''Pitfall!'' is a
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
David Crane for the
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
and released in September 1982 by
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points. ''Pitfall!'' was ported to the
Atari 5200,
Atari 8-bit computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
,
ColecoVision,
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, and
MSX
MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
.
Crane had made several games for both
Atari, Inc. and Activision before working on ''Pitfall!'' in 1982. He started with creating a realistic-style walking animation for a person on the Atari 2600 hardware, then fashioned a game around it. He used a jungle setting with items to collect and enemies to avoid, and the result became ''Pitfall!''
''Pitfall!'' received positive reviews at the time of its release praising both its gameplay and graphics. It was influential in the
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
genre and various publications have considered it one of the
greatest video games of all time. It is also one of the
best-selling Atari 2600 video games. It has been included in various Activision compilation games and was included as a secret extra in later Activision-published titles. A more advanced sequel, ''
Pitfall II: Lost Caverns'', was released in 1984.
Gameplay
''Pitfall!'' is a video game set in a jungle where the player controls Pitfall Harry, a fortune hunter and explorer. ''Pitfall!'' has been characterized as a
platformer
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
by
Nick Montfort and
Ian Bogost
Ian Bogost is an American academic and video game designer, most known for the game '' Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences a ...
, the authors of ''
Racing the Beam''. Similar to ''
Superman
Superman is a superhero created by writer Jerry Siegel and artist Joe Shuster, which first appeared in the comic book ''Action Comics'' Action Comics 1, #1, published in the United States on April 18, 1938.The copyright date of ''Action Comics ...
'' (1979) and ''
Adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
'' (1980), the game does not feature
side-scrolling and instead loads one screen at a time, with a new screen appearing when the
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
, Pitfall Harry, moves to the edge of the screen. The goal is to get Harry as many points as possible within a twenty-minute time limit. The player starts the game with 2,000 points and can collect a total of 32 treasure hidden among 255 scenes to increase their total, ranging from a money bag worth 2,000 points to a diamond ring worth 5,000 points.
Pitfall Harry moves left and right and can jump over and onto objects, swing from vines, and climb up and down ladders to seek treasure and avoid danger. The player can lose points from hazards, such as falling down a hole or colliding with rolling logs. The player starts with three
lives
Lives may refer to:
* The plural form of a ''life''
* Lives, Iran, a village in Khuzestan Province, Iran
* The number of lives in a video game
* ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
and loses one if they sink into quicksand, swamps or tar pits, running into fire, or are hit by a scorpion, cobra rattler, or crocodile.
Development
''Pitfall!'' was developed by
David Crane for
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
. Crane had worked at
Atari, Inc. in the late 1970s, developing games for the
Atari Video Computer System. The system became known as the Atari 2600 after the release of the
Atari 5200 in 1982. After discovering the high profits Atari had made from games he developed, including ''
Outlaw
An outlaw, in its original and legal meaning, is a person declared as outside the protection of the law. In pre-modern societies, all legal protection was withdrawn from the criminal, so anyone was legally empowered to persecute or kill them. ...
'', ''
Canyon Bomber'' and ''
Slot Machine
A slot machine, fruit machine (British English), poker machine or pokie (Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers.
A slot machine's standard layout features a screen disp ...
'', he asked the president of Atari,
Ray Kassar, for recognition on these titles and better pay. When he was turned down, Crane and other Atari programmers left the company to form Activision in 1979. Crane was the senior designer at Activision and created ''
Dragster'', ''
Fishing Derby'', ''
Laser Blast'', ''
Freeway
A controlled-access highway is a type of highway that has been designed for high-speed vehicular traffic, with all traffic flow—ingress and egress—regulated. Common English terms are freeway, motorway, and expressway. Other similar terms ...
'', and ''
Grand Prix'' for the company prior to the release of ''Pitfall!''
