HOME

TheInfoList



OR:

An adventure game is a
video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
in which the player assumes the role of a protagonist in an
interactive story Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
, driven by exploration and/or
puzzle-solving A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to find the sol ...
. The
genre Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other fo ...
's focus on story allows it to draw heavily from other
narrative A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller ...
-based media, such as
literature Literature is any collection of Writing, written work, but it is also used more narrowly for writings specifically considered to be an art form, especially novels, Play (theatre), plays, and poetry, poems. It includes both print and Electroni ...
and
film A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, sinc ...
, encompassing a wide variety of genres. Most adventure games (
text Text may refer to: Written word * Text (literary theory) In literary theory, a text is any object that can be "read", whether this object is a work of literature, a street sign, an arrangement of buildings on a city block, or styles of clothi ...
and
graphic Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of the data, as in design and manufa ...
) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''
Zork ''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''
Myst ''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands with graphics, but soon moving towards
point-and-click Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermedi ...
interfaces. Further computer advances led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
taken from the first- or third-person perspective. Currently, a large number of adventure games are available as a combination of different genres with adventure elements. For markets in the Western hemisphere, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but it had become a niche genre in the early 2000s due to the popularity of
first-person shooters A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
, and it became difficult for developers to find publishers to support adventure-game ventures. Since then, a resurgence in the genre has occurred, spurred on by the success of independent video-game development, particularly from
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
efforts, from the wide availability of
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital ...
enabling episodic approaches, and from the proliferation of new gaming platforms, including portable consoles and mobile devices. Within Asian markets, adventure games continue to be popular in the form of
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
s, which make up nearly 70% of
PC games ''PC Games'' is a monthly-released PC gaming magazine published by the Computec Media GmbH in Germany. History ''PC Games'' was founded in 1992 and included a 3½-in floppy disk, which was changed to a CD-ROM in 1995. By 1999 it became the ...
released in Japan. Asian countries have also found markets for adventure games for portable and mobile gaming devices. Japanese adventure-games tend to be distinct, having a slower pace and revolving more around dialogue, whereas Western adventure-games typically emphasize more interactive worlds and complex puzzle solving, owing to them each having unique development histories.


Definition

The term "adventure game" originated from the 1970s text computer game '' Colossal Cave Adventure'', often referred to simply as ''Adventure'', which pioneered a style of
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
which many developers imitated and which became a genre in its own right. The
video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
is therefore defined by its gameplay, unlike the
literary genre A literary genre is a category of literature. Genres may be determined by List of narrative techniques, literary technique, Tone (literature), tone, Media (communication), content, or length (especially for fiction). They generally move from mor ...
, which is defined by the subject it addresses: the activity of adventure. Essential elements of the genre include storytelling, exploration, and puzzle-solving. Marek Bronstring, former head of content at
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, has characterised adventure games as puzzles embedded in a narrative framework; such games may involve narrative content that a player unlocks piece by piece over time. While the puzzles that players encounter through the story can be arbitrary, those that do not pull the player out of the narrative are considered examples of good design.


Relationship to other genres

Combat and action challenges are limited or absent in adventure games; this distinguishes them from
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s. In the book '' Andrew Rollings and Ernest Adams on Game Design'', the authors state that: "this educed emphasis on combatdoesn't mean that there is no conflict in adventure games ... only that combat is not the primary activity." Some adventure games will include a
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
from another video-game genre, which adventure-game purists do not always appreciate. Hybrid
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
s blend action and adventure games throughout the game experience, incorporating more physical challenges than pure adventure games and at a faster pace. This definition is hard to apply, however, with some debate among designers about which games classify as action games and which involve enough non-physical challenges to be considered action-adventures. Adventure games are also distinct from role-playing video-games that involve action, team-building, and points management. Adventure games lack the numeric rules or relationships seen in role-playing games (RPGs), and seldom have an internal economy. These games lack any skill-system, combat, or "an opponent to be defeated through strategy and tactics". However, some hybrid games do exist and are referred to as either ''Adventure'' games or ''Roleplaying'' games by the respective communities. Finally, adventure games are classified separately from puzzle video games. While puzzle video games revolve entirely around solving puzzles, adventure games revolve more around exploration and story, with puzzles typically scattered throughout the game.


Game design


Puzzle-solving

Adventure games contain a variety of puzzles, including decoding messages, finding and using items, opening locked doors, or finding and exploring new locations. Solving a puzzle will unlock access to new areas in the game world, and reveal more of the game story. Conceptual Reasoning and
Lateral Thinking Lateral thinking is a manner of Problem solving, solving problems using an indirect and creativity, creative approach via reasoning that is not immediately obvious. Synonymous to thinking outside the box, it involves ideas that may not be obtai ...
Puzzles form the majority of the gameplay, where extrinsic knowledge gained in real life is expected to be known and used by the player to overcome the challenges. This sets the puzzles apart from Logic puzzles where all the information needed to solve said problem is presented within the context of the situation, such as combination locks or other machinery that the player must learn to manipulate, though lateral thinking and conceptual reasoning puzzles may include the use of logical thinking. Some puzzles are criticized for the obscurity of their solutions, for example, the combination of a clothes line, clamp, and deflated rubber duck used to gather a key stuck between the subway tracks in ''
The Longest Journey ''The Longest Journey'' () is a 1999 Adventure game, point-and-click adventure video game, written by Ragnar Tørnquist, developed by Norwegian studio Funcom, and released on Microsoft Windows in November 1999; an iOS version was later develope ...
'', which exists outside of the game's narrative and serves only as an obstacle to the player. Others have been criticized for requiring players to blindly guess, either by clicking on the right pixel, or by guessing the right verb in games that use a text interface. Games that require players to navigate mazes have also become less popular, although the earliest text-adventure games usually required players to draw a map if they wanted to navigate the abstract space.


Gathering and using items

Many adventure games make use of an inventory management screen as a distinct gameplay mode. Players are only able to pick up some objects in the game, so the player usually knows that only objects that can be picked up are important. Because it can be difficult for a player to know if they missed an important item, they will often scour every scene for items. For games that utilize a
point and click Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermed ...
interface, players will sometimes engage in a systematic search known as a "pixel hunt", trying to locate the small area on the graphic representation of the location on screen that the developers defined, which may not be obvious or only consist of a few on-screen pixels. A notable example comes from the original ''Full Throttle'' by
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
, where one puzzle requires instructing the character to kick a wall at a small spot, which Tim Schafer, the game's lead designer, had admitted years later was a brute force measure; in the remastering of the game, Schafer and his team at Double Fine made this puzzle's solution more obvious. More recent adventure games try to avoid pixel hunts by highlighting the item, or by snapping the player's cursor to the item. Many puzzles in these games involve gathering and using items from their inventory. Players must apply lateral thinking techniques where they apply real-world extrinsic knowledge about objects in unexpected ways. For example, by putting a deflated inner tube on a cactus to create a slingshot, which requires a player to realize that an inner tube is stretchy. They may need to carry items in their inventory for a long duration before they prove useful, and thus it is normal for adventure games to test a player's memory where a challenge can only be overcome by recalling a piece of information from earlier in the game. There is seldom any time pressure for these puzzles, focusing more on the player's ability to reason than on quick-thinking.


