Skeleton programming is a style of
computer programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as anal ...
based on simple high-level program structures and so called dummy code. Program skeletons resemble
pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine re ...
, but allow
parsing
Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from Lati ...
,
compilation and testing of the code. Dummy code is inserted in a program skeleton to simulate processing and avoid
compilation error messages. It may involve empty
function declarations, or functions that return a correct result only for a simple test case where the expected response of the code is known.
Skeleton programming facilitates a
top-down
Top-down may refer to:
Arts and entertainment
* "Top Down", a 2007 song by Swizz Beatz
* "Top Down", a song by Lil Yachty from '' Lil Boat 3''
* "Top Down", a song by Fifth Harmony from '' Reflection'' Science
* Top-down reading, is a part of ...
design approach, where a partially functional system with complete high-level structures is designed and coded, and this system is then progressively expanded to fulfill the requirements of the project. Program skeletons are also sometimes used for high-level descriptions of
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s. A program skeleton may also be utilized as a template that reflects syntax and structures commonly used in a wide class of problems.
Skeleton programs are utilized in the
template method design pattern
In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. in the book ''Design Patterns''. The template method is a method in a superclass, usually an abstract superclass, and defines ...
used in
object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
. In
object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
, dummy code corresponds to an
abstract method, a
method stub A method stub or simply stub in software development is a piece of code used to stand in for some other programming functionality. A stub may simulate the behavior of existing code (such as a procedure on a remote machine; such methods are often cal ...
or a
mock object. In the
Java remote method invocation (Java RMI) nomenclature, a
stub communicates on the client-side with a skeleton on the server-side.
A class skeleton is an outline of a
class that is used in
software engineering
Software engineering is a systematic engineering approach to software development.
A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term ' ...
. It contains a description of the class's roles, and describes the purposes of the
variables and
methods, but does not implement them. The class is later
implemented from the skeleton. The skeleton can also be known as either an
interface
Interface or interfacing may refer to:
Academic journals
* ''Interface'' (journal), by the Electrochemical Society
* '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics''
* '' Int ...
or an
abstract class, with languages that follow a polymorphic paradigm.
Background
Modern
software
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work.
...
is often complicated due to a host of reasons. This can mean that not just a single
programmer
A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software.
A programmer is someone who writes/creates ...
can develop it, or that other modules or parts have to be separately imported. The programs can also be too complex on their own, some with multiple methods accessing a single
variable at the same time or even generating
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device.
In most digital display devices, pixels are the s ...
s for displays. Skeleton code is used to assist programmers to develop their code with the fewest errors during the time of
compilation.
Skeleton code is most commonly found in
parallel programming
Parallel computing is a type of computation in which many calculations or processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different f ...
, but is also applied in other situations, like
documentation
Documentation is any communicable material that is used to describe, explain or instruct regarding some attributes of an object, system or procedure, such as its parts, assembly, installation, maintenance and use. As a form of knowledge manageme ...
in
programming language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language.
The description of a programming l ...
s. This helps to simplify the core functionality of a potentially confusing method. It can also be used to allow for a small function within a larger program to operate without full functionality temporarily.
This method of programming is easier than writing a complete function, as these skeleton functions do not have to include main functionalities and can instead be hardcoded to use during development. They usually involve syntactically correct code to introduce the method, as well as comments to indicate the operation of the program. This is not always necessary to call a piece of text skeleton code.
Relation to Pseudocode
Pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine re ...
is most commonly found when
developing
Development or developing may refer to:
Arts
*Development hell, when a project is stuck in development
*Filmmaking, development phase, including finance and budgeting
*Development (music), the process thematic material is reshaped
* Photograph ...
the structure of a new piece of
software
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work.
...
. It is a plain English portrayal of a particular function within a larger system, or can even be a representation of a whole program. Pseudocode is similar to skeleton programming, however deviates in the fact that pseudocode is primarily an informal method of programming.
Dummy code is also very similar to this, where code is used simply as a placeholder, or to signify the intended existence of a method in a class or interface.
Computer programmers
A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software.
A programmer is someone who writes/creates ...
are extremely dependent on pseudocode, so much so that it has a measurable impact on their
psyche.
A typical programmer is so conditioned with the idea of writing simplified code in some manner, be it by writing pseudocode or skeleton code, or even just by drawing a diagram, that this has a measurable impact on how well they can write their final implementation. This has been found over a number of applications, with different programmers working in different languages and varied
programming paradigm
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms.
Some paradigms are concerned mainly with implications for the execution model of the language, s ...
s.
