Planescape Campaign Setting
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The ''Planescape Campaign Setting'' is a boxed set for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' fantasy role-playing game. The set was designed by
David "Zeb" Cook David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the ...
and published in 1994. It introduced the
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as de ...
setting and was highly praised by ''White Wolf'' and ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' magazines.


Contents

The ''Planescape Campaign Setting'' boxed set details the planes of the ''Dungeons & Dragons'' game, which had been previously featured in books such as '' Deities and Demigods'' and the ''
Manual of the Planes The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons and Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Ed ...
''. The set consists of a Player and DM Guide, a Monstrous Supplement, a guide to the town of
Sigil A sigil () is a type of symbol used in magic. The term has usually referred to a pictorial signature of a deity or spirit. In modern usage, especially in the context of chaos magic, sigil refers to a symbolic representation of the practitioner ...
and the
Outlands In the fantasy role-playing game '' Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes ...
, four color maps, and a DM screen. The
Inner Planes The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various offic ...
of Air, Earth, Fire, and Water, the Paraelemental and Quasimental Planes, and the Positive and Negative Material Planes are discussed first. This includes their descriptions, physical and magical conditions, and native hazards. The
Outer Planes In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are ...
are also detailed, with their layers and the realms possible on each layer. Important layers and realms are included in the descriptions of individual Outer Planes, including which gods ("Powers") make their home there. Also described with the Outer Planes are the four unique planar paths—the rivers Oceanus and Styx, the tree
Yggdrasil Yggdrasil (from Old Norse ), in Norse cosmology, is an immense and central sacred tree. Around it exists all else, including the Nine Worlds. Yggdrasil is attested in the ''Poetic Edda'' compiled in the 13th century from earlier traditional ...
, and
Mount Olympus Mount Olympus (; el, Όλυμπος, Ólympos, also , ) is the highest mountain in Greece. It is part of the Olympus massif near the Thermaic Gulf of the Aegean Sea, located in the Olympus Range on the border between Thessaly and Macedonia, be ...
—which touch many layers of the various Outer Planes and can take travelers from one place to another. The largest of the set's guides is devoted to a description of the Outlands, which provides connections to all the other Outer Planes via corresponding towns or forts located at various sites. Sigil, the City of Doors, located atop the Outlands, is a place run by various factions, and which contains portals to any plane or layer. The ruler of Sigil is the Lady of Pain, a mysterious being who appears during times of internal or external turmoil. With the rules governing inter-planar travel, characters can move from plane to plane via portals, elemental vortices, and astral conduits. A vortex works like a doorway; a conduit is nothing more than a tunnel. Depending upon the parameters of the campaign, players may choose from the standard ''AD&D'' game archetypes, including humans, dwarves, and halflings, or opt for planar races, such as bariaur, githzerai, and tieflings. A player also may assign his PC to one of the character factions, which derive from philosophies and alignments, and most factions accept every class. Wizard and priest spells are affected in different ways based on the caster's location. The multiverse consists of three divisions. The first division, the
Prime Material Plane The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various offic ...
, includes the worlds associated with the
Dragonlance ''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' whil ...
,
Ravenloft Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces ...
, and
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
settings. The second division is made up of the six Inner Planes, which correspond to the six elemental building blocks of the Prime Material Plane: Fire, Air, Earth, Water, Positive Energy, and Negative Energy. The Paraelemental Planes, subdivisions of the Inner Planes, appear where the Elemental Planes merge with one another. The Quasielemental Planes, another set of Inner Planes, arise along the borders of the Positive and Negative Planes. The third division is the
Outer Plane In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes ar ...
s, which take the form of broad rings, infinite in number and size. The three groups of Outer Planes are attuned to specific alignments: the Upper Planes of Good, the boundary Planes of Neutrality, and the Lower Planes of Evil. Sigil is centered in the
Outlands In the fantasy role-playing game '' Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes ...
, a stable area also known as Concordant Opposition, and contains doorways leading to every locale in the multiverse. As described in the 96-page "Sigil and Beyond" book, it resembles a medieval city "built on the inside of a tire that hovers over the top of a gods-know-how-tall spike, which rises from a universe shaped like a giant pancake." Visitors can arrange for sedan chairs to carry them around, while Light Boys brighten the way with ''continual light'' wands. Overseeing the realm is the Lady of Pain, a mysterious being. The "DM Guide" contains a listing of noteworthy locations from the Inner and Outer Planes.


