Clone (video Games)
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A video game clone is either a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
or a
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on
game mechanics In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, whi ...
from the original game. An additional motivation unique to the medium of games as software with limited
compatibility Compatibility may refer to: Computing * Backward compatibility, in which newer systems can understand data generated by older ones * Compatibility card, an expansion card for hardware emulation of another device * Compatibility layer, componen ...
, is the desire to
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
a simulacrum of a game to platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by
copyright A copyright is a type of intellectual property that gives its owner the exclusive legal right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, ...
and
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an sufficiency of disclosure, enabling discl ...
law. In the 1970s,
Magnavox Magnavox (Latin for "great voice", often stylized as MAGNAVOX) is an American electronics brand. It was purchased by North American Philips in 1974, which was absorbed into Dutch electronics company Philips in 1987. The predecessor to Magnavox w ...
controlled several
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an sufficiency of disclosure, enabling discl ...
s to the hardware for ''
Pong ''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'', and pursued
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
against unlicensed ''Pong'' clones that led to court rulings in their favor, as well as legal settlements for compensation. As game production shifted to software on discs and cartridges, Atari sued Philips under copyright law, allowing them to shut down several clones of Pac-Man. By the end of the 1980s, courts had ruled in favor of a few alleged clones, and the high costs of a lawsuit meant that most disputes with alleged clones were ignored or settled through to the mid-2000s. In 2012, courts ruled against alleged clones in both '' Tetris Holding, LLC v. Xio Interactive, Inc.'' and ''
Spry Fox, LLC v. Lolapps, Inc. ''Spry Fox, LLC v. Lolapps, Inc.'', No. 2:12-cv-00147 (W.D. Wash., 2012), was a court case between two video game developers, where Spry Fox alleged that the game ''Yeti Town'', developed by 6waves Lolapps, Copyright infringement, infringed on ...
'', due to explicit similarities between the games' expressive elements. Legal scholars agree that these cases establish that general game ideas, game mechanics, and stock scenes cannot be protected by copyright – only the unique expression of those ideas. However, the high cost of a lawsuit combined with the fact-specific nature of each dispute has made it difficult to predict which game developers can protect their games'
look and feel In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxes ...
from clones. Other methods like patents, trademarks, and industry regulation have played a role in shaping the prevalence of clones.


Overview

Cloning a game in digital marketplaces is common. It is hard to prevent and easy to compete with existing games. Developers can copyright the graphics, title, story, and characters, but have more difficulty protecting software design and game mechanics. A
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an sufficiency of disclosure, enabling discl ...
for the mechanics is possible but expensive and time-consuming. Popular game concepts often lead to that concept becoming incorporated or expanded upon by other developers. In other cases, games may be developed with clear influence from one or more earlier games. Such derivations are not always considered clones though the term may be used to make a comparison between games. As copyright law does not protect
game mechanics In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, whi ...
, the reuse of such ideas is generally considered acceptable. For example, ''
Grand Theft Auto III ''Grand Theft Auto III'' is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It was the first 3D game in the ''Grand Theft Auto'' series. Set in Liberty City, loosely based on New York City, the story follo ...
'' spurred a number of games that have been called
GTA clones A ''Grand Theft Auto'' clone (often shortened to ''GTA'' clone) belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the ''Grand Theft Auto'' series in either gameplay, or overall design. In these ...
but which are not direct copies of assets or mechanical ideas. In these cases, games that are "clones" of another are generally not implied to have committed any intellectual property infractions, and otherwise considered legally acceptable practices, although calling such games clones is generally considered derogatory. True video game clones occur when competitors, on seeing the success of a video game title, attempt to compete by creating a near-copy of the existing game with similar assets and gameplay with little additional innovation; developer
Jenova Chen Xinghan Chen (; born October 8, 1981), known professionally as Jenova Chen, is a Chinese video game designer. He is the designer of the award-winning games '' Cloud'', '' Flow'', ''Flower'', and '' Journey'', co-founder of Thatgamecompany as wel ...
compared the nature of these clones similar to
plagiarism Plagiarism is the representation of another person's language, thoughts, ideas, or expressions as one's own original work.From the 1995 ''Random House Dictionary of the English Language, Random House Compact Unabridged Dictionary'': use or close ...
in which there is little attempt to distinguish the new work from the original. Video game clones are seen by those developing them as low risk; knowing that a game or genre is popular, developing a clone of that game would appear to be a safe and quick investment, in contrast with developing a new title with unknown sales potential. Further, cloning of games from smaller developers, particularly
indie developers Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media *Independent media, media free of influence by government or corporate interests * Indie art, fine arts made by artists independent of comme ...
, is more frequent as these small teams lack the financial resources to pursue legal recourse. Instead, these teams often appeal to social influence to try to have the cloner take corrective actions.