Crane stated his game design philosophy involved making the Atari 2600 do new and unexpected things. Crane said he "used this technique to lead me in a new direction of game design, and some of the tricks were to me as much as an accomplishment as solving the
Rubik's Cube the first time". Early development of ''Pitfall!'' started with Crane trying to create realistically animated graphics on the Atari 2600. This led to developing a moving man (which became the basis of Pitfall Harry) and, later, the scorpions and snake obstacles. For three years, Crane experimented using the running-man character in different scenarios, such as a
cops and robbers game, but could not find a proper situation for it. Crane began implementing it into a game in 1982. Crane stated having the running man animation led to putting him on a path, which led to placing the path in a jungle and giving the man a reason to run in order to hunt treasures and avoid enemies. The jungle setting of the game was influenced by the 1981 film ''
Raiders of the Lost Ark
''Raiders of the Lost Ark'' is a 1981 American action-adventure film directed by Steven Spielberg and written by Lawrence Kasdan, based on a story by George Lucas and Philip Kaufman. Set in 1936, the film stars Harrison Ford as Indiana ...
''.
Other influences came from
Heckle and Jeckle
Heckle and Jeckle are postwar animated cartoon characters created by Paul Terry, originally produced at his own Terrytoons animation studio and released through 20th Century Fox. The characters are a pair of identical anthropomorphic yellow ...
cartoons, where two magpies outwit their enemies, including having the magpies run across the heads of crocodiles and just escaping their snapping jaws. This led to the ability of Pitfall Harry being able to cross ponds infested with crocodiles if their jaws were closed. Initially, to jump from one alligator head to another, the player had to move the joystick and jump at exactly the same time which Crane described as being "almost impossible to play. So I changed the code to allow you to direct Harry’s jump to the side, if you moved the joystick within a small instant from the time you pressed the button to jump. From a programming standpoint this was a tiny change, but it changed the gameplay from nearly impossible to an easily learned skill." Crane tried to make the sprite artwork for obstacles and the environment recognizable to players, despite the limitations of the Atari 2600. The process involved what Crane said was "a lot of
trial-and-error". When asked if the arcade game ''
Donkey Kong
is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' (1981) had inspired his game, Crane responded he did not draw any parallels to ''Pitfall!'' at the time and had already developed elements in his game that were present in both games, such as a human character, paths, and ladders.
Crane commented that "The entire
ame designprocess took about 10 minutes. About 1000 hours of programming later the game was complete." Much of Crane's time was spent optimizing and compressing the code so that it would fit into a four-
kilobyte
The kilobyte is a multiple of the unit byte for Computer data storage, digital information.
The International System of Units (SI) defines the prefix ''kilo-, kilo'' as a multiplication factor of 1000 (103); therefore, one kilobyte is 1000&nbs ...
ROM cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
. Unlike ''
Haunted House
A haunted house, spook house or ghost house in ghostlore is a house or other building often perceived as being inhabited by disembodied spirits of the deceased who may have been former residents or were otherwise connected with the property ...
'' (1982) or ''
Raiders of the Lost Ark
''Raiders of the Lost Ark'' is a 1981 American action-adventure film directed by Steven Spielberg and written by Lawrence Kasdan, based on a story by George Lucas and Philip Kaufman. Set in 1936, the film stars Harrison Ford as Indiana ...
'' (1982), where the environments were hard-coded into the game, ''Pitfall!'' was generated constantly by code. The game generates each screen based on a counter that could run either backwards or forwards depending which direction the player moved from screen to screen. The 8
bits in the counter were used to determine certain details such as the background, trees, ground and object patterns, allowing 255 screens to occupy fewer than 50 bytes of ROM. Activision had created design centers for their games, which were small, close-knit teams of four to five people. These teams encouraged
peer review
Peer review is the evaluation of work by one or more people with similar competencies as the producers of the work (:wiktionary:peer#Etymology 2, peers). It functions as a form of self-regulation by qualified members of a profession within the ...
s and shared
prototype
A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototype ...
s of games. In ''Pitfall!'', Crane's team changed the initial number of lives in the game from one to three during the final week of development. Crane said that "my buddies practically tied me to my chair until I put in extra lives and I'm glad they did".
