Otogirisō
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is a 1992
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed and published by Chunsoft for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. It is about an unnamed protagonist and his girlfriend Nami who are lost down a forest road. After having to make an emergency stop, they find themselves in a Western-styled country house. On entering, they stumble upon a mummified person who quickly vanishes when the lights go out. Further unexplainable phenomena happen as the two explore the mansion, and the two discover that Nami has a history with the house and its previous occupants. The game involves the player making various choices through menu options to direct the narrative of the story. Completing a narrative in the game allows the player to reach new menu branches and narrative conclusions. Director
Koichi Nakamura is a Japanese video game designer. Nakamura gained fame as a programming prodigy while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, '' Door Door''. In 1984, he fo ...
developed the game, following the financial success Chunsoft had with their ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' series. On attempting to attract new audiences, Chunsoft developed a simplified game where the player only chose various narrative branches via menu options to progress the story, later describing this type of game as a "Sound Novel". On its release for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
, reviewers in ''
Weekly Famitsu , formerly , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special top ...
'' found the game difficult to review, but recommended it for
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
fans. In January 1993, ''GAME Pia'' magazine included ''Otogirisō'' in their list of the best games of 1992. The game sold around 300,000 copies. ''Otogirisō'' was adapted into a
radio drama Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, dramatised, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the liste ...
in 1992 and a film in 2001. A
video game remake A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software ...
titled ''Otogirisō soseihen'' was released in 1999 for the
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, while a ''Otogirisō'' game titled '' Kirigirisō'' was released in 2016. Along with Chunsoft's '' Banshee's Last Cry'' (1994), ''Otogirisō'' had a direct influence on contemporary visual novel games due to their unique format of placing text over illustrated backgrounds rather than confining it to dedicated text boxes. This style would become the model for similar games such as
Leaf A leaf (: leaves) is a principal appendage of the plant stem, stem of a vascular plant, usually borne laterally above ground and specialized for photosynthesis. Leaves are collectively called foliage, as in "autumn foliage", while the leav ...
's '' Shizuku'' (1996) and '' Kizuato'' (1996).


Gameplay

''Otogirisō'' is a sound novel, a term academic Rebecca Crawford described as being applied to Chunsoft's 20th century
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
games. It features background graphics as animated illustrations of the narrative as well as background music and sound effects such as doors creaking open, footsteps and screams. ''Otogirisō'' has its players advance by reading the in-game text and then can influence how the story will proceed by choosing from a list of options that are presented to them at key points in the narrative. The game keeps track of how many times they have progressed to a narrative ending in the game, and how many choices they have made. Outside of choosing menu options to progress the story, the player can also move backwards and forwards through parts of the story they have already read. After reaching an ending of a narrative, the player can restart the game and unlock more options to choose from during the narrative, leading to new storylines and endings.


Plot

The protagonist drives down through a forest road with his girlfriend Nami. She asks about the flowers growing down the road, which the protagonist explains are
hypericum ''Hypericum'' is a genus of flowering plants in the family (biology), family Hypericaceae (formerly considered a subfamily of Clusiaceae). The genus has a nearly worldwide distribution, missing only from tropical lowlands, deserts and polar re ...
, or the "otogirisou". Suddenly the brakes of the car stop working and after an oncoming car rushes by, the protagonist gets the car to come to an emergency stop. Neither Nami or the protagonist are hurt as they leave the car. They see a flickering light in the distance when a strike of lighting hits a tree crushing their car. As rain falls, Nami and the protagonist follow a trail of flowers following the light they saw earlier and stumble upon a Western-style country mansion. The two enter the house in various ways, such as ramming into the door or breaking a window, and find themselves in a room that is completely silent with only a murky aquarium and suit of armor worth investigating. They call out to see if anyone was there, but there was no response. After hearing noises upstairs, they discover a room which is dimly lit. The door closes behind them and they suddenly see an old mummified woman in a wheelchair. The power goes out and after hearing the sound of creaking wheelchair, the power returns and the room is revealed to be empty. They exit to investigate, finding the suit of armor downstairs is missing. On reinvestigating the room they were in, they discover a diary with the last entry being six years ago written in blood. They continue exploring the mansion further, find unexplained phenomena such as a disconnected phone ringing and a door that is nailed shut and a kitchen where food is prepared. After hearing a woman scream outside, they explore outside and find a greenhouse where otogirisou flowers are cultivated. When they return to the mansion, they find the name "Nami" written in red on the door. On returning the mansion, the two seek a washroom as Nami had gotten her clothes soiled outside, and decided to each take turns taking a shower. Finding the shower too hot, the protagonist enters the basement to lower the temperature on the water heater. After the protagonist showers after Nami, she finds that Nami has vanished. Outside the washroom, Nami appears in a dress but vanishes instantly. On looking for her further, the protagonist find the real Nami in a room with two dolls. The dolls make Nami realize she lived in the mansion with her mother and her sister Naomi. Depending on choices made during the story and how many times the player has gone through the game, various concluding narratives are revealed ranging from Nami's relationship with the family members who remain in the mansion to the characters being hunted by a fish monster. The narratives generally lead to the water heater in the basement exploding, leading to the protagonist and Nami leaving the mansion together as it collapses in flames.


