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Deep Blue versus Garry Kasparov was a pair of six-game chess matches between the
world chess champion The World Chess Championship is played to determine the world champion in chess. The current world champion is Magnus Carlsen of Norway, who has held the title since 2013. The first event recognized as a world championship was the 1886 match ...
Garry Kasparov Garry Kimovich Kasparov (born 13 April 1963) is a Russian chess grandmaster, former World Chess Champion, writer, political activist and commentator. His peak rating of 2851, achieved in 1999, was the highest recorded until being surpassed b ...
and an IBM
supercomputer A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instructions ...
called
Deep Blue Deep Blue may refer to: Film * ''Deep Blues: A Musical Pilgrimage to the Crossroads'', a 1992 documentary film about Mississippi Delta blues music * Deep Blue (2001 film), ''Deep Blue'' (2001 film), a film by Dwight H. Little * Deep Blue (2003 ...
. The first match was played in Philadelphia in 1996 and won by Kasparov by 4–2. A rematch was played in New York City in 1997 and won by Deep Blue by 3½–2½. The second match was the first defeat of a reigning world chess champion by a computer under tournament conditions, and was the subject of a documentary film, '' Game Over: Kasparov and the Machine''.


Symbolic significance

Deep Blue's win was seen as symbolically significant, a sign that artificial intelligence was catching up to human intelligence, and could defeat one of humanity's great intellectual champions. Later analysis tended to play down Kasparov's loss as a result of uncharacteristically bad play on Kasparov's part, and play down the intellectual value of chess as a game that can be defeated by brute force. In December 2016, discussing the match in a podcast with
Sam Harris Samuel Benjamin Harris (born April 9, 1967) is an American philosopher, neuroscientist, author, and podcast host. His work touches on a range of topics, including rationality, religion, ethics, free will, neuroscience, meditation, psychedeli ...
, Kasparov advised of a change of heart in his views of this match. Kasparov stated: "While writing the book I did a lot of research – analysing the games with modern computers, also soul-searching – and I changed my conclusions. I am not writing any love letters to IBM, but my respect for the Deep Blue team went up, and my opinion of my own play, and Deep Blue's play, went down. Today you can buy a chess engine for your laptop that will beat Deep Blue quite easily." Deep Blue's victory switched the canonical example of a game where humans outmatched machines to the ancient Chinese game of Go, a game of simple rules and far more possible moves than chess, which requires more intuition and is far less susceptible to brute force. Go is widely played in China, South Korea, and Japan, and was considered one of the four arts of the Chinese scholar in antiquity. Go programs were able to defeat only amateur players until Google DeepMind's
AlphaGo AlphaGo is a computer program that plays the board game Go. It was developed by DeepMind Technologies a subsidiary of Google (now Alphabet Inc.). Subsequent versions of AlphaGo became increasingly powerful, including a version that competed ...
program defeated the European Go champion
Fan Hui Fan Hui (; born 27 December 1981) is a Chinese-born French Go player. Becoming a professional Go player in 1996, Fan moved to France in 2000 and became the coach of the French national Go team in 2005. He was the winner of the European Go Champi ...
in 2015 and then surprisingly defeated top-ranked Lee Sedol in the match
AlphaGo versus Lee Sedol AlphaGo versus Lee Sedol, also known as the Google DeepMind Challenge Match, was a five-game Go match between top Go player Lee Sedol and AlphaGo, a computer Go program developed by Google DeepMind, played in Seoul, South Korea between 9 and 1 ...
in 2016. While Deep Blue mainly relied on brute computational force to evaluate millions of positions, AlphaGo also relied on
neural network A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological ...
s and
reinforcement learning Reinforcement learning (RL) is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward. Reinforcement learning is one of three basic machine ...
.


Summary


1996 match


Game 1

February 10. The first game began with the
Sicilian Defence, Alapin Variation In chess, the Sicilian Defence, Alapin Variation is a response to the Sicilian Defence characterised by the moves: :1. e4 c5 :2. c3 It is named after the Russian master Semyon Alapin (1856–1923). For many years, it was not held in high rega ...
. The first game of the 1996 match was the first game to be won by a chess-playing computer against a reigning
world champion A world championship is generally an international competition open to elite competitors from around the world, representing their nations, and winning such an event will be considered the highest or near highest achievement in the sport, game, ...
under normal chess tournament conditions, and in particular,
time control A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. Time controls are typically enforced by means of a game clock, ...
s.


Game 2

February 11. The second game transposed to an line of the
Catalan Opening The Catalan Opening is a chess opening where White plays d4 and c4 and fianchettoes the white bishop on g2. A common opening sequence is 1.d4 Nf6 2.c4 e6 3.g3, although various other openings can transpose into the Catalan. The ''Encyclopaedia of ...
. Kasparov played in what could be called a preemptive style, blocking all Deep Blue's attempts. The game lasted for 73 moves but eventually Deep Blue's operator had to resign the game for the computer in a position where both players had a bishop but Kasparov had three pawns to Deep Blue's one.


