''Civilization'' is a series of
turn-based strategy
Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success.
Although many types of video games can contain strategic elements, the strategy genre is most commo ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, first released in 1991.
Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as ''
Sid Meier's Civilization VI
''Sid Meier's Civilization VI'' is a 2016 4X turn-based strategy video game developed by Firaxis Games and published by 2K. The mobile and Nintendo Switch ports were published by Aspyr Media. It is the sequel to '' Civilization V'' (2010), a ...
''. There are seven main games in the series, a number of expansion packs and spin-off games, as well as
board games
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
inspired by the video game series. The series is considered a formative example of the
4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate".
All titles in the series share similar gameplay, centered on building a civilization on a macro-scale from prehistory up to the near future. Each turn allows the player to move their units on the map, build or improve new cities and units, and initiate negotiations with the human or
computer-controlled players. The player will also choose technologies to research. These reflect the cultural, intellectual, and technical sophistication of the civilization, and usually allow the player to build new units or to improve their cities with new structures. In most games in the series, one may win by military conquest, achieving a certain level of culture, building an interstellar space ship, or achieving the highest score, among other means. Later games have introduced gameplay concepts and victories based on religion, economics, and diplomacy. Meier had adapted an approach for each new title so that it contains a third of existing features, another third that are improvements from the previous game, and the remaining third as introducing new features. Newer games often include extendable
downloadable content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
that adds to that game, and often will become part of the new features in the next main game of the series.
The series was first
developed by Meier while at
MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizat ...
, the studio he co-founded. After MicroProse was acquired by
Spectrum Holobyte, Meier left with other designers to form
Firaxis Games
Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds (game designer), Brian Reynolds following their departure from MicroProse, Meie ...
in 1996, which has been the principal developer of the series since. Over the years, some of the crew involved in developing the series became successful in producing their own strategy games, such as
Bruce Shelley (''
Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' co-designer) of ''
Age of Empires
''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios.
The first title in the series, ''Age of Empires'', focused on events in Europe, Afri ...
'' fame,
Brian Reynolds (''
Civilization II'' lead designer and programmer), who went on to create ''
Rise of Nations
''Rise of Nations'' is a real-time strategy video game developed by Big Huge Games and published by Xbox Game Studios, Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strat ...
'', and
Soren Johnson (''
Civilization III
''Sid Meier's Civilization III'' is the third installment of the ''Civilization (series), Sid Meier's Civilization'' turn-based strategy video game series. It was released in 2001, and followed by ''Civilization IV''. Unlike the original game, ''C ...
'' co-designer and ''
Civilization IV
''Civilization IV'' (also known as ''Sid Meier's Civilization IV'') is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the ''Civilization'' series and was designed by S ...
'' lead designer and programmer), who worked on ''
Spore
In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
'' and ''
Offworld Trading Company''. Some issues associated with the ''Civilization'' name, due to the
1980 ''Civilization'' board game created by
Francis Tresham, arose during the late 1990s but have been resolved through agreements, settlements, and publishing company acquisitions; presently
Take-Two, the parent company of Firaxis, owns full rights to both the name and intellectual property for the series. According to
2K Games
2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several developme ...
, Firaxis' owner, the series has shipped more than 70 million total by June 2024.
History
Development at MicroProse (1989–1996)
Sid Meier and
Bill Stealey co-founded
MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizat ...
in 1982 to develop a number of
flight simulator
A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
s and military strategy software titles. Around 1989, Meier wanted to start developing new types of games to expand his repertoire, inspired by the recent successes of the
god game
A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
s ''
SimCity
''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'' (1989) and ''
Populous'' (1989).
Meier considered these games demonstrations that video games did not need to be about destruction all the time.
He worked with a recent hire,
Bruce Shelley, a former board game designer from
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
, to craft new god games. They first created ''
Railroad Tycoon'' in 1990, inspired by Shelley's work at producing Avalon Hill's ''
1830: The Game of Railroads and Robber Barons'', inspired by
Francis Tresham's ''
1829
Events
January–March
* January 19 – August Klingemann's adaptation of Johann Wolfgang von Goethe's '' Faust'' premieres in Braunschweig.
* February 27 – Battle of Tarqui: Troops of Gran Colombia and Peru battle to a draw.
* Marc ...
''.
