Critical design
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Critical design makes aspects of future physically present to provoke a reaction. ''"Critical design is critical thought translated into materiality. It is about thinking through design rather than through words and using the language and structure of design to engage people .."''. It is related to the
critical theory A critical theory is any approach to social philosophy that focuses on society and culture to reveal, critique and challenge power structures. With roots in sociology and literary criticism, it argues that social problems stem more from s ...
and the
Frankfurt School The Frankfurt School (german: Frankfurter Schule) is a school of social theory and critical philosophy associated with the Institute for Social Research, at Goethe University Frankfurt in 1929. Founded in the Weimar Republic (1918–1933), dur ...
. This kind of design uses
design fiction Design fiction is a design practice aiming at exploring and criticising possible futures by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by ...
and
speculative design Speculative design is a design practice that is concerned with future design proposals of a critical nature. The term "speculative design" was popularised by Anthony Dunne and Fiona Raby as a subsidiary of critical design. The aim is not to pres ...
proposals to challenge assumptions and conceptions about the role objects play in everyday life. Critical design plays a similar role to product design, but does not emphasize an object's commercial purpose or physical utility. It is mainly used to share a critical perspective or inspire debate while increasing awareness of social, cultural, or ethical issues in the eyes of the public. Critical design was popularized by
Anthony Dunne Anthony Dunne is a critical designer, educator and founder of the art group Dunne and Raby. He runs the studio with his long term partner and collaborator Fiona Raby. He was a reader at the Royal College of Art Design Interactions department ...
and
Fiona Raby Fiona Raby (born 1963) is a British artist and University Professor of Design and Social Inquiry at The New School. She served as professor of Industrial Design at the University of Applied Arts Vienna. She was also a member of the research and ...
through their firm,
Dunne & Raby Dunne & Raby is a London-based design studio established 1994. Dunne & Raby uses design as a medium to stimulate discussion and debate amongst designers, industry and the public about the social, cultural and ethical implications of current and e ...
.


Definition

A Critical Design object challenges an audience's preconceptions, provoking new ways of thinking about the object, its use, and the surrounding culture. Its adverse is affirmative design: design that reinforces the status quo. For a project to succeed in Critical Design, the viewer must be mentally engaged and willing to think beyond the expected and ordinary. Humor is important, but satire is not the goal. Many practitioners of Critical Design have never heard of the term itself, and/or would describe their work differently. Referring to it as Critical Design simply garners more attention to it, and emphasizes that design has applications beyond problem solving. It is more of an attitude than a style or movement; a position rather than a method. Critical design builds on this attitude by creatively critiquing concepts and ideologies using fabricated artifacts to embody commentaries around everything from consumer culture to the #MeToo Movement. Regardless of its processes, Critical Design is often discussed as a unique approach in Design Research, perhaps because of its focus on critiquing widely held social, cultural, and technical beliefs. The process of designing such an object, as well as the presentation and narrative around the object itself, allows for reflection on existing cultural values, morals, and practices. In making such an object, critical designers frequently employ classic design processes—research, user experience, iteration—while working to conceptualize scenarios intended to highlight social, cultural, or political paradigms. Design as societal critique is not a new idea.


History

Italian Radical Design of the 1960s and 70s was highly critical of prevailing social values and design ideologies. The term Critical Design was first used in Anthony Dunne’s book ''Hertzian Tales'' (1999) and further developed in ''Design Noir: The Secret Life of Electronic Objects'' (2001). According to Sanders, Critical Design probes an "ambiguous stimuli that designers send to people who then respond to them, providing insights for the design process." Uta Brandes identifies Critical Design as a discrete Design Research method and Bowen integrates it into human-centered design activities as a useful tool for stakeholders to critically think about possible futures. FABRICA, a communication research center owned by Italian fashion giant
Benetton Group Benetton Group S.r.l. () is a global fashion brand based in Ponzano Veneto, Italy, founded in 1965. Benetton Group has a network of about 5,000 stores worldwide. It is a wholly owned subsidiary of the Benetton family's holding company Edizi ...
, has been actively involved in producing provocative imagery and critical design projects. FABRICA's Visual Communication department, led by Omar Vulpinari, actively participates in critiquing social, political and environmental issues through global awareness campaigns for international magazines and organizations like UN-WHO. Several young artists who have produced critical design projects at FABRICA in recent years are Erik Ravello (Cuba), Yianni Hill (Australia), Marian Grabmayer (Austria), Priya Khatri (India), Andy Rementer (United States), and An Namyoung (South Korea).


Function

To attribute to design practice, critical design broadens the vision in design from traditional practice. It is no longer limited to highlighting the physical function in product design, though this causes some ambiguities in the discussion of critical design's function as it maintains in design area. Matt Malpass addresses Larry Ligo's classification of five different types of function: Structural articulation, Physical function, Psychological function, Social function, as well as Cultural-existential function in his article, with a further discussion of how Modernism leaves a narrower understanding of physical utility when we think about function, which leads to the ambiguity in Critical Design's function. As critical design focuses on present social, cultural, and ethical implications of design objects and practice, it mostly emphasizes on social and cultural impact from its function. In addition, critical design objects have a lot of potential to contribute to testing ideas during the process of the development of new technology. As Dunne and Raby express their concerns about always lacking communication between the specialists and the general public to form a two-way discussion of new technology. It always limits to one-way flow from specialists to the public. Critical design provides a stage to give scenarios, completes the dialog between specialists and the general public and helps to collect feedback from the public for further refinements before the idea is going too far for any changes.