History


Hardware cloning (1970s–2000s)

Cloning of video games came early in the
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
industry shortly after the release of ''
Pong ''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'' by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
in 1972. Its success led to numerous companies buying a copy of the arcade machine to try to make their own versions. Atari's
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
called these vendors "jackals", but took no legal action and instead focused on making new games to try to outpace them. Bushnell also maintained contractual agreements with
Bally Manufacturing Bally Manufacturing, later renamed Bally Entertainment, was an American company that began as a pinball and slot machine manufacturer, and later expanded into casinos, video games, health clubs, and theme parks. It was acquired by Hilton Hotels ...
and
Midway Manufacturing Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', '' Rampage'', ''Spy Hunte ...
; in the case of Midway, Atari providing Midway with a licensed ''Pong'' design that Midway released as ''Winner''. One of those companies that had copied ''Pong'' was Allied Leisure, which had released its ''Paddle Battle'' arcade game in early 1973. When the market shifted from the two-player to four-player table tennis versions in mid-1973, Allied Leisure produced two new arcade games, ''Tennis Tourney'' and ''Ric-o-chet'', both which Midway stated caused demand for the two-player ''Winner'' to drop dramatically. To stay competitive, Midway acquired one of Allied's games to compare the printed circuit board to that from ''Winner'' as to determine what was the new components for making it a four-player game, and added that to ''Winner'' board, and released as ''Winner IV''. Allied Leisure filed suit against Midway claiming copyright infringement of using its printed circuit board design in making ''Winner IV'' and unfair competition, but the judge failed to agree to a preliminary injunction, ruling that while a drawing of the printed circuit board may have copyright protection, the physical board itself would not and instead would be covered by patents, which were not involved in this case. The case was settled out of court in 1974 for undisclosed terms, believed due to factors relating to a short downturn in the market, as David Braun, the CEO of Allied Leisure had said in 1974 that "th video game is yesterday's newspaper". The settlement was also likely due to pressure from the patent issues that had arisen around the home versions of ''Pong'' in the first generation of consoles that were occurring simultaneously. The base ideas of a home video game console were developed by
Ralph H. Baer Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-born American inventor, game developer, and engineer. Baer's Jewish family fled Germany just before World War II and Baer served the American war ...
while working at
Sanders Associates Sanders Associates, Inc. was a defense contractor in Nashua, New Hampshire, United States, from 1951 until it was sold in 1986. It is now part of BAE Systems Electronics & Integrated Solutions, a subsidiary of BAE Systems. It concentrated on de ...
, where in 1966 he began work on what ultimately became his "Brown Box" prototype. After securing approval of a proposal for his idea from his superiors, Baer worked with Sanders engineers Bill Harrison and Bill Rusch to execute its design while keeping it within a low cost target. By 1967, the optimized design was ready to be shopped to other manufacturers as Sanders was not in that market area. To protect the idea, Sanders applied for and received three patents in Baer's, Harrison's, and Rusch's names, covering their "television gaming apparatus"; this included the 1974 reissued U.S. Patent RE28,507 for a "television gaming apparatus", U.S. Patent 3,659,285 for a "television gaming apparatus and method", and U.S. Patent 3,728,480 for a "television gaming and training apparatus". Sanders eventually licensed the technology and the patents to
Magnavox Magnavox (Latin for "great voice", often stylized as MAGNAVOX) is an American electronics brand. It was purchased by North American Philips in 1974, which was absorbed into Dutch electronics company Philips in 1987. The predecessor to Magnavox w ...
, which used it to make the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
, released in 1972. In 1974, Magnavox sued several companies on patent infringement for creating and distributing table-tennis arcade games including Atari and Midway. Atari settled in 1976 and agreed to pay Magnavox for a perpetual license to the three patents and other technology sharing agreements, allowing them to continue to release their home version of ''Pong''. This case was ultimately decided in Magnavox's favor against the remaining defendants in early 1977. However, just as with the arcade version, the home version of ''Pong'' drew a number of third-party hardware manufacturers to make ''Pong'' clones on the market, to a point where it was estimated that Atari's ''Pong'' console represented only about a third of sales of home ''Pong'' consoles. Magnavox continued to pursue action against these ''Pong'' clones using the three patents, estimated to have won over in damages from suits and settlements through the lifetime of the patents. Threats of lawsuits did not prevent more clones of the home console systems from being built, as these dedicated consoles were relatively risk free and easy to manufacture. This led to a flooded dedicated-game console market, and creating the industry's first market crash in 1977. File:TeleGames-Atari-Pong.png, The original Atari ''Pong'' home console, labeled with
Sears Sears, Roebuck and Co., commonly known as Sears ( ), is an American chain of department stores and online retailer founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosen ...
' "Tele-games" brand File:Турнир-Game-Console.jpg, The Russian "Турнир" ("Tournament") ''Pong'' clone File:Magnavox-Odyssey-Console-Set.jpg, The Magnavox Odyssey File:Inter Electrónica S. A. - Overkal.jpg, The Overkal, made by Inter Electrónica S.A. in 1974, a clone of the Magnavox Odyssey for the Spanish market
Eventually, home consoles switched from built-in games to programmable
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
-based systems that operated from software stored in
game cartridges A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
within the
second generation Second generation or variants may refer to: * Second generation immigrant ** Nisei, one of the second generation of people of Japanese descent in the Americas * Second generation of Chinese leaders, see Generations of Chinese leadership * Second-ge ...
, making it more difficult to clone at the hardware level. However, off-brand manufacturers attempted to make bootleg copies of these consoles that has a similar form as the known console, but typically could only play built in games frequently on a
liquid-crystal display A liquid-crystal display (LCD) is a flat-panel display or other Electro-optic modulator, electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers to display information. Liq ...
(LCD). Other bootleg consoles would take the workings of older systems and repackage them in a newer housing that appears like the known consoles capable of playing the games from the original system. The latter was particularly true of consoles that attempted to clone the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(known as the Famicom system in Japan), which was not available in some countries in the Eastern European and Chinese regions, leading manufacturers within those nations to make numerous bootleg versions, knowing that it would be near-impossible for Nintendo to seek legal action against them. File:Nintendo-DS-Fat-Blue.jpg, The Nintendo DS File:Neo Double Games.JPG, Neo Double Games, mimicking the design of the DS, but games are played on a
segmented LCD A segmented liquid-crystal display (segmented LCD) is a type of liquid-crystal display commonly used for showing numerical or limited character information, primarily in devices like calculators and digital watches. Segmented LCDs often display i ...
screen File:Nintendo-Super-Famicom-Set-FL.jpg, The Nintendo Super Famicom console File:Pegasus_console%2Bpad%2Bgame.jpg, The
Pegasus Pegasus (; ) is a winged horse in Greek mythology, usually depicted as a white stallion. He was sired by Poseidon, in his role as horse-god, and foaled by the Gorgon Medusa. Pegasus was the brother of Chrysaor, both born from Medusa's blood w ...
, sold only in Eastern European states, was a Famicom clone though styled after the Super Famicom system
Closed consoles were not the only cloned systems. The
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
had been released in the United Kingdom in 1982 and its low cost compared to other home computers helped give birth to the video game sector in the UK as well as Western Europe. The system could not be imported into the
Eastern bloc The Eastern Bloc, also known as the Communist Bloc (Combloc), the Socialist Bloc, the Workers Bloc, and the Soviet Bloc, was an unofficial coalition of communist states of Central and Eastern Europe, Asia, Africa, and Latin America that were a ...
countries, but enterprising companies found ways to clone the ZX Spectrum hardware at even lower cost. With teenagers and young adults able to afford these hardware clones, they too were able to begin developing their own games and helped to launch the video game industry within these countries.


