MT Framework is a
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
created by
Capcom
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', '' Mega Man'', '' ...
. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's ''
Dead Rising
is a series of action-adventure games created by Keiji Inafune. It was originally developed by Capcom until Capcom Vancouver took over developing the franchise. As of March 31, 2022, the game series has sold 15 million units worldwide and is ...
'' and ''
Lost Planet: Extreme Condition'' only, Capcom later decided for their internal development divisions to adopt it as their default engine. As a result, the vast majority of their internally developed video games for the
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
platforms were created on it, including four new titles and three
remastered ports of past titles in the ''
Resident Evil
''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environmen ...
'' series. The visuals of the first games built with the engine were well received, and MT Framework has also won a
CEDEC award.
Throughout the years MT Framework received various updates, most significant of which was a major revision called MT Framework 2.0, introduced with ''
Lost Planet 2
is a third-person shooter video game developed and published by Capcom and Beeline Interactive, Inc. The game is the sequel to '' Lost Planet: Extreme Condition'', taking place ten years after the events of the first game, on the same planet. Th ...
'' in 2010. Additionally, two offshoots of the engine have been made; MT Framework Lite targets the
Wii and PlayStation 3 consoles, and MT Framework Mobile powers games for the
Nintendo 3DS
The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
,
PlayStation Vita
The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international terri ...
,
Android
Android may refer to:
Science and technology
* Android (robot), a humanoid robot or synthetic organism designed to imitate a human
* Android (operating system), Google's mobile operating system
** Bugdroid, a Google mascot sometimes referred to ...
and
iOS.
As of 2014, Capcom's stance on the future of the engine is that while it will continue to be used to create games for the
seventh generation of video game consoles
The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony Computer Entertainment's PlayStation 3 on November 17, 2006, and Nint ...
,
smartphone
A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whic ...
s and
handhelds.
Panta Rhei and the
RE Engine, which was used to develop ''
Resident Evil 7: Biohazard'', are intended to be MT Framework's successors for developing games for the
eighth generation of video game consoles
The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.
The gen ...
.
History
Background
Before the creation of MT Framework, Capcom's internal development teams were each using engines and tools of their own design, a process that was deemed inefficient. Thus, the decision to build an engine that would support the needs of all of Capcom's developers was made. At first MT Framework was being developed to be used in ''
Dead Rising
is a series of action-adventure games created by Keiji Inafune. It was originally developed by Capcom until Capcom Vancouver took over developing the franchise. As of March 31, 2022, the game series has sold 15 million units worldwide and is ...
'' and ''
Lost Planet: Extreme Condition'' only. Capcom evaluated the
Unreal Engine 3
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres ...
engine for adoption as their internal engine, but decided against it due to some performance limitations and difficulties of getting technical support from its American developer,
Epic Games
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
, in Japan. As such, the decision to further develop MT Framework and extend its internal use was made.
MT Framework 1.x
Development of MT Framework had begun in September 2004 based on the ''
Onimusha 3
''Onimusha 3: Demon Siege'', released in Japan and Europe as , is a hack-and-slash action-adventure video game developed and published by Capcom. It is the third game of the ''Onimusha'' series and was released for the PlayStation 2 on April 27, ...
'' engine. The engine was built to use PC development tools and initially target the
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
system because of its similarity to the PC platform. In 2004 the project had started by just one programmer but in the following years and as they added support for more platforms more people joined in.
Because of its PC development tools, video games can be programmed first on the PC, and then adjusted to run on console hardware. MT framework supports
multithreading techniques to take advantage of the multicore CPUs that are being used in the Xbox 360 and
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
consoles, as well as modern PCs.
For ''Lost Planet: Extreme Condition'' and its use of MT Framework, Capcom highlighted the following features supported by the engine: a light
motion blur
Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or ...
effect called "2.5D motion blur" (based on the "Stupid OpenGL Shader Tricks" presentation by Simon Green at the
Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
2003) is supported to help smooth 30
fps games;
Light-Space Perspective Shadow Maps, a form of
shadow mapping
Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." Since then, it has b ...
