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Amstrad Action
''Amstrad Action'' is a discontinued monthly magazine, which was published in the United Kingdom. It is about home computers from the Amstrad CPC range and later the GX4000 console. It is the first magazine published by Chris Anderson (TED), Chris Anderson's Future Publishing, which with a varied line-up of computing and non-computing related releases has since become one of the foremost magazine publishers in the UK. The publication, often abbreviated to ''AA'' by staff and readers, had the longest lifetime of any Amstrad CPC, Amstrad magazine, running for 117 issues from October 1985 until June 1995 - long after the CPC had ceased production and games were no longer available. History Published by Future plc, a company set up by Chris Anderson (TED), Chris Anderson (ex-''Personal Computer Games'' and ''Zzap!64'' editor). Launch Editor, Peter Connor, also an ex-''Personal Computer Games, PCG'' staff member, shared the writing duties with the only other staff writer, Bob Wade. Bo ...
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Elite (video Game)
''Elite'' is a space trading and combat simulator, space trading video game. It was written and developed by David Braben and Ian Bell (programmer), Ian Bell and was originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. ''Elites Open-ended (gameplay), open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". ''Elite'' was one of the first home computer games to use Wire-frame model, wire-frame 3D graphics with hidden-line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game ''Star Trader''. Another novelty was the inclusion of ''The Dark Wheel (novella), The Dark Wheel'', a novella by Robert Holdstock which gave players insight in ...
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Computer Magazine
Computer magazines are about computers and related subjects, such as networking and the Internet. Most computer magazines offer (or offered) advice, some offer programming tutorials, reviews of the latest technologies, and advertisements. History 1940s–1950s Sources:. *''Mathematics of Computation'' established in 1943, articles about computers began to appear from 1946 (Volume 2, Number 15) to the end of 1954.In 1955, the "Automatic Computing Machinery" column was removed, but the full-length articles about computers still continued to appear with varying frequency. Scientific journal. *''Digital Computer Newsletter'', (1949–1968), founded by Albert Eugene Smith. *''Computers and People'', (1951–1988), was arguably the first computer magazine. It began as ''Roster of Organizations in the Field of Automatic Computing Machinery'' (1951–1952),Alternative title: ''Roster of Organizations in the Computing Machinery Field''. and then ''The Computing Machinery Field'' ( ...
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Type-in Program
A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, utility, or application program. Type-in programs were common in the home computer era from the late 1970s through the early 1990s, when the RAM of 8-bit systems was measured in kilobytes and most computer owners did not have access to networks such as bulletin board systems. Magazines such as ''Softalk'', ''Compute!'', '' ANALOG Computing'', and ''Ahoy!'' dedicated much of each issue to type-in programs. The magazines could contain multiple games or other programs for a fraction of the cost of purchasing commercial software on removable media, but the user had to spend up to several hours typing each one in. Most listings were either in a system-specific BASIC dialect or machine code. Machine code programs were long lists of decimal or ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979, in Sunnyvale, California, by former Atari, Inc., Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the experience of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition ...
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Telecomsoft
Telecomsoft was a British video game publisher and a division of British Telecom. The company was founded by Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee was James Leavey, seconded from elsewhere in BT, who, along with Tony Rainbird, became the driving force behind the company in the early days. History Telecomsoft was founded in 1984 when computer games were the fastest growing sector within the computer software market at the time. Despite a turnover of over £6 million in 1987/88, British Telecom sold the three labels to MicroProse in 1989 in a deal reported to be worth around £2,000,000 after a failed management buyout. MicroProse sold the Silverbird label soon after acquisition, but continued to use the Rainbird and Firebird labels for a short period. Labels Firebird British Telecom brought in Tony Rainbird, owner of budget software publisher Micro-Gold, to help set up the first Telecomsoft la ...
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