Shockwave (game Portal)
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Shockwave.com, or Shockwave, is an online and offline video games distributor and game portal. It is owned by Shockwave LLC, based in
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, United States. It was launched by
Macromedia Macromedia, Inc. was an American graphics, multimedia, and web development software company headquartered in San Francisco, California, that made products such as Adobe Flash, Flash and Adobe Dreamweaver, Dreamweaver. It was purchased by its riv ...
on August 2, 1999, to promote the company's
Shockwave In physics, a shock wave (also spelled shockwave), or shock, is a type of propagating disturbance that moves faster than the local speed of sound in the medium. Like an ordinary wave, a shock wave carries energy and can propagate through a me ...
and
Flash Flash, flashes, or FLASH may refer to: Arts, entertainment, and media Fictional aliases * The Flash, several DC Comics superheroes with super speed: ** Flash (Jay Garrick) ** Barry Allen ** Wally West, the first Kid Flash and third adult Flash ...
players, both used on the website. As of 2005, the website had 22 million users. By 2010, it hosted more than 400 games in a variety of genres. The corporate owner, also known as Shockwave.com, was based in San Francisco. Following the
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, the company merged with Atom Corporation in 2001 to form AtomShockwave Corporation. It was renamed Atom Entertainment in 2006, and was purchased by
MTV Networks Paramount Media Networks is the division of Paramount Global that oversees the operations of its television channels and online brands. The division was originally founded as MTV Networks in 1984, named after MTV. It would be known under this ...
for $200 million. Defy Media purchased the website in 2014, sold it to Addicting Games in 2018 which was itself sold to
Enthusiast Gaming Enthusiast Gaming Holdings Inc. is a Canadian digital media company specializing in video game journalism. Founded in 2014 by entrepreneur Menashe Kestenbaum, the company owned the websites ''Destructoid'' and ''Escapist Magazine'' from 2014 to ...
in 2021. Shockwave was resold in 2024.