, is used for the rendering of the shadows and a technique called
Percentage Closer Filtering to smooth them;
normal mapping,
HDR rendering
High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details ...
, soft
particles, variable amounts of
MSAA, and a technique with which particles can be rendered at 1/4th of the full resolution for the benefit of performance; basic
physics
Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which rel ...
handling by the integrated
Havok middleware, and a custom physics engine to handle character-local physics calculations such as
cloth physics and
inverse kinematics
In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a gi ...
.
The first significant update to the engine was the release of the PC version of ''Lost Planet: Extreme Condition'', which was the second PC game to support DirectX 10 and the first with a
DirectX 10 demo.
Ambient occlusion
In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occlude ...
and
parallax occlusion mapping support was added to the engine, and under DirectX 10 improved soft shadow rendering, and by the use of
vertex shaders
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as '' shading''. Shaders have evolved to perform a variety of ...
, less artifact-prone motion blur,
fur shading and improved
depth of field
The depth of field (DOF) is the distance between the nearest and the furthest objects that are in acceptably sharp focus in an image captured with a camera.
Factors affecting depth of field
For cameras that can only focus on one object di ...
with a
bokeh
In photography, bokeh ( or ; ) is the aesthetic quality of the blur produced in out-of-focus parts of an image. Bokeh has also been defined as "the way the lens renders out-of-focus points of light". Differences in lens aberrations and ...
-like appearance. The two games on PC that followed ''Lost Planet: Extreme Condition'' - ''
Devil May Cry 4'' and ''
Resident Evil 5
''Resident Evil 5'' is a third-person shooter video game developed and published by Capcom. It is a major installment in the ''Resident Evil'' series, and was announced in 2005—the same year its predecessor ''Resident Evil 4'' was released. ' ...
'' - also featured DirectX 10 support, but Capcom decided against using it to improve upon the visuals, thus making them look largely the same as when running under
DirectX 9
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direc ...
. However, ''Resident Evil 5'' under DirectX 10, was the first video game to be presented fully in
stereoscopic 3D, including all of its
cutscenes, and the first to be rated as
"3D Vision Ready" by Nvidia. Later re-releases of the two games on PC removed DirectX 10 support.
MT Framework 2.x
A major update to the engine called MT Framework 2.0 began development in January 2008 and made its debut with the release of ''
Lost Planet 2
is a third-person shooter video game developed and published by Capcom and Beeline Interactive, Inc. The game is the sequel to '' Lost Planet: Extreme Condition'', taking place ten years after the events of the first game, on the same planet. Th ...
'' in 2010. According to Capcom, several parts of the engine were re-written from scratch and as a result it performs better on the PlayStation 3 hardware, compared to the previous version of the engine which was first built with the Xbox 360 in mind. Capcom highlighted the interactivity between characters and vegetation in ''Lost Planet 2'' as one of the significant improvements made possible with the new engine, but also noted because the game began development on the previous version of the engine it doesn't fully represent the capabilities of the new iteration. Capcom further commented that MT Framework 2.0 is able to hide the specifics of the hardware and the supported shader models from programmers, enabling them to write more platform-agnostic code than before, and reducing their burden. In Capcom's 2011 annual report, it was confirmed that 80% of MT Framework's development process is common between the Xbox 360, PlayStation 3 and PC platforms, something which reduced development costs. Lastly, Capcom made possible for the first time for external contract studios that would partner with them, to use the engine.
The first externally developed game to use MT Framework 2 was ''
Marvel vs. Capcom 3: Fate of Two Worlds''.
The PC version of ''Lost Planet 2'' released some months after the console versions in 2010, added support for
DirectX 11 features such as
tessellation
A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called ''tiles'', with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety of ge ...
,
displacement mapping and the use of
DirectCompute Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions. DirectCompute is part ...
for
soft body simulation and
wave simulation. Later MT Framework 2.0 games released on PC were DirectX 9 only.
Another significant update was made for ''
Dragon's Dogma'', released in 2012. Previous MT Framework games were "stage-based" with each stage divided by a
loading screen
A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the Disk storage, disk to Random-access memory, RAM) or initializing.
In early video games, the loading scr ...