Early copyright protection (1980s)

While hardware itself became difficult to clone, the software of games were subsequently used in unlicensed copies for other systems. Cloning of
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
s was popular during the arcade's "
golden age The term Golden Age comes from Greek mythology, particularly the ''Works and Days'' of Hesiod, and is part of the description of temporal decline of the state of peoples through five Ages of Man, Ages, Gold being the first and the one during wh ...
" in the early 1980s. Arcade games, prior to mass production, were made in limited numbers for field testing in public spaces; once news got out that a new arcade game from industry leaders like Atari was out in the open, third-party competitors would be able to scope the game and rush to make a clone of the game, either as a new arcade game or for home consoles; an occurrence which happened with ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up video game developed and published by Atari for arcades. Sega released the game outside North America. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Tempest'' from ...
'' in 1980. This ultimately diluted the market for new arcade games. An early legal question was whether video games were even eligible for intellectual property protection, as both industry and legal experts were unclear on whether copyright law applied. One such game was '' Breakout'', which inspired many games, including ''
Arkanoid is a 1986 Block kuzushi, block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blo ...
'', which itself inspired many other clones. When Atari decided to register its Copyright in ''Breakout'',
Register of Copyrights The Register of Copyrights is the director of the United States Copyright Office within the Library of Congress, as provided by . The Office has been headed by a Register since 1897. The Register is appointed by, and responsible to, the Librar ...
Ralph Oman Ralph Oman (born 1940 in Huntington, New York) is an American lawyer and former Register of Copyrights. He is currently the Pravel, Hewitt, Kimball and Kreiger Professorial Lecturer in Intellectual Property and Patent Law at The George Washington ...
refused to register the work because it "did not contain at least a minimum amount of original pictorial or graphic authorship, or authorship in sounds". Atari challenged Oman's decision not to award the game copyright protection, and courts sided with Atari that even simple video games could become copyrightable works, as they were both
fixed Fixed may refer to: * ''Fixed'' (EP), EP by Nine Inch Nails * ''Fixed'' (film), an upcoming animated film directed by Genndy Tartakovsky * Fixed (typeface), a collection of monospace bitmap fonts that is distributed with the X Window System * Fi ...
and original expression. Midway sued Artic for making ''Puckman'', an alleged clone of ''Pac-Man'', with Artic responding that video games were not "fixed in any tangible medium of expression" and thus ineligible for copyright. Courts sided with Midway that aspects of an arcade game were copyrightable, even though the images that appeared on the screen were transient.
Stern Electronics, Inc. v. Kaufman ''Stern Electronics Inc. v. Kaufman'', 669 F.2d 852 (2d Cir. 1982),Stern Electronics, Inc. v. Kaufman', 669 F.2d 852 (2nd Cir. 1982) is a legal case in which the United States District Court for the District of Maryland, United States Court of ...
similarly decided that the look and feel of a game was fixed, and thus copyrightable, despite differences in the images between different player playthroughs.
Stern Electronics, Inc. v. Kaufman
', 669 F.2d 852 (2nd Cir. 1982)
Thus, it became widely established that video games were eligible for copyright protection, against potentially infringing clones. The most widely cloned arcade games in the early 1980s included ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978), ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' (1980) and ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' (1981), clones of which were available for various different platforms by 1983. Clones and variants numbered in the hundreds for ''Space Invaders'' and ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'', more than a hundred for ''
Frogger is a 1981 arcade action game developed by Konami and published by Sega. In North America, it was distributed by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a ri ...
'', and dozens for ''Donkey Kong''. They were programmed by professional and amateur coders for platforms ranging from desktop microcomputers to
graphing calculators Graphing Calculator may refer to: * Graphing calculators, calculators that are able to display and/or analyze mathematical function graphs * NuCalc NuCalc, also known as Graphing Calculator, is a computer software Software consists of comput ...
.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
estimated a loss of over to ''Donkey Kong'' clones on various different platforms despite attempts at litigation to stop them; the matter was further complicated by the ''
Universal City Studios, Inc. v. Nintendo Co., Ltd. ''Universal City Studios, Inc. v. Nintendo Co., Ltd.'' was a 1983 legal case heard by the United States District Court for the Southern District of New York by Judge Robert W. Sweet. In their complaint, Universal Studios alleged that Nintendo's ...
'' case where
Universal Studios Universal Studios may refer to: * Universal Studios, Inc., an American media and entertainment conglomerate ** Universal Pictures, an American film studio ** Universal Studios Lot, a film and television studio complex * Various theme parks operat ...
who claimed ownership over
King Kong King Kong, also referred to simply as Kong, is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. The character has since become an international pop culture icon,Erb, Cynthia, 1998, ''Tracking Kin ...
