Master of Orion
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''Master of Orion'' (abbreviated as MoO) is a
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
, 4X
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisi ...
in which the
player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ** Player character, a character in a video game or role playing game who ...
leads one of ten races to dominate the galaxy through a combination of
diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
and conquest while developing technology, exploring and colonizing star systems. Sometimes described as a scifi-themed spin-off of classic ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). ...
'', the game has proven to be quite enduring, becoming a cult classic in its niche of sci-fi-themed 4X strategy games. It has received several direct sequels, and additionally, a number of other games published since have been described as inspired by it, with reviewers and players divided on whether any has succeeded at recapturing the feeling and gameplay of the original. The game was released in 1993 by MicroProse on the
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
operating system. It was ported to the
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
in 1995 by
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
and distributed by
GameTek GameTek was an American video game publisher based in North Miami Beach, Florida known for publishing video game adaptations of game shows in the late 1980s and early 1990s. GameTek was a trade name for IJE, the owner of electronic publishing rig ...
. It is the first in its franchise, and the rights are held by
Wargaming A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
.


Gameplay

''Master of Orion'' is a
turn-based game In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress con ...
. In the first iteration of the franchise, one can only play against the
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
(AI). Human and AI players control the management of colonies, technology development, ship construction, inter-species diplomacy, and combat. MOO Manual (PC) p. iii The software generates a map randomly at the start of each game; the player can only choose the size of the galaxy, and the number and difficulty of AI opponents. MOO Manual (PC) p. 2 In the first game, star systems have at most one colonizable planet and a few have none. Later games have more planets. MOO Manual (PC) p. 4 ''Master of Orion'' has 10 playable races, each with a specialty. For instance, the Humans have advantages in trade and diplomacy; the Bulrathi are the best at ground combat; the Silicoids ignore pollution and can colonize even the most hostile planets, but have slow population growth. MOO Manual (PC) pp. 39-41 Each race is predisposed to like or dislike some of the other races, and is advantaged or disadvantaged in different research fields. The game begins with a single homeworld, one colony ship, and two scout ships that can be used to explore nearby stars. The game will sometimes produce random events which can be harmful or advantageous. One planet is Orion, "throne-world of the Ancients" and most valuable research site in the galaxy, MOO Manual (PC) p. 56 protected by a powerful warship, the Guardian. Victory is gained either by eliminating all opponents or by winning a vote on peaceful unification. There are seven normal and six hostile planet types. The various hostile types require increasingly advanced technology to colonize. Size determines the planet's initial population capacity. Mineral wealth dramatically influences a colony's industrial productivity while Habitability influences population growth rates. Hostile planets are the most likely to be rich or ultra-rich in minerals. MOO Manual (PC) pp. 11-12 Artifact worlds contain relics of a now-vanished advanced civilization. All planets can be upgraded to Gaia class with the appropriate technologies. MOO Manual (PC) pp. 31-32 Planets can be upgraded in three ways: *
Terraforming Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to make ...
increases population capacity by a fixed amount for each tech level achieved, up to a maximum of 120 extra units. * Soil enrichment increases a planet's population capacity and growth rate but can not be used on hostile planets. The advanced version increases capacity by up to 50% of its initial value and doubles the rate of population growth. Growth is increased by assigning the planet the modifier "Fertile", and then eventually "Gaia". * Atmospheric terraforming converts hostile planets to normal ones, making soil enrichment possible there. Planet type does not affect the costs and benefits of terraforming and soil enrichment. Sliders are used to allocate a colony's output between ship construction, planetary defenses, factory construction, ecology, and research. MOO Manual (PC) p. viii Planetary population generates
production Production may refer to: Economics and business * Production (economics) * Production, the act of manufacturing goods * Production, in the outline of industrial organization, the act of making products (goods and services) * Production as a stati ...
, especially when assisted by factories. MOO Manual (PC) pp. 23-24 There is a limit on the number of factories a unit of population can operate, but building upgrades can increase this. MOO Manual (PC) pp. 8-9 Defense spending is used to build additional missile bases, upgrade missile bases or planetary shields. Military and spy maintenance is deducted from every colony's production. MOO Manual (PC) p. 31 A planet's output can also be transferred to the
treasury A treasury is either *A government department related to finance and taxation, a finance ministry. *A place or location where treasure, such as currency or precious items are kept. These can be state or royal property, church treasure or i ...
at a loss. Ships can travel to any star system within their range and combat always occurs in
orbit In celestial mechanics, an orbit is the curved trajectory of an object such as the trajectory of a planet around a star, or of a natural satellite around a planet, or of an artificial satellite around an object or position in space such as ...
over a planet - it is impossible to intercept enemy ships in deep space. MOO Manual (PC) pp. vi-viii Players can control space combat manually or ask the software to resolve combat automatically. MOO Manual (PC) pp. 27-28


