Bishōjo game
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A or , is "a type of Japanese video game centered on interactions with attractive girls". ''Bishōjo'' games are similar to ''
Choose Your Own Adventure ''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's acti ...
'' books in the way of narrative, in which the game tells a story but the player may make choices to change how the story flows.


History


1980s

''Bishōjo'' games began to appear in Japan in the beginning days of personal computers. The first ''bishōjo'' game commercialized in Japan appeared in 1982 as '' Night Life'' by
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
. The first ''bishōjo'' games were not too popular, being limited to graphics of 16 colors or less. At the beginning of the genre, almost all the games were pornographic. A notable landmark was Jast's '' Tenshitachi no gogo'' (1985), a precursor to the modern dating simulation. Among early ''bishōjo''
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
s it had a degree of polish that previous games lacked. It was also the first to have recognizably modern
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
-style artwork: its characters had very large eyes and a tiny nose and mouth but were otherwise basically normally proportioned, characteristics which today are found in virtually all ''bishōjo'' games. Prior to 1985, girls were generally drawn either as normally proportioned adults or super deformed children. Some games involved elements of force and brutality. These came to national attention in Japan in 1986 with the release by dB-soft of '' 177'', a game where the player takes the role of a rapist (the game's title originates from the number of the Japanese law criminalizing rape). ''177'' was not actually the first game designed around this premise, but it was unusually explicit. The game caused debate in the Japanese parliament and was eventually recalled and re-released with the most controversial scenes removed.


1990s

The industry gradually moved away from proprietary Japanese hardware to the burgeoning
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
platform, and then later in the decade to
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
. Throughout the nineties, ''bishōjo'' games underwent an evolution from being one of the most technologically demanding types of games (because their detailed 2D graphics required a large amount of storage space by the standards of early computers) to one of the least (they rarely use 3D graphics). Thus, more than regular games, the main employees required by ''bishōjo'' game companies today are not programmers, but artists and writers. In the early nineties the atmosphere in Japan became more and more hostile towards ''bishōjo'' games. In 1989
serial killer A serial killer is typically a person who murders three or more persons,A * * * * with the murders taking place over more than a month and including a significant period of time between them. While most authorities set a threshold of three ...
Tsutomu Miyazaki was arrested and was revealed to be a consumer of ''
lolicon In Japanese popular culture, is a genre of fictional media in which young (or young-looking) girl characters appear in romantic or sexual contexts. The term, a portmanteau of the English phrase " Lolita complex", also refers to desire an ...
''
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
, causing widespread opposition to pornographic manga,
otaku is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in '' Manga Burikko''. may be used as a pejorat ...
and anything similar. In November 1991 there was an incident where a middle-schooler shoplifted an adult ''bishōjo'' game '' Saori: the House of Beautiful Girls'', resulting in increased police scrutiny for makers and retailers. Several prefectures began classifying games as obscene and pulling them off the shelves. Faced with the threat of being forcibly censored out of existence by the government, in 1992 the ''bishōjo'' game industry formed the ''Computer Software Rinri Kikō'' (meaning "Ethics Organization for Computer Software", and often abbreviated ''EOCS'' or ''Sofu-rin''), setting industry guidelines for acceptable content and packaging. This organization tamed down the most objectionable content in the "wild west" of the 1980s. Thus free from controversy and fueled by continuing improvement in technology, in the 1990s the ''bishōjo'' game industry underwent a decade-long boom. The first major title of the 1990s was ''
Tokimeki Memorial is a dating simulation series by Konami. It consists of six main games in addition to many spin-offs. The games are notable in the dating sim genre for being highly nonlinear. Their nickname amongst their fans is the contraction ''TokiMemo''. T ...
'', released in 1994 by
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
which was on the verge of bankruptcy, the platonic dating sim becoming the first major ''bishōjo'' game since Koei's release of ''Night Life''. In 1999, '' Kanon'' was released by
Visual Arts The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, filmmaking, design, crafts and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile art ...
/ Key. While the title was another ''eroge'' title targeted at males for its sexual content, the players began to identify with the protagonist and the idea of overcoming "the emotional trials and tribulations of pure love." A late
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
removed the sexual content and sold better than the original, leading eventually to two anime adaptations. A turning point was ELF's '' Dōkyūsei'' (1992). ''Dōkyūsei'', whose gameplay focused on meeting girls and seducing them, established the standard conventions of the dating simulation genre. ''Tokimeki Memorial'', the first dating sim, featured good graphics, full voice acting, and a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
-like gameplay system. To be accessible to a more mainstream audience, it contained no erotic elements, seeking instead to create a "romantic" atmosphere.
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's popular ''bishōjo'' game series ''
Sakura Wars is a Japanese steampunk media franchise created by Oji Hiroi and owned by Sega. It is focused around a series of cross-genre video games. The first game in the series was released in 1996, with five sequels and numerous spin-off titles being ...
'' also first saw publication in 1996 for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
; like ''Tokimeki Memorial'', it contained no erotic elements. However, it was unique in that it contained not only adventure-game elements but also a combat system borrowed from tactical combat games such as ''
Tactics Ogre is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The s ...
''. Since the late nineties, there has been a trend towards better storytelling in mainstream ''bishōjo'' games. Particularly notable in this respect are
Leaf A leaf ( : leaves) is any of the principal appendages of a vascular plant stem, usually borne laterally aboveground and specialized for photosynthesis. Leaves are collectively called foliage, as in "autumn foliage", while the leaves, ...
's ''
To Heart ''To Heart'' is a Japanese adult visual novel developed by Leaf and released on May 23, 1997 for Windows. It was later ported to the PlayStation and given voice acting. A second PC version, titled ''To Heart PSE'' was released containing ...
'' (1997), and Key's '' Kanon'' (1999). Even though their gameplay involved little more than scrolling through text, they became hits largely due to the quality of their writing and characterization. Both were first released on the PC with erotic scenes, which were subsequently removed in their console ports.


