''Link's Crossbow Training'' is a
shooting
Shooting is the act or process of discharging a projectile from a ranged weapon (such as a gun, bow, crossbow, slingshot, or blowpipe). Even the acts of launching flame, artillery, darts, harpoons, grenades, rockets, and guided missiles c ...
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
developed and published by
Nintendo for the
Wii
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
video game console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
. It was bundled with the
Wii Zapper
The Wii Zapper is a gun shell peripheral for the Wii Remote. The name is a reference to and successor of the NES Zapper light gun for the Nintendo Entertainment System. It is mainly used to enhance controls for shooter games, including light gun s ...
peripheral and was the first title to use it. The game was released worldwide in 2007, and in Japan in May 2008. It uses several environments, enemies, and other assets from ''
The Legend of Zelda: Twilight Princess'' as stages for targets with various shootable background objects.
Gameplay
''Link's Crossbow Training'' is set in a world in the style of ''The Legend of Zelda: Twilight Princess'', and in the game the player assumes the role of the protagonist of
''The Legend of Zelda'' series,
Link. To perfect Link's
crossbow
A crossbow is a ranged weapon using an elastic launching device consisting of a bow-like assembly called a ''prod'', mounted horizontally on a main frame called a ''tiller'', which is hand-held in a similar fashion to the stock of a long fir ...
marksmanship, the player must pass a series of tests, starting with stationary
bullseye targets, before moving onto moving targets and actual enemies.
After every level, the player gets a medal depending upon their score. The types of medals range from bronze to platinum.
''Link's Crossbow Training'' features 9 playable levels, and the goal in each is to achieve the highest score possible within the time limit.
These levels are divided into three main gameplay styles.
* In Target Shooting levels, players fire their crossbow at targets, which start stationary, but move as the difficulty increases in later levels. Hitting the center of the bullseye earns more points, and the points earned multiplies if the player hits subsequent targets without missing.
* In Defender levels, players remain stationary, while retaining the ability to shoot and aim through 360°.
Here, Link must fight off hordes of enemies, including
Stalfos
''The Legend of Zelda'' is a List of video game franchises, video game franchise created by Japanese Video game design, video game designers Shigeru Miyamoto and Takashi Tezuka. It is mainly developed and published by Nintendo. The universe of th ...
in a desert-themed level, and defending a wagon from boar-riding
Bokoblins.
If Link takes damage the player's score will decrease.
* In Ranger levels, the player assumes complete control over Link (via the control stick on the
Nunchuk
is a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately 30 cm (sticks) and 1 inch (rope). A person wh ...
), in levels including a siege on an enemy encampment, and fighting through a forest.
In some levels, Link battles bosses, most of them having weak spots that the player must hit. ''Link's Crossbow Training'' has a multiplayer mode, where players take turns competing for the highest score.
Development
''Link's Crossbow Training'' was produced by
Shigeru Miyamoto
is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he i ...
,
Eiji Aonuma
is a Japanese video game designer, director, and producer. He works for Nintendo as the project manager of their ''The Legend of Zelda'' series. Aonuma is also one of the deputy general managers of Nintendo's Entertainment Planning & Developme ...
and
Takashi Tezuka
is a Japanese video game designer, director, and producer. He is a senior officer of Nintendo EPD and executive at Nintendo.
Career
Upon graduating the Design Department of Osaka University of Arts, he joined Nintendo in April 1984 and becam ...
. The idea of a first-person ''The Legend of Zelda'' title started with ''
Ocarina of Time
''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Tim ...
'', which Miyamoto wanted to develop in the first person; however, the inclusion of a child Link got in the way of this idea. Miyamoto also created the game to show Japanese gamers how fun the genre can be by bridging the gap between simple scrolling shooters and advanced shooters.
It was also made with the intent of being a side-story to ''
Twilight Princess
''The Legend of Zelda: Twilight Princess'' is a 2006 action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. Originally planned for release exclusively on the GameCube in November 2005, ''T ...
'', and make use of its vast overworld.