Production

Chunsoft announced the development of ''Otogirisou'' in April 1991. The game was developed at the same time as ''
Dragon Quest V ''Dragon Quest V: Hand of the Heavenly Bride'' is a 1992 role-playing video game and the fifth installment in the ''Dragon Quest'' video game series, second of the Zenithian Trilogy. Originally developed by Chunsoft and published by Enix Corpor ...
'' (1992). The game's director
Koichi Nakamura is a Japanese video game designer. Nakamura gained fame as a programming prodigy while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, '' Door Door''. In 1984, he fo ...
had previously been involved with the development of the first three ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' games, and recalled that he was dating a girl at the time who did not play video games. When she tried playing the games that Nakamura had helped develop, she expressed that she did not really understand the games or what was supposed to be fun about them. This led to Nakamura thinking he should make a game that he described as "for people who haven't played games before." He thought of older
text adventure Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
s, ultimately deciding that would be too complicated for a new audience. Programmer Manabu Yamana said prior to the idea of the sound novel, the team attempted a game that would contain elements of ''Dragon Quest'', ''
Sim City ''SimCity'' is an Open-ended (gameplay), open-ended City-building game, city-building video game franchise originally designed by Will Wright (game designer), Will Wright. The first game in the series, ''SimCity (1989 video game), SimCity'', ...
'' (1989), and '' Populous'' (1989) which he said "didn't work at all." In contrast to the lighter comical action games and fantasy games at the time, Nakamura had worked on previously, the game was set in the real world and made in the horror genre. He described the influence of developing a horror-themed game at the time lied in the video game '' Sweet Home'' (1989), saying: "there weren’t any real horror games. But right around the time I was thinking of making ''Otogirisō'',
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
created ''Sweet Home''. The thing that was really interesting about ''Sweet Home'' was that it so scary that you didn't want to continue playing. I wanted to create an experience where the user would be too afraid to press the button to continue the story, too." Shukei Nagasaka, a screenwriter, novelist and television writer, wrote the original story and script for ''Otogirisō''. It was his idea to have players be able to move between narratives during development. Nakamura then began developing a game that would be simplified further by having it be decision-based, where the player reads the story and chooses different options at branching points to give players a certain level of interaction with the game. He said that would make a game "anybody could pick up, and maybe it would also lead them to playing other games in the future." As the price of the game was about 8,800
Japanese yen The is the official currency of Japan. It is the third-most traded currency in the foreign exchange market, after the United States dollar and the euro. It is also widely used as a third reserve currency after the US dollar and the euro. Th ...
which was roughly the price of ten books, the game was made to include multiple narratives. Nakamura said the stories in ''Otogirisō'' ended up getting larger than they had initially imagined, making it difficult to test to make sure the narrative flowed appropriately and that sound effects went off at the correct time in the story. Initially, the game was developed as text on top of a paper texture graphic. When the game was first shown at the
Nintendo Space World formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accesso ...
trade show A trade show, also known as trade fair, trade exhibition, or trade exposition, is an exhibition organized so that companies in a specific industry can showcase and demonstrate their latest products and services, meet with industry partners and ...
, it still contained its paper texture and occasional animations. The response at the trade show from distributors and magazine companies were that it would be hard to sell without more graphics, leading to about 20 graphics made for the backgrounds in the game.