Meier brainstormed upon his idea of combining global conquest inspired by ''
Risk
In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environ ...
'', city management from
the early ''Empire'' games, and adding in the concept of a
technology tree
In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can unlock (most typically representing the research progress of a given faction). Because these tre ...
.
Meier worked back and forth with Shelley to refine this prototype before presenting it to the company in full to bring to a full release, which became the first ''
Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' game, published in September 1991. The name was selected late in the process, Tresham had already published the
1980 Avalon Hill board game Civilization, which was similar conceptually but had different game play. Sid Meier claimed that the board game was not a direct inspiration, however, MicroProse negotiated a license for the name from Avalon Hill.
The addition of Meier's name to the title identifying it as ''Sid Meier's Civilization'', was from Stealey's suggestion at the time. Since games like ''Civilization'' diverged from MicroProse's combat simulators, Stealey suggested the addition of Meier's name as to capture the interest of players that would recognize Meier's name from the previous titles he developed and give these other games a try; Meier found this worked and continued to use his name as part of the series' branding.
Despite Meier's initial reservations, Reynolds built
modding
Modding (from "modifying") is the act of modifying hardware, software, or anything else to perform a function not originally intended by the designer, or to achieve bespoke specification or appearance. The term is often used in reference to vid ...
capabilities into the game for players, a feature that became a staple of the series.
Following on ''Civilization'', Meier was prompted to develop a number of similar simulation titles, a situation that did not sit well with Stealey who wanted MicroProse to continue to develop flight simulators; at this point, Meier did not actually work for MicroProse but served as a contractor, having sold his shares to Stealey.
One of these titles included ''
Sid Meier's Colonization'' (1994), during which Meier worked with another recent hire,
Brian Reynolds, as he had done with Shelley.
With Meier less involved with MicroProse, he opted to give Reynolds the development lead for creating ''
Civilization II'' (1996), the first sequel to any of Meier's previous games and also the first to have two expansion packs, Conflicts in Civilization and Fantastic Worlds. Meier gave Reynolds some advice on the direction to take the game, and subsequently, Reynolds worked with Doug Kaufman, another MicroProse employee that had worked on writing their
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s, for ''Civilization II''.
Formation of Firaxis (1996–2001)
Stealey had pushed MicroProse to look towards home video consoles and arcade games based on their flight simulator software, but these investments did not pan out, putting the company into debt.
After trying to arrange financing from an
initial public offering
An initial public offering (IPO) or stock launch is a public offering in which shares of a company are sold to institutional investors and usually also to retail (individual) investors. An IPO is typically underwritten by one or more investm ...
, Stealey opted instead to sell the company to
Spectrum Holobyte in 1993, and eventually sold his remaining shares in the company and departed it.
Initially MicroProse was kept as a separate company from Spectrum Holobyte. By 1996, Spectrum Holobyte opted to consolidate its brand under the MicroProse name, with that cutting many of the MicroProse staff. At this point, Meier, Reynolds, and
Jeff Briggs (one of MicroProse's developers and music composers) left MicroProse to found
Firaxis.
Firaxis published additional titles by Meier, the first being ''
Sid Meier's Gettysburg!'' (1997). Lacking the rights to the ''Civilization'' name, they subsequently produced ''
Sid Meier's Alpha Centauri'', a "space-based ''Civilization''-style game" released in 1999 and published by
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
. ''Alpha Centauri'' uses a
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
similar to the one used in ''Civilization II'' and its storyline continues from where the ''Civilization'' franchise ends, namely the colonization of a planet in
Alpha Centauri
Alpha Centauri (, α Cen, or Alpha Cen) is a star system in the southern constellation of Centaurus (constellation), Centaurus. It consists of three stars: Rigil Kentaurus (), Toliman (), and Proxima Centauri (). Proxima Centauri ...
.
Naming rights litigation from Activision and Avalon Hill (1997–1998)
Prior to the first ''Civilization'' video game, an existing
1980 board game of the same name had been developed by
Francis Tresham, published in Europe by his company Hartland Trefoil and licensed for publication in the United States by Avalon Hill.
[The Fall of Avalon Hill]
The board game and video game share many common elements including the use of a technology tree, and while Meier stated he had played the board game, he stated it had far less influence in his video game's design compared to the significant influence of ''SimCity'' and ''Empire''.