attempted to take action against ''Donkey Kong'' and its clones, notably the
Tiger Electronics Tiger Electronics Ltd. (also known as Tiger and Tiger Toys) is an American toy manufacturer best known for its handheld electronic games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as '' Brain Warp'' and the ...
handheld electronic game Handheld electronic games are interactive electronic games, often miniaturized versions of video games, that are played on portable handheld devices, known as handheld game consoles, whose controls, display and speakers are all part of a singl ...
''King Kong'', but the court ruled in Nintendo's favor along with ordering Tiger to pay damages to Nintendo. ''
BYTE The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
'' reported in December 1981 that at least eight clones of
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
's
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
''
Asteroids An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'' existed for personal computers. The magazine stated in December 1982 that that year "few games broke new ground in either design or format ... If the public really likes an idea, it is milked for all it's worth, and numerous clones of a different color soon crowd the shelves. That is, until the public stops buying or something better comes along. Companies who believe that microcomputer games are the
hula hoop A hula hoop is a toy hoop (rhythmic gymnastics), hoop that is twirled around the waist, limbs or neck. It can also be wheeled along the ground like a wheel with careful execution and practice. They have been used by children and adults since ...
of the 1980s only want to play Quick Profit". The degree of cloning was so great that in 1981, Atari warned in full-page advertisements "Piracy: This Game is Over", stating that the company "will protect its rights by vigorously enforcing ts
copyrights A copyright is a type of intellectual property that gives its owner the exclusive legal right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, ...
and by taking appropriate action against unauthorized entities who reproduce or adapt substantial copies of ATARI games", like a home-computer clone. In ''Atari, Inc. v. Amusement World, Inc.'' (547 F. Supp. 222, 1982), Atari sued Amusement World claiming that its video game ''Meteors'' violated their copyright on ''
Asteroids An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
''. The court did find twenty-two similarities between the two games, but ruled against Atari's claims, citing these elements as ''
scènes à faire A ''scène à faire'' ( French for "scene to be made" or "scene that must be done"; plural: ''scènes à faire''; both pronounced ) is a scene in a work of fiction which is almost obligatory for a work in that genre. In the United States, it als ...
'' for games about shooting at asteroids. This was based on a principle in copyright law known as the idea-expression distinction, that copyright does protect the idea for a game only the game's unique expression. In 1980, Namco released ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' which became a massive commercial success, leading to the development of numerous ''Pac-Man'' clones. Between October 1980 and December 1981, the ''Pac-Man'' game alone generated $150 million in sales.
Philips Koninklijke Philips N.V. (), simply branded Philips, is a Dutch multinational health technology company that was founded in Eindhoven in 1891. Since 1997, its world headquarters have been situated in Amsterdam, though the Benelux headquarter ...
was one of several developers who attempted to create their own maze game, resulting in '' K.C. Munchkin!'' released in 1981. Atari sued Philips in
Atari, Inc. v. North American Philips Consumer Electronics Corp. ''Atari, Inc. v. North American Philips Consumer Electronics Corp.'', 672 F.2d 607 (7th Cir. 1982), is one of the first legal cases applying copyright law to video games, barring sales of the game '' K.C. Munchkin!'' for its similarities to ''P ...
, claiming that the game '' K.C. Munchkin!'' had illegally copied their game ''Pac-Man''. The court initially refused ''Atari''s
motion In physics, motion is when an object changes its position with respect to a reference point in a given time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an o ...
to bar the sales of ''Munchkin'', but ''Atari'' succeeded on appeal, with Judge Harlington Wood applying the abstraction test to find that ''Munchkin'' had in fact copied the unique expression of ''Pac-Man'', particularly the character
design A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
. As a result of Atari's successful motion, ''Philips'' was legally barred from selling ''K.C. Munchkin''. Courts later barred other clones of Pac-Man, including ''Packri-Monster'' by
Bandai is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered ...
, ''Puckman'' by Artic International, and another similar game called ''Mighty Mouth''.
Siva Vaidhyanathan Siva Vaidhyanathan (born 1966) is an American cultural historian and media scholar, and the Robertson professor of Media Studies at the University of Virginia. Vaidhyanathan is a permanent columnist at The Guardian and Slate; he is also a frequen ...
suggests that the ruling had a chilling effect on competition for ''Pac-Man'', despite the court stating that copyright did not control the idea of a maze-chase game.
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and ergonomics, human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. ...
wrote in 1984 that "Atari bought itself about a million dollars worth of unfavorable publicity by bullying some very nice teen-aged programmers; surely they could have been smoother about it".