Story, setting, and themes

Adventure games are single-player experiences that are largely story-driven. More than any other genre, adventure games depend upon their story and setting to create a compelling single-player experience. They are typically set in an immersive environment, often a fantasy world, and try to vary the setting from chapter to chapter to add novelty and interest to the experience. Comedy is a common theme, and games often script comedic responses when players attempt actions or combinations that are "ridiculous or impossible". Since adventure games are driven by storytelling, character development usually follows literary conventions of personal and emotional growth, rather than new powers or abilities that affect gameplay. The player often embarks upon a quest, or is required to unravel a mystery or situation about which little is known. These types of mysterious stories allow designers to get around what Ernest W. Adams calls the "Problem of Amnesia", where the player controls the protagonist but must start the game without their knowledge and experience. Story-events typically unfold as the player completes new challenges or puzzles, but in order to make such storytelling less mechanical, new elements in the story may also be triggered by player movement.


Dialogue and conversation trees

Adventure games have strong storylines with significant dialog, and sometimes make effective use of recorded dialog or narration from voice actors. This genre of game is known for representing dialog as a conversation tree. Players are able to engage a
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
by choosing a line of pre-written dialog from a menu, which triggers a response from the game character. These conversations are often designed as a
tree structure A tree structure, tree diagram, or tree model is a way of representing the hierarchical nature of a structure in a graphical form. It is named a "tree structure" because the classic representation resembles a tree, although the chart is gen ...
, with players deciding between each branch of dialog to pursue. However, there are always a finite number of branches to pursue, and some adventure games devolve into selecting each option one-by-one. Conversing with characters can reveal clues about how to solve puzzles, including hints about what that character wants before they will cooperate with the player. Other conversations will have far-reaching consequences, deciding to disclose a valuable secret that has been entrusted to the player.


Goals, success and failure

The primary goal in adventure games is the completion of the assigned quest. Early adventure games often had high scores and some, including ''
Zork ''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
'' and some of its sequels, assigned the player a rank, a text description based on their score. High scores provide the player with a secondary goal, and serve as an indicator of progression. While high scores are now less common, external reward systems, such as
Xbox Live The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the origina ...
's Achievements, perform a similar role. The primary failure condition in adventure games, inherited from more action-oriented games, is player death. Without the clearly identified enemies of other genres, its inclusion in adventure games is controversial, and many developers now either avoid it or take extra steps to foreshadow death. Some early adventure games trapped the players in unwinnable situations without ending the game.
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
's text adventure ''The Hitchhiker's Guide to the Galaxy'' has been criticized for a scenario where failing to pick up a pile of junk mail at the beginning of the game prevented the player, much later, from completing the game. The adventure games developed by LucasArts purposely avoided creating a dead-end situation for the player due to the negative reactions to such situations, despite this, some fans of the genre enjoy dead ends and player death situations, resulting in divergent philosophies in adventure games and how to handle player risk-reward.


Subgenres


Text adventures and interactive fiction

Text adventures convey the game's story through passages of text, revealed to the player in response to typed instructions. Early text adventures, '' Colossal Cave Adventure'' or Scott Adams' games, used a simple
verb A verb is a word that generally conveys an action (''bring'', ''read'', ''walk'', ''run'', ''learn''), an occurrence (''happen'', ''become''), or a state of being (''be'', ''exist'', ''stand''). In the usual description of English, the basic f ...
-
noun In grammar, a noun is a word that represents a concrete or abstract thing, like living creatures, places, actions, qualities, states of existence, and ideas. A noun may serve as an Object (grammar), object or Subject (grammar), subject within a p ...
parser Parsing, syntax analysis, or syntactic analysis is a process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar by breaking it into parts. The term '' ...
to interpret these instructions, allowing the player to interact with objects at a basic level, for example by typing "get key". Later text adventures, and modern interactive fiction, use
natural language processing Natural language processing (NLP) is a subfield of computer science and especially artificial intelligence. It is primarily concerned with providing computers with the ability to process data encoded in natural language and is thus closely related ...
to enable more complex player commands like "take the key from the desk". Notable examples of advanced text adventures include most games developed by
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
, including ''
Zork ''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
'' and ''The Hitchhiker's Guide to the Galaxy''. With the onset of graphic adventures, the text adventure fell to the wayside, though the medium remains popular as a means of writing
interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
(IF) particularly with the introduction of the
Inform Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Inform can generate programs designed for the Z-machine, Z-code or Glulx virtual machines. Versions 1 through 5 were released ...
natural language platform for writing IF. Interactive fiction can still provide puzzle-based challenges like adventure games, but many modern IF works also explore alternative methods of narrative storytelling techniques unique to the interactive medium and may eschew complex puzzles associated with typical adventure games. Readers or players of IF may still need to determine how to interact appropriately with the narrative to progress and thus create a new type of challenge.


Graphic adventure

Graphic adventures are adventure games that use graphics to convey the environment to the player. Games under the graphic adventure banner may have a variety of input types, from text parsers to touch screen interfaces. Graphic adventure games will vary in how they present the avatar. Some games will utilize a first-person or third-person perspective where the camera follows the player's movements, whereas many adventure games use drawn or pre-rendered backgrounds, or a context-sensitive camera that is positioned to show off each location to the best effect.


Text-and-graphics adventure games

Text-and-graphics adventure games (also called illustrated or graphical text adventures) combine interactive fiction-style text descriptions with graphic illustrations of locations. These games sometimes use a text parser, as in the
Magnetic Scrolls Magnetic Scrolls was a British video game developer active between 1984 and 1990. A pioneer of audiovisually elaborate text adventure games, it was one of the largest and most acclaimed interactive fiction developers of the 1980s, and one of the ...
games; a point-and-click interface, such as the MacVenture games; or a combination of both (e.g., '' Tass Times in Tonetown''; '' Enchanted Scepters'' and other World Builder games).


Point-and-click adventure games

Point-and-click adventure games are those where the player typically controls their character through a
point and click Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermed ...
interface using a computer mouse or similar pointing device, though additional control schemes may also be available. The player clicks to move their character around, interact with non-player characters, often initiating conversation trees with them, examine objects in the game's settings or with their character's item inventory. Many older point-and-click games include a list of on-screen verbs to describe specific actions in the manner of a text adventure, but newer games have used more context-sensitive user interface elements to reduce or eliminate this approach. Often, these games come down to collecting items for the character's inventory, and figuring when is the right time to use that item; the player would need to use clues from the visual elements of the game, descriptions of the various items, and dialogue from other characters to figure this out. Later games developed by Sierra On-Line, including the '' King's Quest'' games, and nearly all of the
LucasArts adventure games From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which got high scoring reviews at the time of their release. Their style tended towards the humorous, often irrevere ...
, are point-and-click-based games. Point-and-click adventure games can also be the medium in which interactive, cinematic video games comprise. They feature cutscenes interspersed by short snippets of interactive gameplay that tie in with the story. This sub-genre is most famously used by the now-defunct Telltale Games with their series such as '' Minecraft: Story Mode'' and their adaptation of '' The Walking Dead''.