Release
''Pitfall!'' was released for the Atari 2600 in September 1982. The game was later released for the
Intellivision
The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronic ...
in November 1982. To promote the game, Activision held a promotion between November 15 and December 13, 1982, in various markets across the United States for a chance to win $5,000 in gold. A TV commercial for ''Pitfall!'' featured actor
Jack Black
Thomas Jacob "Jack" Black (born August 28, 1969) is an American actor, comedian, and musician. He is known for roles in family and comedy films, in addition to his voice work in animated films. His awards include a Children's and Family Emmy ...
in his first acting role, at age 13. In January 1984, it was announced that ''Pitfall!'' would be released along with other Activision games such as ''
River Raid'', ''
Megamania'', and ''
Beamrider'' for the
Atari 5200,
ColecoVision,
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, and
MSX
MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
. ''Pitfall!'' was subsequently released for the ColecoVision in February, the
Atari 8-bit computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
and Atari 5200 in March, and the Commodore 64 in June. It was released in Japan for the MSX in September 1984.
''Pitfall!'' was included in various video games collections, including ''Activision Classics'' (1998) for the PlayStation, ''
Activision Anthology'' (2002) for
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, and ''Activision Hits Remixed'' in 2006 for the
PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
. The game was also a secret extra in Activision-published titles like ''
Pitfall: The Mayan Adventure'' (1994), ''
Call of Duty: Infinite Warfare'' (2016), and ''
Call of Duty: Black Ops Cold War'' (2020).
Reception
In contemporary reviews, critics praised the gameplay and graphics in publications like ''Arcade Express'' and ''
Electronic Fun with Computers & Games'', with the former stating that it "may well be the best adventure game yet produced for the VCS". The reviewer for ''Blip'' stated that the game was similar to ''
Donkey Kong
is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' (1981), but that "this is one case where inspiration didn't lead to imitation. ''Pitfall'' is its own game. It's also a heck of a lot of fun." In ''JoyStik: How to Win at Video Games'', the game was named as one of the ten best games of 1982. The Atari 2600 version of ''Pitfall!'' was awarded "Best Adventure Video Game" at the 4th annual
Arkie Awards
''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz.
History
The h ...
in 1983.
Reviewing the Intellivision version in 1983, both Phil Wiswell in ''Video Games'' and Ignácio Machado of ''Micro & Video'' wrote that the game was too similar to the Atari 2600 version, with Wiswell saying the release did not take advantage enough of Intellivision's graphical capabilities. ''
Electronic Games
''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz.
History
The h ...
'', in their "1983 Software Encyclopedia" issue, noted that the game required "more arcade-type skills than intuition or logic".
''Pitfall!'' was the highest-selling video game from late 1982 to the first quarter of 1983. The game sold units in 1982. It held the top spot on the Top Video Games ''
Billboard
A billboard (also called a hoarding in the UK and many other parts of the world) is a large outdoor advertising structure (a billing board), typically found in high-traffic areas such as alongside busy roads. Billboards present large advertis ...
'' charts for 64 consecutive weeks and went on to sell over units by 1984. It is one of the
best-selling games on the Atari 2600, with over four million copies sold . All versions of the game sold over copies worldwide by 1998.
Retrospective reviews
Later 1980s reviews continued to praise the game, such as the reviewer for ''Computer Games'', who gave the game an A-rating in their 1985 game guide, praising the graphics as "gorgeous and cartoony" and declaring it a "terrific game for action fans". ''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' (1989) stated that ''Pitfall!'' was a "bright and cheery game" that offered plenty of long-term gameplay, continuing that the "game style might look a bit crumbly, but the action is a heap of fun".
Scott Alan Marriott of the online game database
AllGame
RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel.
Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
wrote that the variety of threats you encounter on each screen made ''Pitfall!'' one of the most exciting and best-looking games on the Atari 2600. Brett Alan Weiss included the game in his book ''The 100 Greatest Console Video Games 1977–1987'' (2014) and criticized that the Atari 5200 version of the game had poor controls and the Intellivision version for requiring a second button for letting go of vines. Weiss found the ColecoVision version designed by Action Graphics to be the best of the three versions with improved visuals over the Atari 2600 game, although it failed to take true advantage of the systems graphic capabilities.