2000s

The ''bishōjo'' gaming industry has resisted the transition into
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
because of the blocky and distorted nature of characters when viewed zoomed up close. In 2001 '' Tokimeki Memorial 3'' became the first ''bishōjo'' game to break this trend. However, low sales make it likely that other companies will stick with the traditional
2D graphics 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer s ...
. Today the industry has grown, with most publishers making releases for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
, including download-only files. Some of the least pornographic and most successful also branching off into the
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
market. The main consoles used for ''bishōjo'' games in the nineties were the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
and
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
. More recently, the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
has been the console of choice with a growing number of games for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 200 ...
and
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
handhelds. Games ported to consoles usually have adult content removed.


Characteristics

The industry of ''bishōjo'' games is closely related to the industry of
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
and Japanese
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
. While many of the games are pornographic, the majority feature romantic situations with suggestive material. Some ''
dōjinshi , also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created ...
'' groups produce ''bishōjo'' games, many with the objective to later form a real company or to be contracted by one of the great companies in the industry. Due to the short programming time and the relatively small amount of content required in a ''bishōjo'' game, barriers to enter this industry is somewhat low, and is the reason why every year dozens of new companies emerge. A substantial part of the revenue of the industry comes from merchandising. Fans are often dedicated to particular characters within their favorite games, and are willing to pay premium prices for goods like
poster A poster is a large sheet that is placed either on a public space to promote something or on a wall as decoration. Typically, posters include both textual and graphic elements, although a poster may be either wholly graphical or wholly text ...
s,
figurine A figurine (a diminutive form of the word ''figure'') or statuette is a small, three-dimensional sculpture that represents a human, deity or animal, or, in practice, a pair or small group of them. Figurines have been made in many media, with clay ...
s and accessories representing them. Several conventions also exist where articles oriented to ''bishōjo'' fans are sold, like the popular ''dōjinshi'' market
Comiket , more commonly known as or , is a semiannual ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of '' doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered by the volunteer-r ...
in
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.46 ...
, Japan. Due to the representation of female characters in the majority of ''bishōjo'' games, a great majority of the market is male. Nevertheless, from the year 2000, some developers began to expand their market, creating games directed to girls and presenting attractive young men in their cast (''
bishōnen (; also transliterated ) is a Japanese term literally meaning "beautiful youth (boy)" and describes an aesthetic that can be found in disparate areas in East Asia: a young man of androgynous beauty. This word originated from the Tang dyna ...
''). The most well-known and commercial of these titles is
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
's experiment '' Tokimeki Memorial Girl's Side'' (2002). There have even appeared a small amount of erotic games that present man–man homosexual relations ( ''yaoi'' games), which take their bases from the parallel subculture of ''
yaoi ''Yaoi'' (; ja, やおい ), also known by the '' wasei-eigo'' construction and its abbreviation , is a genre of fictional media originating in Japan that features homoerotic relationships between male characters. It is typically created ...
'' anime and manga. Games targeted specifically at female players are not referred to as ''bishōjo'' games, but categorized under the broader genre of adventure or simulation by publishers, and commonly referred to as ''otome'' games or Boys' Love games by fans and reviewers.


Gameplay

''Bishōjo'' game elements can be present in practically any type of video game, and