Loosening of protection (1988–2012)

The Atari v. Philips decision established that video game clones could be held liable for copying other games, because ''K.C. Munchkin!'' had substantial similarities to ''Pac-Man''. However, the court also noted that several aspects of the games were standard or common, and thus not protected by copyright. By the late 1980s, courts began to take a more permissive approach with video game clones, deciding that many elements of creativity cannot be protected, such as
generic Generic or generics may refer to: In business * Generic term, a common name used for a range or class of similar things not protected by trademark * Generic brand, a brand for a product that does not have an associated brand or trademark, other ...
concepts, functional rules, and
scènes à faire A ''scène à faire'' ( French for "scene to be made" or "scene that must be done"; plural: ''scènes à faire''; both pronounced ) is a scene in a work of fiction which is almost obligatory for a work in that genre. In the United States, it als ...
. One such ruling was the 1988 case '' Data East USA, Inc. v. Epyx, Inc.'', where courts ruled that Epyx's game '' World Karate Championship'' did not infringe Data East's game ''
Karate Champ , originally known as , is a fighting game developed by Technōs Japan and released in arcades by Data East in 1984. A variety of moves can be performed using the dual-joystick controls using a best-of-three matches format like later fighting ga ...
'', because none of the similarities were protected under copyright. This was based on the idea that the general gameplay of a martial arts game was an idea that was free for anyone to use, and could not be protected by copyright as unique expression. In 1991, game developer
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
released ''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
''. Its popularity led to an explosion of interest in the
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
genre Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other fo ...
. Other companies rushed to capitalize, and
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
released their own one-on-one fighting game called ''Fighter's History'' in 1994. As it was later revealed, Data East created design documents that referred to ''Street Fighter II'' several times. Several people noticed the similarities and raised the issue with Capcom, reaching the president,
Kenzo Tsujimoto is a Japanese businessman who founded the video game companies Capcom and Irem. He has also served as president of the Computer Software Copyright Association since 1997, and was president of Computer Entertainment Supplier's Association from 2 ...
. Capcom soon sued Data East for copyright infringements, in both America and Japan. Capcom also sought a preliminary injunction to stop Data East from distributing ''Fighter's History''. Data East used the argument that had previously been used to thwart their 1988 lawsuit against Epyx, that none of the elements that were similar to Capcom's ''Street Fighter'' were protectable under copyright. The court noted the similarities between several moves and characters, but insisted "that the vast majority of the moves are unprotectable because they are commonplace kicks and punches". Capcom U.S.A. lost the case on grounds that the copied elements were excluded from copyright protection, as generic scènes à faire. The case was one of several that made it difficult for a copyright holder to win a lawsuit against an alleged clone, and also allowed game genres to develop based on imitation and iteration. Many game mechanics from ''Street Fighter II'' became common to the genre, as well as aspects of the fighting game ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
''. With the costs of filing a lawsuit being very high compared to the expected outcome, many video game copyright holders became hesitant to sue alleged clones. Most lawsuits about alleged clones were settled between the mid-1990s through to the mid-2000s. The success of the 1993 game ''
Myst ''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
'' led to a number of similar 3D adventure games, which were sometimes labeled as "Myst clones". Some
video game genres A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films ...
are founded by archetypal games of which all subsequent similar games are considered derivatives; notably, early
first-person shooters A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
were often called "''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' clones",Turner, Benjamin & Bowen, Kevin
Bringin' in the DOOM Clones
''GameSpy'', December 11, 2003, Accessed February 19, 2009
while the success of the open-world formula in ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' led to the genre of
GTA clone A ''Grand Theft Auto'' clone (often shortened to ''GTA'' clone) belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the ''Grand Theft Auto'' series in either gameplay, or overall design. In these ...
s. The genre of
endless runner Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. Th ...
s is based on the success and simplicity of the game ''
Canabalt ''Canabalt'' is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written as a Adobe Flash, Flash game, then ported to iOS, Android (operating sys ...
''. Such cloning can also cause a relatively-sudden emergence of a new genre as developers attempt to capitalize on the interest. The
battle royale genre Battle royal (, also battle royale) traditionally refers to a fight involving many combatants, usually conducted under either boxing or wrestling rules, where the winner is the one who registers the most wins. In recent times, the term has been ...
grew rapidly after the success of ''
PlayerUnknown's Battlegrounds ''PUBG: Battlegrounds'' (previously known as ''PlayerUnknown's Battlegrounds'') is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios. The game, which was inspired by the Japanese film '' Battle Ro ...
'' and ''
Fortnite Battle Royale ''Fortnite Battle Royale'' is a 2017 Battle royale game, battle royale video game produced by Epic Games. It was originally developed as a companion game part of the early access version of ''Fortnite: Save the World'', a cooperative survival ...
'' across 2017 and 2018, while ''
Dota Auto Chess ''Dota Auto Chess'' is a strategy video game mod for the video game ''Dota 2''. Developed by Drodo Studio and released in January 2019, the game features teams of automated ''Dota 2'' heroes fighting battles on a chessboard. The mod had over eigh ...
