Clock Tower (series)
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Clock Tower (series)
is a point-and-click adventure, point-and-click survival horror video game series created by Hifumi Kono. The series includes four games in total. The first entry, ''Clock Tower (1995 video game), Clock Tower'' (1995), was developed by Human Entertainment and released on the Super Nintendo Entertainment System, Super Famicom in Japan. Human Entertainment developed two more entries, Clock Tower (1996 video game), ''Clock Tower'' (1996) and ''Clock Tower II: The Struggle Within'' (1998), which were released on the PlayStation (console), PlayStation and localized outside Japan. The fourth and final title, ''Clock Tower 3'' (2002), was by Capcom and Sunsoft for the PlayStation 2. Gameplay in the series generally involves the player hiding and escaping from enemy pursuers without any weapons to defeat them. Scissorman is a reoccurring antagonist and sometimes the sole enemy in the game. Kono's inspiration for the first ''Clock Tower'' title came from watching Italian film director D ...
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Survival Horror
Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and Jump scare, unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil (1996 video game), Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's ''Sweet Home (video game), Sweet Home'' and 1992's ''Alone in the Dark (1992 video game), Alone in the Dark''. The name has been used since then for games with similar gameplay and has been retroactively a ...
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