Import gamers are a subset of the
video game player
A gamer is a proactive hobbyist who Player (game), plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning ...
community that take part in the practice of playing
video games from another region, usually from
Japan
Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
where the majority of games for certain systems originate.
Reasons for importing
There is no uniform motivation among import gamers, but some common reasons for importing include:
*Wider selection of titles. Not all video games are available in all countries, and a large fraction of games are not released outside Japan. This is especially true of the
visual novel medium, or many games based on licensed anime/live TV series where very few titles have ever been given overseas releases. Those who are interested in these games but do not live in Japan can only enjoy them through importing.
[Ashcraft, Brian. ]
The Import Gaming Gift Guide
'. Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.
History
...
. 27 November 2008. This also applies to
Anglophone European gamers who purchase
North America
North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
n game releases, as it offers an extended selection of English titles. Japan is not the only region to have exclusive games which attract importers, simply the most common.
*Localization issues. Many import gamers do not want games that feature edited dialogue, changed names, re-dubbed audio tracks, removal/censorship of content, and/or other similar changes which often appear in translated versions.
*Collector's value. Sometimes, a die-hard fan of a series that is released in their local region will buy both the domestic and the Japanese copies.
[ This is also sometimes done for special print or premium box versions which are more common in Japanese releases than those from other regions and come with special extras.][
*Language factor. Import gaming is common among students looking to improve their language skills, and for native speakers of Japanese who do not live in Japan. This is also occasionally done with games in other languages, though less commonly. Some non-students who import games would learn foreign languages (English and Japanese) just to be able to play these games. Additionally, the region provisioning in some regions does not make sense- for example, NTSC/J was assigned as the region for South-East Asia and many games were released in Japanese, despite the fact that few people in the region understood Japanese.
*Advance release. Some do not wish to wait for a game to be released in their local region, and import the Japanese (non-domestic) copies to obtain the game sooner.][ This is very common in English-speaking countries (i.e. UK and Australia) where games are often released later than in the USA. This is also sometimes done with consoles; shops offering advance PSP imports recently made news when Sony took action against them.
*Financial reasons. Due to high release-prices, it is often considerably cheaper for gamers to buy Japanese (non-domestic) versions of popular games that have already passed out of the "new release" phase of their marketing in the foreign country. Furthermore, because of variations in international ]exchange rate
In finance, an exchange rate is the rate at which one currency will be exchanged for another currency. Currencies are most commonly national currencies, but may be sub-national as in the case of Hong Kong or supra-national as in the case of ...
s and international video game market demand, import gamers may save money by import
An import is the receiving country in an export from the sending country. Importation and exportation are the defining financial transactions of international trade.
In international trade, the importation and exportation of goods are limited ...
ing games instead of buying localized versions, even when shipping and handling costs and import tax
A tariff is a tax imposed by the government of a country or by a supranational union on imports or exports of goods. Besides being a source of revenue for the government, import duties can also be a form of regulation of foreign trade and polic ...
are taken into consideration.[ This is also true within the used games market offering used import games way cheaper than local new games due to the localization delay. Before, however, the introduction of the Euro, new import games were commonly sold 40% more expensive by import shops than the European local edition. Similar price disparities exist between American and Asian markets.][ Additionally, certain retro games no longer being manufactured are much rarer and thus more expensive in domestic markets, while Japanese copies are more abundant and therefore cheaper.
*Technical issues.][ US and Japanese games were historically developed with NTSC television specs (480 lines, 60 Hz) in mind. PAL specs (576 lines, 50 Hz) used in the EU required changes to the source code of these games. While some games were rewritten accordingly, some weren't (or were done so only partially). Issues include black bars on top and bottom of the picture to make up for the 96 missing lines, resulting in a distorted image. Due to the different refresh ratio, some PAL games are about 17% slower than their NTSC counterpart. An infamous example would be the entire SquareEnix lineup on Sony systems, as well as other RPGs of different make. Users could often override these effects by applying their own software or hardware modifications to their setup (thus forcing the PAL software back into its native 480i/60 Hz resolution), but this may be out of the scope of some users, could potentially invalidate the system warranty (as opening up older cartridge-based machines was necessary to force 60 Hz), and in some instances could disrupt "PAL optimisations" that the coder applied (such as PAL-optimised video or 576i menu screens – even where the game itself was not PAL-optimized). Another factor to consider is that certain features are inherently included with software in some territories (such as the 480p option on NTSC Nintendo GameCube consoles and 1080i/720p exclusive to NTSC version of Microsoft Xbox), but not on others. As HDTV hardware spread however, games for the Xbox 360 and PlayStation 3 were typically programmed in 720p or 1080p (which are standard across all territories), thus eliminating the TV specs hurdle. Also - starting with the Dreamcast - most software in PAL territories included the option to play PAL software in its original 480i/60 Hz format.
]
Region-free consoles
While many games consoles do not allow games from other countries to be played on them (mainly due to voltage, localization and licensing issues), some consoles (often handheld, due to the universal nature of batteries) are not necessarily restricted to a certain locale. Some of these include:
*3DO Interactive Multiplayer
The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company ...
