Heads-up display (GUI)
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video gaming Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback m ...
, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as
score Score or scorer may refer to: *Test score, the result of an exam or test Business * Score Digital, now part of Bauer Radio * Score Entertainment, a former American trading card design and manufacturing company * Score Media, a former Canadian m ...
or
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
).


Common elements

While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damaged, the screen (or part of it) flashes briefly (usually in red color, representing blood) and shows arrows or other similar images that point to the direction the threat came from, thus informing the player from which direction the enemies are attacking. In many fighting games, there are often two health bars on the top of the screen which often depletes to the middle (sometimes the opposite direction) with every punch or kick the player/enemy inflicts to their opponent. * Time – This may be a timer counting down the time limit or the time left until a specific event. It may also be a timer counting up to records such as lap times in racing games, or the length of time a player can last in games based on survival. Many HUDs also use time displays to show the in-game time, such as the current time of day or year within the game. Some games may also display the real time. * Weapons/ammunition – Most
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
s ( first- and third-person shooters in particular) show what weapon is being used, and also how much ammunition is in it. Can show other available weapons, and objects like health packs, radios, etc. * Capabilities – gameplay options that are often accessible by the player during gameplay, such as available weapons, items, or spells. This can include when the ability will become usable again, such as ammunition, magic points, or some other type of "charge up" timer. Icons and/or text may appear in the HUD to indicate other actions that are only available at certain times or in certain places, to show they are available to perform and which button performs it; for example the text "A – open door" may be displayed, but only when the character is near a door. * Menus – Menus to exit, change options, delete files, change settings, etc. * Game progression – the player's current score, money, lap, or level (as in stage or as in
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s). This might also include the character's current task or quest. * Mini-map – a small map of the area that can act like a radar, showing the terrain, allies and/or enemies, locations like safe houses and shops, streets, etc. *
Speedometer A speedometer or speed meter is a gauge that measures and displays the instantaneous speed of a vehicle. Now universally fitted to motor vehicles, they started to be available as options in the early 20th century, and as standard equipment f ...
/tachometer – used in most games which feature user operated vehicles. Usually shown only when driving one of these. * Context-sensitive information – shown only as it becomes important, such as tutorial messages, special one-off abilities, and speech subtitles. * Reticle/cursor/cross-hair – an indication of where the character is aiming or where the mouse pointer is. Pressing a key while pointing at an object or character with the cursor can issue actions like shooting, talking, picking up objects, manipulating switches, using computers, etc. * Stealthometer – displays the awareness level of enemies to the player's presence (used mainly in stealth games and some first-person shooters). * Compass/quest arrow - sometimes found in RPGs, first-person shooters and driving games, they help guide the player toward the objective. An example is in the first-person shooter '' BioShock'', which displays an arrow pointing the direction of the next objective on the top of the player's HUD. Sometimes the compass itself might not be a real compass, rather one that points toward the next location or goal. Another notable example is in the open-world driving game ''
Crazy Taxi ''Crazy Taxi'' is a series of racing video games that was developed by Hitmaker and published by Sega. The first game appeared in arcades in 1999 and was very successful, prompting Sega to port the arcade version to their Dreamcast consol ...
''. There are also trends common among genres and platforms. Many online games show player names and a
chat Chat or chats may refer to: Communication * Conversation, particularly casual * Online chat, text message communication over the Internet in real-time * Synchronous conferencing, a formal term for online chat * SMS chat, a form of text messagin ...
text box for talking to the other players.
RTS RTS may refer to: Medicine * Rape trauma syndrome, the psychological trauma experienced by a rape victim * Revised Trauma Score, a system to evaluate injuries secondary to violent trauma * Rubinstein–Taybi syndrome, a condition characterized by ...
games tend to have complex user interfaces, with context-sensitive panels and a full-overview mini-map with fog of war.


