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RealAudio
RealAudio, or also spelled as Real Audio is a proprietary audio format developed by RealNetworks and first released in April 1995. It uses a variety of audio codecs, ranging from low-bitrate formats that can be used over dialup modems, to high-fidelity formats for music. It can also be used as a streaming audio format, that is played at the same time as it is downloaded. In the past, many internet radio stations used RealAudio to stream their programming over the internet in real time. In recent years, however, the format has become less common and has given way to more popular audio formats. RealAudio was heavily used by the BBC websites until 2009, though it was discontinued due to its declining use. BBC World Service, the last of the BBC websites to use RealAudio, discontinued its use in March 2011. File extensions RealAudio files were originally identified by a filename extension of .ra (for Real Audio). In 1997, RealNetworks also began offering a video format called RealVide ...
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Real Alternative
RealPlayer, formerly RealAudio Player, RealOne Player and RealPlayer G2, is a cross-platform media player app, developed by RealNetworks. The media player is compatible with numerous container file formats of the multimedia realm, including MP3, MP4, QuickTime File Format, Windows Media format, and the proprietary RealAudio and RealVideo formats. RealPlayer is also available for other operating systems; Linux, Unix, Palm OS, Windows Mobile, and Symbian versions have been released. The program is powered by an underlying open-source media engine called Helix. History The first version of RealPlayer was introduced on April 3, 1995 as "RealAudio Player" and was one of the first media players capable of streaming media over the Internet. Then, version 4.01 of RealPlayer was included as a selectable Internet tool in Windows 98's installation package. Subsequent versions of the software were titled "RealPlayer G2" (version 6) and "RealOne Player" (version 9), while free "Basic" ver ...
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RealPlayer SP
RealPlayer, formerly RealAudio Player, RealOne Player and RealPlayer G2, is a cross-platform media player app, developed by RealNetworks. The media player is compatible with numerous container file formats of the multimedia realm, including MP3, MP4, QuickTime File Format, Windows Media format, and the proprietary RealAudio and RealVideo formats. RealPlayer is also available for other operating systems; Linux, Unix, Palm OS, Windows Mobile, and Symbian versions have been released. The program is powered by an underlying open-source media engine called Helix. History The first version of RealPlayer was introduced on April 3, 1995 as "RealAudio Player" and was one of the first media players capable of streaming media over the Internet. Then, version 4.01 of RealPlayer was included as a selectable Internet tool in Windows 98's installation package. Subsequent versions of the software were titled "RealPlayer G2" (version 6) and "RealOne Player" (version 9), while free "Basic" ve ...
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Helix Community
Helix DNA is a project to produce computer software that can play audio and video media in various formats and aid in producing such media. It is intended as a largely free and open-source digital media framework that runs on numerous operating systems and processors (including mobile phones) and was started by RealNetworks which contributed much of the code. The Helix Community is an open collaborative effort to develop and extend the Helix DNA platform. Helix DNA Client is a software package for multi-platform multi-format media playback. Helix Player is a media player that runs on Linux, Solaris, Symbian and FreeBSD and uses the Helix DNA Client. The Helix DNA Producer application aids in the production of media files, and Helix DNA Server can stream media files over a network. Licenses The code is released in binary and source code form under various licenses, notably the proprietary RealNetworks Community Source License and the free and open source software RealNetwork ...
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VLC Media Player
VLC media player (previously the VideoLAN Client and commonly known as simply VLC) is a free and open-source, portable, cross-platform media player software and streaming media server developed by the VideoLAN project. VLC is available for desktop operating systems and mobile platforms, such as Android, iOS and iPadOS. VLC is also available on digital distribution platforms such as Apple's App Store, Google Play, and Microsoft Store. VLC supports many audio and video compression methods and file formats, including DVD-Video, Video CD and streaming protocols. It is able to stream media over computer networks and can transcode multimedia files. The default distribution of VLC includes many free decoding and encoding libraries, avoiding the need for finding/calibrating proprietary plugins. The libavcodec library from the FFmpeg project provides many of VLC's codecs, but the player mainly uses its own muxers and demuxers. It also has its own protocol implementations. It also ...
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LD-CELP
G.728 is an ITU-T standard for speech coding operating at 16  kbit/s. It is officially described as ''Coding of speech at 16 kbit/s using low-delay code excited linear prediction''. Technology used is LD-CELP, low-delay code excited linear prediction. Delay of the codec is only 5 samples (0.625 ms). The linear prediction is calculated backwards with a 50th order linear predictive coding filter. The excitation is generated with gain scaled VQ. The standard was finished in 1992 in the form of algorithm exact floating point code. In 1994 a bit exact fixed point codec was released. G.728 passes low bit rate modem signals up to 2400 bit/s. Also network signaling goes through. The complexity of the codec is 30 MIPS. 2 kilobytes of RAM is needed for codebooks. Mean opinion score for G.728 is 3.61. The essence of CELP techniques, which is an analysis-by-synthesis approach to codebook search, is retained in LD-CELP. The LD-CELP however, uses backward adaptation of predictors an ...