This method of program design is also most often done on pen and paper, further moving the text from what is actually to be implemented. Skeleton programming mimics this, but differs in the way that it is commonly written in an
integrated development environment
An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editor, build automation tools a ...
, or
text editor
A text editor is a type of computer program that edits plain text. Such programs are sometimes known as "notepad" software (e.g. Windows Notepad). Text editors are provided with operating systems and software development packages, and can be u ...
s. This assists the further development of the program after the initial
design
A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' ...
stage. Skeleton programs also allow for simplistic functions to operate, if run.
Implementation
Skeleton programming can be implemented in a range of different programming applications.
Programming language documentation
Most, if not all programming languages have skeleton code used to assist in the definition of all built-in functions and
methods. This provides a simple means for newer programmers to understand the syntax and intended implementation of the written methods.
Java
Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
, an
object oriented language
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of pro ...
, focuses heavily on a structured documentation page with completely separated methods for each object part of Java's packages. Object oriented languages focus on a hierarchy based structure to their implementations, rather than a simple top-down approach found in other languages. ‘Objects’ store data and variables in them, allowing for a typically more efficient program to be written. These objects have individual functions that can access internal variables, known as methods.
Each method is defined in the same format, with the name of the method as well as the syntax to be used in an
integrated development environment
An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editor, build automation tools a ...
clearly visible at the top of a block. With Java's focus on
scope
Scope or scopes may refer to:
People with the surname
* Jamie Scope (born 1986), English footballer
* John T. Scopes (1900–1970), central figure in the Scopes Trial regarding the teaching of evolution
Arts, media, and entertainment
* CinemaS ...
,
data type
In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most progra ...
s and
inheritance
Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Offici ...
, this syntax is extremely useful for new, if not all programmers. This is followed by an in-depth explanation of the operation of the method, with errors below.
Python has a similar approach to document it's in-built methods, however mimics the language's lack of fixation on scope and data types. This documentation has the syntax of each method, along with a short description and an example of the typical use of the method or function. The skeleton code provided in the example gives programmers a good understanding of the function at a quick glance.
Class definition
Classes written by third-party developers, primarily as a part of libraries, also showcase their programming in the form of skeleton code. This helps to inform any that are new to the library as to how the functions and methods operate.
P5.Js uses this format on their documentation page to explain the intended use of certain included functions. This is different to the programming language documentation however, using skeleton code to display
parameters
A parameter (), generally, is any characteristic that can help in defining or classifying a particular system (meaning an event, project, object, situation, etc.). That is, a parameter is an element of a system that is useful, or critical, when ...
rather than all possible uses of the method.
Natural Language Interfaces (NLIs) are most typically found in situations where programmers attempt to take an
input, usually
colloquially
Colloquialism (), also called colloquial language, everyday language or general parlance, is the linguistic style used for casual (informal) communication. It is the most common functional style of speech, the idiom normally employed in conversa ...
termed (without the use of programming language specific
jargon
Jargon is the specialized terminology associated with a particular field or area of activity. Jargon is normally employed in a particular communicative context and may not be well understood outside that context. The context is usually a partic ...
) and use this to create a program or a method. An implementation of this uses a small set of skeleton code to imply the function running in the background.
Other forms of NLIs use different forms of input, ranging from other users speaking different languages, to gesture based input to produce a very similar result. With programming languages being developed and written primarily in English, people speaking other languages find it hard to develop new software. NLIs have been used in some studies to assist people in these situations. The study showed classes written in Java through the use of NLIs. This removed the need for learning syntactical rules, however meant that the class was written using a basic set of skeleton code.
Polymorphism based definitions
Polymorphism
Polymorphism, polymorphic, polymorph, polymorphous, or polymorphy may refer to:
Computing
* Polymorphism (computer science), the ability in programming to present the same programming interface for differing underlying forms
* Ad hoc polymorphis ...
is an ideology that follows with the
object oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
paradigm, where methods can be overridden or
overloaded (methods with the same name in a child class which will take priority over a method written in a parent class). The definition of methods is based on a skeleton framework defined by the
syntax of the language.
Very similar to class implementation, skeleton code can be used to define the methods that are part of an
interface
Interface or interfacing may refer to:
Academic journals
* ''Interface'' (journal), by the Electrochemical Society
* '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics''
* '' Int ...