'' released in January 2019 spawned several commercial games in the
auto battler '' Dota Auto Chess'' (2019) was the codifier of the genre. An auto battler, also known as auto chess, is a subgenre of strategy video games that typically feature chess-like elements where players place characters on a grid-shaped battlefield du ...
genre by mid-2019. Another type of clone arose from developers in the
modding Modding (from "modifying") is the act of modifying hardware, software, or anything else to perform a function not originally intended by the designer, or to achieve bespoke specification or appearance. The term is often used in reference to vid ...
,
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
, and
indie game An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A ...
communities, where these developers seek to recreate the mechanics of a popular title through
reverse engineering Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompl ...
, sometimes using their own original assets, and releasing the game typically for free and in homage to the original title. This allows the teams and users to expand upon original elements of the commercial game, such as software bugs that were not fixed, improving gameplay concepts, support for different and newer computers or console platforms, or adding new ideas to the base gameplay principles, as well as easing game extensions through user-created mods or add-ons. Some examples of these clones include ''
Freeciv ''Freeciv'' is a single-player video game, single- and multiplayer video game, multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary software, proprietary ''Civilization (series), Sid Meier's ...
'' based on the ''Civilization'' series, ''
Osu! ''Osu!'' (stylized as ''osu!'') is a freeware rhythm game originally created and self-published by Australian developer Dean Herbert. It was released for Microsoft Windows on 16 September 2007, with later ports to macOS, Linux, Android (oper ...
'' based on ''
Osu! Tatakae! Ouendan or ''Ouendan'', is a rhythm video game developed by iNiS and published by Nintendo for the Nintendo DS handheld game console in 2005, for release only in Japan. ''Ouendan'' stars a cheer squad rhythmically cheering for various troubled peopl ...
'', and ''
Frets on Fire ''Frets on Fire'' (''FoF'') is a Freeware, free, Open-source video game, open-source music video game created by Finland, Finnish independent video game developer Unreal Voodoo. Players use the keyboard to play along with markers which appear on ...
'' based on ''
Guitar Hero ''Guitar Hero'' is a series of rhythm games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead guitar, lead, bass guitar, bass, and rhythm guitar across numerous songs. Players match ...
''. The open source nature of these clones also enable new utilities, such as developing artificial intelligence agents that have learned and improved their play in ''Freeciv'' which in turn can help advance artificial intelligence research. Such games must be careful not to redistribute the original game's assets or they could face legal issues. ''OpenSC2K'', an open-source recreation of ''
SimCity 2000 ''SimCity 2000'' is a City-building game, city-building Simulation game, simulation video game jointly developed by Will Wright (game designer), Will Wright and Fred Haslam of Maxis. It is the successor to ''SimCity (1989 video game), SimCity Cla ...
'', was shut down by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
after it was found that ''OpenSC2K'' used assets from ''SimCity 2000''. Some projects that started as reverse engineered
game engine recreation Game engine recreation is a type of video game engine remastering process whereby a new game engine is Code rewriting, rewritten from scratch as a Clone (computing), clone of the original with the ability to load the original game's data files suc ...
s, faithful enough to directly use separately acquired assets from the original game by players who own it, may later become game clones by including the original game assets when the rights owners release the game as freeware, as did ''OpenRA'', a '' Command & Conquer: Red Alert'' clone. It even incorporated code from the original game after Electronic Arts re-licensed it under the
GPL The GNU General Public Licenses (GNU GPL or simply GPL) are a series of widely used free software licenses, or ''copyleft'' licenses, that guarantee end users the freedom to run, study, share, or modify the software. The GPL was the first c ...
later, as was the case for many game engines in
ScummVM Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies l ...
, which subsequently has been used for official re-releases by numerous companies, starting with
Revolution Software Revolution Software Limited is a British video game developer based in York, founded in 1989 by Charles Cecil, Tony Warriner, David Sykes and Noirin Carmody. Its most popular line of games is that of ''Broken Sword'', a series which began in ...
's
Sold Out To "sell out" is to compromise one's integrity, morality, authenticity, or principles in exchange for personal gain, such as money or power. In terms of music or art, selling out is associated with attempts to tailor material to a mainstream or ...
label budget release of '' Broken Sword: The Shadow of the Templars''. For cloning of original indie games by other indie developers, while such practices do exist, indie developers tend to rely on an informal
code of honor {{unreferenced, date=April 2023 A code of honor or honor code is generally a set of rules or ideals or a mode or way of behaving regarding honor that is socially, institutionally, culturally, and/or individually or personally imposed, reinforced, ...
to shun those who do engage in cloning. Clones may also be used as commentary or parody of the original game, usually in a manner considered transformative to qualify as
fair use Fair use is a Legal doctrine, doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to bal ...
. ''
Pyst ''Pyst'' (stylised as ''PYST'') is an adventure PC game, computer game released in October 1996. It was created as a parody of the highly successful adventure game ''Myst''. ''Pyst'' was written by Peter Bergman (comedian), Peter Bergman, a co-f ...
'' is a parody of the adventure game ''
Myst ''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
'', taking place on seemingly the same island as ''Myst'' but vandalized by numerous groups. ''Hatetris'' became a variant of ''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'' where the next tetranomial provided is the worst possible for the current board.


