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''Swords and Sorcery'' is a
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
role playing video game developed and published by
Personal Software Services Personal Software Services (PSS) was a British software company based in Coventry, founded by Gary Mays and Richard Cockayne in 1981. The company was acquired by Mirrorsoft in 1987. PSS produced video games for the ZX Spectrum, Commodore 64, Am ...
. It was released exclusively in the United Kingdom for the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
in 1985 and the
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the S ...
in 1986. The game contains elements of
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a " dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games ...
ing and revolves around a customisable player-character navigating through catacombs in order to secure a large wealth of treasure, whilst simultaneously collecting seven pieces of sacred armour. The game was released with dedicated
t-shirt A T-shirt (also spelled tee shirt), or tee, is a style of fabric shirt named after the T shape of its body and sleeves. Traditionally, it has short sleeves and a round neckline, known as a '' crew neck'', which lacks a collar. T-shirts are genera ...
s, badges and posters. It suffered from several delays throughout 1985 due to the complexity of programming. ''Swords and Sorcery'' received positive reviews from critics upon release; prominent praise included the graphics, colours, animation and its menu interface. It also won the "Game of the Month" award from ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' in January 1986.


Gameplay

''Swords and Sorcery'' is presented in a
first person First person or first-person may refer to: * First person (ethnic), indigenous peoples, usually used in the plural * First person, a grammatical person * First person, a gender-neutral, marital-neutral term for titles such as first lady and first ...
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
and contains elements of
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a " dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games ...
ing, a common trait of role playing video games. The game is set in a fictional land called Zob, in which he main objective is to explore its catacombs and discover a large wealth of treasure, alongside collecting seven pieces of sacred Zob armour. The game begins with allowing the player to choose their player-character; the default protagonist is called Flubbit the Dull, however there is an option to allow the player to create and personalise their own character. Once a character has been created, a 14 in-game day training scheme will commence which gives the player an opportunity to improve their abilities such as
lock picking Lock picking is the practice of unlocking a lock by manipulating the components of the lock device without the original key. Although lock-picking can be associated with criminal intent, it is an essential skill for the legitimate professi ...
, sword fighting and thieving. An in-game armoury is also accessible at any time, which includes utilities such as body armour and various weaponry. The form of currency in the game is dragon's teeth, which can be used to purchase items and equipment. Movement through the catacombs is controlled by command inputs and keywords, which is referred to in-game as MIDAS. For example, entering in the word "hit" will bring down a menu which will display various forms of attacking techniques. The left side of the screen displays an animated first person perspective of the respective tunnel or room the player is in, whereas the right side of the interface displays a general top-down view of the catacombs. The bottom of the screen features a command box and announces available options or hints to the player; flashing arrows indicate where movement is possible throughout the catacombs. During the game, enemies such as gargoyles, catmen and warriors will appear at random and attack the player if confronted. Magic spells such as poison and fire are able to defeat enemies, alongside weaponry such as swords and axes. The player-character has both a health and magic bar, which will slowly deplete once attacked by an enemy or by using magic spells, respectively. Items in the game include treasure and artefacts which may have a chance of giving the player negative effects, such as draining life and paralysing movement.


Development

The game was announced in summer of 1984, but was delayed several times for over a year. Before its announcement, ''Swords and Sorcery'' had been in development from nearly two years prior to 1985. PSS explained the delays as due to game's complexity that required a lot programming man-hours. The game was PSS's biggest launch to date. Upon release, ''Swords and Sorcery'' came with
t-shirt A T-shirt (also spelled tee shirt), or tee, is a style of fabric shirt named after the T shape of its body and sleeves. Traditionally, it has short sleeves and a round neckline, known as a '' crew neck'', which lacks a collar. T-shirts are genera ...
s, badges and posters.


Reception

The game received positive reviews upon release. Rachael Smith of ''
Your Sinclair ''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History Th ...
'' praised the imaginative atmosphere the game offered, stating that developers drew the players into a "convincing world" and speculated that the game would become a "cult of sorts". Philippa Irving of ''
Crash Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch s ...
'' praised the presentation as "super" and the graphics as "rare for this type of game", adding that it also offered "brilliant" animation which shows the detail in the "best way possible". Gary Rook of ''
Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was pub ...
'' opinionated that ''Swords and Sorcery'' was aimed at "
Rambo Rambo is a surname with Norwegian (Vestfold) and Swedish origins. It possibly originated with '' ramn'' + '' bo'', meaning "raven's nest". It has variants in French (''Rambeau'', ''Rambaut'', and ''Rimbaud'') and German (''Rambow''). It is now best ...
-style" dungeon explorers. Regarding the graphics, Rook stated that they were "not staggering", but felt that they served a purpose and would have been "deadly dull" if the game was text-based only. A reviewer of ''ZX Computing'' called it the best ''
Dungeons and Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' version "ever produced on a computer", and stated that it was "worth the wait". A reviewer of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' stated that the game was "unique" and could not be classified. However, the reviewer did criticise the speed of in-game combat, calling it "frustrating" at times. Despite this, ''Computer and Video Games'' awarded it their "Game of the Month" award for January 1986. Robert Fripp of German magazine ''
Aktueller Software Markt ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazin ...
'' concluded that the game presented a "successful" adventure. Bob Wade of ''
Amstrad Action ''Amstrad Action'' was a monthly magazine, published in the United Kingdom, which catered to owners of home computers from the Amstrad CPC range and later the GX4000 console. It was the first magazine published by Chris Anderson's Future Publi ...
'' praised the game's presentation, depth and atmosphere but criticized initial complexity and required time commitment. ''
Computer Gamer ''Computer Gamer'' was a video game magazine published in the United Kingdom by Argus Specialist Publications, covering home gaming from April 1985 to June 1987. It was a colourful relaunch of the failing magazine '' Games Computing'', a mo ...
'' received the game highly positively, calling it complex, difficult and immersive, giving particularly high points to atmosphere. In a later retrospect of role-playing games, ''
Advanced Computer Entertainment ''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as ...
'' noted that common criticism of the game was similar to "exploring a car park", however the reviewer praised the game's ability to portray a "complex" world.


References

{{Good article 1985 video games Amstrad CPC games Dungeon crawler video games Fantasy video games Role-playing video games Single-player video games Video games developed in the United Kingdom ZX Spectrum games Personal Software Services games