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
in ''bishōjo'' games varies within the genre. There are still some basic formulas that define the genre. The basic characteristics of ''bishōjo'' games resemble those of
Choose Your Own Adventure ''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's acti ...
books. The basic appearance of a ''bishōjo'' game consists of an image in the upper portion, a text box in the lower portion and a static background that occasionally changes extending to the edge behind both of the other two areas. The background images are often reused for various scenes and text descriptors are used to help distinguish differences in the surrounding. In most of the games, the player does not see their
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appear ...
and instead see the game from a first person perspective. In addition, some games use various techniques, such as the screen shaking, flashing or going black, to give further immersion by demonstrating various conditions. The games' range of
sound effects A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. Traditi ...
are also used to represent the avatar's eardrums. The characters of these games are less realistic and often limited to only several static facial expression, gestures and occasional eye blinks, of which the former two coincide with the text displayed at the bottom of the scene and are constantly reused. The basic storylines for these games center around a male protagonist whom the player controls, who interacts with various characters, notably females. Interaction occurs at several points where choices—seemingly trivial—are given to the player while life-altering choices are generally not. These choices eventually lead to various good or bad endings with (or without for some bad endings) one or more female characters. Beating these games does not mean just getting various good endings, but also in some cases bad endings, as the goal is to unlock all of the bonus content. This makes getting the same ending twice and not unlocking any new content the way to lose such games. For example, ''
Gals Panic , stylized as KANEJapanese
Qix is a 1981 puzzle video game developed by husband and wife team Randy and Sandy Pfeiffer and published in arcades by Taito America. ''Qix'' is one of a handful of games made by Taito's American division. At the start of each level, the playing f ...
'' where the objective is to uncover 75% or more of a picture of a girl. '' Money Idol Exchanger'' is a puzzle game comparable to the ''
Magical Drop , sometimes referred to in Japanese as , is a series of puzzle games first released in the arcade, and later primarily for several platforms such as the Neo Geo Arcade, Super Famicom, Sega Saturn, PlayStation, Bandai WonderSwan, GBC and the N ...
'' series (which is also categorized as a ''bishōjo'' game). In some cases, images of girls are used as prizes for skilled play, as is the case in strip
Mahjong Mahjong or mah-jongg (English pronunciation: ) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is commonly played by four players (with some three-pla ...
. In other games, the ''bishōjo'' aspect can be integrated more tightly into the game: in most dating sims, the objective is to select the correct conversation lines while speaking with a female character to increase their "love meter". This type of game resembles
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
or
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
s. Many are very linear and are essentially interactive romance novels for men (sometimes called ''
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
s''). Most ''bishōjo'' games remain 2D. The main reason is that ''bishōjo'' games are centered mainly on characters instead of landscapes, and for this intention, 2D
bitmap In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits. It is also called a bit array or bitmap index. As a noun, the term "bitmap" is very often used to refer to a particular bitmapping application: t ...
s continue to look better than 3D models (which tend to be blocky when seen up close). The main advantage of 3D models in this context is smoother and more realistic animation, although this is usually discarded by the unpolished look of the 3D characters, in addition to the additional cost of production for this type of work. '' Tokimeki Memorial 3'' (2001) was the first ''bishōjo'' game to have all its characters modeled in 3D, although the sales were smaller than hoped, perhaps discouraging other developers from the possibility of changing ''bishōjo'' games from 2D to 3D. Many ''bishōjo'' games nowadays are essentially a slideshow of 2D pictures plus voice and text.