How the HUD is displayed

Typically this information is represented numerically, with the health level being a number from 0–100 (percent): 100 representing full health and 0 representing empty, no health or death. However, many other methods of visual representation can be used. For instance, certain games employ a "health bar" which empties as the player becomes hurt such as ''
Tekken is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The ...
'', '' Street Fighter'', and many others.
Armour Armour (British English) or armor (American English; see spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, especially direct contact weapons or projectiles during combat, or fr ...
levels are also commonly monitored, either through a separate readout, or as part of the health system. For example, some '' Halo'' games use one recharging shield bar, acting as the health level. When this is depleted the player can only take a few more hits before their death. The same goes in ''
Destroy All Humans! ''Destroy All Humans!'' is an open world action-adventure video game franchise that is designed as a parody of Cold War-era alien invasion films. ''Destroy All Humans!'' and ''Destroy All Humans! 2'' are available for the PlayStation 2 and Xbox, ...
'', but in the form of the player's shields. Traditionally, games used lives to represent health. Every time the main character was injured they would lose one of their limited lives. Another way to display the life in the HUD is demonstrated in ''
Gears of War ''Gears of War'' is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The franchise is best known for its third-person shooter vide ...
'', where the characters life is displayed only when they are taking damage, in which case a red cog known as the Crimson Omen appears in the center of the screen. The more visible the Crimson Omen is, the more damage the player has sustained and the closer they are to death. This health system is known as the 'Red Ring' system. There is also a lot of variance with regards to the display of other information. Some games permanently display all the weapons a character is currently carrying, others rely on a pull up weapon selector. Inventory or storage space may also be permanently overlaid over the screen, or accessed via a menu. Alternatively, only a limited number of items stored in the inventory might be displayed at once, with the rest being rotated into view using the ''
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' keys. In order to maintain the
suspension of disbelief Suspension of disbelief, sometimes called willing suspension of disbelief, is the avoidance of critical thinking or logic in examining something unreal or impossible in reality, such as a work of speculative fiction, in order to believe it for ...
, some games make the HUD look like a real HUD within the context of the game's world. Many first-person vehicle simulation games use this technique, showing instruments and displays that the driver of the vehicle would be expected to see. The displays in the helmet in the
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
game '' Metroid Prime'' or '' Star Wars: Republic Commando'' also mimic the player's
point of view Point of view or Points of View may refer to: Concept and technique * Point of view (philosophy), an attitude how one sees or thinks of something * Point of view (literature) or narrative mode, the perspective of the narrative voice; the pronou ...
. A similar method is used in ''
Tom Clancy's Ghost Recon Advanced Warfighter ''Tom Clancy's Ghost Recon Advanced Warfighter'' (''GRAW'') is a tactical shooter video game released for the Xbox 360, Xbox, PlayStation 2 and Microsoft Windows in 2006. As in previous ''Ghost Recon'' games, players command their team while neutr ...
'' and '' Crysis''. In some of these circumstances where the player and character within the game are meant to see the same "HUD" information, such as '' Halo'', the term helmet-mounted display (HMD) would technically be more accurate. Some games, in an attempt to increase player immersion and reduce potential screen clutter, have most or all elements disappear when not needed (usually when the status they display is static), a method commonly referred to as a "dynamic HUD". In most cases, the player can display them all by pausing the game or pressing a button. Some games also give players control over the HUD, allowing them to hide elements and customize position, size, color, and opacity. '' World of Warcraft'' is notable for allowing players to significantly modify and enhance the user interface through Lua scripting. Another example is ''
Horizon Zero Dawn ''Horizon Zero Dawn'' is a 2017 action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment. The plot follows Aloy, a young hunter in a world overrun by machines, who sets out to uncover her past. The ...
'', which allows player to set the display of each element to always appear, show only when relevant, or never display. Despite the modern dominance of 3D graphics in games, HUDs are frequently rendered with a 2D look, often using sprites.