Technology

The designers regard technology as the most important contribution to a player's success. MOO Manual (PC) pp. 25-26 Funding can be put into one or all of the game's six independent tech tree fields, including Computers, Construction, Force Fields, Planetary Science, Vehicle Propulsion, and Weapons. If a ship uses a component from a particular technology area, further advances in that area reduce the cost and size of the component; this effect is called "miniaturization". When one has researched all of the technologies in an area of the tech tree, further research can discover "advanced technologies" in that area, which do not provide specific new capabilities but increase the miniaturization of ship components. Battles are almost always decided by numbers and technology rather than by clever tactics. Players can design and use their own ships. There are four hull sizes; smaller sizes are harder to hit while larger ships can survive more damage and hold more components. There are eight types of components, each with different effects. Only six ship designs can be used at a time.


Weapons

Weapons are used in combat, and can be mounted to ships or given to ground units. When on ships, weapons are often unique and have their own effects, with their own cost and space taken up. Weapons for ground troops make ground defense and attacks more effective.


Special weapons

Special weapons are a branch-off of weapons, which do not take up standard weapon slots, rather special slots. these cannot be stacked, unlike standard weapons. They have much more unique effects, and some just make other weapons better, rather than dealing damage themselves.


Biological weapons

Biological weapons are weapons that, when used, will reduce the maximum population of a planet that is hit. These cannot be used on ships, and only enemy planets. Use of these is generally not recommended, because often, people will want to colonize a planet after they destroy those defending it. Note that biological weapons can be avoided by researching the Biotoxin antidote, and Universal antidote. these make them less effective, by reducing their power by 1 million and 2 million respectively


Bombs

Bombs are weapons which are designed to attack planets, rather than enemy ships. They deal a lot of damage to colonies, but do not damage ships nearly as much, and have a very low range.


Diplomacy

''Master of Orion'' provides a wide range of diplomatic negotiations:
gifts A gift or a present is an item given to someone without the expectation of payment or anything in return. An item is not a gift if that item is already owned by the one to whom it is given. Although gift-giving might involve an expectation ...
of money or technology; one-time technology trades; trade pacts that boost industrial output; non-aggression and
alliance An alliance is a relationship among people, groups, or states that have joined together for mutual benefit or to achieve some common purpose, whether or not explicit agreement has been worked out among them. Members of an alliance are called ...
treaties. Players can also threaten each other, declare war and arrange cease-fires. Each AI player remembers others' actions, both positive and negative, and will be unwilling to form alliances with a player who has broken previous treaties with it. MOO Manual (PC) pp. 33-34 Under AI control, each race has a ruler personality and an objective, such as Xenophobic Expansionist or Pacifistic Technologist. These traits guide their politics and economic management; for example militarists maintain large fleets and prioritize technologies which have military benefits, while ecologists put a lot of effort into pollution control and terraforming. MOO Manual (PC) pp. 42-43 Traits vary from game to game. Each race has most probable traits and avoids their opposites. Races may occasionally revolt and change traits, but players can force a revolt, and turn the population against the leader using spies. Hostile actions do not automatically cause war. Clashes are even expected at the opening of the game, when all sides are sending probes out into the unknown. On the other extreme, a ground assault must be knowingly targeted at an inhabited planet, and is a massive provocation. Colonies can be bombed from space, or taken in ground invasions. Ground invasions can be conducted through enemy defenses. Present enemy ships or missile bases will fire on the approaching transports, possibly destroying some or all of them. The invasion itself is fully automatic. MOO Manual (PC) pp. 51-54 Results depend on numbers, technology and (if one of the races involved is Bulrathi) racial ground combat bonus. Invasion is expensive. In the first game, there are no special soldier units; colonial population itself is sent to fight, exterminate the existing inhabitants, and form a new planetary population. The production capacity of any remaining factories can be gleaned, and plundering of technologies if enough factories survived the attack. MOO Manual (PC) p. 14 Controlling a new system extends the range of the invader's ships.