Escape room games

Escape room games are a further specialization of point-and-click adventure games; these games are typically short and confined to a small space to explore, with almost no interaction with non-player characters. Most games of this type require the player to figure out how to escape a room using the limited resources within it and through the solving of logic puzzles. Other variants include games that require the player to manipulate a complex object to achieve a certain end in the fashion of a puzzle box. These games were often delivered in
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a mostly discontinuedAlthough it is discontinued by Adobe Inc., for the Chinese market it is developed by Zhongcheng and for the international enterprise market it is developed by Ha ...
before its discontinuation and are now most popular on mobile devices. The genre is notable for inspiring real-world escape room challenges. Examples of the subgenre include '' MOTAS'' (''Mysteries of Time and Space''), '' Crimson Room'', and ''The Room''.


Puzzle adventure games

Puzzle adventure games are adventure games that put a strong emphasis on logic puzzles. They typically emphasize self-contained puzzle challenges with logic puzzle toys or games. Completing each puzzle opens more of the game's world to explore, additional puzzles to solve, and can expand on the game's story. There are often few to no
non-playable character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s in such games, and lack the type of inventory puzzles that typical point-and-click adventure games have. Puzzle adventure games were popularized by ''
Myst ''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
'' and '' The 7th Guest''. These both used mixed media consisting of pre-rendered images and movie clips, but since then, puzzle adventure games have taken advantage of modern game engines to present the games in full 3D settings, such as '' The Talos Principle''. ''Myst'' itself has been recreated in such a fashion in the title ''realMyst''. Other puzzle adventure games are casual adventure games made up of a series of puzzles used to explore and progress the story, exemplified by ''The Witness'', '' Ghost Trick: Phantom Detective'', and the '' Professor Layton'' series of games.


Narrative adventure games

Narrative adventure games are those that allow for branching narratives, with choices made by the player influencing events throughout the game. While these choices do not usually alter the overall direction and major plot elements of the game's story, they help personalize the story to the player's desire through the ability to choose these determinants – exceptions include '' Detroit: Become Human'', where players' choices can bring to multiple completely different endings and characters' death. These games favor narrative storytelling over traditional gameplay, with gameplay present to help immerse the player into the game's story: gameplay may include working through conversation trees, solving puzzles, or the use of quick time events to aid in action sequences to keep the player involved in the story. Though narrative games are similar to interactive movies and
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
s in that they present pre-scripted scenes, the advancement of computing power can render pre-scripted scenes in real-time, thus providing for more depth of gameplay that is reactive to the player. Most Telltale Games titles, such as ''The Walking Dead'', are narrative games. Other examples include Sega AM2's '' Shenmue'' series,
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's '' Shadow of Memories'', Quantic Dream's ''Fahrenheit'', '' Heavy Rain'' and '' Beyond: Two Souls'', Dontnod Entertainment's '' Life Is Strange'' series, Supermassive Games' '' Until Dawn'', and '' Night in the Woods''.


Walking simulators

Walking simulators, or environmental narrative games, are narrative games that generally eschew any type of gameplay outside of movement and environmental interaction that allow players to experience their story through exploration and discovery. Walking simulators feature few or even no puzzles at all, and win/lose conditions may not exist. The simulators allow players to roam around the game environment and discover objects like books, audio logs, or other clues that develop the story, and may be augmented with dialogue with non-playable characters and cutscenes. These games allow for exploration of the game's world without any time limits or other forced constraints, an option usually not offered in more action-oriented games. The term "walking simulator" had sometimes been used pejoratively as such games feature almost no traditional gameplay elements and only involved walking around. The term has become more accepted as games within the genre gained critical praise in the 2010s; other names have been proposed, like "environmental narrative games" or "interactive narratives", which emphasizes the importance of the narration and the fact the plot is told by interaction with ambient elements. Examples of walking simulators include '' Gone Home'', '' Dear Esther'', '' Firewatch'', '' The Vanishing of Ethan Carter'', ''Proteus'', '' Jazzpunk'', '' The Stanley Parable'', '' Thirty Flights of Loving'', '' Everybody's Gone to the Rapture'', and '' What Remains of Edith Finch''.


Visual novel

A is a hybrid of text and graphical adventure games, typically featuring text-based story and interactivity aided by static or sprite-based visuals. They resemble mixed-media novels or tableau vivant stage plays. Most visual novels typically feature
dialogue tree A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice ...
s, branching storylines, and multiple endings. The format has its primary origins in Japanese and other Asian video game markets, typically for personal computers and more recently on handheld consoles or mobile devices. The format did not gain much traction in Western markets, but started gaining more success since the late 2000s.Gameplay of the Week – Two new engaging DS adventures hit the spot
'' The Olympian
Archived
from the original on January 26, 2016 on the
Wayback Machine The Wayback Machine is a digital archive of the World Wide Web founded by Internet Archive, an American nonprofit organization based in San Francisco, California. Launched for public access in 2001, the service allows users to go "back in ...
.''


Interactive film

Some adventure games have been presented as interactive films; these are games where most of the graphics are either fully pre-rendered or use
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
from live actors on a set, stored on a media that allows fast
random access Random access (also called direct access) is the ability to access an arbitrary element of a sequence in equal time or any datum from a population of addressable elements roughly as easily and efficiently as any other, no matter how many elemen ...
such as
laserdisc LaserDisc (LD) is a home video format and the first commercial optical disc storage medium. It was developed by Philips, Pioneer Corporation, Pioneer, and the movie studio MCA Inc., MCA. The format was initially marketed in the United State ...
or
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
. The arcade versions of ''
Dragon's Lair ''Dragon's Lair'' is a video game franchise created by Rick Dyer. The series is notable for its film-quality animation by ex-Disney animator Don Bluth, and complex decades-long history of being ported to many platforms. It has also been adapte ...
'' and '' Space Ace'' are canonical examples of such works. The game's software presented a scene, to which players responded by moving a joystick and pressing a button, and each choice prompted the game to play a new scene. The video may be augmented by additional computer graphics; '' Under a Killing Moon'' used a combination of full-motion video and
3D graphics 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
. Because these games are limited by what has been pre-rendered or recorded, player interactivity is limited in these titles, and wrong choices or decisions may lead quickly to an ending scene.


Hybrids

There are a number of hybrid graphical adventure games, borrowing from two or more of the above classifications. The '' Zero Escape'' series wraps several escape-the-room puzzles within the context of a visual novel. The ''Adventures of Sherlock Holmes'' series has the player use point-and-click type interfaces to locate clues, and
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
-type mechanics to manipulate those clues to find more relevant information. While most adventure games typically do not include any time-based interactivity by the player, some do include time-based and
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
mechanics. The Telltale Games licensed episodic adventure games, and some interactive movies, such as ''Dragon's Lair'', include quick time events.
Action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
s are a hybrid of action games with adventure games that often require to the player to react quickly to events as they occur on screen The action-adventure genre is broad, spanning many different subgenres, but typically these games utilize strong storytelling and puzzle-solving mechanics of adventure games among the action-oriented gameplay concepts. The foremost title in this genre was ''Adventure'', a graphic home console game developed based on the text-based ''Colossal Cave Adventure'', while the first ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' brought the action-adventure concept to a broader audience.