''Pitfall!'' has been included in several
best-of video games lists from various publications, such as ''Electronic Fun with Computers & Games'' in 1984, ''
Flux
Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications in physics. For transport phe ...
'' (1995) where it placed 33rd, ''
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' (2001) where it placed 41st, and ''
Time
Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
'' (2012).
Legacy
''Pitfall!'' was described by authors Montfort and Bogost in ''Racing the Beam'' as an important early platformer, a game genre made famous by ''
Super Mario Bros.'' (1985). They wrote that ''Pitfall!'' was a much longer game than previous Atari VCS games. These other games were often ports of arcade games which were designed to be a short experience to keep the player pay to play, but even native games could be rather short—the easiest difficulty of ''
Adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
'' can be completed in just two minutes. The authors said that ''Pitfall!'' built upon the
graphic adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
genre of ''Adventure'' to create an experience similar to later
open-world games. According to them, the world was too large to be contemplated all at once, and a few core gameplay mechanics allowed a variety of more complex actions and possibilities.
Jeff Gerstmann
Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder of the gaming website '' Giant Bomb'', Gerstmann began working at ''GameSpot'' in the fal ...
of ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' spoke similarly in 2004 when including ''Pitfall!'' in the site's "Greatest Games of All Time" list, stating that the game was "responsible for launching the platformer genre as we know it" and that "Despite the fact that platformers have become a lot more sophisticated, especially since video games in general made the shift to 3D, it's surprising how little the fundamentals—like jumping around, avoiding enemies and obstacles, and collecting stuff—have changed since ''Pitfall!''"
Unlike
Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
or
Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
, who originated in
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s, Pitfall Harry was the first popular video game character originating in home consoles. The character was featured on licensed merchandise and appeared on the cartoon show ''
Saturday Supercade'', which aired from 1983 to 1985 on
CBS. Crane said that Activision had to hire seven full-time staff to open and respond to the large amount of ''Pitfall!'' fan letters that Activision was receiving each week. Pitfall Harry was dropped for its second season.
Follow-ups
''Pitfall!'' spawned numerous sequels for consoles. These include ''
Pitfall II: Lost Caverns'' (1984), ''
Super Pitfall'' (1986) for the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
, ''
Pitfall: The Mayan Adventure'' (1994) for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
and
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
, ''
Pitfall 3D: Beyond the Jungle'' (1998) for the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
, ''Pitfall: Beyond the Jungle'' (1998) for the
Game Boy Color
The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
, and ''
Pitfall: The Lost Expedition'' for various systems in 2004.
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
released ''
Pitfall II: Lost Caverns'' (1985) to arcades, which incorporated elements of ''Pitfall!'' and ''Pitfall II: Lost Caverns'' from the Atari 2600. Activision's UK-based studio The Blast Furnace released a follow-up titled ''
Pitfall!'' (2012) for
iOS
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
on August 9, 2012. It features gameplay similar to that of ''
Temple Run'' (2011).
''Pitfall!'' remained the game that Crane has been most associated with. In 2012, he stated that "I suppose that's not a bad problem to have, It's not a dark shadow. But I'm not just a classic gaming guy. This is what I do for a living!" In the same year, he started a
crowdfunding
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
campaign
Kickstarter
Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
to fund a
spiritual successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to the ''Pitfall!'' series, but it fell far short of his funding goal.
See also
*
List of Activision games: 1980–1999
References
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External links
*
''Pitfall!''at AtariAge
''Pitfall!'' Postmortemat the 2011
Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
via
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
Pitfall Source Code, Assembly
{{DEFAULTSORT:Pitfall 01
1982 video games
Activision games
Atari 2600 games
Atari 5200 games
Atari 8-bit computer games
ColecoVision games
Commodore 64 games
Intellivision games
MSX games
Pitfall (series)
Microsoft franchises
Video games adapted into television shows
Video games designed by David Crane (programmer)
Video games developed in the United States
Video games set in jungles
Single-player video games