Game 3

February 13. As in the first game, Kasparov played the
Sicilian Defence The Sicilian Defence is a chess opening that begins with the following moves: :1. e4 c5 The Sicilian is the most popular and best-scoring response to White's first move 1.e4. Opening 1.d4 is a statistically more successful opening for White be ...
to which Deep Blue again responded with the Alapin Variation. The game lasted for 39 moves and was drawn.


Game 4

February 14. The fourth game was the second to end in a draw, although at one point Deep Blue's team declined Kasparov's draw offer. The opening transposed to a line of the
Queen's Gambit Declined The Queen's Gambit Declined (or QGD) is a chess opening in which Black declines a pawn offered by White in the Queen's Gambit: :1. d4 d5 :2. c4 e6 This is known as the ''Orthodox Line'' of the Queen's Gambit Declined. When the "Queen's Gambi ...
.


Game 5

February 16. The fifth game was the turning point of the match. Its opening transposed to the
Scotch Four Knights Game The Four Knights Game is a chess opening that begins with the moves: :1. e4 e5 :2. Nf3 Nc6 :3. Nc3 Nf6 This is the most common sequence, but the knights may in any order to reach the same position. The opening is fairly popular with begin ...
, an opening combining the characteristics of the Scotch Game and the
Four Knights Game The Four Knights Game is a chess opening that begins with the moves: :1. e4 e5 :2. Nf3 Nc6 :3. Nc3 Nf6 This is the most common sequence, but the knights may in any order to reach the same position. The opening is fairly popular with begin ...
. Game 5 was considered an embarrassment for the Deep Blue team because they had declined Kasparov's draw offer after the 23rd move. This was the only game in the match that Black won.


Game 6

February 17. The sixth game, like the fourth, transposed to the same line of the Queen's Gambit Declined. The final game was an illustration of just how badly chess engines could play in some positions at the time. Employing anti-computer tactics and keeping the focus of the game on long-term planning, Kasparov slowly improved his position throughout the mid-game while Deep Blue wasted time doing very little to improve its position. By the end of the game, Deep Blue's pieces were crammed into its queenside corner, with no moves to make aside from shuffling its king. Kasparov had all the time in the world to finish the rout. Kasparov's next move would probably have been 44.Qe7 to exchange the queens. That would have allowed his pawn, which was about to promote, to advance.


1997 rematch


Game 1

May 3. The 1997 rematch began with a line of the
Réti Opening The Réti Opening is a hypermodern chess opening whose "traditional" or "classic method" begins with the moves: :1. Nf3 d5 :2. c4 White attacks Black's pawn from the , which may occasion 2...dxc4. White may couple this plan with a kingside ...
which later developed into the
King's Indian Attack The King's Indian Attack (or KIA), also known as the Barcza System (after Gedeon Barcza) is a chess opening for White, characterized by several moves. The center pawns are developed to e4 and d3, the knights are developed to d2 and f3, the king ...
. Kasparov won the game in 45 moves. Deep Blue's 44th move in this game was allegedly the result of a bug in which Deep Blue, unable to determine a desirable move, resorted to a fail-safe.


Game 2

May 4. The second game began with the
Ruy Lopez The Ruy Lopez (; ), also called the Spanish Opening or Spanish Game, is a chess opening characterised by the moves: :1. e4 e5 :2. Nf3 Nc6 :3. Bb5 The Ruy Lopez is named after 16th-century Spanish priest Ruy López de Segura. It is one o ...
opening, Smyslov Variation. Kasparov eventually resigned, although post-game analysis indicates that he could have held a draw in the final position. After this game Kasparov accused IBM of cheating, by alleging that a grandmaster (presumably a top rival) had been behind a certain move. The claim was repeated in the documentary '' Game Over: Kasparov and the Machine''. At the time it was reported that Kasparov missed the fact that after 45...Qe3 46.Qxd6 Re8, Black (Kasparov) can force a draw by
perpetual check In the game of chess, perpetual check is a situation in which one player can a draw by an unending series of checks. This typically arises when the player who is checking cannot deliver checkmate, and failing to continue the series of checks give ...
. His friends told him so the next morning. They suggested 47.h4 h5, a position after which the black queen can perpetually check White. This is possible as Deep Blue moved 44.Kf1 instead of an alternate move of its king. Regarding the end of game 2 and 44.Kf1 in particular, chess journalist
Mig Greengard Michael "Mig" Greengard (born 9 June 1969 in Northern California, USA) is an American chess author and journalist who lives in New York City. Greengard also maintains the official English website of the Russian pro-democracy coalition, The Other R ...
in the '' Game Over'' film states, "It turns out, that the position in, here at the end is actually a draw, and that, one of Deep Blue's final moves was a terrible error, because Deep Blue has two choices here. It can move its king here or move its king over here. It picked the wrong place to step." Another person in that film, four-time US champion
Yasser Seirawan Yasser Seirawan ( ar, ياسر سيروان; born March 24, 1960) is a Syrian-born American chess grandmaster and four-time United States champion. He won the World Junior Chess Championship in 1979. Seirawan is also a published chess author a ...
, then concludes that "The computer had left its king a little un-defended. And Garry could have threatened a perpetual check, not a win but a perpetual check." The moves that surprised Kasparov enough to allege cheating were 36.axb5! axb5 37.Be4! after which Black is lost. A more machine could have won two pawns with 36.Qb6 Rd8 37.axb5 Rab8 38.Qxa6, but after 38...e4! Black would have acquired strong . Deep Blue could have also won material with the move 37.Qb6. Kasparov and many others thought the move 37.Be4! ignored material gain by force and was too sophisticated for a computer, suggesting there had been some sort of human intervention during the game.