Pornographic content

While there are a number of ''bishōjo'' games entirely focused on hardcore pornography, many of the most popular titles, including all those available for home video consoles, do not contain pornographic material, and many others only contain a small amount in relation to the story as a whole. For example, the 18+ version of the popular game '' Kanon'' contains a total of five sex scenes and two other images of nudity within a branched story the size of a long novel. The pornographic content of ''bishōjo'' games is regulated by the Ethics Organization of Computer Software (EOCS), the organization in charge of classifying the content of video games in the Japanese industry. Pornography is prohibited in all console titles, and computer games are assigned a special classification alerting the public to its content. Also, as in all legal Japanese pornography, the explicit images are normally censored, showing mosaics or bars on the genital areas in order to satisfy Japanese decency laws. Pornographic ''bishōjo'' games are often catalogued as "
hentai Hentai is anime and manga pornography. A loanword from Japanese, the original term ( ) does not describe a genre of media, but rather an abnormal sexual desire or act, as an abbreviation of . In addition to anime and manga, hentai works exi ...
games" in the West. In Japan, they are usually called ''ero''-games, or frequently ''
eroge An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strate ...
''.


Representation of females

The representation of girls in ''bishōjo'' games varies, but two generalizations can be made. First, most of the girls are portrayed as '' bishōjo'', meaning beautiful, attractive or cute. Two particularly common settings exist: Japanese
secondary schools A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' secondary education, lower secondary education'' (ages 11 to 14) ...
and medieval-atmosphered, pseudo-European fantasy lands. In secondary education settings, characters wear idealized
Japanese school uniform The Japanese school uniform is modeled in appearance similar to that of the European-style naval uniforms. It was first used in Japan in the late 19th century, replacing the traditional kimono. Today, school uniforms are common in many of the J ...
s; whereas fantasy setting outfits range from witch robes to princess dresses, and fantastic creatures like
fairies A fairy (also fay, fae, fey, fair folk, or faerie) is a type of mythical being or legendary creature found in the folklore of multiple European cultures (including Celtic, Slavic, Germanic, English, and French folklore), a form of spirit, ...
and
catgirl A is a female kemonomimi character with feline traits, such as , a cat tail, or other feline characteristics on an otherwise human body. Catgirls are found in various fiction genres and in particular Japanese anime and manga. Catboy is a term ...
s may be found as well. When the game takes place in some other setting, it tends to explore other fashion possibilities. For example, the game '' Pia Carrot'' is located in a restaurant, in which the girls wear elaborate waitress uniforms. The female characters frequently act in an endearingly childlike fashion, which is described by the Japanese slang term '' moe'', a characteristic that is often looked-for in ''bishōjo'' characters. The reasons for this characteristic are not always merely sexual: sometimes it is used to present a pretty and affectionate character who is beloved and supported by the player. In fact, "little sisters" are a recurring fixture of ''bishōjo'' games. A very popular game that emphasizes the characteristic of ''moe'' is ''
Sister Princess is a Japanese light novel series written by Sakurako Kimino and illustrated by Naoto Tenhiro that began serialization in 1999 and ended in 2003. In 2001, a manga series and a bishōjo game for the PlayStation were released. Sequels to th ...
'', based on the premise of the player acquiring no fewer than twelve little sisters. The majority of ''bishōjo'' games involve anime girls and not pictures of real-life girls. Since characters in ''bishōjo'' games are minors, the use of drawn characters allows the studios of ''bishōjo'' games with adult content to avoid the penalty of Japanese
child pornography Child pornography (also called CP, child sexual abuse material, CSAM, child porn, or kiddie porn) is pornography that unlawfully exploits children for sexual stimulation. It may be produced with the direct involvement or sexual assault of a ...
laws, which prohibit the depiction of real minors under 18 years of age. Even so, the EOCS requests that all characters who appear to be minors be labeled as 18 years of age.