New developments (2012–present)

New concerns related to cloned video games came with the rise of
social network A social network is a social structure consisting of a set of social actors (such as individuals or organizations), networks of Dyad (sociology), dyadic ties, and other Social relation, social interactions between actors. The social network per ...
and
mobile game A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
s, typically which were offered as
freemium Freemium, a portmanteau of the words "free" and "premium", is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical ( ...
titles to entice new players to play. The rising popularity of these games with casual players led to widespread clones. Zynga was one of the first major developers in social network games, and had long been criticized by the video game industry as cloning popular social and casual games from other developers, includes those of smaller developers without the resources to fight back in courts (as in the case of ''Tiny Tower'' by NimbleBit, which Zynga has cloned in their game, ''Dream Heights'') or that are willing to settle out of court (as in the case of Zynga's ''Mafia Wars'', which was accused of cloning David Maestri's ''Mob Wars''). In August 2012,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
(EA), via its Maxis division, put forth a lawsuit against Zynga, claiming that its Facebook game, ''The Ville (video game), The Ville'' was a ripoff of EA's own Facebook game, ''The Sims Social''. The lawsuit challenges that ''The Ville'' not only copies the gameplay mechanics of ''The Sims Social'', but also uses art and visual interface aspects that appear to be inspired by ''The Sims Social''. Pundits have noted that EA, unlike these previous developers, are financially backed to see the case to completion; EA themselves have stated in the lawsuit that "Maxis isn't the first studio to claim that Zynga copied its creative product. But we are the studio that has the financial and corporate resources to stand up and do something about it". The two companies settled out of court on undisclosed terms in February 2013. According to Brian Reynolds (game designer), Brian Reynolds, the former lead gameplay designer at Zynga, the company sees potential new genres and game ideas that gain popularity, and then strive to add their own innovation and concepts to at, so that "[their] goal is to have the highest-quality thing". In 2009, Xio Interactive released a mobile game called ''Mino'' that was based on the gameplay of ''Tetris'', with the belief that their game did not include any legally-protected elements. The game ''Mino'' featured the same approach of using falling tetromino blocks to form complete lines on a playfield and score points. ''Mino'' also added new power-ups and game modes to the basic Tetris gameplay. While there had been many ''Tetris'' clones over the years, ''Mino'' was eventually downloaded more than six million times, culminating in The Tetris Company filing a lawsuit against Xio Interactive in December 2009. While the court determined that the idea of a vertically falling block game could not be protected by copyright, they determined that ''Tetris'' did have many unique elements making it eligible for copyright protection, including its twenty-by-ten square game board, the display of randomized junk blocks at the start of the game, the display of a block's "shadow" where it will land, and the display of the next piece to fall. Wolfson also granted protection to the blocks changing in color when they land, and the game board filling up when the game is over. In weighing these arguments, Wolfson noted that ''Mino'' copied ''Tetris'' much more closely than a game like ''Dr. Mario'', a game that utilized the rules of ''Tetris'' to express a similar idea in a unique and non-infringing way. Legal and industry experts agreed this signalled that United States courts were becoming more willing to grant broader video games for specific visual arrangements. Though copyright would not limit the imitation of standard game elements, this decision would have the greatest impact on games that copied exact shapes and colors. In 2012, ''
Spry Fox, LLC v. Lolapps, Inc. ''Spry Fox, LLC v. Lolapps, Inc.'', No. 2:12-cv-00147 (W.D. Wash., 2012), was a court case between two video game developers, where Spry Fox alleged that the game ''Yeti Town'', developed by 6waves Lolapps, Copyright infringement, infringed on ...
'' was heard in the United States District Court for the Western District of Washington, brought by Spry Fox against developer Lolapps over their game ''Yeti Town'' which Spry Fox claimed was a copyright-infringing clone of ''Triple Town''. At the initial hearings, the judge followed similar logic used in the ''Xio'' case to order a preliminary injunction in favor of Spry Fox, as ''Yeti Town'' had the same look-and-feel as ''Triple Town'' when simply viewed side by side. The case was subsequently settled out of court, with Spry Fox gaining ownership of the ''Yeti Town'' property by the end of 2012. Since these cases in 2012, legal scholars have found that courts have been more scrutinizing of look-and-feel in cases involving video game clones. Clones of social and mobile games have continued to flourish as the format gained popularity; the low cost, ease and simplicity of the tools needed to develop these made cloning in that sector a significant problem. For example, ''Flappy Bird'' had been cloned dozens of times due to programming code clearinghouses offering templated code to which others could easily add their own art assets. The creators of ''Threes!'' spent 14 months developing the game and tuning its mechanics, but the first clone was released 21 days after ''Threes!'' and the original was quickly overshadowed by ''2048 (video game), 2048'', a clone that was developed over a weekend. While ''2048'' had been originally published freely and under an open-source license, Ketchapp developed an ad-supported version of ''2048'' that charted on the App Store. Following its sudden rise to popularity at the start of 2022, ''Wordle (video game), Wordle'' saw a number of clones appear on the App Store in early January, only to be removed in the wake of users criticizing the clone developers. The developers of ''Vampire Survivors'' fast-tracked the development of a mobile port of their game as a response to a number of clones that appeared on mobile app stores with stolen code and assets from the original game; ''Vampire Survivors'' itself was inspired by a mobile game named ''Magic Survival''. Another major area of concern for software clones arises within China. From 2000 to 2015, the Chinese government had Video gaming in China, numerous restrictions on imports of hardware and software, and access to non-Chinese storefronts. While this allowed gaming on personal computers to flourish within China, the cost of acquiring both hardware and software was too expensive for many, leading to Chinese developers to create low-cost clones of popular Western and Japanese titles for the Chinese market, which persist today. Foreign companies are faced with difficulties in seeking legal action against the Chinese developers that have created these clones, making cloning a far less risky process. Thus, it is common for popular games from both Western and Japanese markets to see near-exact clones appear within China, often within weeks of the original game's release. A notable example is a clone of Blizzard Entertainment's ''Hearthstone'' called ''Sleeping Dragon: Heroes of the Three Kingdoms'' created by Chinese developer Unico, released within a few months of ''Hearthstone'' beta release. Blizzard was ultimately successful in suing Unico for in damages in 2014. In other cases, clones are made to address elements of the original game that are unsuitable under China's content restriction laws; for example, Tencent, which operated the publishing of ''
PlayerUnknown's Battlegrounds ''PUBG: Battlegrounds'' (previously known as ''PlayerUnknown's Battlegrounds'') is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios. The game, which was inspired by the Japanese film '' Battle Ro ...
'' in China, was forced to pull the game due to content related to violence and terrorism, and instead replaced it with a clone, ''Game for Peace'', which otherwise reused assets from ''Battlegrounds'' but removed blood and gore.


