Theocracy (video Game)
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''Theocracy'' is a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
game for the PC developed by
Philos Laboratories Philos Laboratories (also known as Philos Laboratories Software Developer Ltd. or Philos Labs and later Philos Entertainment, Inc) was a Hungarian computer software development company known for working with producer Ubisoft and CDV Software Ente ...
and published by
Ubi Soft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include ''Anno (video game series), Anno'', ' ...
in
2000 2000 was designated as the International Year for the Culture of Peace and the World Mathematics, Mathematical Year. Popular culture holds the year 2000 as the first year of the 21st century and the 3rd millennium, because of a tende ...
. The game takes place in
Mexico Mexico, officially the United Mexican States, is a country in North America. It is the northernmost country in Latin America, and borders the United States to the north, and Guatemala and Belize to the southeast; while having maritime boundar ...
and
Central America Central America is a subregion of North America. Its political boundaries are defined as bordering Mexico to the north, Colombia to the southeast, the Caribbean to the east, and the Pacific Ocean to the southwest. Central America is usually ...
in the 15th century. The player controls a tribe in this region, and has 100 years to prepare for a
Spanish Spanish might refer to: * Items from or related to Spain: **Spaniards are a nation and ethnic group indigenous to Spain **Spanish language, spoken in Spain and many countries in the Americas **Spanish cuisine **Spanish history **Spanish culture ...
invasion by expanding their territory across the Central American map, by conquest, or by allying and trading with other tribes.


Story

In ''Theocracy'', the player is the leader of the Atlan tribe (a fictional tribe), who has escaped from oppression under the Axocopans, and now must improve their tribe in order to survive in Central America. As the player's empire's borders expands, the player is able to conduct diplomacy with other tribes. The game also allows players to play through several "Chronicles", a set of objective-based missions detailing supposed heroes of Aztec history. These mostly serve for tutorial purposes rather than being a serious part of the game however.


Gameplay

There are two modes of playing: province view, and realm view. In province view, the player view a particular province under their control/attack. Here they assign tasks to their persons, however time stands still here, and the player must go to realm view for time to move and their actions to take effect. There is a time-scale in realm view, along with a hand-drawn map of Central America, showing all the province borders, and using colour-code to show which of the eight factions controls it. The player's tribe is represented by the colour blue, while other tribes are red, yellow, green, purple and cobalt. Provinces under control from a random tribe with no possible relations to others are paper-coloured, and provinces controlled by the Spanish (once the Spanish arrive to invade) are grey. Each tribe has a unique 'personality' dictated by its AI; the red tribe the Izhuacans for example are an 'aggressive and warlike theocracy' and will generally be the first tribe to make an aggressive move in the game. The green tribe, the Huaputecs, are more peaceful and will never attack the player unless the player has already initiated hostilities.Theocracy Adobe Game Manual Tribes also have varying military tactics and units, the Yellow Yaxuna Tribe has an army consisting of almost entirely sword units supported by spearmen, jaguars and nature priests, while the Cyan tribe, the Teotitlans, have enormous crossbow units known as Wonderbows and soul priests supporting their warriors. Players can also build Aztec-style pyramids to harness the power of magic from the five spheres of Magic: Sun, Star, Moon, Nature and Soul. The amount of magic available to the player is limited and measured in "Mana", Mana is used by Priests to cast spells, this Mana can be recharged by performing sacrifices at the Pyramids where priests are trained, the amount of Mana per unit depends on the Unit type. Each sphere of magic has different spells available with a vague focus on a specific type. Sun Priests specialise in attack spells, Moon in defensive ones, Nature Priests in Healing, Star Priests in 'debuff' or distraction and while Soul Priests are equally skilled in all fields. The time scale can be used to determine how fast time passes. It can be paused to make time stand still, and at slowest rate, a year passes in approximately 10 or so minutes, and at fastest rate, a year passes in approximately 20 seconds.


Province View

Each region can be closely managed in the province view. Here activities can be undertaken such as construction, training and allocation of slaves. The majority of the population of each realm is made up of slaves, basic worker units who can undertake any task except fight and transport resources between realms. There are a certain number of new slaves born each year depending on the level of health in the province, how much food the province has and what the current population of the province is.


Food

As a bare minimum, each province must produce enough food to feed the entire population of the realm. There are two types of food, corn and meat. Corn is produced from small and large farms, and is produced faster and in greater quantity than meat, and is also required to feed llamas. Meat, while taking longer to produce, requires less slaves and is more nutritious than corn, meaning it can feed more people than the same amount of corn. It is therefore more economic to produce meat in a province than corn. Meat is also required to feed tamed jaguars.


Resources and storage

There are a number of different resources that can be used in different ways. The most basic are meat and corn, used to feed people and tamed animals. Next is wood, which every building uses in construction, and is also used to create Wonderbows (similar to ballistas). Also used in construction is stone, which is used to build more advanced buildings. Finally, there is Gold, Jade, and Jewels. Jewels are used as a currency, and to decorate the most advanced buildings. It is made out of Jade and Gold. Either one can be used to create jewels separately, but used together they produce a much greater quantity than when used separately. Corn is produced from small and large farms, meat from ranches (pig farms) and fishing huts. Wood is produced from lumberyards and stone, gold and jade are mined from quarries. Jewels are produced in a workshop from gold and/or jade. There is also mana, however it functions differently from the other resources in that it is used to cast spells, can be accessed anywhere, and is generated from temples in a small continuous trickle. Sacrificing slaves will generate much more and faster, but slaves are the only means of production so they must be sacrificed carefully so as not to ruin the economy of a region. There is a different stockpile of mana for each sphere of magic. Note: resources are stored in stockpiles in each region, thus resources for one realm can be used anywhere in that region no matter where they are stored, but must be manually transported to another region in order to be used there. The exceptions are jewels and mana.