[While the 3DO does not feature regional lockout, a few Japanese 3DO games can only be played on a Japanese console due to special kanji data not being present on non-Japanese 3DO. At the 3DO company's suggestion, the majority of game developers added these files to the game CDs so that they could be played on foreign consoles.]
* Atari Jaguar
* Atari Jaguar CD
* Game Boy/ GB Pocket/ GB Light
*Game Boy Color
The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
* Game Boy Advance/ GBA SP/ GB Micro
* Game Gear
* Neo Geo
* Neo Geo CD/ CDZ
* Neo Geo Pocket Color
*Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
( NES-101 model only, concerns only NTSC NES and PAL NES. Famicom games need a special cartridge converter, and some features like extra sound channels will be missing.)
*Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
/ DS Lite[However, the successor to the Nintendo DS Lite, the Nintendo DSi, is region locked for DSi and newer DS games, although it will still play older DS games of any region. Also, games for the Chinese ]iQue
iQue, Ltd. () is a Chinese video game/game localization and support development company located in Suzhou. It was founded as a joint venture between Wei Yen and Nintendo in 2002 as a Chinese video game console manufacturing company. The followi ...
version of the DS/DS Lite do not run on non-Chinese Nintendo DS systems due to the more complicated firmware chip required to compensate the large Chinese alphabets.
*Nintendo Switch
The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
* TurboGrafx-CD/PC Engine CD-ROM2 System
*Master System
The is an 8-bit
third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
*PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
[While the PlayStation Portable is usually region-free, regional lockout is used to an extent in the console, and it is up to the producer of the game to implement it. For example, some have claimed that the PSP version of Battlezone in some countries are region-locked. Likewise, UMD movies are also region-locked. Additionally, the firmware is programmed to detect the region of the console and only display some features in consoles released in certain countries. For example, the Asian version of the PlayStation Portable series will ''not'' display the ''Extras'' option in the XMB despite the user upgrading the console using a copy of Firmware 6.20 that is obtained from the US site. Sony disables the function on Asian consoles because non-game applications for the PSP has yet to be released in the region despite applications being already available for download in other regions. Likewise, the US version of the PlayStation Portable will not enable the ''TV'' option to allow live streaming of TV channels from PlayStation 3s that are equipped with the optional USB tuner accessory that is only sold in Japan and the UK.]
*PlayStation Vita
The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
* PlayStation 3[The PlayStation 3 is region free for all but one PS3 game, however it will honor the region-coding of Blu-ray movies, DVD movies, and PS and PS2 games. The PlayStation 3 also supports regional lockout using a system based on the region-coding of Blu-ray movies. Also, many games for the PS3 enforce server-side lockout for online play and additional content download. At the moment the only game that enforces a console regional lockout is ''Persona 4 Arena''. Additionally, each PSN store is region-locked so that it will only accept local credit cards or gift cards, and is tied to the region of the user's PSN account. However, with a few exceptions (Notably, ''Joysound Dive'', which is only available on the Japanese PSN and refuses to work if downloaded onto a North American PS3 from a Japanese user PSN account), most content on all PSN stores, including PSOne and PS2 classics, are region free.]
*PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
. Although Sony has said that it is possible to region lock
A regional lockout (or region coding) is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. A regional lockout may be enforced ...
titles, they strongly discourage developers from doing so.
*PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
. Similar to the PlayStation 4, Sony has said region locking is a possibility, but discouraged.
* Super Game Boy (the SGB itself is locked for either PAL or NTSC SNES)
*Super Game Boy 2
The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for $59.99 in the United States and £49.99 in the United Kingdom. In South Korea, it is calle ...
(doesn't work with PAL SNES)
* Super NES (concerns only Japanese Super Famicom and NTSC SNES, cut out two tabs in cartridge slot)
* Nintendo 64 (concerns only Japanese N64 and NTSC N64, remove two tabs in the back of the cartridge tray)
* Vectrex Vectrex games, Controllers, 3D Imagers, and other accessories are not region specific. The box and manual language printing are the only differences.
* Virtual Boy
* Xbox One – Initially to be strictly region-locked by means of IP Geolocation through a mandatory network connection so that the console will not be usable outside its intended region, however Microsoft has retracted the function and the console is now technically region-free.
* Xbox Series X and Series S
Note: Pre- third generation consoles are not listed because at the time there was little to no importing and consequently there was little reason to introduce regional lock-out. Sometime importing difficulties may still arise (e.g. Atari 2600 games from regions the console is not from may introduce some glitches, such as missing colors).
Most handheld video game systems are region free due to most of them having a built in screen, run on batteries and being much cheaper to produce if they do not have a region lock on the system or games.
Disk-based protected systems
The majority of disk-based home consoles released in more than one region feature regional lockout, the main exceptions being the 3DO Interactive Multiplayer and the Sony PlayStation 3.
Modchips are a popular choice for many of these consoles as they are generally the easiest to use; however a poorly installed chip could permanently break the console. Some modern consoles, such as Xbox, cannot be used for online play if chipped. However, some Xbox modchips can be turned off by the user, allowing online play.
Boot disks are another common choice, as they are generally reliable and do not require risky installation methods. These disks are loaded as though they are local game disks, then prompt the user to swap them for an imported game, allowing it to run. A Wii "