Representation of males

The main male character in ''bishōjo'' games is often rendered as someone the player can identify with, thus experiencing the story as he would live an episode of his own life. Often the game is viewed in a first person view of the main character. Since ''bishōjo'' games focus on female characters and the player's interaction with them, male characters often receive less time on-screen and the character that represents the player rarely appears; when this happens, his face is usually hidden outside the screen or otherwise, and he might not even be voiced. Sometimes the only male appearance in sex scenes is reduced to a penis entering from the side of the screen, with no other visible parts.


Distribution

The genre is extremely popular in Japan. It was estimated as late as 2005 that ''bishōjo'' game sales totaled a quarter of all software produced in Japan. It is estimated that an average 50 new titles are released each month or about 500 annually. ''Bishōjo'' games for personal computers are usually sold in special stores or sections reserved for clients more than 18 years old. Nevertheless, console ''bishōjo'' games, which are generally less explicit, are sold next to other video games. At the present time, dozens of ''bishōjo'' games are released every month, and practically all the video game stores in Japan maintain a sizable stock of these. The games are initially relatively expensive compared to the Western market of videogames, fluctuating between 8,000 and 10,000 yen (approximately $75–95) each, although soon they can be bought more cheaply second-hand.


Influence in the West

While ''bishōjo'' games are produced in Japan for console market, that is largely not the case in the West, where enthusiasm for the subgenre is lukewarm. What success these games have had has historically been dependent on the related industries of anime and manga. The common visual novel format that make up the majority of translations has been criticized as boring and not actually games. In addition, the genre has been associated exclusively with poorly written ''eroge''. The popular discussion of ''bishōjo'' games is widely plagued by disagreement and disapproval of pornography. The debate tends to be remarkably divided: on one hand, critics condemn the genre as totally pornographic, while on the other hand, enthusiasts deny this generalization. This question does not cause as much controversy in Japan. The attempts to massively trade ''bishōjo'' games in the West have caused a certain degree of public controversy. An example of this is the attempt to release the PC game ''
Princess Maker 2 is a 1993 Japanese video game developed by the company Gainax. It is the second installment in the ''Princess Maker'' series of social simulation games where the player must act as a parental figure and raise a young girl. The player takes role ...
'' in the United States. Though it was never officially released, a few newspapers critically accused the game of sexism. Adding to the uproar was a pre-release screen-capture containing nudity. However, the game is not pornographic; there was some nudity which was already censored by American localizer SoftEgg, and the only way to see any real nudity is through an Easter egg cheat code. ''Princess Maker'' attracted negative attention due to the fact it was widely promoted as a mainstream video game, unlike other translated games which had been kept in adult-only channels as pornography. The ''dōjinshi''
webcomic Webcomics (also known as online comics or Internet comics) are comics published on a website or mobile app. While many are published exclusively on the web, others are also published in magazines, newspapers, or comic books. Webcomics can be c ...
''
Megatokyo (also stylized as ''MegaTokyo'') is an English-language webcomic created by Fred Gallagher and Rodney Caston. ''Megatokyo'' debuted on August 14, 2000, and has been written and illustrated solely by Gallagher since July 17, 2002. Fred Gallag ...
'', popular among Western followers of anime, especially in the United States, was inspired in a large extent by dating sims. ''Megatokyo'' idealizes ''bishōjo'' games while simultaneously expressing another criticism commonly used in the West against them: that players resort to them as a form of escapism because they are socially inept (This type of criticism is also found in Japan, though in a quite different form: see
otaku is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in '' Manga Burikko''. may be used as a pejorat ...
). While translations of ''bishōjo'' games in English remain a relatively niche market confined mostly to the adult genre, elements of the gameplay do exist in a lot of games. ''
Story of Seasons ''Story of Seasons'', known in Japan as and formerly known as ''Harvest Moon'', is an agricultural simulation role-playing video game series created by Yasuhiro Wada and developed by Victor Interactive Software (acquired by Marvelous Entert ...
'', ''
Persona 3 released outside Japan as ''Shin Megami Tensei: Persona 3'', is a 2006 role-playing video game developed by Atlus. It is the fourth main installment in the ''Persona'' series, which is part of the larger ''Megami Tensei'' franchise. Atlus orig ...
'', the '' Rune Factory'' series, and other games like them focus on the social interaction and the romancing of attractive anime girls. However, such games also offer much more social ties, even if the gameplay may favor social interaction with females.