Reduction of elements

Sometimes, for the sake of narrative and spatial immersion, information normally displayed in the HUD is instead disguised as part of the scenery or part of the vehicle in which the player is traveling. For example, when the player is driving a car that can sustain a certain number of hits, a smoke trail might appear when the car can take only two more hits, fire might appear from the car to indicate that the next hit will be fatal. Wounds and bloodstains may sometimes appear on injured characters who may also limp, stagger, slouch over or breathe heavily to indicate they are injured, a notable example being '' Resident Evil 2''. In rare cases, no HUD is used at all, leaving the player to interpret the auditory and visual cues in the game-world. The elimination of elements has hardly become a trend in game development, but can be witnessed in several titles as of late. Some examples of games with little to no HUD include '' Astroneer'', ''
Silent Hill 2 is a 2001 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from September to November, originally for the PlayStation 2. The second installment in ...
'', '' Jurassic Park: Trespasser'', ''
Ico is an action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 in various regions. It was designed and directed by Fumito U ...
'', '' The Getaway'', '' Fable III'', '' Another World'', '' Mirror's Edge'', '' King Kong'', '' Uncharted'', ''
Dead Space ''Dead Space'' is a science fiction/horror fiction, horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a lin ...
'', '' Call of Cthulhu: Dark Corners of the Earth'', '' Resident Evil'','' Tomb Raider'' (2013) and
Escape from Tarkov ''Escape from Tarkov'' is a multiplayer tactical first-person shooter video game in development by Battlestate Games for Windows. The game is set in the fictional Norvinsk region, where a war is taking place between two private military compa ...
. Another method of improving realism and immersion in games is through the implementation of dynamic HUDs such as the HUD in '' Red Dead Redemption 2''. These types of HUDs reduce screen clutter by only displaying specific bits of information when the in-game situation calls for it. For instance, when exploring on horseback, the player will only see the mini-map (and the horse's stamina meter if they are galloping). When the player enters combat, the game will display information related to ammunition amount and type along with the meters for player health, player stamina, "Dead Eye" ability, horse stamina and horse health. The racing game '' Split/Second'' purposefully concentrated the HUD into just the lap counter, position counter and the game's "power play" meter, all floating within the car's rear bumper, and completely dropping out common racing game elements such as lap timers or speedometers to reduce clutter and distractions.


Displaying the HUD on a second screen

Some console video games are able to display an HUD on video game controllers that contain a smaller second screen that accompanies the gameplay on the main display. The Sega Dreamcast, released in 1998, uses a VMU on many games as a HUD. A notable example is '' Resident Evil 2'', '' Resident Evil 3: Nemesis'' and '' Resident Evil – Code: Veronica'' all using the VMU to show a mini version of the HUD, which displays the protagonists health and ammo. This feature was resurrected with the introduction of the
Nintendo Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
, which uses the Wii U GamePad for some games as a HUD including ''
Mario Kart 8 is a 2014 kart racing game developed and published by Nintendo for the Wii U. It features the '' Mario Kart'' series' game mechanics, in which players drive go-karts using ''Mario'' franchise characters in various race formats. Items placed ...
'' and ''
Super Smash Bros. for Wii U and (colloquially and collectively referred to as ''Super Smash Bros. 4'' or ''Smash 4'') is a group of two 2014 crossover fighting video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS a ...
''. Multi-screen gaming systems, particularly the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
and
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
handheld systems, can also assign HUD information to one screen while showing gameplay in another.


Potential screen damage

Prolonged display (that stays on the screen in a fixed position, remaining static) of HUD elements on certain
CRT CRT or Crt may refer to: Science, technology, and mathematics Medicine and biology * Calreticulin, a protein *Capillary refill time, for blood to refill capillaries *Cardiac resynchronization therapy and CRT defibrillator (CRT-D) * Catheter-re ...
-based screens may cause permanent damage in the form of
burning Combustion, or burning, is a high-temperature exothermic redox chemical reaction between a fuel (the reductant) and an oxidant, usually atmospheric oxygen, that produces oxidized, often gaseous products, in a mixture termed as smoke. Combusti ...
into the inner coating of the television sets, which is impossible to repair. Players who pause their games for long hours without turning off such televisions or putting them on standby risk harming their TV sets. Plasma TV screens are also at risk, although the effects are usually not as permanent.


See also

* Menu (computing) * Second screen


References

; General * ;Specific {{video game gameplay Video game design Graphical user interface elements Video game terminology