Miyamoto originally envisioned a story involving a time warp, having Link wield a gun - this idea was quickly discarded. The development staff began work on the game's story, which Miyamoto intended to be an extra story based around ''Twilight Princess'', but the staff had been coming up with what could be better described as "epic tales" rather than "side stories". When Miyamoto revealed that he would not make the game with an "epic tale", much of the staff was shocked, saying it was like killing all of the ideas they had been working with until then. Some argued that they should not even do it, as it would be simply reusing existing software and selling it to the consumers. Miyamoto proposed that they make a working prototype and have test players give impressions of the game. If they did not like it, Miyamoto would stop development right there. Nintendo of America gathered together several die-hard ''The Legend of Zelda'' fans, who all reacted positively to the game. Reports from these test players were given to the development team daily, allowing them to tweak the game as they went along.
Miyamoto created a list of "do nots" for the development team, including not incorporating anything unnecessary, not "making a movie", and making sure a player could be able to complete a stage within three minutes, so as to not discourage the player from trying to beat the level again if he or she fails. Miyamoto also told the developers to not get caught up in the rewards, letting the players focus on the "journey" first, and to not include any boss battles so the developers could focus on making the whole game entertaining rather than focusing on making bosses. Miyamoto eventually gave in after the developers insisted on there being three bosses in the game, although he reduced that to one to make them focus on making one "fabulous" boss battle instead of attempting to make three boss battles.
Choosing which game to use the Wii Zapper with proved to be difficult. Because the project was due to the ideas of ''The Legend of Zelda'' staff, Miyamoto wanted it to be in ''The Legend of Zelda'' universe, although some staff argued that giving Link a gun would be too strange. Miyamoto proposed a ''
Terminator
Terminator may refer to:
Science and technology
Genetics
* Terminator (genetics), the end of a gene for transcription
* Terminator technology, proposed methods for restricting the use of genetically modified plants by causing second generation s ...
''-style plot about a time warp to the future, but the idea was vetoed immediately. Miyamoto enjoyed the Hidden Village from ''Twilight Princess''s spaghetti western theme, and recreated it so people could enjoy it in an FPS setting. He also thought using the Wii Zapper in a western theme would make it even more fun. The development team eventually settled for giving Link a crossbow. Despite crossbows being unable to do a rapid-fire effect, Miyamoto felt that because it is just for fun, they did it anyway.
The game was originally titled ''Introduction to Wii Zapper'', but the development team opted to change this, to avoid confusion with ''Introduction to Wii'', the Japanese title of ''
Wii Play
''Wii Play'' is a party video game developed and published by Nintendo for the Wii console. It was released as a launch game for the console in Japan, Europe, and Australia, and was released in North America in February 2007. The game featur ...
''. The team also did not want to call it something like ''The Legend of Zelda: Phantom Crossbow'', as it would appear to be a grand-scaled sequel in ''The Legend of Zelda'' series, and they did not want it to be interpreted as such. They settled for ''Link's Crossbow Training'' in the end.
Nintendo revealed during its
E3 2007
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
media briefing that a new game would be bundled with the
Wii Zapper
The Wii Zapper is a gun shell peripheral for the Wii Remote. The name is a reference to and successor of the NES Zapper light gun for the Nintendo Entertainment System. It is mainly used to enhance controls for shooter games, including light gun s ...
accessory. This was not announced until the
GameStop Expo in September that ''Link's Crossbow Training'' was that game, while Nintendo officially confirmed it on September 10.
Reception
Reviews were generally mixed. ''Nintendo Power'' praised the game and its potential of the zapper, but they criticized it for being too short.
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
stated that the game was enjoyable, but agreed that it was too short. IGN's review also panned the Wii Zapper as actually "making the game more difficult" to play and generally frustrating to use.
Sales
By July 2008, the game had sold 194,849 copies in Japan. By September, the game had sold 2.75 million copies worldwide. It was the 16th best-selling game and seventh best-selling Wii game of December 2008 in the United States.
It was in the Top 10 on the best-selling Wii games list for nearly two years until being surpassed by ''
Wii Sports Resort
''Wii Sports Resort'' is a 2009 sports simulation video game developed and published by Nintendo for the Wii video game console, and is a sequel to ''Wii Sports''. It is one of the first titles to require the Wii MotionPlus accessory, which w ...
'', ''
Wii Fit Plus
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
'', and later ''
New Super Mario Bros. Wii''.
Notes
References
External links
''Link's Crossbow Training''at
Nintendo.com
{{Authority control
2007 video games
Multiplayer and single-player video games
Nintendo Entertainment Analysis and Development games
Video games developed in Japan
Wii-only games
Wii games
Wii Zapper games
The Legend of Zelda spin-off games
Video games produced by Takashi Tezuka