Publication history

The ''Planescape Campaign Setting'' was designed by
David "Zeb" Cook David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the ...
. It was published by TSR as a boxed set and consisted of one 96-page book, one 64-page book, two 32-page books, four 32" x 21" double-sided map sheets, and one four-panel referee screen. Editing was by David Wise, the conceptual artist was
Dana Knutson Dana Knutson is an artist best known for his work on role-playing game products. Career Dana Knutson has had a long career as an artist on role-playing games. He worked at FASA for 10 years, producing art on numerous works for their '' Star Tre ...
, illustrations were by
Tony DiTerlizzi Tony M. DiTerlizzi (born September 6, 1969) is an American fantasy artist, children's book creator, and motion picture producer. In the gaming industry, he is best known for his work in the collectible card game '' Magic: The Gathering'' and on ...
, graphic design was by
Dee Barnett Dee may refer to: People Surname * Dee, an alternate spelling of the Welsh surname Day * Dee, a romanization of several Chinese surnames, including: ** Those listed at Di (surname) ** Some Hokkien pronunciations of the surname Li () * Di Re ...
and Dawn Murin, and the cover was by Robh Ruppel.


Reception

''Planescape Campaign Setting'' won the
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
for ''Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1994''. Gene Alloway reviewed the boxed set for ''White Wolf'' magazine, saying, "Cook and company have created a cohesive and comprehensive campaign for every ''AD&D''er who wants to venture beyond the Prime Material - and there's a lot of venturing to do." According to Alloway, the set brought together adventure, gods, philosophies, and magic in an exciting manner, and presented a setting that would work well with any ''AD&D'' campaign or on its own, and that it gave readers a solid sense of each plane, as well as an idea of the overall qualities common to all. He said that Planescape "is a superb addition to the ''AD&D'' multiverse ..it's clear that a great deal of thought and effort has gone into this product. The writing is clear, most topics are covered in detail and adventure ideas are either presented directly or dropped in as 'seeds' for you to pick up on." Alloway praised Cook's efforts to make the planes accessible and enjoyable for lower-level characters, and for developing an important part of the ''AD&D'' multiverse, and he appreciated the setting's emphasis on roleplaying and critical thinking rather than moving and hacking. Alloway considered Planescape the best ''AD&D'' setting since
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneso ...
, with no end to its possibilities, and concluded the review by saying "The Planescape campaign setting is enough to make me put down my other game systems and ''AD&D'' settings to reawaken the wonder I felt when I started roleplaying."
Scott Haring Scott D. Haring is a game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the company five d ...
reviewed the ''Planescape Campaign Setting'' for ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' #8 (July/August 1994). Haring began the review by saying, "Normally, I start a review off slowly ..Forget that noise. I'll cut to the chase — ''Planescape'' is the finest game world ever produced for ''Advanced Dungeons & Dragons''. Period." He describes the setting as "adult" in the sense that it is about more than just "kick open the door, kill the monster, take the treasure, repeat", with its "sophisticated graphic look" and the "sense that it makes you think, and might even challenge your most basic ideas about life, the universe, and everything." He thought that what makes this work is the setting's focus on factions and their ideologies. Haring was also quite impressed with Cook's conversational writing style, calling it "wonderful" and stating that Cook "is an old hand at the ways of the planes", and that using the book's slang would "enhance an already rich roleplaying experience". He complimented the set's distinctive graphic looks, from "the weathered-metal texture of the book covers to the bizarre headline typeface to the odd squiggles of brown and blue that are on nearly every page". He commented that
Tony DiTerlizzi Tony M. DiTerlizzi (born September 6, 1969) is an American fantasy artist, children's book creator, and motion picture producer. In the gaming industry, he is best known for his work in the collectible card game '' Magic: The Gathering'' and on ...
's drawings reminded him a little of Dr. Seuss "if he did highly-detailed dark fantasy". He finished the review by stating that "''Planescape'' is a revolutionary product, a breakthrough for TSR. If you think you've 'graduated' from ''AD&D'', that you've evolved past it, go back and take a look at ''Planescape''. This is the game world that will get you playing ''AD&D'' again."