Development

''Master of Orion'' is a significantly expanded and refined version of the prototype/predecessor game ''Star Lords'' (not to be confused with '' Starlord'', also released by MicroProse in 1993).
Steve Barcia Steve Barcia is a game programmer, game producer and entrepreneur, having founded the computer game developer Simtex Studios Inc. in 1988. The company released computer games such as ''Master of Magic'', ''Master of Orion'', '' Master of Orion I ...
's game development company
Simtex Simtex was a video game developer established by Steve Barcia in 1988 in video gaming, 1988. It created a number of turn-based game, turn-based strategy games for the IBM PC compatible, PC, most notably the first two ''Master of Orion'' games. Th ...
demonstrated ''Star Lords'' to MicroProse and gaming journalist Alan Emrich who, along with Tom Hughes, assisted Barcia in refining the design to produce ''Master of Orion''; and the game's manual thanks them for their contributions. Emrich and Hughes later wrote the strategy guide for the finished product. MicroProse published the final version of the game in
1994 File:1994 Events Collage.png, From left, clockwise: The 1994 Winter Olympics are held in Lillehammer, Norway; The Kaiser Permanente building after the 1994 Northridge earthquake; A model of the MS Estonia, which sank in the Baltic Sea; Nelson ...
. ''Star Lords'', often called ''Master of Orion 0'' by fans, was a prototype and never commercially released (its intro opens with "SimTex Software and Your Company present"). The crude but fully playable prototype was made available as
freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for t ...
in 2001, stripped of all documentation and
copy protection Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found o ...
, in anticipation of the launch of ''
Master of Orion III ''Master of Orion III'' is a 4X turn-based strategy game and the third in the ''Master of Orion'' series. ''Master of Orion III'' was developed by Quicksilver Software and published by Infogrames Interactive on February 25, 2003. Backstory In ...
''. Major differences between ''Star Lords'' and ''Master of Orion'' include inferior graphics and interface, simpler trade and diplomacy, undirected research, a lack of safeguards to prevent players from building more factories than are usable and the use of transports rather than colony ships to colonize new planets. One feature of ''Star Lords'' that ''Master of Orion'' lacks is a table of relations between the computer-controlled races. The game was eventually made available for download on FilePlanet and the home page for ''Master of Orion III''.


Reception

''Master of Orion'' sold over 125,000 copies. It also received strong reviews. Emrich in a September 1993 '' Computer Gaming World'' preview described ''Master of Orion'' as "the best that galactic conquest can offer", and summarized its type of gameplay as " 4X", meaning "e''X''plore, e''X''pand, e''X''ploit, e''X''terminate". He and later commentators noted earlier examples of this genre, including ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). ...
'' (1991) and '' Reach for the Stars'' (1983). The magazine's full December 1993 review stated that "''Master of Orion'' is one of those games where one must actually put effort into finding something inadequate about the game design, and that in itself is probably the highest praise this reviewer can give a product". The magazine concluded that it was "a definite Game of the Year candidate as well as Exhibit A in many divorce cases". A February 1994 survey of space war games gave ''Master of Orion'' a grade of A−, stating that "it's still conquest, but it's conquest that begins to have an interesting point to it". The reviewer wished that the game supported multiple players, but predicted that "I think ''MOO'' will safely reign supreme well into the new year". A 1994 survey of strategic space games set in the year 2000 and later gave the game four-plus stars out of five, saying that it was "a richly-textured product. Graphics coupled with high play yield a high recommendation". '' Next Generation'' reviewed the Macintosh version of the game, rating it two stars out of five, calling the game as "strategy game of the year, NOT". ''Master of Orion'' was named the best strategy game of 1993 by ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
''. It also won ''Computer Gaming World''s Strategy Game of the Year award in June 1994. The editors called it "a game that is worthy of being called ''Civilization'' in Space'", and wrote that it "epitomizes and expands the 'Conquer the Galaxy' motif in strategy gaming".