Cultural transmission

Western players can use ''bishōjo'' games to help orient themselves to the Japanese culture through aspects of
telepresence Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance or effect of being present via telerobotics, at a place other than their true location. Telepresence requires that the use ...
. However, because ''bishōjo'' games rely heavily on iconic nature, their level of perceptual immersion is diminished in comparison to mediums like
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
. Instead, they rely on psychological immersion. These games are constructed around popular culture and other social phenomena of Japan which then combined with immersion and telepresence allows a Western player to get a better idea of what it is like living in Japan. According to Mathew T. Jones of
Temple University Temple University (Temple or TU) is a public state-related research university in Philadelphia, Pennsylvania. It was founded in 1884 by the Baptist minister Russell Conwell and his congregation Grace Baptist Church of Philadelphia then calle ...
, Peter Payne, founder of Jast USA, says, "You're reaching out and touching a little piece of Japan in the game – you really feel like you're experiencing love and life vicariously through the game characters". By using a first person avatar with Japanese identity, ''bishōjo'' games offer an unprecedented means of cultural immersion that, according to Jones, travel and live
interpersonal communication Interpersonal communication is an exchange of information between two or more people. It is also an area of research that seeks to understand how humans use verbal and nonverbal cues to accomplish a number of personal and relational goals. Inter ...
cannot. This is done by taking on the Japanese identity that allows for an intimate perspective of the Japanese culture while maintaining the ability to make choices throughout the game. In addition, some English translations offer
liner notes Liner notes (also sleeve notes or album notes) are the writings found on the sleeves of LP record albums and in booklets that come inserted into the compact disc jewel case or the equivalent packaging for cassettes. Origin Liner notes are des ...
or in-game text to explain certain Japanese idiosyncrasies. The knowledge can be broken into five main categories: language; cultural events; stories; media; and sexual culture. In the former, language, common Japanese words become a part of the player's vocabulary. In addition, games with Japanese voicing adds an additional level of understanding to the player about the language's structure. In addition, major culture events, such as Japanese holidays, are portrayed. The player also comes to understand what stories and legends are known in Japan, both traditional ones and Western ones, and how the latter are seen from a Japanese perspective. Manga titles popular in Japan are frequently referenced in these games and those likely playing the games read many of those manga referenced. Finally, Japanese sexual culture is referenced through the usage of various institutes like
love hotel A love hotel is a type of short-stay hotel found around the world operated primarily for the purpose of allowing guests privacy for sexual activities. The name originates from "Hotel Love" in Osaka, which was built in 1968 and had a rotating ...
s,
lingerie Lingerie (, , ) is a category of primarily women's clothing including undergarments (mainly brassieres), sleepwear, and lightweight robes. The choice of the word is often motivated by an intention to imply that the garments are alluring, fash ...
pubs and erotic public baths.(Jones 2005) "Beginning with language, common Japanese terms necessarily become part of the player's vocabulary. Words such as "Oniichan" (big brother) are defined through the context of gameplay. An even more advanced understanding of language can be gained from games that make use of character voices. In such games, the Japanese speech presented in conjunction with translated subtitles in the dialog box serves as a tutorial for both vocabulary and pronunciation. Beyond language, elements of traditional and popular culture intermingle; giving the player what Peter Payne of JAST USA refers to as "a snapshot" of Japan (Bishoujo Gaming News, n.d.). In one game in particular (''Season of the Sakura''), the player experiences one full year of Japanese secondary school where various holidays (such as Golden Week) and events (such as the Sakura Dance, White Day and the Christmas party) are played out. .. "Another domain in which Japanese and Western traditions coexist within bishoujo games is in the realm of stories and legends. Often, to situate action within the game, common narratives are referenced to provide context. These narratives, however, are drawn from both Japanese and Western culture. .. "Along these same lines, popular manga that have become increasingly available and in demand worldwide are frequently referenced in bishoujo games. This phenomenon provides non-Japanese players with a sense of expanded cultural understanding and commonality because those who play bishoujo are also particularly likely to read manga. .. "A final category of cultural transmission and learning that should be mentioned with respect to these bishoujo games includes sexual culture. This should come as no surprise given the erotic content of many bishoujo games. Japanese establishments such as the "soapland" (erotic public bath), the "ran-pabu" (lingerie pub) and the "love hotel" (specialized hotel facilities where people go to have sex) are just a few of the many examples of sexual culture that populate bishoujo games."