History of Western adventure games


Text adventures (1976–1989)

The origins of text adventure games are difficult to trace as records of computing around the 1970s were not as well documented. Text-based games had existed prior to 1976 that featured elements of exploring maps or solving puzzles, such as '' Hunt the Wumpus'' (1973), but lacked a narrative element, a feature essential for adventure games. '' Colossal Cave Adventure'' (1976), written by William Crowther and Don Woods, is widely considered to be the first game in the adventure genre, and a significant influence on the genre's early development, as well as influencing core games in other genres such as ''Adventure'' (1980) for the action-adventure video game and ''Rogue'' (1980) for roguelikes. Crowther was an employee at
Bolt, Beranek and Newman Raytheon BBN (originally Bolt, Beranek and Newman, Inc.) is an American research and development company based in Cambridge, Massachusetts. In 1966, the Franklin Institute awarded the firm the Frank P. Brown Medal, in 1999 BBN received the ...
, a Boston company involved with
ARPANET The Advanced Research Projects Agency Network (ARPANET) was the first wide-area packet-switched network with distributed control and one of the first computer networks to implement the TCP/IP protocol suite. Both technologies became the tec ...
routers, in the mid-1970s. As an avid caver and
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
enthusiast, he wrote a text adventure based on his own knowledge of the
Mammoth Cave Mammoth Cave National Park is a List of national parks of the United States, national park of the United States in south-central Kentucky. It encompasses portions of Mammoth Cave, the List of longest caves, longest known cave system in the worl ...
system in
Kentucky Kentucky (, ), officially the Commonwealth of Kentucky, is a landlocked U.S. state, state in the Southeastern United States, Southeastern region of the United States. It borders Illinois, Indiana, and Ohio to the north, West Virginia to the ...
. The program, which he named ''Adventure'', was written on the company's
PDP-10 Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especi ...
and used 300 kilobytes of memory. The program was disseminated through ARPANET, which led to Woods, working at the Stanford Artificial Intelligence Laboratory at Stanford at the time, to modify and expand the game, eventually becoming ''Colossal Cave Adventure''. ''Colossal Cave Adventure'' set concepts and gameplay approaches that became staples of text adventures and interactive fiction. Following its release on ARPANET, numerous variations of ''Colossal Cave Adventure'' appeared throughout the late 1970s and early 1980s, with some of these later versions being re-christened ''Colossal Adventure'' or ''Colossal Caves''. These variations were enabled by the increase in microcomputing that allowed programmers to work on home computers rather than mainframe systems. The genre gained commercial success with titles designed for home computers. Scott Adams launched Adventure International to publish text adventures including an adaptation of ''Colossal Cave Adventure'', while a number of
MIT The Massachusetts Institute of Technology (MIT) is a private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of modern technology and sc ...
students formed
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
to bring their game ''
Zork ''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
'' from mainframe to home computers and was a commercial success. Infocom later released ''Deadline'' in 1982, which had a more complex text parser, and more NPCs acting independently of the player. Also innovative was its use of " feelies", which were physical documents unique to the game itself which aided the player in solving the mystery, which also resulted in the higher cost of the game at the time of its release relative to other text adventures. These feelies would soon become standard within the text adventure genre and would also be used as an early form of
copy protection Copy protection, also known as content protection, copy prevention and copy restriction, is any measure to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on vid ...
. Other well-known text adventure companies included Level 9 Computing,
Magnetic Scrolls Magnetic Scrolls was a British video game developer active between 1984 and 1990. A pioneer of audiovisually elaborate text adventure games, it was one of the largest and most acclaimed interactive fiction developers of the 1980s, and one of the ...
and Melbourne House. When personal computers gained the ability to display graphics, the text adventure genre began to wane, and by 1990 there were few if any commercial releases, though in the UK publisher Zenobi released many games that could be purchased via mail order during the first half of the 90s. Non-commercial text adventure games have been developed for many years within the genre of
interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
. Games are also being developed using the older term 'text adventure' with Adventuron, alongside some published titles for older 8-bit and 16-bit machines.


Graphical development (1980–1990)

The first known graphical adventure game was '' Mystery House'' (1980), by Sierra On-Line, then at the time known as On-Line Systems. Designed by the company's co-founder Roberta Williams and programmed with the help of her husband Ken, the game featured static
vector graphics Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector displ ...
atop a simple command line interface, building on the text adventure model. Roberta was directly inspired by ''Colossal Cave Adventure'' as well as the text adventure games that followed from it. Sierra continued to produce similar games under the title ''Hi-Res Adventure''. Vector graphics gave way to bitmap graphics which also enabled simple animations to show the player-character moving in response to typed commands. Here, Sierra's '' King's Quest'' (1984), though not the first game of its type, is recognized as a commercially successful graphical adventure game, enabling Sierra to expand on more titles. Other examples of early games include ''Sherwood Forest'' (1982), ''The Hobbit'' (1982), Yuji Horii's '' The Portopia Serial Murder Case'' (1983), '' The Return of Heracles'' (which faithfully portrayed
Greek mythology Greek mythology is the body of myths originally told by the Ancient Greece, ancient Greeks, and a genre of ancient Greek folklore, today absorbed alongside Roman mythology into the broader designation of classical mythology. These stories conc ...
) by Stuart Smith (1983), Dale Johnson's ''Masquerade'' (1983), Antonio Antiochia's ''Transylvania'' (1982, re-released in 1984), and '' Adventure Construction Set'' (1985), one of the early hits of
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
. As computers gained the ability to use pointing devices and
point-and-click Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermedi ...
interfaces, graphical adventure games moved away from including the text interface and simply provided appropriate commands the player could interact with on-screen. The first known game with such an interface was '' Enchanted Scepters'' (1984) from
Silicon Beach Software Silicon Beach Software, Inc. was an early American developer of software products for the Apple Macintosh, Macintosh personal computer. It was founded in San Diego, California, in 1984 by Charlie Jackson (software), Charlie Jackson and his wife Ha ...
, which combined a graphics window with interactive clickable hotspots and occasional animations, drop-down menus for the player to select actions from, and a text window with a text parser and a log describing the results of the player's actions. ''Planet Mephius'', released in 1983, had a keyboard-driven point-and click interface (see below), but ''Enchanted Scepters'' was the first true point-and-click game in the sense that the cursor was controlled through the computer mouse. In 1985, ICOM Simulations released ''Déjà Vu'', the first of its MacVenture series, which utilized a more complete point-and-click interface, including the ability to drag objects around on the current scene, and was a commercial success.
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
' '' Maniac Mansion'', released in 1987, used a novel "verb-object" interface, showing all possible commands the player could use to interact with the game along with the player's inventory, which became a staple of LucasArts' own adventure games and in the genre overall. Graphical adventure games were considered to have spurred the gaming market for personal computers from 1985 through the next decade, as they were able to offer narratives and storytelling that could not readily be told by the state of graphical hardware at the time.


