''The Complete Ranger's Handbook'', 1993 *''The Complete Paladin's Handbook'', 1994 *''The Complete Barbarian's Handbook'', 1995 *'' The Complete Book of Villains'', 1994 *''In the Cage: A Guide to Sigil'', 1995 (with Wolfgang Baur) *'' The Great Glacier'', 1992 *'' Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)'', 1990 *'' Dragon Magic'', 1989 *'' The Complete Guide to Role-Playing Games'', 1990 *''The Heart of the Enemy'', 1992 *'' ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ot ...
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White Wolf (magazine)
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant (game publisher), Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professio ...
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White Wolf Magazine
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazin ...
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The Unspeakable Oath
''The Unspeakable Oath'' is a game magazine that was published by Pagan Publishing from 1990 to 2001, and later by Arc Dream Publishing starting in 2010. History John Tynes founded Pagan Publishing in 1990 in Columbia, Missouri with a volunteer staff of gamers from Columbia including Jeff Barber, Brian Bevel, John H. Crowe III, Les Dean, and Chris Klepac. Together they put together ''The Unspeakable Oath'' #1 (December 1990), the first publication from the company, a digest-sized quarterly magazine focusing on '' Call of Cthulhu''. Keith Herber of Chaosium noticed this first issue and helped Tynes recruit Cthulhu writers including Scott David Aniolowski and Kevin Ross. Pagan was then able to publish ''The Unspeakable Oath'' #2 (Spring 1991) and ''The Unspeakable Oath'' #3 (Summer 1991). The third issue led Dennis Detwiller to move to Columbia to work at Pagan. At first, ''The Unspeakable Oath'' was solely devoted to ''Call of Cthulhu''. The first six issues (1990–1992) h ...
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