When MicroProse opted on the name ''Civilization'' for the video game, the company worked out a deal with Avalon Hill to allow them to use the ''Civilization'' name.
In April 1997,
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
acquired the rights to the name "''Civilization''" on its
PC games
''PC Games'' is a monthly-released PC gaming magazine published by the Computec Media GmbH in Germany.
History
''PC Games'' was founded in 1992 and included a 3½-in floppy disk, which was changed to a CD-ROM in 1995. By 1999 it became the ...
from Avalon Hill. Seven months later Avalon Hill and Activision sued MicroProse over trademark infringement over the rights to the "''Civilization''" name, asserting that the agreement with MicroProse on the name ''Civilization'' only extended to the first game and no others, specifically targeting ''Civilization II''.
In response to the lawsuit, MicroProse bought Hartland Trefoil in December 1997. This move sought to establish "MicroProse as the preeminent holder of worldwide computer game and board game rights under the ''Civilization'' brand". In January 1998, MicroProse counter-sued Avalon Hill and Activision for false advertising, unfair competition, trademark infringement, and unfair business practices as a result of Activision's decision to develop and publish ''Civilization'' computer games.
In July 1998, Avalon Hill and Activision settled their case against MicroProse out of court. Under the terms of the settlement, MicroProse kept all the rights to the ''Civilization'' brand, Avalon Hill had to pay MicroProse $411,000, and Activision acquired a license from MicroProse to publish ''
Civilization: Call to Power'', released in April 1999.
Avalon Hill accepted this settlement as there were already discussions for
Hasbro Interactive to acquire both Avalon Hill and MicroProse. The acquisition of both was completed a month after this settlement, giving Hasbro Interactive the full rights to the ''Civilization'' name.
which consolidated the ''Civilization'' franchise under Hasbro.
Publishing by Infogrames (2001–2004)
In January 2001, the French company
Infogrames bought Hasbro Interactive for $100 million, which included the rights to the ''Civilization'' franchise, the rights to the
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
brand,
[Press Release]
/ref> and Hasbro's Game.com handheld game console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
. Following the sale, Hasbro Interactive was renamed Infogrames Interactive, Inc. In May 2003, Infogrames changed the name of Infogrames Interactive to Atari Interactive
Hasbro Interactive, Inc. (Currently named Atari Interactive, Inc.) is the former video game subsidiary of board game and toy manufacturer Hasbro. Originally formed in 1995 and headquartered in Beverly, Massachusetts, Hasbro Interactive initially ...
.
Infogrames/Atari Interactive published several of Firaxis' games, including ''Civilization III
''Sid Meier's Civilization III'' is the third installment of the ''Civilization (series), Sid Meier's Civilization'' turn-based strategy video game series. It was released in 2001, and followed by ''Civilization IV''. Unlike the original game, ''C ...
'', released in 2001. Briggs served as the lead designer with Soren Johnson as lead programmer, and the title included two expansion packs, '' Play the World'' and '' Conquests''.
Publishing and acquisition by Take-Two (2004–present)
Take-Two bought the rights to the ''Civilization'' franchise from Infogrames in 2004 for $22.3 million. In October 2005, 2K Games
2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several developme ...
, a Take-Two subsidiary, published ''Civilization IV
''Civilization IV'' (also known as ''Sid Meier's Civilization IV'') is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the ''Civilization'' series and was designed by S ...
'', which was developed by Firaxis with Johnson as game designer. By this point in the series, Meier had adopted a design philosophy of making sure each new ''Civilization'' game had "one-third old, one-third improved, and one-third new", a means to allow the new game to be enjoyed by existing fans while able to draw in new players.
Take Two bought Firaxis for $26.7 million including possible performance bonuses in November 2005 which resulted in Take Two owning both the developer and the publisher of the ''Civilization'' franchise. Since Take Two's acquisition, Firaxis has developed several more titles in the series, including three main releases, ''Civilization V
''Sid Meier's Civilization V'' is a 4X turn-based strategy video game developed by Firaxis Games and published by 2K (company), 2K. It is the sequel to Civilization IV, ''Civilization IV'', and was released for Microsoft Windows, Windows in Sep ...