Expansion (1990–2000)

Graphical adventure games continued to improve with advances in graphic systems for home computers, providing more detailed and colorful scenes and characters. With the adoption of
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
in the early 1990s, it became possible to include higher quality graphics, video, and audio in adventure games. This saw the addition of
voice acting Voice acting is the art of performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animated, off-stage, off-sc ...
to adventure games. Similar to the first
sound film A sound film is a Film, motion picture with synchronization, synchronized sound, or sound technologically coupled to image, as opposed to a silent film. The first known public exhibition of projected sound films took place in Paris in 1900, bu ...
s, games that featured such voice-overs were called "Talkies" by all the major adventure game companies, including LucasArts, and Sierra. Use of the term continues to this day, for example by GOG.com on its page about Revolution Software's '' Broken Sword: The Sleeping Dragon''. Mark J.P. Wolf, professor at CUW, in his ''Encyclopedia of Video Games'': The 1990s also saw the rise of Interactive movies, '' The Beast Within: A Gabriel Knight Mystery'', and the gradual adoption of three-dimensional graphics in adventure games, the critically acclaimed '' Grim Fandango'', Lucasarts' first 3D adventure. ''
Alone in the Dark ''Alone in the Dark'' is a survival horror video game series originally developed by Infogrames. In most of the games, the player controls private investigator Edward Carnby, who goes to investigate a haunted house or town that is full of undea ...
'', released in 1992, and which is now referred to as a "survival horror" game, was originally considered among other graphic adventure games by critics of the time, and significantly influenced the development of then new genre, being looked at now as a separating point. Its development was considered a break-through in technology, utilizing the first fixed-camera perspective in a 3D game, and now recognized as the first 3D survival horror game, going on to influence games such as ''Fatal Frame'', ''Resident Evil'', and ''Silent Hill'', with its influence seen within other titles such as ''Clock Tower'' and ''Rule of Rose''. ''
Myst ''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
'', released in 1993 by
Cyan Worlds Cyan, Inc., doing business as Cyan Worlds, is an American video game developer and publisher based in Mead, Washington. Founded by brothers Rand Miller, Rand and Robyn Miller in 1987, the company created the Myst (series), ''Myst'' series. ...
, is considered one of the genre's more influential titles. ''Myst'' included pre-rendered 3D graphics, video, and audio. ''Myst'' was an atypical game for the time, with no clear goals, little personal or object interaction, and a greater emphasis on exploration, and on scientific and mechanical puzzles. Part of the game's success was because it did not appear to be aimed at an adolescent male audience, but instead a mainstream adult audience. ''Myst'' held the record for computer game sales for seven years—it sold over six million copies on all platforms, a feat not surpassed until the release of ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' in 2000. In addition, ''Myst'' is considered to be the "killer app" that drove mainstream adoption of CD-ROM drives, as the game was one of the first to be distributed solely on CD-ROM, forgoing the option of floppy disks. ''Myst''s successful use of mixed-media led to its own sequels, and other puzzle-based adventure games, using mixed-media such as '' The 7th Guest''. With many companies attempting to capitalize on the success of ''Myst'', a glut of similar games followed its release, which contributed towards the start of the decline of the adventure game market in 2000. Nevertheless, the American market research firm NPD FunWorld reported that adventure games were the best-selling genre of the 1990s, followed by
strategy video game Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy ...
s. Writer Mark H. Walker attributed this dominance in part to ''Myst''. The 1990s also saw the release of many adventure games from countries that had experienced dormant or fledgling video gaming industries up until that point. These games were generally inspired by their Western counterparts and a few years behind in terms of technological and graphical advancements. In particular the fall of the Soviet Union saw countries such as Poland and Czechoslovakia release a string of popular adventure games including '' Tajemnica Statuetki'' (1993) and '' The Secret of Monkey Island'' parody '' Tajemství Oslího ostrova'' (1994), while in Russia a whole subgenre informally entitled "Russian quest" emerged following the success of '' Red Comrades Save the Galaxy'' (1998) and its sequels: those games often featured characters from Russian jokes, lowbrow humor, poor production values and "all the worst things brought by the national gaming industry". Israel had next to a non-existent video gaming industry, nevertheless '' Piposh'' (1999) became extremely popular, to the point where 20 years later a reboot named ''Piposh'' was released due to a grassroots fan movement.


Decline (2000–2010)

Whereas once adventure games were one of the most popular genres for computer games, by the mid-1990s the market share started to drastically decline. The forementioned saturation of ''Myst''-like games on the market led to little innovation in the field and a drop in consumer confidence in the genre. ''Computer Gaming World'' reported that a "respected designer" felt it was impossible to design new and more difficult adventure puzzles as fans demanded, because Scott Adams had already created them all in his early games. Another factor that led to the decline of the adventure game market was the advent of
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s, such as ''Doom'' and ''Half-Life''. These games, taking further advantage of computer advancement, were able to offer strong, story-driven games within an action setting. This slump in popularity led many publishers and developers to see adventure games as financially unfeasible in comparison. Notably, Sierra was sold to
CUC International CUC (Comp-U-Card) International Inc. was a membership-based consumer services conglomerate with travel, shopping, auto, dining, home improvement and financial services offered to more than 60 million customers worldwide based in Stamford, Connect ...
in 1998, and while still a separate studio, attempted to recreate an adventure game using 3D graphics, '' King's Quest: Mask of Eternity'', as well as ''Gabriel Knight 3'', both of which fared poorly; the studio was subsequently closed in 1999. Similarly, LucasArts released ''Grim Fandango'' in 1998 to many positive reviews but poor sales; it released one more adventure game, ''Escape from Monkey Island'' in 2000, but subsequently stopped development of ''Sam & Max: Freelance Police'' and had no further plans for adventure games. Many of those developers for LucasArts, including Grossman and Schafer, left the company during this time. Sierra developer Lori Ann Cole stated in 2003 her belief that the high cost of development hurt adventure games: "They are just too art intensive, and art is expensive to produce and to show. Some of the best of the Adventure Games were criticized they were just too short. Action-adventure or adventure role-playing games can get away with re-using a lot of the art, and stretching the game play." Traditional adventure games became difficult to propose as new commercial titles. Gilbert wrote in 2005, "From first-hand experience, I can tell you that if you even utter the words 'adventure game' in a meeting with a publisher you can just pack up your spiffy concept art and leave. You'd get a better reaction by announcing that you have the plague." In 2012 Schafer said "If I were to go to a publisher right now and pitch an adventure game, they'd laugh in my face." Though most commercial adventure game publication had stopped in the United States by the early 2000s, the genre was still alive in Europe. Games such as ''
The Longest Journey ''The Longest Journey'' () is a 1999 Adventure game, point-and-click adventure video game, written by Ragnar Tørnquist, developed by Norwegian studio Funcom, and released on Microsoft Windows in November 1999; an iOS version was later develope ...
'' by
Funcom Funcom Oslo AS (formerly Funcom N.V. and Funcom Productions AS) is a Norwegian video game developer and publisher that specializes in online games. It is best known for the massively multiplayer online role-playing game (MMORPG) titles ''Conan Ex ...
as well as '' Amerzone'' and '' Syberia'', both conceived by Benoît Sokal and developed by Microïds, with rich classical elements of the genre still garnered high critical acclaims. Even in these cases, developers often had to distance themselves from the genre in some way. The Longest Journey was instead termed a "modern adventure" for publishing and marketing. Series marketed to female gamers, however, like the Nancy Drew Mystery Adventure Series prospered with over two dozen entries put out over the decade and 2.1 million copies of games in the franchise sold by 2006, enjoying great commercial and critical success while the genre was otherwise viewed as in decline. Similar to the fate of interactive fiction, conventional graphical adventure games have continued to thrive in the amateur scene. This has been most prolific with the tool Adventure Game Studio (AGS). Some notable AGS games include those by Ben Croshaw (namely the '' Chzo Mythos''), '' Ben Jordan: Paranormal Investigator'', ''Time Gentlemen, Please!'', '' Soviet Unterzoegersdorf'', '' Metal Dead'', and
AGD Interactive AGD Interactive (AGDI), limited liability company, LLC. is a non-profit company given a fan license to enhanced remake, remake Sierra Entertainment's popular classic adventure games from the 1980s and early 1990s. History The Company was found ...
's Sierra adventure remakes.
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a mostly discontinuedAlthough it is discontinued by Adobe Inc., for the Chinese market it is developed by Zhongcheng and for the international enterprise market it is developed by Ha ...
is also a popular tool known for adventures such as '' MOTAS'' and the escape the room genre entries.