Related terms

There are a number of terms roughly equivalent to "''bishōjo'' game" in use, both in Japanese and English, and there is considerable disagreement and confusion about their proper use. There is no clear consensus on the precise meaning of many of the terms below. The naming difficulties reflect the fluid boundaries of the genre, as well as embarrassment caused by the pornographic nature of some of these games. In general, "anime game" can be considered the most general term, and other names designate subgenres. Here are the most common terms currently in use: ;''Bishōjo'' game, girl game, gal game :This term designates any game involving pretty anime girls. The Japanese word " bishōjo" literally means "pretty young girl". "Girl game" and "gal game" are also used to describe these games. ;Boy's love game, BL game :Girls' "bishōnen" game where teenage boys and young adult males engage in homosexual relationships. Most such games are ''visual novels'' (see below). See also ''Yaoi'' game. ; ''Otome'' game : A genre which literally means "maiden game", they are games which are aimed at female players and feature mainly heterosexual relationships. They are sometimes called "reverse harem" or GxB games because the genders of the protagonist and the romanceable characters are the opposite of ''bishōjo'' games. ''O''tome games will occasionally contain lesbian romance as well. ;''
Eroge An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strate ...
'', H game,
Hentai Hentai is anime and manga pornography. A loanword from Japanese, the original term ( ) does not describe a genre of media, but rather an abnormal sexual desire or act, as an abbreviation of . In addition to anime and manga, hentai works exi ...
game :These terms are used in English to designate anime games with explicit erotic or pornographic elements. "H" is a letter used in Japanese to refer to sexual content, and "erogē" is an abbreviation of "erotic game". "Hentai", meaning "pervert" in Japanese, is not used to describe these games in Japanese, but it is common in English. In Japan, ''eroge'' are almost always sold for the PC, because console manufacturers such as
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
and
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
generally refuse to license pornographic games for their systems. ; Raising sim :This is a subgenre where the goal is to "raise" a character, training and educating them to improve their (usually numerically quantified) attributes. This resembles
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
s except that the goal is to improve another character rather than yourself, not unlike a
digital pet A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digital ...
. The classic example is ''
Princess Maker is a series of social simulation bishōjo games where the player must act as a parental figure and raise a young girl. The series was produced by the video game and anime production company Gainax. The first ''Princess Maker'', while popular en ...
'', where the player's task is to raise a girl into a queen. Another is the N64 game ''
Wonder Project J2 ''Wonder Project J2'' is a 1996 life simulation video game developed by Givro Corporation and originally published by Enix for the Nintendo 64. It is the sequel to '' Wonder Project J'', which was released earlier in 1994 for the Super Famicom. ...
'' with an orphaned robot girl. Many hardcore ''eroge'' also start from this premise, in which case the character to be "raised" is usually some kind of sexual slave. This subgenre is called . :A variation of the raising sim genre involves the recruitment and training of pop idols in the guise of a music rhythm game. One popular series of this genre is ''