History


Early history

In February 1998,
Macromedia Macromedia, Inc. was an American graphics, multimedia, and web development software company headquartered in San Francisco, California, that made products such as Adobe Flash, Flash and Adobe Dreamweaver, Dreamweaver. It was purchased by its riv ...
launched the website ShockRave, featuring various interactive games and cartoons. The website's purpose was to showcase projects that developers had created using Macromedia's animation software. Shockwave.com was announced on May 24, 1999, as an expansion and replacement of ShockRave. Shockwave.com was formed to promote Macromedia's
Shockwave In physics, a shock wave (also spelled shockwave), or shock, is a type of propagating disturbance that moves faster than the local speed of sound in the medium. Like an ordinary wave, a shock wave carries energy and can propagate through a me ...
and
Flash Flash, flashes, or FLASH may refer to: Arts, entertainment, and media Fictional aliases * The Flash, several DC Comics superheroes with super speed: ** Flash (Jay Garrick) ** Barry Allen ** Wally West, the first Kid Flash and third adult Flash ...
players, both of which the new website would require. At the time, 100 million people around the world had Shockwave and Flash installed on their computers. Shockwave.com was formed as a separate but wholly owned business within Macromedia, with its own finances. Its CEO was Stephen Fields, a former executive for
Disney Interactive Studios Disney Interactive Studios, Inc. was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and distributed multi-platform video games and inter ...
. Shockwave.com was launched on August 2, 1999. The website included cartoons, games such as ''
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'' and '' Missile Command'', an
MP3 MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg. It was designed to greatly reduce the amount ...
directory, and a program for creating animated greeting cards. The company, also known as Shockwave.com, was based in San Francisco and had 50 employees. Critics were skeptical that an entertainment-based website such as Shockwave could succeed, in part because of bandwidth limitations. However, Shockwave gained several notable investors in its first six months, including
James H. Clark James Henry Clark (born March 23, 1944) is an American entrepreneur and computer scientist. He founded several notable Silicon Valley technology companies, including Silicon Graphics, Netscape, myCFO, and Healtheon. His research work in compu ...
,
Michael Moritz Sir Michael Jonathan Moritz (born 12 September 1954) is a Welsh billionaire venture capitalist, philanthropist, author, and former journalist. Moritz works for Sequoia Capital, wrote the first history of Apple Inc., '' The Little Kingdom'' ...
, and Robert A. Daly. The majority of the website's revenue would come from advertising.
DoubleClick DoubleClick Inc. was an American advertisement company that developed and provided Internet ad serving services from 1995 until its acquisition by Google in March 2008. DoubleClick offered technology products and services that were sold primaril ...
provided advertising services for Shockwave during the first six months. As the website gained popularity, Shockwave began handling advertising itself. In October 1999, Macromedia announced that it had plans to spin off Shockwave as its own independent company. Macromedia chief executive Rob Burgess said about Shockwave, "It's an entertainment company and we are a software company. You need to run those two things as separate operations". One possibility was to have a public offering of the company in early 2000. Burgess served as Shockwave's interim chief executive while simultaneously running Macromedia. Lawrence Levy, a former
chief financial officer A chief financial officer (CFO) is an officer of a company or organization who is assigned the primary responsibility for making decisions for the company for projects and its finances; i.a.: financial planning, management of financial risks, ...
for
Pixar Pixar (), doing business as Pixar Animation Studios, is an American animation studio based in Emeryville, California, known for its critically and commercially successful computer-animated feature films. Pixar is a subsidiary of Walt Disney ...
, became Shockwave's chief executive of entertainment in mid-2000. Shortly thereafter, the company laid off 20 of its 170 employees at offices in Los Angeles and San Francisco. During its first year, Shockwave assembled a creative team consisting of film directors – James L. Brooks,
David Lynch David Keith Lynch (January 20, 1946 – January 16, 2025) was an American filmmaker, visual artist, musician, and actor. Widely considered one of the greatest filmmakers of all time, Lynch was often called a "visionary" and received acclaim f ...
, and
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– as well as comedian
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, comic book writer
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, and ''
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'' creators
Trey Parker Randolph Severn "Trey" Parker III (born October 19, 1969) is an American actor, animator, writer, producer, director, and musician. He is best known for co-creating ''South Park'' (1997) and '' The Book of Mormon'' (2011) with his creative part ...
and
Matt Stone Matthew Richard Stone (born May 26, 1971) is an American actor, animator, writer, producer, and musician. He is best known for co-creating ''South Park'' (since 1997) and ''The Book of Mormon (musical), The Book of Mormon'' (2011) with his cre ...
. The team received equity stakes in the company, in exchange for providing creative content to the site. Shockwave focused on original, interactive content rather than live-action television. The site included crude-humored material, such as '' Joe Cartoon'', and '' DumbLand''. Fields hoped to eventually turn Shockwave.com into a specialty cable channel. Stein believed that Shockwave would become "the
CBS CBS Broadcasting Inc., commonly shortened to CBS (an abbreviation of its original name, Columbia Broadcasting System), is an American commercial broadcast television and radio network serving as the flagship property of the CBS Entertainme ...
of this era". Burgess hoped for it to become "the
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of the Web". It opened a Japanese subsidiary in September 2000, with the American parent as its majority shareholder, with two local shareholders, Transcosmos and Fuji Bank. Shockwave Japan was the first international version to launch, as a localized version of the parent website.


Corporate changes

Shockwave.com lost $30 million during the last nine months of 2000, a result of the
dot-com bubble The dot-com bubble (or dot-com boom) was a stock market bubble that ballooned during the late-1990s and peaked on Friday, March 10, 2000. This period of market growth coincided with the widespread adoption of the World Wide Web and the Interne ...
. To survive, the company announced in December 2000 that it would purchase Atom Corporation and merge with it. Shockwave would also acquire the short-film website
Atom Films Atom.com (formerly AtomFilms) was a broadband entertainment network offering original short subject movies, animations, and series by independent creators. The company was founded in 1998 in Seattle by Mika Salmi. Sequoia Capital, led by Michael ...
. The purchase was finalized on January 15, 2001, and AtomShockwave Corporation was formed shortly thereafter. Macromedia owned 30 percent of the new company. Later in 2001, AtomShockwave cut much of its workforce, part of a restructuring amid poor economic conditions. The company also shut down its European headquarters. In November 2005, AtomShockwave acquired the online game website Addicting Games, and also launched a new video website known as Addicting Clips. At the time, AtomShockwave had 85 employees. The company was renamed as Atom Entertainment Inc. on January 11, 2006.
MTV Networks Paramount Media Networks is the division of Paramount Global that oversees the operations of its television channels and online brands. The division was originally founded as MTV Networks in 1984, named after MTV. It would be known under this ...
, a division of Viacom, announced in August 2006 that it would purchase Atom Entertainment for $200 million. A subsidiary, Shockwave Japan, closed on January 31, 2009. In June 2014, Defy Media purchased Addicting Games and Shockwave from Viacom. Addicting Games, Inc subsequently took over ownership. In September 2021 Enthusiast Gaming purchased Addicting Games. In April 2024 Shockwave was sold.