'' (2010), ''Civilization VI
''Sid Meier's Civilization VI'' is a 2016 4X turn-based strategy video game developed by Firaxis Games and published by 2K (company), 2K. The mobile and Nintendo Switch ports were published by Aspyr Media. It is the sequel to ''Civilization V'' ...
'' (2016), and ''Civilization VII
''Sid Meier's Civilization VII'' is a 4X turn-based strategy video game developed by Firaxis Games and published by 2K. The game was released on February 11, 2025, for Windows, macOS, Linux, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One ...
'' (2025), lightweight versions of ''Civilization'' for consoles and mobiles in '' Civilization Revolution'' (2008), its sequel '' Civilization Revolution 2'' (2014), and '' Civilization: Beyond Earth'' (2014), inspired by their previous ''Alpha Centauri'' title. ''Civilization: Eras and Allies'' mobile game was soft-launched in some regions in 2023.
Gameplay
The main ''Civilization'' games are turn-based 4X games, where players attempt to achieve one of several victory conditions against other human and computer-controlled opponents through the actions of "eXplore, eXpand, eXploit, and eXterminate". ''Civilization'' uses historical aspects from the development of mankind's civilization, and turns take place over a time scale that starts with the dawn of civilization in the millennia before 1 A.D., and continue through present times and beyond. On each turn, players oversee their civilization's government, determine what technology, culture, and civics the civilization should develop, engage in diplomacy with other civilizations, set production and place improvements within cities, and move their civilization's units across the game's world map, often engaging in combat with other civilizations' enemy units.
Games are played on either pre-defined or procedurally generated maps, creating a world with varied terrain including mountains and oceans. Map generation can be set by several parameters, such as average climate or landmass types. Maps can vary in size, which will affect the number of civilizations that can be played by that map.
Players either select or are randomly assigned a civilization led by a historical figure, based on several factual reigns and empires, including the Romans, Aztecs, and Americans; the civilization choice provides certain unique bonuses, units, and improvements for that player. Players start at random locations on the map, and must found their first city, becoming its default capital until changed by the player, and explore the map and lift its fog of war
The fog of war is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), inten ...
to find out what is nearby, including potential resources that can be used in production, and where other civilizations are located. Cities will generate several resources based on how large the city is which affects how many map spaces it takes up: food which is required to sustain large cities and allow them to grow; production units used to determine how fast a city can build new units and improvements, science and culture which affect progress along the technology tree
In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can unlock (most typically representing the research progress of a given faction). Because these tre ...
, and currency which can be used by the player for several tasks including upkeep of cities and units, speeding up production of a unit or offered as gifts in diplomacy actions. Once a city is founded, the player can then start to produce new units or city improvements. Units include military units, commerce-based units such as caravans to establish trade routes with other cities, and civilian-based groups like workers to help improve the land areas around a city such as by constructing fields or mines. City improvements include buildings that help to boost production types, such a library or university to improve research output, or World Wonders, unique buildings that can only be built by one civilization that grants a large bonus to the first to complete it. Cities will grow over time, expanding to cover more territory on the map while requiring more food and money to maintain, and players can create units that will be able to found new cities, expanding their empire.
Units typically move a set number of spaces per turn, limited by terrain: swamps may slow down faster units, mountains are typically impassible except by air, and water spaces can only be traversed with sea-going vessels that can carry other units. Combat occurs when any unit moves into a space occupied by another unit that is not currently on diplomatic terms with that player. Each unit has attack, defensive, and health values, often factored by the type of terrain they are presently in and if the units are fortified. The results of combat are determined with a degree of randomness based on the attack and defense strengths. Defeated units are eliminated from the game, and if the attacks are victorious, that unit will occupy the space if no other enemy units are there. If this battle took place on a city's main map space, then the attacker unit takes over the city for that civilization, though some games in the series provide the option of razing the city as well. In this manner, a civilization can be conquered by taking over all of its cities, at which point that player is out of the game. In more recent games, cities can also be taken over through the influence of culture or religion from a nearby opposing city. Several units are available for performing espionage work, which are hidden from other players unless certain conditions are met. These units can gain information normally hidden to other players, steal technology and culture, or create unrest in an opponent's city to make it easier to capture.