Buildings

There are a number of different buildings, which can all be broadly categorised into three main types:


Production Buildings

These buildings produce resources, but must be staffed to do so. These include ranches and fishing huts, which produce meat, small and large farms, which produce corn, quarries and mines which produce stone, gold and jade and lumberyards, which produce wood.


Training Buildings

These buildings train new types of workers and warriors from slave recruits. They include schools (small, medium and large) which train workers, who speed up production of a particular resource but specialise in that resource. Small schools can train only basic workers, medium schools can train most types of workers and large schools can train any, and train them faster. Small and medium schools can only train one type of worker, but large schools can train every type, but only one at a time. Another type of training building is the barracks: small, medium and large. The small and medium barracks produce warriors from slaves, but can only produce one type of warrior. The medium barracks takes less time to train warriors than the small barracks. The large barracks can produce any of the three types of warriors, but only one at a time. They also train warriors much faster than the small or medium barracks.


Storage Buildings

These buildings store all resources except mana and jewels. There are four types, in order of size and cost to produce they are: provision stores, small stores, medium stores and large stores.


Construction

To construct a building, slaves must be sent into an unfinished building. They will build it automatically, using the resources that realm has stored. If the realm does not have enough of one or more particular resource, they will use whatever there is stored, then wait until new resources are delivered to the realm, which must be done manually.


Development

The development on ''Theocracy'' began when developer
Philos Laboratories Philos Laboratories (also known as Philos Laboratories Software Developer Ltd. or Philos Labs and later Philos Entertainment, Inc) was a Hungarian computer software development company known for working with producer Ubisoft and CDV Software Ente ...
hired several new employees who had previous experience developing the game '' Perihelion: The Prophecy''. It was decided that they would develop a new strategy title, with the goal of merging aspects of the games ''
Command & Conquer ''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts. The first game was one of the earliest of the RTS genre, itself ba ...
'' and ''
Civilization A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
''. The setting was decided by the game's graphic artists, deciding on an
Aztec The Aztecs ( ) were a Mesoamerican civilization that flourished in central Mexico in the Post-Classic stage, post-classic period from 1300 to 1521. The Aztec people included different Indigenous peoples of Mexico, ethnic groups of central ...
theme. Development continued for two years, with a planned release in spring 1999.Zsolt Vamosi of Philos Labs Interview - Eurogamer
/ref> However, in March 1999 publisher
Interactive Magic IEntertainment Network (IENT, stylized as iEntertainment Network and formerly known as Interactive Magic, iMagic, and iMagiconline) is an American video game company founded by Bill Stealey, the co-founder and former CEO of MicroProse Software ...
had decided to abandon boxed releases for their future titles, putting ''Theocracy'' in jeopardy. Philos eventually managed to buy back the publishing rights, and started updating the game to allow for a future release. These changes included redrawing most of the games graphics, switching the game resolution to 800x600, and the addition of "chronicles". The
French French may refer to: * Something of, from, or related to France ** French language, which originated in France ** French people, a nation and ethnic group ** French cuisine, cooking traditions and practices Arts and media * The French (band), ...
publisher
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
picked up the publishing rights, and work began on finishing the game for release. The game was finally released for both
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
on March 24, 2000. There was consideration towards a follow-up, focusing on as then undecided new
civilization A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
and using features thought up after the original game's development entered feature freeze.


Reception

''Theocracy'' received mixed reviews upon its release. Its strongest praise came from
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
, with one reviewer stating that the game's "mix of real time and turn based strategy means that ''Theocracy'' takes place on a far larger canvas than a purely real time game ever could." The reviewer praised its wide scope and original ideas, separating it from many of its contemporaries. The British publication
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games b ...
was also impressed with the games originality, describing it as being "as refreshing as a pint of
lager Lager (; ) is a Type of beer, style of beer brewed and Brewing#Conditioning, conditioned at low temperature. Lagers can be Pale lager, pale, Amber lager, amber, or Dark lager, dark. Pale lager is the most widely consumed and commercially availab ...
after a chicken vindaloo, and definitely worth shouting about." Other members of the press were less impressed, causing the game to only score a 72 on
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
. Reviewers criticized the game as being simple and archaic, while at the same time others thought that the interface was cumbersome and the learning curve was too steep. Even though it was mostly unknown outside of Europe, the game managed to sell well enough, especially on
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
where it became a best-seller. One reviewer of the game's Linux port stated that "the game is a world apart from a lot of the linux games I've been playing lately. It's solid and feels nice to use - the buttons click with a satisfying sound played at the right moment, and it feels... professional." The port was also plagued with negative comments however, with many complaining about installation problems and about various technical faults (such as only being able to play the game in 16 bit colours and the lack of a proper full-screen mode). Even with these problems, it still holds an average of four out of five stars at
The Linux Game Tome Linux, Linux-based operating systems can be used for playing video games. Because few games natively support the Linux kernel, various software has been made to run Microsoft Windows, Windows games, software, and programs, such as Wine (software) ...
. A review in German print magazine
LinuxUser ''LinuxUser'' is a German computer magazine for Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, b ...
was mostly positive.Theocracy
in
LinuxUser ''LinuxUser'' is a German computer magazine for Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, b ...
(September 2009)


See also

*'' Kohan: Immortal Sovereigns'' *'' Majesty: The Fantasy Kingdom Sim''


References


External links

*
Theocracy Preview
-
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
{{DEFAULTSORT:Theocracy (Computer Game) 2000 video games Age of Discovery video games Linux games Multiplayer and single-player video games Real-time strategy video games Ubisoft games Video games based on Native American mythology Video games developed in Hungary Video games set in Mexico Video games with isometric graphics Windows games