Critical play

Researcher Mary Flanagan wrote ''Critical Play:Radical Game Design'' in 2009, the same year that
Lindsay Grace Lindsay Grace is a video game designer, artist, professor, and writer who currently lives in Miami, FL. He is best known as an academic game designer who employs critical design. He is the 2019 Games for Change Vanguard Award winner and Knight ...
started the Critical Gameplay project. Grace's Critical Gameplay project is an internationally exhibited collection of video games that apply Critical Design. The games provoke questions about the way games are designed and played. The Critical Gameplay Game, Wait, was awarded the
Games for Change Games for Change (also known as G4C) is a nonprofit organization. The organization provides support, visibility, and shared resources to individuals and organizations using serious games for social change. It also runs the G4C Student Challenge ...
hall of fame award for being one of the 5 most important games for social impact since 2003. The work has been shown at
Electronic Language International Festival The Festival Internacional de Linguagem Eletrônica (FILE; English: Electronic Language International Festival) is a New media art festival that usually takes place in three cities of Brazil: São Paulo, Rio de Janeiro and Porto Alegre and it has ...
,
Games, Learning & Society Conference The 'Games + Learning + Society (GLS) Conference'' is an academic conference. The conference is now held annually at the University of California Irvine. From 2003 to 2016, the conference was held at the University of Wisconsin-Madison A unive ...
,
Conference on Human Factors in Computing Systems The ACM Conference on Human Factors in Computing Systems (CHI) series of academic conferences is generally considered the most prestigious in the field of human–computer interaction and is one of the top-ranked conferences in computer science ...
among other notable events.


Critiques

As critical design has gained mainstream exposure, the discipline has been itself criticized by some for dramatizing so-called 'dystopian scenarios,' which may, in fact, be reflective of real-life conditions in some places in the world. Some see Critical Design as rooted in the fears of a wealthy, urban, western population and failing to engage with existing social problems. As an example, a project titled ''Republic of Salivation'', by designers Michael Burton and Michiko Nitta, featured as part of
MoMA Moma may refer to: People * Moma Clarke (1869–1958), British journalist * Moma Marković (1912–1992), Serbian politician * Momčilo Rajin (born 1954), Serbian art and music critic, theorist and historian, artist and publisher Places ; ...
's Design and Violence series, portrays a society plagued by overpopulation and food scarcity which is reliant on heavily modified, government-provided, nutrient blocks. Certain media responses to the work, point to the "presumed naivety of the project," which presents a scenario that "might be dystopian to some, but in some other parts of the world it has been the reality for decades."


Critical acclaim

In recognition of their formalization of the field, Anthony Dunne and Fiona Raby were presented with the inaugural
MIT Media Lab The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from ...
Award in June 2015 with director
Joichi Ito is a Japanese entrepreneur and venture capitalist. He is a former director of the MIT Media Lab, former professor of the practice of media arts and sciences at MIT, and a former visiting professor of practice at the Harvard Law School. Ito has re ...
pointing out that " unne and Raby'spioneering approach to Critical Design and its intersection with science, technology, art, and the humanities has changed the landscape of design education and practice worldwide."


Distinctions with Conceptual art

Conceptual art practice has a very similar role as critical design since both of them are sharing critical perspectives to the public and being commentators to issues, the public may get confused to understand these two different fields. However, Matt Malpass points out that the critical designer still applies the skills from the training and practice as designer but re-orientates these skills from a focus on practical ends to a focus on design work that functions symbolically, culturally, existentially, and discursively. Critical design objects are made precisely based on the design principles and carefully follow the design and design research process. Also, critical design objects always stay close to people's everyday life. They tend to be tested on real people and get feedback for further developments. Conceptual art usually associates with gallery spaces and mostly tends to apply the artistic media in the process.


Exhibitions


Design and Violence
(MoMA), 2013 * Talk to Me (MoMA), 2011


See also

*
Social fiction Social science fiction is a subgenre of science fiction, usually (but not necessarily) soft science fiction, concerned less with technology/space opera and more with speculation about society. In other words, it "absorbs and discusses anthropolo ...
*
Design fiction Design fiction is a design practice aiming at exploring and criticising possible futures by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by ...
*
Critical making Critical making refers to the hands-on productive activities that link digital technologies to society. It was invented to bridge the gap between creative, physical, and conceptual exploration. The purpose of critical making resides in the learnin ...
*
Critical technical practice Critical technical practice is critical theory based approach towards technological design proposed by Phil Agre where critical and cultural theories are brought to bear in the work of designers and engineers. One of the goals of critical technical ...
*
Science fiction prototyping Science fiction prototyping (SFP) refers to the idea of using science fiction to describe and explore the implications of futuristic technologies and the social structures enabled by them. Similar terms are design fiction, speculative design, an ...
*
Speculative design Speculative design is a design practice that is concerned with future design proposals of a critical nature. The term "speculative design" was popularised by Anthony Dunne and Fiona Raby as a subsidiary of critical design. The aim is not to pres ...


References

* {{Design Critical theory