Video Game Design
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Video Game Design
Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development#Production, production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with complex games, such as Massively multiplayer online role-playing game, MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and multiple junior ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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Bates
Bates may refer to: Places * Bates, Arkansas, an unincorporated community * Bates, Illinois. an unincorporated community in Sangamon County * Bates, Michigan, a community in Grand Traverse County * Bates, New York, a hamlet in the town of Ellington in Chautauqua County * Bates, Oregon, unincorporated community in Grant County * Bates County, Missouri, county in Missouri * Bates Island, Biscoe Islands, Antarctica * Bates Island (Massachusetts), Island in Lake Chaubunagungamaug * Bates Point, in Victoria Land, Antarctica * Bates Pond (Carver, Massachusetts), Twenty-acre pond * Bates State Park, in Grant County, Oregon * Bates Township, Michigan, in Iron County People * Bates (surname), a common surname * Bates family, a banking family in the United States and the United Kingdom * Bates Gill (born 1959), American political scientist * Bates Lowry (1923–2004), American art historian Organizations Colleges and universities * Bates College, a liberal arts college founde ...
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Quake (video Game)
''Quake'' is a 1996 first-person shooter game developed by id Software and published by GT Interactive. The first game in the ''Quake'' series, it was originally released for MS-DOS and Microsoft Windows, followed by Mac OS, Linux and Sega Saturn in 1997 and Nintendo 64 in 1998. The game's plot is centered around teleportation experiments, dubbed slipgates, which have resulted in an unforeseen invasion of Earth by a hostile force codenamed Quake, which commands a vast army of monsters. The player takes the role of a soldier (later dubbed Ranger), whose mission is to travel through the slipgates in order to find and destroy the source of the invasion. The game is split between futuristic military bases and medieval, gothic environments, featuring both science fiction and fantasy weaponry and enemies as the player battles possessed soldiers and demonic beasts such as ogres or armor-clad knights. ''Quake'' heavily takes inspiration from gothic fiction and in particular the wor ...
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Crowdfunding In Video Games
Video game development has typically been funded by large publishing companies or are alternatively paid for mostly by the developers themselves as independent titles. Other funding may come from government incentives or from private funding. Crowdfunding, where the players of the video games pay to back the development efforts of a game, has become a popular means of finding alternate investment routes. As a way of game monetization, the use of crowdfunding in video games has had a history for several years prior to 2012, but was not seen as viable and limited to small-scale games. The crowdfunding mechanism for video games received significant attention in February 2012 due to the success of ''Double Fine Adventure'' (later renamed as '' Broken Age''), a point-and-click adventure game which raised more than $3 million through the Kickstarter service, greatly exceeding the initial $400,000 request. Later the same year, in October 2012, '' Pillars of Eternity'' raised $3,986,929 f ...
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Early Access
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game ...
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Indie Game
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used mail order to distribute th ...
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses that are used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers also attempt to boos ...
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Easter Egg (media)
An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another—usually electronic—medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game ''Adventure (Atari 2600), Adventure'', in reference to an egg hunt, Easter egg hunt. The earliest known video game Easter egg is in the 1973 video game ''Lunar Lander (video game genre)#Graphical games, Moonlander'', in which the player tries to land a Lunar module on Moon, the Moon; if the player opts to fly the module horizontally through several of the game's screens, they encounter a McDonald's restaurant, and if they land next to it, the astronaut will visit it instead of standing next to the ship. The earliest known Easter egg in software in general is one placed in the "make" command for PDP-6/PDP-10 computers sometime in October 1967–October 1968, wh ...
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Warren Robinett
Joseph Warren Robinett Jr. (born December 25, 1951) In the A. Merrill interview, Robinett says he was 26 in November 1977. is an American video game designer. He is most notable as the developer of the Atari 2600's ''Adventure'' and as a founder of The Learning Company, where he designed '' Rocky's Boots'' and '' Robot Odyssey''. More recently he has worked on virtual reality projects. Robinett graduated in 1974 with a B.A. from Rice University, with a major in "Computer Applications to Language and Art". After graduating from Rice University, he was a Fortran programmer for Western Geophysical in Houston, Texas. He received an M.S. from University of California, Berkeley in 1976, and went to work at Atari, Inc. in November 1977. Atari, Inc. His first effort at Atari was '' Slot Racers'' for the Atari 2600. While he was working on it, he had discovered and played Crowther and Woods' '' Colossal Cave Adventure'' at the Stanford Artificial Intelligence Laboratory, and decid ...
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Codebase
In software development, a codebase (or code base) is a collection of source code used to build a particular software system, application, or software component. Typically, a codebase includes only human-written source code system files; thus, a codebase usually does not include source code files generated by tools (generated files) or binary library files (object files), as they can be built from the human-written source code. However, it generally does include configuration and property files, as they are the data necessary for the build. A codebase is typically stored in a source control repository in a version control system. A source code repository is a place where large amounts of source code are kept, either publicly or privately. Source code repositories are used most basically for backups and versioning, and on multi-developer projects to handle various source code versions and to provide aid in resolving conflicts that arise from developers submitting overlapping ...
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Scripting Language
In computing, a script is a relatively short and simple set of instructions that typically automation, automate an otherwise manual process. The act of writing a script is called scripting. A scripting language or script language is a programming language that is used for scripting. Originally, scripting was limited to automating an operating system shell and languages were relatively simple. Today, scripting is more pervasive and some languages include modern features that allow them to be used for Application software, application development as well as scripting. Overview A scripting language can be a general purpose language or a domain-specific language for a particular environment. When embedded in an application, it may be called an extension language. A scripting language is sometimes referred to as very high-level programming language if it operates at a high level of abstraction, or as a control language, particularly for job control languages on mainframes. The te ...
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Oxland
Oxland is located in Alexandria, Louisiana. It was added to the National Register of Historic Places The National Register of Historic Places (NRHP) is the Federal government of the United States, United States federal government's official United States National Register of Historic Places listings, list of sites, buildings, structures, Hist ... on December 5, 1984, and was delisted in 2016. References Former National Register of Historic Places in Louisiana Houses on the National Register of Historic Places in Louisiana Federal architecture in Louisiana Houses completed in 1825 Houses in Alexandria, Louisiana National Register of Historic Places in Rapides Parish, Louisiana 1825 establishments in Louisiana {{Louisiana-NRHP-stub ...
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