New platforms and rebirth (2005–onward)

Following the demise of the adventure genre in the early 2000s, a number of events have occurred that have led to a revitalization of the adventure game genre as commercially viable: the introduction of new computing and gaming hardware and software delivery formats, and the use of crowdfunding as a means of achieving funding. The 2000s saw the growth of
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital ...
and the arrival of
smartphone A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
s and
tablet computer A tablet computer, commonly shortened to tablet, is a mobile device, typically with a mobile operating system and touchscreen display processing circuitry, and a rechargeable battery in a single, thin and flat package. Tablets, being computers ...
s, with touch-screen interfaces well-suited to point-and-click adventure games. The introduction of larger and more powerful touch screen devices like the
iPad The iPad is a brand of tablet computers developed and marketed by Apple Inc., Apple that run the company's mobile operating systems iOS and later iPadOS. The IPad (1st generation), first-generation iPad was introduced on January 27, 2010. ...
allowed for more detailed graphics, more precise controls, and a better sense of immersion and interactivity compared to personal computer or console versions. In gaming hardware, the handheld
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
and subsequent units included a touch-screen, and the Nintendo Wii console with its
Wii Remote The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
allowed players to control a cursor through
motion control Motion control is a sub-field of automation, encompassing the systems or sub-systems involved in moving parts of machines in a controlled manner. Motion control systems are extensively used in a variety of fields for automation purposes, includi ...
. These new platforms helped decrease the cost of bringing an adventure game to market, providing an avenue to re-release older, less graphically advanced games like ''The Secret of Monkey Island'', ''King's Quest'' and ''Space Quest'' and attracting a new audience to adventure games. Further, the improvements in digital distribution led to the concept of episodic adventure games, delivering between three and five "chapters" of a full game over a course of several months via online storefronts,
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
, Xbox Live Marketplace,
PlayStation Store PlayStation Store (PS Store) is a digital distribution service for users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via PlayStation Network. The store offers a range of downloadable content both ...
, and
Nintendo eShop The is a digital distribution service for the Nintendo Switch and the Nintendo Switch 2, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. Launched in June 2011 on the Nintendo 3DS, the Nintendo eShop served ...
. Modeled off the idea of televisions episodes, episodic adventure games break the story into several parts, giving players a chance to digest and discuss the current story with others before the next episode is available, and further can enhance the narrative by creating cliffhangers or other dramatic elements to be resolved in later episodes. The first major successful episodic adventure games were those of Telltale Games, a developer founded by former LucasArts employees following the cancellation of ''Sam & Max: Freelance Police''. Telltale found critical success in ''The Walking Dead'' series released in 2012, which won numerous game of the year awards, and eschewed traditional adventure game elements and puzzles for a strong story and character-driven game, forcing the player to make on-the-spot decisions that became determinants and affected not only elements in the current episode but future episodes and sequels. The game also eschewed the typical dialog tree with a more natural language progression, which created a more believable experience. Its success was considered a revitalization of the genre, and led Telltale to produce more licensed games driven by story rather than puzzles. However, Telltale Games suffered from mismanagement and excessive rapid growth from trying to release too many games at the same time, and in mid-2018, had undergone a majority studio closure, laying off most of its staff and selling off most of its assets. By the end of 2018, LCG Entertainment had acquired many of the former Telltale assets and relaunched a new Telltale Games to continue its adventure game history. Other former Telltale Games works such as ''The Walking Dead'' fell back to their original IP holders, such as
Skybound Entertainment Skybound Entertainment is an American multiplatform entertainment company founded by Robert Kirkman and David Alpert. It operates in concert with Image Comics. History Skybound Entertainment is the company behind the long-running comic series, ...
in the case of ''The Walking Dead'', who took over for publishing the games. Meanwhile, another avenue for adventure game rebirth came from the discovery of the influence of
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
. Tim Schafer had founded Double Fine Productions after leaving LucasArts in 2000. He had tried to find funding support for an adventure game, but publishers refused to consider his proposals for fear of the genre being unpopular. In 2012, Schafer turned to
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
to raise $400,000 to develop an adventure game; the month-long campaign ended with over $3.4 million raised, making it, at the time, one of the largest Kickstarter projects, enabling Double Fine to expand the scope of their project and completing the game as '' Broken Age'', released over two parts in 2014 and 2015. The success led many other developers to consider the crowd funding approach, including those in the adventure game genre who saw the Double Fine Kickstarter as a sign that players wanted adventure games. Many sequels, remakes, and spiritual successors to classic adventure games emerged on Kickstarter, leading to a significant increase in traditional adventure game development during this time. Some of these include: * '' Armikrog'' * '' Broken Sword: The Serpent's Curse'' * '' Dreamfall Chapters'' * '' Gabriel Knight'' * '' Leisure Suit Larry: Reloaded'' * '' Moebius: Empire Rising'' * ''Obduction'' * '' Sam and Max Save the World'' * '' SpaceVenture'' * '' Tesla Effect: A Tex Murphy Adventure'' *'' Thimbleweed Park'' However, far fewer adventure games are released in Western countries annually than other genres.


History of Japanese adventure games

Due to differences in computer hardware, language, and culture, development of adventure games went in a different direction in Japan compared to Western markets. The most popular adventure game subgenres in Japan are
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
s and dating sims.