Legacy

In 1996, ''Computer Gaming World'' ranked ''Master of Orion'' as the 33rd best game of all time. In 1998, ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' declared it the 45th-best computer game ever released, and the editors called it "a great sci-fi space epic". In 2003,
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
ranked it as the 98th top game. ''Master of Orion'' is a member of both GameSpy's Hall of Fame (2001) and GameSpot's list of the greatest games of all time. The Gamer included it in their list of top 10 games in the 4X genre. In retrospective reviews,
Allgame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
,
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
and
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
regarded ''MoO'' as the standard by which
turn based strategy A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play simu ...
games set in space are judged.


Sequels

Three commercial sequels to ''Master of Orion'' have been released, '' Master of Orion II: Battle at Antares'', ''
Master of Orion III ''Master of Orion III'' is a 4X turn-based strategy game and the third in the ''Master of Orion'' series. ''Master of Orion III'' was developed by Quicksilver Software and published by Infogrames Interactive on February 25, 2003. Backstory In ...
'' and '' Master of Orion: Conquer the Stars''. The sequels are significantly more advanced in graphics and sound and feature large differences in gameplay, with some players claiming the original game remains the best version of the series. In 1997, MicroProse released a ''Master of Orion'' "Jr." scenario as part of the ''Civ II: Fantastic Worlds'' expansion for '' Civilization II''. In 2001, ''Star Lords'', developed as ''Master of Orion'' prototype, was released as
freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for t ...
as part of the promotion for ''Master of Orion III''. Also a potential future release of the MOO and MOO2
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
was indicated by the MOO3 developers in 2001. In 2011, a clone of ''MoO II'', titled ''Starbase Orion'', was published by Chimera Software, LLC for the iPhone. The game setting has been the influence of Russian writer
Sergey Lukyanenko Sergei Vasilyevich Lukyanenko (russian: Серге́й Васи́льевич Лукья́ненко, ; born 11 April 1968) is a Russian science fiction and fantasy author, writing in Russian. His works often feature intense action-packed plots, ...
's trilogy, the '' Line of Delirium''. In July 2013,
Wargaming A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
bought the ''Master of Orion'' franchise from the Atari bankruptcy proceedings. A "reimagining" subtitled '' Conquer the Stars'' was released on August 25, 2016.


Influence

''Master of Orion'' became an influence on future space strategy games. It was the first game to be described as a 4X game, and helped establish the conventions for the genre going forward. The team behind '' Stellaris'' based their game partially on the ''Master of Orion'' series, but also said it was important to "try new things and leave the old formulas from the 90s behind". Writer
George R. R. Martin George Raymond Richard Martin (born George Raymond Martin; September 20, 1948), also known as GRRM, is an American novelist, screenwriter, television producer and short story writer. He is the author of the series of epic fantasy novels ''A Song ...
mentioned it among the games he used to play most often.


See also

* ''
Master of Magic ''Master of Magic'' is a single-player, fantasy turn-based 4X strategy game in which the player plays as a wizard attempting to dominate two linked worlds. From a small settlement, the player manages resources, builds cities and armies, and r ...
''


References


Bibliography

*


External links

* * *
Sirian's ''Master of Orion'' Page
includes resources and full game narrations for the first ''Master of Orion''. {{Master of Orion series 1993 video games 4X video games DOS games GameTek games Games commercially released with DOSBox Classic Mac OS games MicroProse games Simtex games Space opera video games Take-Two Interactive games Turn-based strategy video games Video games about extraterrestrial life Video games developed in the United States Single-player video games