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pr ...
reviewed the ''Planescape Campaign Setting'' for '' Dragon'' magazine #207 (July 1994). He declared that the original ''
Manual of the Planes The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons and Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Ed ...
'' "stands among the best role-playing supplements of the 1980s" but "never really caught fire", speculating lack of interest, uncertainty by game designers of how to further support it, or confused players; Swan said that the book had in a sense been "reincarnated as the Planescape setting, a spectacular boxed set and TSR's most ambitious campaign world to date. Abandoning the straightforward but dry approach of the ''Manual'', the Planescape set reads less like a textbook and more like a story. Characters take precedence over game systems, high adventure supplants the physics lessons. It's designer Zeb Cook's finest effort since 1985's ''Oriental Adventures'' and may be his masterwork." He declared that the graphics and language were "dramatically different from typical TSR fare. The five books boast color throughout, with generous space devoted to Tony DiTerlizzi's provocative illustrations. Streamers of what look like paraelemental toilet paper break paragraphs into jagged chunks. The quirky typeface ..gives the text an unworldly feel. Oversized quotations sprinkled throughout the chapters ..inform as well as entertain. Though the maps make better posters than play-aids—with its clusters of boxy buildings scattered across a barren plane, the map of Sigil looks like a lunar ant farm — they're attractive and well rendered. The referee's screen, however, seems superfluous, as many of its tables are lifted from the '' DMG'' and '' PH''. Thanks to Cook's informal prose, this goes down much easier than the ''Manual of the Planes''." Swan went on to note that "Cook seasons his writing with liberal doses of slang based on the lingo of thieves and swindlers from the 16th-18th centuries", but notes that while "the slang gives the game a unique voice, it also can be awkward, even jarring". He praised Cook for "resisting the temptation to explain the physical laws of the planes in ponderous detail. Why do the planes assume such unusual shapes? Well, they just do. Why are some planes made of fire, some of ice? Well, they just are." Swan also felt that "Cook insists that the mechanics serve the story, not vice versa, making this an extremely user-friendly multiverse." Commenting on the set's geography, Swan said "With energetic, vividly imagined descriptions, Cook captures the magnitude of the multiverse and the diversity of its inhabitants. That's quite an accomplishment, considering that the multiverse encompasses all of TSR's campaign settings, past, present, and future." He commented that the "Monstrous Supplement" booklet "presents an assortment of extraordinarily bizarre creatures". He called "The Rules of Threes" the "most compelling" of the setting's innovations: "it's a design philosophy that characterizes every element of the game as one third of a whole. Or, as Cook elegantly explains, "Good things come in threes . . . so do bad things." Traditional ''AD&D'' game campaigns can be considered as sets of opposites: good and evil, night and day, up and down. The Planescape setting adds the intermediary: good, evil, and neutrality; night, day, and twilight; up, down, and sideways. If that sounds vague . . . well, it is. As presented, "The Rule of Threes" is just a guideline, a general principle to be explored and developed in supplements to come. In 2013, Alex Lucard, for ''Diehard GameFAN'', highlighted the ''Planescape Campaign Setting'' on a list of 2nd Edition products he would want rereleased on DNDClassics. He commented that "without the core campaign settings, DMs will either have to fill in the blanks, adjust adventures to a more generic setting or homebrew world, or they’ll just have to track down physical copies of the boxed sets, which can be both hard and expensive. ..Having the ''Planescape Campaign Setting'' would allow newcomers to truly see just why ''Planescape'' has the crazy zealous cult following it does, both in the tabletop and video game worlds. Hell, the site could make a lot of money from selling the contents a la carte or as a bundle, because the boxed set contained a Player’s Guide, a DM Guide, a Monstrous Supplement, various maps, a DM Screen and more! ..If Wizards wants to print money, then this is probably the best way to do it using Second Edition".


Reviews

*''Backstab'' #5 *''Dragão Brasil'' #3 (1994) (Portuguese) *''Dosdediez'' (Número 5 - Jul/Ago 1994) *''Rollespilsmagasinet Fønix'' (Danish) (Issue 2 - May/June 1994)


References


External links

* {{Planescape Origins Award winners Planescape supplements Role-playing game supplements introduced in 1994