Early computer graphic adventures (1981–1988)

In the early 1980s, computer adventure games began gaining popularity in Japan. While the
NEC is a Japanese multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Inte ...
and PC-8801 were prominent, the country's computer market was largely dominated by PC-9801 (1982), which had a resolution of 640×400, higher than Western computers at the time, in order to accommodate Japanese text. While the computer became known for its higher resolutions, the lack of hardware sprites and anemic video RAM resulted in games having a tendency to be much slower. This in turn influenced
game design Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
, as Japanese computers became known for RPG's and Adventure games with detailed color graphics, which eventually evolved into visual novels and dating sims. The most famous early Japanese computer adventure game was the murder mystery game '' The Portopia Serial Murder Case'' (1983), developed by Yuji Horii and published by Enix. The player interacts with the game using a verb-noun
parser Parsing, syntax analysis, or syntactic analysis is a process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar by breaking it into parts. The term '' ...
which requires typing precise commands with the keyboard.
Translation
The game featured exploring an open world, an interrogative dialogue menu system, and making choices that determined the order of events. The game was well received in Japan, with praise aimed at its mystery, drama, and humor. The game was later re-released on the Famicom in 1985 and featured the addition of 3D dungeon mazes and a verb menu system. Japan's first domestic computer adventure games to be released were
ASCII ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control c ...
's ' (表参道アドベンチャー) and ''Minami Aoyama Adventure'' (南青山アドベンチャー), released for the PC-9801 in 1982. Due to a lack of content restrictions, Reprinted from some of Japan's earliest adventure games were also bishoujo games with ''
eroge An ''eroge'' (, ''eroge'', or , ''erogē'', ), also called an H-game, is a Japanese genre of erotic video game. The term encompasses a wide variety of Japanese games containing erotic content across multiple genres. The first ''eroge'' were crea ...
'' content. In 1982, the ''eroge'', ''Danchi Tsuma no Yuwaku'' (''Seduction of the Condominium Wife''), was released, becoming a big enough success to turn Koei into a major software company. Other now-famous companies such as Enix,
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
and
Nihon Falcom is a Japanese video game developer, best known for their '' Ys'', '' The Legend of Heroes'', and '' Trails'' series. They are credited with pioneering the action role-playing and Japanese role-playing game genres, as well as popularizing the u ...
also produced similar ''eroge'' in the early 1980s before they became famous for their mainstream role-playing games. A notable 1987 adventure game was Arsys Software's '' Reviver: The Real-Time Adventure'', which introduced a real-time
persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were ...
to the adventure game genre, where time continues to elapse, day-night cycles adjust the brightness of the screen to indicate the time of day, and certain stores and
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s would only be available at certain times of the day.Alt URL
/ref>
Hideo Kojima is a Japanese video game designer. Regarded as one of the pioneering auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his game ...
was inspired by ''The Portopia Serial Murder Case'' to enter the video game industry, and produce his own adventure games. His first graphic adventure was released by
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
: ''Snatcher'' (1988), an ambitious
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
detective novel graphic adventure that was highly regarded at the time for its cinematic cut scenes and mature content.Retroactive: Kojima's Productions
, 1UP


Interactive movie arcade games (1983–1985)

Interactive movie games are considered a subgenre of adventure games. This subgenre has origins in interactive movie
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s. The first interactive movie laserdisc video game was
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's '' Astron Belt'', unveiled in 1982 and released in 1983, though it was more of a
shooter game Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, a ...
presented as an action movie using
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
. A more story-driven interactive movie game was '' Bega's Battle'', released in 1983, which combined shooting stages with interactive
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s, where player input had an effect on the game's branching storyline. '' Time Gal'' (1985), in addition to featuring quick time events, added a time-stopping feature where specific moments in the game involve Reika stopping time; during these moments, players are presented with a list of three options and have seven seconds to choose one.


Early point-and-click adventures (1983–1995)

A notable adventure game released in 1983 was ''Planet Mephius'', authored by Eiji Yokoyama and published by T&E Soft for the FM-7 in July 1983. In addition to being one of the earliest titles to use a command menu system,
Translation
its key innovation was the introduction of a
point-and-click Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermedi ...
interface to the genre, utilizing a cursor to interact with objects displayed on the screen, albeit the cursor utilizing primitive keyboard controls instead of a mouse.
Translation
A similar point-and-click cursor interface was later used in the adventure game '' Wingman'',
Translation
released for the PC-8801 in 1984. The Famicom version of ''The Portopia Serial Murder Case'' was released in 1985 and sold over 700,000 copies.Portopia

Translation
,
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
With no keyboard, the Famicom version, developed by Chunsoft, replaced the text parser of the original with a command selection menu list. It also featured a cursor that can be moved on the screen using the D-pad to look for clues and hotspots, like a point-and-click interface. In 1986, Square released the science fiction adventure game '' Suishō no Dragon'' for the Family Computer Disk System. The game featured the use of
animation Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
in many of the scenes rather than still images or sprites,
Translation
which was unusual at the time for a console game, and an interface resembling that of a point-and-click interface for a console, like ''The Portopia Serial Murder Case'' on the Famicom, but making use of visual icons rather than text-based ones. That same year saw the release of '' J.B. Harold Murder Club'', a graphic adventure, for the
PC-98 The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
. It featured character interaction as the major gameplay element and has been compared to more recent titles such as '' Shenmue'' and '' Shadow of Memories'' as well as the role-playing game ''Star Wars: Knights of the Old Republic''. The
TurboGrafx-CD The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation of video game con ...
port of ''J.B. Harold Murder Club'' was one of the first Japanese adventure games released in the United States. Haruhiko Shono's adventure games '' Alice: An Interactive Museum'' (1991), ''L-Zone'' (1992) and '' Gadget: Invention, Travel, & Adventure'' (1993) used pre-rendered
3D computer graphics 3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
, predating ''Myst'', though lacking in the same level of interactivity, often referred to more as "Interactive Movies" rather than games. The plot of ''Gadget'' influenced filmmaker
Guillermo del Toro Guillermo del Toro Gómez (; born 9 October 1964) is a Mexican filmmaker, author, and artist. His work has been characterized by a strong connection to fairy tales, Gothic fiction, gothicism and horror fiction, horror often blending the genres ...
. In 1995,
Human Entertainment was a Japanese video game developer and Video game publisher, publisher founded in 1983. The company produced games for a number of platforms, including home consoles, portable consoles, and personal computers. Human declared bankruptcy in 2000 ...
's ''Clock Tower'' for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
was a hybrid between a point-and-click graphic adventure and a
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
game, revolving around survival against a deadly stalker known as Scissorman that chased players throughout the game. Alongside the French ''Alone in the Dark'', it played a key role in the formation of the survival horror genre.


Visual novels (1990–present)

A distinct form of Japanese adventure game that eventually emerged is the visual novel, a genre that was largely rooted in ''The Portopia Serial Murder Case'', Reprinted at but gradually became more streamlined and uses many conventions that are distinct from Western adventures. They are almost universally first-person, and driven primarily by dialog. They also tend to use menu-based interactions and navigation, with point and click implementations that are quite different from Western adventure games. Inventory-based puzzles of the sort that form the basis of classic Western adventures, are quite rare. Logic puzzles like those found in ''
Myst ''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
'' are likewise unusual. Because of this, Japanese visual novels tend to be streamlined, and often quite easy, relying more on storytelling than challenge to keep players interested.Kurt Kalata
Snatcher
, Hardcore Gaming 101
Kojima's next graphic adventure production was '' Policenauts'' (1994), him returning to the genre following '' Metal Gear 2: Solid Snake''s completion. ''Policenauts'' is a point-and-click adventure notable for being an early example of extensive voice recording in video games. The gameplay was largely similar to ''Snatcher'', but with the addition of a point-and-click interface. ''Policenauts'' also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save, an element Kojima later used in ''Metal Gear Solid''.Kurt Kalata
Policenauts
, Hardcore Gaming 101
From the early 1990s, Chunsoft, the developer for the Famicom version of ''The Portopia Serial Murder Case'', began producing a series of acclaimed visual novels known as the '' Sound Novel'' series, which went on to sell a combined total of more than two million copies. The visual novel '' YU-NO: A Girl Who Chants Love at the Bound of this World'', directed by Hiroyuki Kanno and released by
ELF An elf (: elves) is a type of humanoid supernatural being in Germanic peoples, Germanic folklore. Elves appear especially in Norse mythology, North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda'' ...
in 1996, raised standards in Japan with its elaborate storyline and music; heightened player expectations led to creative revitalisation in the genre. Its concepts influenced other visual novels, with their storytelling being affected by its mechanism of parallel story branches.