Features

At the time of its launch, the website offered two user control tools: the free Shockwave Remote, and the $19.95 Shockmachine. The latter option gave consumers additional options, such as being able to download and save an unlimited amount of content from the website. Some games and cartoons could only be accessed with a purchase of Shockmachine. In March 2000, Shockwave launched a new website design, compatible with slower Internet connections. It also partnered with MTVi Group, which consisted of MTV.com, VH1.com, and Sonicnet.com. MTVi would provide
Internet radio Internet radio, also known as online radio, web radio, net radio, streaming radio, e-radio and IP radio, is a digital audio service transmitted via the Internet. Broadcasting on the Internet is usually referred to as webcasting since it is not ...
services and content to Shockwave. The updated website introduced music videos, known as Shockwave Singles, which were designed to be played on the Internet. In addition, it introduced the Shockwave MixMakers feature, allowing users to remix songs. The website received another redesign in 2006, along with the creation of an online game development studio known as Shockwave.com Game Studios. A year later, Shockwave introduced member profiles.


Games

Shockwave.com offers internally developed games, as well as those created by third parties. In May 2001, Shockwave began offering select games for purchase, allowing users to download them for offline play. The move came a week before the launch of
RealArcade RealArcade (formerly RealOne Arcade) was a gaming service run by RealNetworks that sold casual-style computer games to individual users, launched in 2001. Its purpose was to let users download demo versions of games, and optionally buy the full v ...
, a competing service.RealArcade makes online games available
/ref> Three months later, the website was relaunched with new games. GameBlast, a subscription game service, was launched in late 2002. Shockwave had previously allowed users to play demo versions of games for free, while GameBlast allowed users to play the full versions for a monthly fee. In 2003, the website began offering prepaid cards for Gameblast, through a partnership with
AT&T AT&T Inc., an abbreviation for its predecessor's former name, the American Telephone and Telegraph Company, is an American multinational telecommunications holding company headquartered at Whitacre Tower in Downtown Dallas, Texas. It is the w ...
. In 2005, the website introduced new games which incorporated advertising into their design. At the time, Shockwave had more than 200 games. Viacom launched a mobile version of the website in September 2006. A month later, the mobile site began offering 30 subscription-based cellphone games, known as Shockwave Minis. The collection included games based on Viacom properties such as ''
SpongeBob SquarePants ''SpongeBob SquarePants'' is an American animated television series, animated comedy television series created by marine science educator and animator Stephen Hillenburg for Nickelodeon. It first aired as a sneak peek after the 1999 Kids' C ...
'' and ''
Pimp My Ride ''Pimp My Ride'' is a staged American television series produced by MTV and hosted by rapper Xzibit, which ran for six seasons on MTV from 2004 to 2007. In each episode, a car in poor condition is both restored and customized. The work on th ...
''. Shockwave Minis utilized
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, and were only available on
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phones. New games would be introduced monthly. In 2009, Shockwave launched a premium service called Club Shockwave. The service allows members to play a number of exclusive games, download titles, and enter for a chance to win cash prizes. As of 2010, Shockwave hosted more than 400 gamesIntroduces New Premium Online Gaming Service – Club Shockwave
/ref> in a range of genres including puzzle, action, strategy, racing, sport, jigsaw, adventure, multiplayer games, and downloadable games. Some games were only available as downloads, while others were web-based only. In 2010, the website introduced Shockwave Cash, a virtual currency that could be used to buy virtual goods in several games. Shockwave Cash was discontinued in 2012, but users were still allowed to use any earned or purchased currency.


Audiences and reception

Shockwave initially targeted a demographic of 18- to 35-year-olds. In April 2000, Shockwave had 15 million registered users, with an average of 80,000 new members signing up each day. As of 2002, AtomShockwave's primary demographic consisted of women over the age of 30. By the end of 2005, Shockwave had 22 million users. Peter Sucio, writing for ''
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'', reviewed Shockwave.com in 2005. He criticized the limited number of free games, but wrote "the games that are free are simply fantastic, because they're produced using the newest version of the Shockwave player. In-game interfaces and graphics really make these titles stand out, and the animation is exceptional". Later that year, the website won an OnDemandie award at the Digital Hollywood conference for best on-demand games service. In August 2007, Shockwave had 4.8 million
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, according to ComScore Media Metrix. The website's
target market A target market, also known as serviceable obtainable market (SOM), is a group of customers within a business's serviceable available market at which a business aims its marketing efforts and resources. A target market is a subset of the total m ...
was parents and moms, with its customers mostly women from age 18 to 49 years old. As of September 2010, it ranked # 2,245 on
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and # 1,023 in U.S
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.


References


External links

* {{DEFAULTSORT:Shockwave (Game Portal) Websites about animation Internet properties established in 1999 American websites 1999 establishments in California