3D Graphics Software
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3D Graphics Software
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-fram ...
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Computer-generated Imagery
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in Digital art, art, Publishing, printed media, Training simulation, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images). CGI both refers to 2D computer graphics and (more frequently) 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and Visual effects, special effects (in films, television programs, commercials, etc.). The application of CGI for creating/improving animations is called ''computer animation'', or ''CGI animation''. History The first feature film to use CGI as well as the composition of live-action film with CGI was ''Vertigo (film), Vertigo'', which used abstract computer graphics by John Whitney (animator), John Whitney in the opening credits of the film. The first feature film to make use of CGI with live action in the storyline of ...
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Computer Graphics Lighting
Computer graphics lighting encompasses the range of techniques used to simulate light within computer graphics. These methods vary in computational complexity, offering artists flexibility in both visual detail and performance. Graphics professionals can select from a wide array of light sources, lighting models, shading techniques, and effects to meet the specific requirements of each project. Light sources Light sources allow for different ways to introduce light into graphics scenes. Point Point sources emit light from a single point in all directions, with the intensity of the light decreasing with distance. An example of a point source is a standalone light bulb. Directional A directional source (or distant source) uniformly lights a scene from one direction. Unlike a point source, the intensity of light produced by a directional source does not change with distance over the scale of the scene, as the directional source is treated as though it is extremely far away. A ...
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Animation
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognised as an artistic medium, specifically within the entertainment industry. Many animations are either traditional animations or computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms. Animation is contrasted with live action, although the two do not exist in isolation. Many moviemakers have produced films that are a hybrid of the two. As CGI increasingly approximates photographic imagery, filmmakers can easily composite 3D animations into their film rather than using practical effects for showy visual effects (VFX). General overview Computer animation can be very detailed 3D animation, while 2D c ...
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Futureworld
''Futureworld'' is a 1976 American science fiction thriller film directed by Richard T. Heffron and written by Mayo Simon and George Schenck. It is a sequel to the 1973 Michael Crichton film '' Westworld'', and is the second installment in the ''Westworld'' franchise. The film stars Peter Fonda, Blythe Danner, Arthur Hill, Stuart Margolin, John Ryan, and Yul Brynner, who makes an appearance in a dream sequence; no other cast member from the original film appears. ''Westworld's'' writer-director, Michael Crichton, and the original studio Metro-Goldwyn-Mayer were not involved in this production. Composer Fred Karlin was retained. The film attempted to take the plot in a different direction from ''Westworld'', but it was not well received by U.S. critics. French critics appreciated the film more, appearing on the list of best science fiction films ever made in '' Demain la Science Fiction.'' It was made by American International Pictures (its predecessor was made by M ...
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MIT Lincoln Laboratory
The MIT Lincoln Laboratory, located in Lexington, Massachusetts, is a United States Department of Defense federally funded research and development center chartered to apply advanced technology to problems of national security. Research and development activities focus on long-term technology development as well as rapid system prototyping and demonstration. Its core competencies are in sensors, integrated sensing, signal processing for information extraction, decision-making support, and communications. These efforts are aligned within ten mission areas. The laboratory also maintains several field sites around the world. The laboratory transfers much of its advanced technology to government agencies, industry, and academia, and has launched more than 100 start-ups. History Origins At the urging of the United States Air Force, the Lincoln Laboratory was created in 1951 at the Massachusetts Institute of Technology (MIT) as part of an effort to improve the U.S. air defense syste ...
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Sketchpad
Sketchpad (a.k.a. Robot Draftsman) is a computer program written by Ivan Sutherland in 1963 in the course of his PhD thesis, for which he received the Turing Award in 1988, and the Kyoto Prize in 2012. It pioneered human–computer interaction (HCI), and is considered the ancestor of modern computer-aided design (CAD) programs and as a major breakthrough in the development of computer graphics in general. For example, Sketchpad inspired the graphical user interface (GUI) and object-oriented programming. Using the program, Sutherland showed that computer graphics could be used for both artistic and technical purposes and for demonstrating a novel method of human–computer interaction. History See History of the graphical user interface for a more detailed discussion of GUI development. Software Sketchpad was the earliest program ever to use a complete graphical user interface. The clever way the program organizes its geometric data pioneered the use of ''master'' ( obj ...
