Kanon (visual Novel)
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Kanon (visual Novel)
''Kanon'' is a Japanese visual novel developed by Key, a brand of Visual Arts. It was released on June 4, 1999 for Windows as an adult game. Key later released versions of ''Kanon'' without the erotic content, and the game was ported to the Dreamcast, PlayStation 2, PlayStation Portable and Nintendo Switch. The story follows the life of Yuichi Aizawa, a high school student who returns to a city he last visited seven years prior, and he has little recollection of the events from back then. He meets several girls and slowly regains his lost memories. The gameplay in ''Kanon'' follows a branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the five female main characters by the player character. The game once ranked as the second best-selling PC game sold in Japan, and charted in the national top 50 several more times afterwards. ''Kanon'' has sold over 300,000 units across several platforms. Following the game's re ...
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Ayu Tsukimiya
is a fictional character and the main heroine in Key's adult visual novel '' Kanon'', followed closely by Nayuki Minase who is the only ''Kanon'' heroine to appear with Ayu on three of the official game covers released by Key. Ayu was created by Naoki Hisaya who wrote her scenario for the visual novel, and designed by Itaru Hinoue. Hisaya commented on how he thought Ayu was the one character in ''Kanon'' that he felt he grasped the best, but noted it was very difficult to write her character due to Ayu being primarily energetic. After Hinoue drew wings on Ayu's backpack, Hisaya suggested that they remove them due to spoiler reasons, and while Hinoue went along with it at the time, the wings were later included once again. Yuichi Aizawa, the protagonist of ''Kanon'', meets a lively seventeen-year-old Ayu on the day after he moves to the city depicted in the game. As the story progresses, Yuichi discovers that she is trying to find something she lost, but she cannot remember wha ...
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Blu-ray Disc
The Blu-ray Disc (BD), often known simply as Blu-ray, is a digital optical disc data storage format. It was invented and developed in 2005 and released on June 20, 2006 worldwide. It is designed to supersede the DVD format, and capable of storing several hours of high-definition video (HDTV 720p and 1080p). The main application of Blu-ray is as a medium for video material such as feature films and for the physical distribution of video games for the PlayStation 3, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X. The name "Blu-ray" refers to the blue laser (which is actually a violet laser) used to read the disc, which allows information to be stored at a greater density than is possible with the longer-wavelength red laser used for DVDs. The polycarbonate disc is in diameter and thick, the same size as DVDs and CDs. Conventional or pre-BD-XL Blu-ray Discs contain 25  GB per layer, with dual-layer discs (50 GB) being the industry standard for featu ...
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Light Novel
A light novel (, Hepburn: ''raito noberu'') is a style of young adult novel primarily targeting high school and middle school students. The term "light novel" is a '' wasei-eigo'', or a Japanese term formed from words in the English language. Light novels are often called or, in English, LN. The average length of a light novel is about 50,000 words, and is published in the ''bunkobon'' format ( A6, 10.5 cm×14.8 cm or 4.1"x5.8"). Light novels are subject to dense publishing schedules, with new installations being published in 3–9-month intervals. Light novels are commonly illustrated in a manga art style and are often adapted into manga and anime. While most light novels are published only as books, some have their chapters first serialized monthly in anthology magazines before being collected and compiled into book format, similar to how manga is published. Details Light novels developed from pulp magazines. To please their audience, in the 1970s, most of t ...
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Comic Anthology
A comics anthology collects works in the medium of comics, typically from multiple series, and compiles them into an anthology or magazine. The comics in these anthologies range from comic strips that are too short for standalone publication to comic book chapters that might later be compiled into collected comic book volumes (such as manga tankobon and comic albums). United States Asia Japan Malaysia Europe Belgium and France United Kingdom Britain has a long tradition of publishing comic anthologies, usually weekly (hence ''The Dandy'' going past 3,000 published issues). See also *British comics, the majority of which are anthologies *British small press comics, many of which are also anthologies *List of manga magazines This is a list of manga magazines or published in Japan. The majority of manga magazines are categorized into one of five demographics, which correspond to the age and gender of their readership: * '' Kodomo'' – aimed at y ...
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Dragon Age Pure
was a Japanese '' shōnen'' manga magazine published by Fujimi Shobo. It was first released on January 30, 2006, and was initially sold quarterly. Starting with the sale of the fourth volume on April 20, 2007, the magazine was sold bimonthly until its final issue, the fifteenth volume released on February 20, 2009. The magazine was a special edition of its parent magazine ''Monthly Dragon Age'' which also publishes light novels along with manga. Serialized titles Manga * '' @ Home'' * '' Armored Core: Tower City Blade'' * '' bee-be-beat it!'' * ''Chrome Shelled Regios'' * '' Clannad: Tomoyo Dearest'' * '' Crimson Grave'' * '' Croisée in a Foreign Labyrinth'' * ''Diebuster'' * '' Dolls Girl'' * '' Hime no Namida wa Todomaranai'' * '' Kanon'' * ''Maken-ki!'' * '' Maid o Nerae!'' * ''Mei no Naisho'' * ''Munto ''Munto'' (stylized as ''MUNTO'') is a two-episode original video animation (OVA) project by Kyoto Animation, first released in 2003 titled ''Munto'' followed by a 2005 ...
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Dengeki Daioh
is a Japanese shōnen manga magazine published by ASCII Media Works (formerly MediaWorks) under the ''Dengeki'' brand. Many manga serialized in ''Dengeki Daioh'' were later published in ''tankōbon'' volumes under ASCII Media Works' Dengeki Comics imprint. The magazine is sold every month on the 27th. A yonkoma section of ''Dengeki Daioh'' called features various omake strips of the manga series published in it. The format is typically a normal drawing on the right side featuring one or sometimes more characters, and a vertical four panel strip on the left featuring characters from the associated series in super deformed form. Two special editions of the magazine called ''Dengeki Moeoh'' and ''Dengeki Daioh Genesis'' are sold bimonthly and quarterly, respectively. The publication originated from Bandai's ''Cyber Comix'' magazine, which later became the short-lived ''Media Comix Dyne'' — it lasted three issues. After the publication of ''Media Comix Dyne'' was canceled, ...
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Manga
Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and '' ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books a ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side- quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is somet ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too va ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the same ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spa ...
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