. Because ''Dragon's Dogmas levels are tens to hundreds times larger than in previous MT titles, and the structure of the game is
open world, the only way they could make it work on the engine, was by adapting it to be able to move in and out of memory portions of the game world, as needed. Another improvement is that the engine moved from using a forward renderer to a hybrid one that makes use of
deferred lighting (also known as Light Pre-Pass).
This made possible to support a 24 hour cycle and weather variation and an "infinite" number of lights. Other changes include support for real-time variation of a character model and
FXAA.
Building on top of ''Dragon's Dogma'' updated technology, ''
Resident Evil 6
''Resident Evil 6'' is a 2012 third-person shooter video game developed and published by Capcom. A major installment in the ''Resident Evil'' series, ''Resident Evil 6'' was released for the PlayStation 3 and Xbox 360 in October 2012, and for W ...
'' added
SSAO,
and improved hair rendering (based on the "Light Scattering from Human Hair Fibers" paper presented at
SIGGRAPH 2003) along with
facial expressions
A facial expression is one or more motions or positions of the muscles beneath the skin of the face. According to one set of controversial theories, these movements convey the emotional state of an individual to observers. Facial expressions are a ...
and eye movement.
''
Monster Hunter: World'', released in 2018, can output in
HDR.
MT Framework Lite and MT Framework Mobile
In late October 2009, it was reported that Capcom was bringing MT Framework to Wii to reduce the development time and costs of developing Wii games. ''
Sengoku BASARA 3'' was confirmed as the first game running on MT Framework Lite, a special version of the engine targeting the Nintendo Wii and PlayStation 3 hardware. At E3 2010, ''
Super Street Fighter IV: 3D Edition'' and ''
Resident Evil: Revelations'' were announced as upcoming games for the
Nintendo 3DS
The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
, and in late September 2010, the two games along with ''
Resident Evil: The Mercenaries 3D'' and ''
Mega Man Legends 3'' were revealed to be running on MT Framework Mobile, a new version of the engine, based on MT Framework 2.0, specifically designed for the Nintendo 3DS. Capcom noted that thanks to MT Framework Mobile, ''Resident Evil: Revelations'' features a graphics rendering pipeline that is almost identical to that of ''Resident Evil 5'', supporting HDR rendering, self shadowing, normal mapping, color correction, gamma correction, depth of field, motion blur and anti-aliasing on the Nintendo 3DS hardware.
In late January 2011, Capcom demonstrated the intro of ''Lost Planet 2'' running on MT Framework Mobile on the "Next Generation Portable", later renamed to
PlayStation Vita
The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international terri ...
. The Vita version of ''
Ultimate Marvel vs. Capcom 3'' was the first MT Framework Mobile game to be released on the hardware. MT Framework Mobile's support for iOS was later also announced, and the first game to use the engine on the
iPhone was the port of ''
Phoenix Wright: Ace Attorney - Dual Destinies'', released in 2014.
Future
In a 2014 interview with Masaru Ijuin, an engineer behind MT Framework and the upcoming proprietary Capcom engine
Panta Rhei, it was detailed that Capcom plans to move to the new engine starting with ''
Deep Down'' but will continue the use of MT Framework for games developed for the seventh generation of consoles as well as MT Framework Mobile for handhelds and smartphones.
He stated that "creators will have to start back at square one when they learn how
odevelop games using Panta Rhei" but the overall efficiency of development would increase more than it would if they had merely updated MT Framework. In June 2016, ''
Resident Evil 7: Biohazard'' was announced and revealed to be running on a new proprietary engine by Capcom named
RE Engine. RE Engine was said that it, too, will power multiple upcoming Capcom games. However Capcom chose MT Framework to build 2018's ''Monster Hunter: World'', despite the game targeting PlayStation 4, Xbox One, and modern PCs, as they felt the existence of custom toolsets built into the engine from previous ''
Monster Hunter
is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games that started with the game '' Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of platform ...
'' titles, would benefit its development.
Games using MT Framework
Main engine (MTFW)
MT Framework Lite (MTFL) and MT Framework Mobile (MTFM)
References
{{Video game engines
2006 software
3D graphics software
Capcom
Video game engines