Legal aspects related to clones

Video game clones are generally difficult to prevent through intellectual property laws such as
copyright A copyright is a type of intellectual property that gives its owner the exclusive legal right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, ...
,
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an sufficiency of disclosure, enabling discl ...
s, or trademarks. The game industry has generally been built on the concept of building atop gameplay concepts from other developers to make novel games, but avoiding outright copying element for element as to make a direct clone. Broadly, video games lack a fixed medium, and fall into the same area as software copyright where underlying source code as well as art and other assets qualify for copyright, but the gameplay does not. In the United States specifically, video games fall into the idea–expression distinction, that one cannot copyright the underlying gameplay but can copyright a specific implementation of it. Case law until 2012 has generally favorable to clones, often ruling that clones of a game do not violate copyright since they meet ''
scènes à faire A ''scène à faire'' ( French for "scene to be made" or "scene that must be done"; plural: ''scènes à faire''; both pronounced ) is a scene in a work of fiction which is almost obligatory for a work in that genre. In the United States, it als ...
'' principle, elements necessary for a specific theme of a game. However, in two separate U.S. cases in 2012, '' Tetris Holding, LLC v. Xio Interactive, Inc.'' and ''
Spry Fox, LLC v. Lolapps, Inc. ''Spry Fox, LLC v. Lolapps, Inc.'', No. 2:12-cv-00147 (W.D. Wash., 2012), was a court case between two video game developers, where Spry Fox alleged that the game ''Yeti Town'', developed by 6waves Lolapps, Copyright infringement, infringed on ...
'', courts found using the Abstraction-Filtration-Comparison test that clones that not only copy gameplay without excessive changes but also too much of the original game's
look and feel In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxes ...
were in violation of copyright law. This new approach gave developers a better means to fight against direct clones. Despite this, there has only been an incremental increase, with the courts applying this legal standard carefully to new cases. Legal scholars have argued that the high costs of a legal dispute combined with the specific facts of each alleged clone have made these cases difficult to predict, and thus it is still rare that they proceed to trial. Wired (magazine), Wired compared a history of these rulings both for and against infringement, and described the idea-expression distinction – that copyright law won't protect an idea, only its expression – as "simple to state" but "difficult to apply". Patents have been used in a limited fashion to protect novel gameplay ideas, such as the navigation system in Sega's ''Crazy Taxi'' games. Sega sued Fox Interactive for patent infringement for their use of a similar system in ''The Simpsons: Road Rage'', a case that was ultimately settled out of court. Trademarks have also been used in a very limited fashion to block other developers from using the same terminology for their games or gameplay.


Industry regulation

More recently, with the popularity of social and mobile game stores like Apple's App Store (iOS), App Store for iOS system and Google Play for Android-based systems, a large number of likely-infringing clones have begun appearing. While such storefronts typically include a review process before games and apps can be offered on them, these processes do not consider copyright infringement of other titles. Instead, they rely on the developer of the work that has been cloned to initiate a complaint regarding the clone, which may take time for review. The cloned apps often are purposely designed to resemble other popular apps by name or feel, luring away purchasers from the legitimate app, even after complaints have been filed. Apple has released a tool to streamline claims of app clones to a team dedicated to handle these cases, helping to bring the two parties together to try to negotiate prior to action. While Apple, Google, and Microsoft took steps to stem the mass of clones based on ''Swing Copters'' after its release, experts believe it is unlikely that these app stores will institute any type of proactive clone protection outside of clear copyright violations, and these experts stress the matter is better done by the developers and gaming community to assure the original developer is well known, protects their game assets on release, and gets the credit for the original game. Valve Corporation, Valve, which operates the Steam (service), Steam digital storefront for games on personal computers, also takes steps to remove games that are clearly copyright-infringing clones of other titles on the service, once notified of the issue.


See also

* Famiclone * Grand Theft Auto clone, ''Grand Theft Auto'' clone * Homebrew (video games) * ROM hacking * List of Pac-Man clones, List of ''Pac-Man'' clones * Spiritual successor


References

{{VideoGameGenre Video game clones, Video game controversies Video game development Unofficial adaptations