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''The Sentinel'', released in the United States as ''The Sentry'', is a
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
created by Geoff Crammond, published by Firebird in 1986 for the
BBC Micro The BBC Microcomputer System, or BBC Micro, is a family of microcomputers developed and manufactured by Acorn Computers in the early 1980s as part of the BBC's Computer Literacy Project. Launched in December 1981, it was showcased across severa ...
and converted to the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
(by Crammond himself),
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
(with a cross-compiler written by Crammond),
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
(by Mike Follin),
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
,
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
(both by Steve Bak) and
IBM PC compatible An IBM PC compatible is any personal computer that is hardware- and software-compatible with the IBM Personal Computer (IBM PC) and its subsequent models. Like the original IBM PC, an IBM PC–compatible computer uses an x86-based central p ...
s (by Mark Roll). ''The Sentinel'' was among the first games to use solid-filled 3D graphics on home computers. It won numerous awards upon release and has since appeared on several "best video games of all time" lists. The IBM PC port supports VGA graphics, with an additional lighting effect: objects and terrain become darker the further away they are from the point of view. The Amiga port has a sampled soundtrack by David Whittaker.


Gameplay

In ''The Sentinel'', the player takes the role of a ''Synthoid'' (called just "robot" in the US version), a
telepathic Telepathy () is the purported vicarious transmission of information from one person's mind to another's without using any known human sensory channels or physical interaction. The term was first coined in 1882 by the classical scholar Frederic ...
robot who has to take control of a number of surreal, checkered landscapes of hills and valleys, by climbing from the lowest spot, where the hunt begins, to the highest platform, over which the Sentinel looms. The Synthoid itself cannot move across the level; instead it can look around, accumulate energy by absorbing the objects that are scattered across the landscape, create stacks of
boulder In geology, a boulder (or rarely bowlder) is a rock fragment with size greater than in diameter. Smaller pieces are called cobbles and pebbles. While a boulder may be small enough to move or roll manually, others are extremely massive. In ...
s, generate inert Synthoid shells and transfer its
consciousness Consciousness, at its simplest, is awareness of a state or object, either internal to oneself or in one's external environment. However, its nature has led to millennia of analyses, explanations, and debate among philosophers, scientists, an ...
from one of these clones to another. List of executable actions: * Looking around by moving the pointer on the screen * Toggle cursor on/off, turning faster with it off * Absorbing an object to gain its energy * Creating trees in empty squares * Creating one or more boulders in empty squares * Absorbing one or more boulders * Creating a new Synthoid shell in an empty square or on a boulder * Transferring consciousness to another Synthoid * Hyperspace to a random part of the level of equal and lower height at the expense of 3 units of energy Controlling Synthoids that are standing at a higher level is fundamental to the game, because only the objects which occupy a visible square can be interacted with (the player may absorb or create objects on a boulder if the sides can be seen). While doing so, the player must watch for the rotation of the Sentinel and be careful not to stand in an area which the Sentinel can see, or else it will start absorbing energy from the Synthoid, and when the energy is gone, the game is over. Height is gained by placing a boulder on any visible square, and putting a Synthoid on the boulder. The player may then transfer consciousness to the new Synthoid, and absorb the old one. Stacks of boulders of any height may be created, if the player has enough energy. In order to absorb the Sentinel, the player must create a stack of boulders of sufficient height that the Synthoid on top can look down on the Sentinel's platform. When the Sentinel has been absorbed, the player may no longer absorb any energy from the landscape, although objects may be created as normal. In later levels, the Sentinel is assisted by a number of ''Sentries''. They behave exactly like the Sentinel, but absorbing them is not necessary to complete the level. Unlike the Sentinel, the Sentries do not stand on a platform, but on ordinary squares. If the Sentinel or Sentry cannot see the square the Synthoid is standing on, but its head is visible and there are trees in the vicinity, it may transform one of them into a ''Meanie'', that will force the Synthoid to hyperspace and lose 3 units of energy. If the Meanie cannot see the player's square after a full rotation, it will turn back into a tree and the Sentinel or Sentry will resume rotation. The rotation of the Sentinel and the Sentries is slow and predictable. However, if there are many Sentries, there will be few safe locations anywhere on the landscape. If either the Sentinel or the Sentries come across a source of energy (boulders or a synthoid), their rotation stops while they absorb the energy, one unit at a time. To keep the total energy constant, a tree is created randomly on the landscape for each absorbed unit of energy. A level is won by absorbing the Sentinel off its platform, creating a new Synthoid in the place of the Sentinel, transferring the consciousness to it and hyperspacing to a new level. Progress is saved via a password system. The more energy the player has accumulated when he jumps into hyperspace, the more levels he will skip. Sometimes (depending on the individual skill of the player), it is necessary to replay a level in order to beat it with ''less'' energy than the last time, since the difficulty is not incremental.


Development

''The Sentinel'' has no ending sequence; upon completion of the last level, the player is looped back to level 1. When questioned about this, Crammond said he never thought anyone would go so far as to finish the game.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' called the Commodore 64 version of ''The Sentinel'' "outstanding and addictive ... I highly recommend it for many absorbing hours". It received a Gold Medal award by ''
Zzap!64 ''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazi ...
'' magazine, describing it as an exceptional piece of software in a class of its own, and refusing to give it a numbered rating as a result. The ZX Spectrum version received a '' CRASH'' Smash award, the magazine praising its originality, atmosphere and tension. It was also placed at number 7 in the '' Your Sinclair'' official top 100. It was also voted Best Original Game of the Year at the Golden Joystick Awards. The Amiga version was ranked the 20th best game of all time by '' Amiga Power''; one of the 50 best computer games ever by '' PC Format'', who called it "straight out of left field" and "inspired"; and the 53rd best game of all time by '' Next Generation'', who cited the "Absolute, paranoid, scrambling tension" experienced by the players as they try to avoid the sentinel's gaze.


Reviews

*'' Jeux & Stratégie'' #44 *'' Jeux & Stratégie'' #45


Legacy

A preview of a nonexistent sequel called ''Monolith'' appeared in 1995 in Italian magazine ''
The Games Machine ''The Games Machine'' was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published '' CRASH'', ''Zzap!64'', '' Amtix!'' and other magazines. History ''The Games Machine'' ran head ...
'' as an April Fool's Day prank. In 1998, the real sequel called '' Sentinel Returns'' was released for Windows and
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. In December 2020, a freeware game named ''Monolith'', based on that hoax, actually came out and was reviewed in issue 1/86 of Zzap! published by the Airons association in Vigevano. '' Archipelagos'' (1989) has different gameplay, but a similar surreal environment. A number of unofficial remakes and variants of ''The Sentinel'' have been written, such as ''Sentry'' (1989, MS-DOS), ''Zenith'' (2005, Windows freeware), ''Augmentinel'' (2019, Windows freeware) and ''Pinnacle'' (2023, Linux, Mac and Windows freeware). Annwn: The Otherworld (2019) has similar gameplay with a Celtic motif and several changes to user interface and level structure.


References


External links


''The Sentinel''
at BBC Micro Games Archive * * *
''Zenith''
at johnvalentine.co.uk
'' Augmentinel''
at Simon Owen homepage

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