Unreal Engine 3 (UE3) is the third version of
Unreal Engine
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of ...
developed by
Epic Games
Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006. It was succeeded by
Unreal Engine 4
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for Physically ...
.
History
Screenshots of Unreal Engine 3 were presented by July 2004, at which point the engine had already been in development for over 18 months.
In July 2005,
Sony Interactive obtained sublicensing rights of Unreal Engine 3 for the
PS3's Software Development Kit.
The first games released using Unreal Engine 3 were ''
Gears of War
''Gears of War'' (also referred to as ''Gears'') is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition (company), The Coalition, and owned and published by Xbox Game Studios. The ...
'' for Xbox 360, and ''
RoboBlitz'' for Windows, which were both released on November 7, 2006.
Initially, Unreal Engine 3 only supported Windows, PlayStation 3, and Xbox 360 platforms, while iOS (first demonstrated with
Epic Citadel) and Android were added later in 2010, with ''
Infinity Blade'' being the first iOS title and ''
Dungeon Defenders'' the first Android title.
In 2011, it was announced that the engine would support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs and that it was being used in two
Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.
The W ...
games, ''
Batman: Arkham City'' and ''
Aliens: Colonial Marines''.
In 2013, Epic teamed-up with
Mozilla
Mozilla is a free software community founded in 1998 by members of Netscape. The Mozilla community uses, develops, publishes and supports Mozilla products, thereby promoting free software and open standards. The community is supported institution ...
to bring Unreal Engine 3 to the web; using the
asm.js sublanguage and
Emscripten
Emscripten is an LLVM/Clang-based compiler that compiles C and C++ source code to WebAssembly, primarily for execution in web browsers.
Emscripten allows applications and libraries written in C or C++ to be compiled ahead of time and run effi ...
compiler, they were able to port the engine in four days.
The engine is no longer receiving updates.
Features
The engine was based on the first-generation but contained new features. "The basic architectural decisions visible to programmers of an object-oriented design, a data-driven scripting approach, and a fairly modular approach to subsystems still remain
rom Unreal Engine 1 But the parts of the game that are really visible to gamers – the renderer, the physics system, the sound system, and the tools – are all visibly new and dramatically more powerful," said
Tim Sweeney, founder of Epic Games.
Unlike
Unreal Engine 2, which still supported a fixed-function pipeline, Unreal Engine 3 was designed to take advantage of fully programmable shader hardware.
All lighting and shadowing calculations were done per pixel, instead of per vertex. On the rendering side, Unreal Engine 3 provided support for a gamma-correct high-dynamic range renderer.
Unreal Engine 3 was one of the first game engines to make use of
multithreading.
According to Sweeney, several systems within the engine were rewritten to employ multithreading, such as the physics, animation updates and the renderer's scene traversal loop's systems, but multithreading was not used for "systems that are highly sequential and object-oriented, such as the gameplay".
In its early phases of development, UE3 optimized for minimizing memory usage in favor of taking advantage of greater CPU and GPU power, which Sweeney described at the time as having seen greater improvements than that of memory.
Unreal Engine 3 adopted
DirectX 9 as its baseline graphics API support, allowing the engine to incorporate more features which would be impossible to support if UE3 attempted to support older versions such as DirectX 7.
According to Sweeney, "a great deal of generalization, improvement, and even simplification has been made possible by eliminating legacy code paths and formulating all rendering around fully-general pixel shader programs".
Similarly, a major goal for UE3 was that "designers should never, ever have to think about 'fallback' shaders, as Unreal Engine 2 and past mixed-generation DirectX6/7/8/9 engines relied on".
In general, one of the major areas of focus for UE3 was "empowering artists to do things which previously required programmer intervention: creating complex shaders, scripting gameplay scenarios, and setting up complex cinematics".
Throughout the lifetime of UE3, significant updates were incorporated,
including improved destructible environments,
soft body dynamics, large
crowd simulation
Crowd simulation is the process of simulating the movement (or ) of a large number of entities or characters. It is commonly used to create Virtual cinematography, virtual scenes for visual media like films and video games, and is also used in cri ...
,
iOS functionality,
Steamworks integration,
a real-time global illumination solution,
and stereoscopic 3D on Xbox 360 via TriOviz for Games Technology.
DirectX 11 support was demonstrated with the ''Samaritan'' demo, which was unveiled at the 2011 Game Developers Conference and built by Epic Games in a close partnership with
Nvidia
Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
, with engineers working around the country to push real-time graphics to a new high point.
Unreal Development Kit
While Unreal Engine 3 was quite open for modders to work with, the ability to publish and sell games meant using UE3 was restricted to licenses of the engine. However, in November 2009, Epic released a free version of UE3's
SDK, called the Unreal Development Kit (UDK), to the general public.
In December 2010, the Unreal Development Kit was updated to include support for creating iOS games and apps,
followed by
OS X
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
compatibility in the September 2011 release.
By 2013, it reported more than 2 million unique installations.
See also
:Unreal Engine 3 games
References
{{Video game engines
2006 software
3