The player also oversees the general aspects of their civilization. They set specific types of government that can affect production rates, growth, and other factors, though these government civics must be gained through research and culture growth. The player also manages the tax rate on cities, which helps to collect currency to pay for unit and improvement maintenance. The player must manage the happiness of their population, which can be impacted by government choices, taxes, nearby military units and actions, overcrowded cities, and pollution, and mitigated by special units and city improvements. Once a player has discovered an opposing civilization, they can send communication to them to request peace treaties, non-hostile relationships, or offer trades of currency, resources, units, cities, and technology; such trades can also be used to intimidate opponents to threaten to go to war if such demands are not met.
Multiple victory paths are available to players; the following victory conditions are general routes available in most games while other routes can also exist in others. The conquest victory route requires the player to wipe out or take over all capital cities of the other civilizations on the map while still retaining their own. A player may also attempt to win through a diplomatic victory. By establishing friendly ties with other civilizations, the player can achieve victory by having their allies vote appropriately once the United Nations
The United Nations (UN) is the Earth, global intergovernmental organization established by the signing of the Charter of the United Nations, UN Charter on 26 June 1945 with the stated purpose of maintaining international peace and internationa ...
facility is established. Technology victories can be achieved by progressing through the technology tree to study space travel and constructing the parts required to launch a generation ship
A generation ship, generation starship or world ship, is a hypothetical type of interstellar ark starship that travels at sub- light speed. Since such a ship might require hundreds to thousands of years to reach nearby stars, the original occup ...
to Alpha Centauri
Alpha Centauri (, α Cen, or Alpha Cen) is a star system in the southern constellation of Centaurus (constellation), Centaurus. It consists of three stars: Rigil Kentaurus (), Toliman (), and Proxima Centauri (). Proxima Centauri ...
. With culture elements in newer games, players can achieve a cultural victory by accumulating enough culture over other civilizations and building necessary structures to guide their civilization to a utopia
A utopia ( ) typically describes an imagined community or society that possesses highly desirable or near-perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book ''Utopia (book), Utopia'', which describes a fictiona ...
-like state to claim this win. Finally, a player can achieve victory if they have the most points after a set number of turns have been reached; points are based on several factors including the size of the civilization, their progress towards technology and culture, and currency at hand.
To help newer players, the ''Civilization'' games include a number of artificial intelligence advisors that suggest which units, city improvements, and technology and cultures they should invest in based on the current state of the game.
The ''Civilization'' games can be played in a single-player mode, and both local and online multiplayer modes, along with a number of computer-controlled opponents. Some games provide a means to play asynchronously, where each player is given a set amount of time, such as within a day, to decide their actions and send results to a game server, when then determines the results of all actions and returns this information to players.
After the massification of broadband internet
In telecommunications, broadband or high speed is the wide- bandwidth data transmission that exploits signals at a wide spread of frequencies or several different simultaneous frequencies, and is used in fast Internet access. The transmission m ...
access and the emergence of sprawling modding
Modding (from "modifying") is the act of modifying hardware, software, or anything else to perform a function not originally intended by the designer, or to achieve bespoke specification or appearance. The term is often used in reference to vid ...
communities for video games, as well as the regular release of DLL source to the public some time after a game was released by the developer, the series saw an explosion of dedicated freeware content to greatly improve and enhance ''Civilization''s game experience.
Related games
Due to licensing disputes between Avalon Hill and MicroProse, the ''Civilization: Call to Power'' series was developed by Activision instead of MicroProse. However, the series was consolidated into the ''Civilization'' franchise when Hasbro purchased Avalon Hill and MicroProse, in 1999. Additional games, such as Freeciv and FreeCol, have taken inspiration from games within the ''Civilization'' franchise, but were developed by third parties unrelated to 2K Games or Firaxis.
In addition to computer games, several licensed board games inspired by the series have been developed. They include: '' Sid Meier's Civilization: The Boardgame'' (2002), '' Civilization: The Card Game'' (2006), '' Sid Meier's Civilization: The Board Game'' (2010) and '' Civilization: A New Dawn'' (2017).
Reception
In 1996, '' Next Generation'' listed the series as number 4 on their "Top 100 Games of All Time", commenting that, " id Meier'sgoal was to give players the chance to play God
In monotheistic belief systems, God is usually viewed as the supreme being, creator, and principal object of faith. In polytheistic belief systems, a god is "a spirit or being believed to have created, or for controlling some part of the un ...