The Idolmaster is a Japanese media franchise that began in 2005 with a Life simulation game, raising simulation and Rhythm game, rhythm video game series created by Bandai Namco Entertainment (formerly Namco). The series primarily centers on the career of a pr ...
''. ; :This term describes games focusing on romantic interactions with anime girls. This term is generally used to describe games which have little or no pornography, or for which erotic content is not the main focus of the game. To describe hardcore pornographic games, ''eroge'' is preferred. The games are often , or . ;
Dating sim Dating sims, or , are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more ...
:Strictly speaking, this term designates
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
s focused on dating, the most famous being ''
Tokimeki Memorial is a dating simulation series by Konami. It consists of six main games in addition to many spin-offs. The games are notable in the dating sim genre for being highly nonlinear. Their nickname amongst their fans is the contraction ''TokiMemo''. T ...
''. However, this term is frequently used by English speakers to describe any romance-driven game, regardless of game mechanics used. ;
Visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
:This is used to designate a type of game which is particularly story-focused, or containing novel-like narration in its writing. Examples of visual novels include ''
To Heart ''To Heart'' is a Japanese adult visual novel developed by Leaf and released on May 23, 1997 for Windows. It was later ported to the PlayStation and given voice acting. A second PC version, titled ''To Heart PSE'' was released containing ...
'', '' Kana: Little Sister'', and ''
Clannad Clannad () is an Irish band formed in 1970 in Gweedore, County Donegal by siblings Ciarán, Pól, and Moya Brennan and their twin uncles Noel and Pádraig Duggan. They have adopted various musical styles throughout their history, including ...
''. In Japan such games are generally referred to as , whereas only such type of games with little to no interaction are called (predominantly for adult games) or . Also, many Japanese games which are not strictly ''bishōjo'' games contain elements of the genre. Many mainstream Japanese role-playing or fighting games feature attractive anime girls (such as ''
Final Fantasy VII is a 1997 role-playing video game developed by Square (video game company), Square for the PlayStation (console), PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was r ...
''
Tifa Lockhart is a character who debuted in Square's (now Square Enix) 1997 role-playing video game '' Final Fantasy VII''. She was created as a foil to her teammate Aerith Gainsborough by members of the development team including director Yoshinori Kitase ...
or many of the girls in the ''Dead or Alive'' video game series), but they are usually not considered ''bishōjo'' games unless this is a central aspect of the game.


See also

*
List of Japanese erotic video games This is a list of Japanese erotic video games, also known in Japan as '' eroge''. This list does not include fan created parodies. The market in Japan for this type of game is quite large, and only a small number of the games gain any level of r ...
*
Sexuality in Japan Sexuality in Japan developed separately from that of mainland Asia, as Japan did not adopt the Confucian view of marriage, in which chastity is highly valued. Monogamy in marriage is often thought to be less important in Japan, and sometimes ...
* ''
Tsundere is a Japanese term for a character development process that depicts a character with a personality who is initially very harsh before gradually showing a warmer, friendlier side over time. The word is derived from the terms ('to turn away in ...
''


Notes


References

* * *


Further reading

* * * * * {{DEFAULTSORT:Bishojo Game Anime and manga terminology Japanese games Romance video games Raising sims Video game genres Girls