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RealNetworks
RealNetworks, Inc. is a provider of artificial intelligence and computer vision based products. RealNetworks was a pioneer in Internet streaming software and services. They are based in Seattle, Washington, United States. The company also provides subscription-based online entertainment services and mobile entertainment and messaging services. History RealNetworks (then known as Progressive Networks) was founded in 1994 by Rob Glaser, an ex-Microsoft executive, and a management team including Phil Barrett, Andy Sharpless, and Stephen Buerkle. The original goal of the company was to provide a distribution channel for politically progressive content. It evolved into a technology venture to leverage the Internet as an alternative distribution medium for audio broadcasts. Progressive Networks became RealNetworks in September 1997, in advance of the company's initial public offering (IPO) in October 1997 when shares of the company started trading on Nasdaq as "RNWK". RealNetwo ...
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FFmpeg
FFmpeg is a free and open-source software project consisting of a suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the command-line ffmpeg tool itself, designed for processing of video and audio files. It is widely used for format transcoding, basic editing (trimming and concatenation), video scaling, video post-production effects and standards compliance (SMPTE, ITU). FFmpeg also includes other tools: ffplay, a simple media player and ffprobe, a command-line tool to display media information. Among included libraries are libavcodec, an audio/video codec library used by many commercial and free software products, libavformat (Lavf), an audio/video container mux and demux library, and libavfilter, a library for enhancing and editing filters through a Gstreamer-like filtergraph. FFmpeg is part of the workflow of many other software projects, and its libraries are a core part of software media players such as VLC, an ...
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MPlayer
MPlayer is a free and open-source media player software application. It is available for Linux, OS X and Microsoft Windows. Versions for OS/2, Syllable, AmigaOS, MorphOS and AROS Research Operating System are also available. A port for DOS using DJGPP is also available. Versions for the Wii Homebrew Channel and Amazon Kindle have also been developed. History Development of MPlayer began in 2000. The original author, Hungarian Árpád Gereöffy, started the project because he was unable to find any satisfactory video players for Linux after XAnim stopped development in 1999. The first version was titled ''mpg12play v0.1'' and was hacked together in a half-hour using ''libmpeg3'' from . After ''mpg12play v0.95pre5'', the code was merged with an AVI player based on ''avifile''s ''Win32 DLL loader'' to form MPlayer v0.3 in November 2000. Gereöffy was soon joined by many other programmers, in the beginning mostly from Hungary, but later worldwide. Alex Beregszászi has maintai ...
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VSELP
Vector sum excited linear prediction (VSELP) is a speech coding method used in several cellular standards. The VSELP algorithm is an analysis-by-synthesis coding technique and belongs to the class of speech coding algorithms known as CELP (Code Excited Linear Prediction).ETSIEN 300 969 - Half rate speech transcoding (GSM 06.20 version 8.0.1 Release 1999) Retrieved on 2009-07-11 Variations of this codec have been used in several 2G cellular telephony standards, including IS-54, IS-136 (D-AMPS), GSM (Half Rate speech) and iDEN. It was also used in the first version of RealAudio for audio over the Internet. The IS-54 VSELP standard was published by the Telecommunications Industry Association in 1989. D-AMPS (IS-54 and IS-136) VSELP specifies an encoding of each 20 ms of speech into 159-bit frames, thus achieving a raw data rate of 7.95 kbit/s. In an actual TDMA cell phone, the vocoder output is packaged with error correction and signaling information, resulting in an over-the-air d ...
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FourCC
A FourCC ("four-character code") is a sequence of four bytes (typically ASCII) used to uniquely identify data formats. It originated from the OSType or ResType metadata system used in classic Mac OS and was adopted for the Amiga/Electronic Arts Interchange File Format and derivatives. The idea was later reused to identify compressed data types in QuickTime and DirectShow. History In 1984, the earliest version of a Macintosh OS, Apple System 1, was released. It used the single-level Macintosh File System with metadata fields including file types, creator (application) information, and forks to store additional resources. All these fields are four-character codes known as OSType. It was possible to change this information without changing the data itself, so that they could be interpreted differently. Identical codes were used throughout the system, as type tags for all kinds of data. In 1985, Electronic Arts introduced the Interchange File Format (IFF) meta-format (family of ...
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Text File
A text file (sometimes spelled textfile; an old alternative name is flatfile) is a kind of computer file that is structured as a sequence of lines of electronic text. A text file exists stored as data within a computer file system. In operating systems such as CP/M and MS-DOS, where the operating system does not keep track of the file size in bytes, the end of a text file is denoted by placing one or more special characters, known as an end-of-file marker, as padding after the last line in a text file. On modern operating systems such as Microsoft Windows and Unix-like systems, text files do not contain any special EOF character, because file systems on those operating systems keep track of the file size in bytes. Most text files need to have end-of-line delimiters, which are done in a few different ways depending on operating system. Some operating systems with record-orientated file systems may not use new line delimiters and will primarily store text files with lines se ...
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Audio Codec
An audio codec is a device or computer program capable of encoding or decoding a digital data stream (a codec) that encodes or decodes audio. In software, an audio codec is a computer program implementing an algorithm that compresses and decompresses digital audio data according to a given audio file or streaming media audio coding format. The objective of the algorithm is to represent the high-fidelity audio signal with minimum number of bits while retaining quality. This can effectively reduce the storage space and the bandwidth required for transmission of the stored audio file. Most software codecs are implemented as libraries which interface to one or more multimedia players. Most modern audio compression algorithms are based on modified discrete cosine transform (MDCT) coding and linear predictive coding (LPC). In hardware, audio codec refers to a single device that encodes analog audio as digital signals and decodes digital back into analog. In other words, it contains bo ...
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