Release

''Otogirisō'' was released for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
on March 7, 1992. It became the first game published by Chunsoft themselves, having relied on companies such as
Enix was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
previously. The game was described as selling "quite high" in Japan by Rik Haynes of ''
Super Play ''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were nev ...
'', Nakamura said the game initially shifted about 120,000 units. Nakamura joked later that at the time, he wished that it would sell more. The game eventually shipped over 300,000 units. The game was released digitally in Japan through Nintendo's
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
on 28 August 2007, and on the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
on 30 July 2014. On 6 March 2024, an unofficial English translation of ''Otogirisō'' was released by Translated.games. On 23 July 1998, Chunsoft announced that along with the games '' Banshee's Last Cry'' (1994) and '' Machi'' (1998), ''Otogirisō'' would be
remade Bas-Lag is a fictional universe in which several of China Miéville's novels are set. Bas-Lag is a world where both magic (referred to as thaumaturgy) and steampunk technology exist, and where many intelligent races live. This world and the nove ...
as part of the series. This version of the game was titled . This version of the game features new sound effects, graphics, and the ability to change the games perspective from the protagonist to that of Nami. Chunsoft said the release would be postponed in October and re-announced in February 1999 that the game would be released on 25 March. Nakamura said in interview from 2006 that the PlayStation version of the game sold around 100,000 copies. The ''Otogirisō soseihen'' version of the game was made available digitally on the PlayStation Store in Japan in September 2011.


Reception

For the original Super Famicom release, the four reviewers in ''
Weekly Famitsu , formerly , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special top ...
'' said that ''Otogirisō'' will be very divisive and found it difficult to evaluate. Two of the authors found that there may have been too many different stories in the release and two recommending for fans of films and the horror genre. One reviewer included as one of the best releases of the week with the requirement that the player enjoys
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s. Yutaka Noguchi of ''Weekly Famitsu'' later commented on the game, writing that it had simple graphics which made it an "unusually restrained production". Noguchi complimented the ability to form a protagonist that ranged from timid to being comic relief and found that having more selectable narrative moves based on how many times you've cleared the game as an innovative system. While finding the release closer to a novel than a video game, he praised ''Otogirisō'', saying that no mater how it is received, the release takes a step forward in game design and that alone took courage. In January 1993, ''GAME Pia'' magazine included ''Otogirisō'' in their list of the best games of 1992. In an article on Japanese games in ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'', an anonymous writer commented that "to American gamers who have made fast-action games the biggest sellers, the concept of a video mystery novel would seem quite foreign. The experienced Japanese players we talked to thought it was an interesting change and commented that the great sound made the game." Jeremy Parish of ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' discussed the game in 2018, stating that it "could perhaps be written off as little more than a digital version of the old ''
Choose Your Own Adventure ''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actio ...
'' books of the '80s. However, the mature writing combined with the eerie atmosphere created by the graphics and music set the game apart from anything that had come before." The four reviewers in the Japanese video game magazine ''
Weekly Famitsu , formerly , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special top ...
'' found that the PlayStation version of the game new graphics made the game scarier and enjoyed being able to play the game from Nami's perspective. The two reviewers in ''
Dengeki PlayStation was a Japanese video gaming publication by ASCII Media Works (formerly MediaWorks). It primarily features information pertaining to the PlayStation brand. ''Dengeki PlayStation'' was originally founded as a magazine in 1994 and ran until 2020, ...
'' magazine also complimented the new graphics and the ability to view the game from Nami's perspective. Bag Koji said it was his choice of the top game in the ''Sound Novel Evolution'' trilogy.