3D adventure games (1993–present)

From the 1990s, a number of Japanese adventure games began using a 3D third-person direct control format, particularly on consoles like the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
,
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
and
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. Examples include '' The Life Stage: Virtual House'' (1993),
Human Entertainment was a Japanese video game developer and Video game publisher, publisher founded in 1983. The company produced games for a number of platforms, including home consoles, portable consoles, and personal computers. Human declared bankruptcy in 2000 ...
's '' Mizzurna Falls'' (1998), Sega's '' Shenmue'' series (1999–2002), and Konami's '' Shadow of Memories'' (2001). The success of ''
Resident Evil ''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' in 1996 was followed by the release of the survival horror graphic adventures ''Clock Tower'' (''Clock Tower 2'') and '' Clock Tower II: The Struggle Within'' for the PlayStation. The ''Clock Tower'' games proved to be hits, capitalizing on the success of ''Resident Evil'', though both games stayed true to the graphic-adventure gameplay of the original ''Clock Tower'' rather than following the lead of ''Resident Evil''. Sega's ambitious ''Shenmue'' (1999) attempted to redefine the adventure game genre with its realistic 3D graphics, third-person perspective, direct character control interface, sandbox open-world gameplay, quick time events, and
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
elements. Its creator Yu Suzuki originally touted it as a new kind of adventure game, "FREE" ("Full Reactive Eyes Entertainment"), giving them full reign to explore expansive interactive city environments with its own day-night cycles and changing weather, and interact with fully voiced non-player characters going about their daily routines. Despite being a commercial failure, the game was critically acclaimed and has remained influential.


Global expansion (2000–present)

In recent years, Japanese visual novel games have been released in the West more frequently, particularly on the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
handheld following the success of mystery-solving titles such as
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's '' Ace Attorney'' series (which began on the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
in 2001), Cing's '' Hotel Dusk'' series (beginning in 2006), and Level-5's '' Professor Layton'' series (beginning in 2007). Online distribution has also helped lower the costs of bringing niche Japanese titles to the global market, which has enabled another outlet for visual novels and dating sims to be localized and released for Western regions. Localization and distribution can be performed by small teams, lowering financial barriers to updating these games. The Nintendo DS in particular helped spark a resurgence in the genre's popularity through the introduction of otherwise unknown Japanese adventure games, typically visual novels localized for Western audiences. In 2005, Capcom re-released the courtroom-based visual novel game '' Phoenix Wright: Ace Attorney'', originally a 2001 Game Boy Advance game released only in Japan, for the Nintendo DS in both Asian and Western markets. The game and its sequels proved popular with Western audiences. Following on ''Ace Attorney''s success, Level-5 and Nintendo published the ''Professor Layton'' series worldwide starting in 2007. Both have since become some of the best-selling adventure game franchises, with ''Ace Attorney'' selling more than 13 million units worldwide and ''Professor Layton'' selling over 18 million units worldwide.


Emulation and virtual machines

Most text adventure games are readily accessible on modern computers due to the use of a small number of standard
virtual machine In computing, a virtual machine (VM) is the virtualization or emulator, emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve ...
s (such as the Z engine) used to drive these games at their original release which have been recreated in more portable versions. A popular text adventure interpreter is Frotz, which can play all the old
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
text adventures. Some modern text adventure games can even be played on very old computer systems. Text adventure games are also suitable for
personal digital assistant A personal digital assistant (PDA) is a multi-purpose mobile device which functions as a personal information manager. Following a boom in the 1990s and 2000s, PDAs were mostly displaced by the widespread adoption of more highly capable smar ...
s, because they have very small computer system requirements. Other text adventure games are fully playable via
web browser A web browser, often shortened to browser, is an application for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's scr ...
s. On the other hand, many graphical adventure games cannot run on modern operating systems. Early adventure games were developed for
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
s that are not in use today.
Emulator In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run sof ...
s and virtual machines are available for modern computers that allow these old games to be played on the latest operating systems, though players must have access to the game's assets themselves to legally play them. One
open-source software Open-source software (OSS) is Software, computer software that is released under a Open-source license, license in which the copyright holder grants users the rights to use, study, change, and Software distribution, distribute the software an ...
project called ScummVM provides a free engine for the LucasArts adventure games, the SCUMM-derived engine for
Humongous Entertainment Humongous, Inc. (formerly Humongous Entertainment, Inc.) was an American video game developer based in Bothell, Washington. Founded in 1992, the company developed multiple edutainment franchises, most prominently ''Putt-Putt (series), Putt-Putt' ...
adventure games, early Sierra titles, Revolution Software 2D adventures, Coktel Vision adventure games and a few more assorted 2D adventures. ResidualVM is a sister project to ScummVM, aimed to emulate 3D-based adventure games such as ''Grim Fandango'' and ''Myst III: Exile''. Another called VDMSound can emulate the old sound-cards which many of the games require. One of the most popular emulators,
DOSBox DOSBox is a free and open-source MS-DOS emulator. It supports running programs primarily video games that are otherwise inaccessible since hardware for running a compatible disk operating system (DOS) is obsolete and generally unavailab ...
, is designed to emulate an
IBM PC compatible An IBM PC compatible is any personal computer that is hardware- and software-compatible with the IBM Personal Computer (IBM PC) and its subsequent models. Like the original IBM PC, an IBM PC–compatible computer uses an x86-based central p ...
computer running DOS, the native
operating system An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ...
of most older adventure games. Many companies, like Sierra Entertainment, have included DOSBox in their rereleases of older titles.


See also

* Adventure Gamers, website dedicated to the adventure game genre * Cybertext * '' Get Lamp'', a documentary on interactive fiction * List of graphic adventure games * List of text-based computer games *
MUD Mud (, or Middle Dutch) is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally cal ...
* Roguelike


References


Bibliography

* * * * * * * * * * * * * * * * * * * * * * * * *


External links


"Creating Adventure Games on Your Computer"
a 1983 programming manual by Tim Hartnell
"Defining the ideal adventure game"
article by David Tanguay (1999)
"Searching under the rug"
an article on adventure game puzzles and interfaces
Adventureland
database of adventure games
GameBoomers
walkthroughs, reviews, and info on Adventure games
Fantasy Adventures
classic adventure computer game museum
GET LAMP: The Text Adventure Documentary
. Google Tech Talk 7 March 2011. 2hour documentary. {{DEFAULTSORT:Adventure Game Video game genres