Game 3

May 6. In the third game, Kasparov chose to employ the irregular 1.d3, the Mieses Opening. The game then transposed to a line of the
English Opening The English Opening is a chess opening that begins with the move: :1. c4 A flank opening, it is the fourth most popular and, according to various databases, one of the four most successful of White's twenty possible first moves. White begins ...
. Kasparov believed that by playing an esoteric opening, the computer would get out of its
opening book A chess opening book is a book on chess openings. This is by far the most common type of literature on chess. These books describe many major lines, like the Sicilian Defence, Ruy Lopez, and Queen's Gambit, as well many minor variations of the ma ...
and play the opening worse than it would have done using the book. Although this is nowadays a common tactic, it was a relatively new idea at the time. Despite this anti-computer tactic, the game was drawn.


Game 4

May 7. The fourth game began with the initial moves defining the
Caro–Kann Defence The Caro–Kann Defence is a chess opening characterised by the moves: :1. e4 c6 The Caro–Kann is a common defence against the King's Pawn Opening. It is classified as a Semi-Open Game, like the Sicilian Defence and French Defence, although ...
(1.e4 c6); however, the opening then transposed to the Pirc Defense. Kasparov got into time trouble late in the game. The sub-optimal moves he played in a hurry may have cost him victory. The game ended with a draw.


Game 5

May 10. The fifth game of the rematch began identically with the first, with a line of the Réti Opening developing into the King's Indian Attack. As in the fourth game, Deep Blue played a brilliant endgame that secured a draw, when it was looking as if Kasparov would win. It was later discovered that Kasparov had a win beginning with 44.Rg7+. If White plays 50.g8=Q, then Black can force a draw by threefold repetition, starting with 50...Rd1+ and then 51...Rd2+.


Game 6

May 11. The final, deciding game of the rematch was a , by far the shortest of any played during either match. Before the sixth game, the overall score was even: 2½–2½. As in game 4, Kasparov played the Caro–Kann Defence. Deep Blue made a knight
sacrifice Sacrifice is the offering of material possessions or the lives of animals or humans to a deity as an act of propitiation or worship. Evidence of ritual animal sacrifice has been seen at least since ancient Hebrews and Greeks, and possibly exis ...
which wrecked Kasparov's defense and forced him to resign in less than twenty moves. As Kasparov later recounts, he chose to play a dubious opening in an effort to put Deep Blue out of its comfort zone. Although the knight sacrifice is a well-known refutation, Kasparov reasoned that an engine wouldn't play the move without a concrete gain. It was later revealed that the Deep Blue team had added the variation into its opening database on the same day of the game.


See also

*
AlphaGo versus Lee Sedol AlphaGo versus Lee Sedol, also known as the Google DeepMind Challenge Match, was a five-game Go match between top Go player Lee Sedol and AlphaGo, a computer Go program developed by Google DeepMind, played in Seoul, South Korea between 9 and 1 ...
*
Arimaa Arimaa () is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented in 2003 by Omar Syed, an Indian-Ame ...
 – Kasparov's loss to Deep Blue inspired the creation of a new game designed to be difficult for computers, yet playable with a chess set. * List of chess games


References


Major sources

* *


Further reading

* * * * * * * {{DEFAULTSORT:Deep Blue versus Garry Kasparov Chess competitions Computer chess Chess in the United States 1996 in chess 1997 in chess Chess rivalries History of chess 1996 in sports in Pennsylvania 1997 in New York City 1996 in American sports 1997 in American sports IBM Human versus computer matches 1996 in computing 1997 in computing Sports in Philadelphia Sports competitions in New York City Garry Kasparov