Legacy

Towards the final quarter of 1992, ''Otogirisō'' began appear in other forms of media. This included its music from the game being recorded by the Tokyo Memorial Orchestra and released on
compact disc The compact disc (CD) is a Digital media, digital optical disc data storage format co-developed by Philips and Sony to store and play digital audio recordings. It employs the Compact Disc Digital Audio (CD-DA) standard and was capable of hol ...
by
Warner Music Japan Warner Music Group (WMG) owns, has a joint share, or is associated with the record labels listed here. Flagship labels *Atlantic Records *Elektra Records *Parlophone Records *Warner Records Atlantic Music Group * 1st & 15th Entertainment * A ...
and a
radio drama Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, dramatised, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the liste ...
adaptation which was broadcast on Japanese satellite radio on 5 December. A film adaption of the game titled ''
St. John's Wort ''Hypericum perforatum'', commonly known as St. John's wort (sometimes perforate St. John's wort or common St. John's wort), is a flowering plant in the family Hypericaceae. It is a hairless, Perennial, perennial herb with woody Root, roots, y ...
'' was released in Japan on 27 January 2001. It was released in both an English dub and subtitled edition by Asylum Home Entertainment in March 2004. Yuhsuke Koyama in the book ''History of the Japanese Video Game Industry'' (2023) wrote that while many
adventure games An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
were released in the late 1980s in Japan, the number of titles has rapidly decreased following 1989 with only a few mystery-themed games or games featuring characters from
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
and
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
being released. The popularity of the genre would return in Japan with the release of ''Otogirisō'' and the later
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
(PC) games that were influenced by it. While games described as novel-styled games had existed on PCs in Japan since ' (1988), Koyama said that ''Otogirisō'' and Chunsoft's '' Banshee's Last Cry'' (1994) were the two works that had a direct influence on contemporary novel-styled games. This included the format of placing text over illustrated backgrounds rather than confining it to a box dedicated for dialogue. Academic Ko On Chan said that this style used in ''Otogirisō'' and ''Banshee's Last Cry'' allowed for more text on screen which intensified the experience of reading through sound effects and illustrations. This style would become the model for similar games to follow, such as
Leaf A leaf (: leaves) is a principal appendage of the plant stem, stem of a vascular plant, usually borne laterally above ground and specialized for photosynthesis. Leaves are collectively called foliage, as in "autumn foliage", while the leav ...
's '' Shizuku'' (1996) and '' Kizuato'' (1996).
Jiro Ishii is a Japanese video game developer and television and anime producer. He is best known for directing the live-action visual novel '' 428: Shibuya Scramble'', producing the adventure video game '' Nine Hours, Nine Persons, Nine Doors'', and creat ...
, a game developer who worked on Chunsoft's '' 428: Shibuya Scramble'' (2008), said that ''Otogirisō'' would create a new structure for adventure games called the "loop structure". This style did not have the linear narrative structure seen in games like ''
The Portopia Serial Murder Case is a 1983 adventure game designed by Yuji Horii and published by Enix. It was first released on the NEC PC-6001 and has since been ported to other personal computers, the Family Computer (Famicom), mobile phone services and most recently, Win ...
'' (1983) or '' Snatcher'' (1988), and would instead have the plot repeat the same period of time over and over. This form would be seen later similar games. A new game based around ''Otogirisou'' was announced in October 2016 titled '' Kirigirisō''. The game's scenario was written by Kitayama Takekuni, author of '' Danganronpa: Kirigiri'' (2013–2020) and features the character
Kyoko Kirigiri is a fictional Character (arts), character from the Spike Chunsoft visual novel action-adventure game series ''Danganronpa''. She was introduced in the 2010 game ''Danganronpa: Trigger Happy Havoc'' as a high school student and the "Ultimate ??? ...
from
Spike Chunsoft is a Japanese video game development and video game localization, localization company specializing in role-playing video games, visual novels and adventure games. The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike (compa ...
's ''
Danganronpa is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike). The series primarily surrounds various groups of apparent high-school students who are forced into murdering each oth ...
'' series. The game was released in November 2016 for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
-based home computers.


See also

* List of Super Nintendo Entertainment System games *
Video games in Japan Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is home to many notable vid ...


Notes


References


Sources

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External links


Chunsoft
via
Archive.org The Internet Archive is an American non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including websites, software applic ...
* {{DEFAULTSORT:Otogiriso 1990s horror video games 1992 video games Chunsoft games Japan-exclusive video games Kadokawa Corporation franchises PlayStation (console) games PlayStation Network games Single-player video games Super Nintendo Entertainment System games Video games developed in Japan Virtual Console games for Wii U Visual novels