. And he succeeded, admirably." In 1999, '' Next Generation'' listed ''Civilization'' and ''Civilization II'' as number 4 on their "Top 50 Games of All Time", commenting that, "The variables are so complex, it remains the deepest, most replayable strategy game ever designed."
By June 2024, 2K Games stated overall sales of the series had reached 70 million.
Influence
Although not the first such released game to have 4X gameplay elements, the ''Civilization'' series is considered to have introduced the defining elements of that genre, in particular the complexity of interlocking gameplay systems introduced in the first ''Civilization'' game.
The ''Civilization'' games, as well as other 4X games that follow their approach, are frequently associated with the "One More Turn syndrome", in which a player, nearing the end of a play session, might state they will end their game after "one more turn" but be compelled to play on for several more hours and lose track of time. This phenomenon is attributed to the core gameplay loop that provides players feedback on upcoming goals and rewards that they can obtain by playing additional turns while new goals and rewards appear during the intervening turns. Historian Apostolos Spanos has argued that one reason for the success of the Civilization games is that it allows individual players to see themselves as shapers of history: "Finally, the popularity of the game since its first release and until the present shows, that the global community is still deeply charmed by the historical development of the human being as a form of cognitively valuable entertainment. This is probably the most encouraging message communicated through Civilization, not only for us historians but for anyone who understands the importance of historical knowledge and consciousness in life."
Scottish science fiction and mainstream author Iain Banks
Iain Banks (16 February 1954 – 9 June 2013) was a Scottish author, writing mainstream fiction as Iain Banks and science fiction as Iain M. Banks, adding the initial of his adopted middle name Menzies (). After the success of '' The Wasp Fact ...
noted that he spent much time playing the game (appearing to refer to the first version) and that it was one of the inspirations for the concept of the 'Outside Context Problem' central to his '' Excession'' novel - the appearance of invaders or travellers who are so advanced that they are totally outside the society's frame of reference. In an interview, Banks specifically compares this to having a ''Civilization'' battleship arrive while the player is still using wooden sailing ships. One of the two viewpoint characters in his novel '' Complicity'' plays a fictional ''Civilization''-like game, ''Despot'', compulsively.
Cultural criticism
The Civilization series has received criticism for its perceived eurocentrism
Eurocentrism (also Eurocentricity or Western-centrism)
refers to viewing Western world, the West as the center of world events or superior to other cultures. The exact scope of Eurocentrism varies from the entire Western world to just the con ...
. Scholar Diane Carr suggests that "games within the ''Civilization'' series perpetuate a reductive folk-history that positions Western-style technology oriented progress as 'the only logical development' for humanity. Indigenous groups that have been represented in the Civilization series have previously criticized the game's approach to adapting their cultures and leaders. One such case emerged with the Cree
The Cree, or nehinaw (, ), are a Indigenous peoples of the Americas, North American Indigenous people, numbering more than 350,000 in Canada, where they form one of the country's largest First Nations in Canada, First Nations. They live prim ...
in Canada
Canada is a country in North America. Its Provinces and territories of Canada, ten provinces and three territories extend from the Atlantic Ocean to the Pacific Ocean and northward into the Arctic Ocean, making it the world's List of coun ...
, who criticized Cree chief Poundmaker's depiction in Civilization VI as promoting "ideologies that are connected to concepts of colonialism and imperialism... which are totally contrary to the beliefs and values of Chief Poundmaker." Building on Ian Bogost
Ian Bogost is an American academic and video game designer, most known for the game '' Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences a ...
's idea of procedural rhetoric, Matt King argues that the Civilization series reinforces, both through its game play and aesthetics, explicitly European notions of progress; extending to European definitions of science, statecraft, state growth, and religion. However, Kate Spowage has argued that Civilization players regularly resist the game's procedural rhetoric, specifically in relation to toponymy. The ability to rename cities is a popular feature of Civilization games, which for Spowage is related to a fan culture that is "critical of colonialism, symbolic dominance, and indigenous erasure".
See also
* '' Dawn of the Ancients''
References
External links
Official website
*
a list of academic texts about the series
{{Portal bar, Video games
Alternate history video games
2K Games franchises
Take-Two Interactive franchises
Turn-based strategy video games by series
Video game franchises introduced in 1991