. An interface is essentially a
blueprint
A blueprint is a reproduction of a technical drawing or engineering drawing using a contact print process on light-sensitive sheets. Introduced by Sir John Herschel in 1842, the process allowed rapid and accurate production of an unlimited numbe ...
of a class, which allows for strict object oriented languages (such as
Java
Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
) to use classes from different
packages without the need to fully understand the internal functions. Interfaces simply define the methods that have to be present within the class, allowing anyone else to use the methods or implement the class for their personal needs.
public skeletonExample();
An
abstract class is almost the same as a class implementation, however depending on the language, at least one method is defined as abstract. This implies that any children of this class (any classes that extend or implement) need to have a method defined for this. Abstract classes have a very similar definition style to interfaces, however a keyword ‘abstract’ is typically used to identify the fact that it needs to be implemented in child classes.
public abstract skeletonExample();
These examples use the Java syntax.
Parallel programming
Parallel programming
Parallel computing is a type of computation in which many calculations or processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different f ...
is the operation of multiple functions simultaneously most commonly used to increase efficiency. These are typically the hardest types of programs to develop, due to their complexity and interconnectedness with the
hardware in question as well. Many developers have attempted to write programs with this core functionality,
however this has been met by varied results.
Algorithmic skeleton frameworks are used in parallel programming to abstractly describe the methods in question for later development. The frameworks are not limited to a single type, and each of these types have different purposes to increase the efficiency of the developer's program. These can be categorised into three main types:
data-parallel,
task-parallel and resolution.
Data-Parallel
These skeleton algorithms are used to develop programs that work on large data based software, usually identifying the connections between data for later use. Data parallel algorithms include ‘maps’, ‘forks’ and ‘reduces’ or ‘scans’.
* ‘Maps’ are the most commonly used data parallel algorithms, and typically involve a single operation completed on a large set of data. To increase efficiency, a number of data sets have this operation applied to them simultaneously, before the data is structured together again at the end.
* ‘Forks’ are similar to ‘maps’ but they use a different operation for certain data types. This is known as
multiple data parallelism.
* ‘Reduces’ or ‘scans’ are used to apply prefixes to a set of data, before then applying an operation upon the data. These are different to ‘maps’ as they have a set of partial results during the runtime of the method itself.
Task-Parallel
These operations, as their name suggests, work on tasks. Each type of algorithm under this is different due to a change in the behaviour between tasks. Task parallel algorithms include ‘sequentials’, ‘farms’, ‘pipes’, ‘if’, ‘for’ and ‘while’.
* ‘Sequential’ closes and terminates a nested set of skeleton algorithms. The methods and programs that are part of the skeletons are included as terminating aspects of the program, before closing.
* ‘Farms’ are known as a group of tasks, a worker, or as a master or slave of another function. It completes the given tasks by replicating the tasks over multiple threads and running these concurrently. This divides the load for a specific thread, effectively creating a master / slave relationship between the threads.
* ‘Pipes’ are the more traditional forms of algorithms, where each method or function is run in a sequence. This follows the order in which the programmer has written their code. This is made parallel by computing varied tasks on a set of data, typically input, simultaneously to improve performance and speed. Each simultaneous computation is known as a stage. The pipe algorithm can be nested, where one is within another, each splitting up responsibilities to increase speed and also the number of stages.
* ‘If’ gives the program a conditional split of tasks, where a set of skeleton code is split into two main sections. A conditional statement is given to the program, therefore giving it a specified algorithm to follow.
* ‘For’ operates a task a number of times, both specified by the programmer, allowing for a more efficient set of code. The number of times that the code runs is a preset value, indicating that at
runtime, this cannot be changed. It must complete the task the number of times given.
* ‘While’ is an algorithm very similar to the operation of a ‘for’ algorithm, where a task is completed a number of times. However, in ‘while’ algorithms, the program computes the task a number of times before a conditional statement is met. This means that the ‘while’ algorithm can perform its task a different number of times for each time it is run.
Resolution Skeletons
These skeletons are very different to the typical skeletons found above. ‘Resolution’ algorithms use a combination of methods to solve a specified problem. The algorithm's given problem can be a “family of problems”.
There are two main types of these skeletons, ‘divide and conquer’ or ‘brand and bound’.
* ‘Divide and conquer’ uses a map skeleton as it's basis, combining this with a while skeleton to solve the problem. In map algorithms, functions on data are applied simultaneously. In ‘divide and conquer’ the set of data provided has a function applied to it using the map skeleton, however this can be applied recursively using the ‘while’ algorithm. The ‘while’ is only broken when the entire problem is solved.
* ‘Branch and bound’ is an algorithm that also uses map algorithms, however instead of applying the ‘while’ algorithm to run the tasks simultaneously, this algorithm splits the tasks into branches. Each branch has a specific purpose, or ‘bound’, where the conditional statement will cause it to stop.
References
{{DEFAULTSORT:Skeleton (Computer Science)
Computer programming
Programming language topics
Software