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Boeing
The Boeing Company, or simply Boeing (), is an American multinational corporation that designs, manufactures, and sells airplanes, rotorcraft, rockets, satellites, and missiles worldwide. The company also provides leasing and product support services. Boeing is among the largest global aerospace manufacturers; it is the fourth-largest defense contractor in the world based on 2022 revenue and is the largest exporter in the United States by dollar value. Boeing was founded by William E. Boeing in Seattle, Washington, on July 15, 1916. The present corporation is the result of the merger of Boeing with McDonnell Douglas on August 1, 1997. As of 2023, the Boeing Company's corporate headquarters is located in the Crystal City neighborhood of Arlington County, Virginia. The company is organized into three primary divisions: Boeing Commercial Airplanes (BCA), Boeing Defense, Space & Security (BDS), and Boeing Global Services (BGS). In 2021, Boeing recorded $62.3billion in sales. ...
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William Fetter
William Fetter, also known as William Allan Fetter or Bill Fetter (March 14, 1928June 23, 2002), was an American graphic designer and pioneer in the field of computer graphics. He explored the perspective fundamentals of computer animation of a human figure from 1960 on and was the first to create a human figure as a 3D model. The ''First Man'' was a pilot in a short 1964 computer animation, also known as ''Boeing Man'' and now as ''Boeman'' by the Boeing company. Fetter preferred the term "Human Figure" for the pilot.William Fetter: ''Computer Graphics at Boeing.'' In: ''Print Magazine'', XX:VI, November/December 1966, S. 29. In 1960, working in a team supervised by Verne Hudson, he helped coin the term Computer graphics. He was art director at the Boeing Company in Wichita.Robin Oppenheimer''William Fetter, E.A.T., and 1960s Computer Graphics Collaborations in Seattle''from ''www.academia.edu''. Life Born in Independence, Missouri, Fetter attended school in Englewood and gra ...
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3D Printing
3D printing, or additive manufacturing, is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer control, with the material being added together (such as plastics, liquids or powder grains being fused), typically layer by layer. In the 1980s, 3D printing techniques were considered suitable only for the production of functional or aesthetic prototypes, and a more appropriate term for it at the time was rapid prototyping. , the precision, repeatability, and material range of 3D printing have increased to the point that some 3D printing processes are considered viable as an industrial-production technology; in this context, the term ''additive manufacturing'' can be used synonymously with ''3D printing''. One of the key advantages of 3D printing is the ability to produce very complex shapes or geometries that would be otherwise infeasi ...
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Computer Simulation
Computer simulation is the running of a mathematical model on a computer, the model being designed to represent the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering. Simulation of a system is represented as the running of the system's model. It can be used to explore and gain new insights into new technology and to estimate the performance of systems too complex for analytical solutions. Computer simulations are realized by running computer programs that can be either small, running almost instantly on small devices, or large-scale ...
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3D Rendering
3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles. Rendering methods Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame. In general, different methods are better suited for either photorealistic rendering, or real-time rendering. Real-time Rendering for interactive media, such as games and simulations, is calculated and displayed in real time, at rates ...
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Three-dimensional Space
In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values ('' coordinates'') are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space. More general three-dimensional spaces are called '' 3-manifolds''. The term may also refer colloquially to a subset of space, a ''three-dimensional region'' (or 3D domain), a '' solid figure''. Technically, a tuple of numbers can be understood as the Cartesian coordinates of a location in a -dimensional Euclidean space. The set of these -tuples is commonly denoted \R^n, and can be identified to the pair formed by a -dimensional Euclidean space and a Cartesian coordinate system. When , this space is called the three-dimensional Euclidean space (or simply "Euclidean space" when the context is clear). In classical physics, it serve ...
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