HOME

TheInfoList



OR:

Backtracking is a class of
algorithm In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
s for finding solutions to some
computational problem In theoretical computer science, a computational problem is one that asks for a solution in terms of an algorithm. For example, the problem of factoring :"Given a positive integer ''n'', find a nontrivial prime factor of ''n''." is a computati ...
s, notably
constraint satisfaction problem Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite const ...
s, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution. The classic textbook example of the use of backtracking is the eight queens puzzle, that asks for all arrangements of eight
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
queens Queens is the largest by area of the Boroughs of New York City, five boroughs of New York City, coextensive with Queens County, in the U.S. state of New York (state), New York. Located near the western end of Long Island, it is bordered by the ...
on a standard chessboard so that no queen attacks any other. In the common backtracking approach, the partial candidates are arrangements of ''k'' queens in the first ''k'' rows of the board, all in different rows and columns. Any partial solution that contains two mutually attacking queens can be abandoned. Backtracking can be applied only for problems which admit the concept of a "partial candidate solution" and a relatively quick test of whether it can possibly be completed to a valid solution. It is useless, for example, for locating a given value in an unordered table. When it is applicable, however, backtracking is often much faster than brute-force enumeration of all complete candidates, since it can eliminate many candidates with a single test. Backtracking is an important tool for solving
constraint satisfaction problem Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite const ...
s, such as crosswords, verbal arithmetic, Sudoku, and many other puzzles. It is often the most convenient technique for
parsing Parsing, syntax analysis, or syntactic analysis is a process of analyzing a String (computer science), string of Symbol (formal), symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal gramm ...
, for the
knapsack problem The knapsack problem is the following problem in combinatorial optimization: :''Given a set of items, each with a weight and a value, determine which items to include in the collection so that the total weight is less than or equal to a given lim ...
and other
combinatorial optimization Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combina ...
problems. It is also the program execution strategy used in the programming languages
Icon An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, Catholic Church, Catholic, and Lutheranism, Lutheran churches. The most common subjects include Jesus, Mary, mother of ...
, Planner and
Prolog Prolog is a logic programming language that has its origins in artificial intelligence, automated theorem proving, and computational linguistics. Prolog has its roots in first-order logic, a formal logic. Unlike many other programming language ...
. Backtracking depends on user-given " black box procedures" that define the problem to be solved, the nature of the partial candidates, and how they are extended into complete candidates. It is therefore a metaheuristic rather than a specific algorithm – although, unlike many other meta-heuristics, it is guaranteed to find all solutions to a finite problem in a bounded amount of time. The term "backtrack" was coined by American mathematician D. H. Lehmer in the 1950s. The pioneer string-processing language
SNOBOL SNOBOL ("StriNg Oriented and symBOlic Language") is a series of programming languages developed between 1962 and 1967 at AT&T Bell Laboratories by David J. Farber, Ralph Griswold and Ivan P. Polonsky, culminating in SNOBOL4. It was one of a ...
(1962) may have been the first to provide a built-in general backtracking facility.


Description of the method

The backtracking algorithm enumerates a set of ''partial candidates'' that, in principle, could be ''completed'' in various ways to give all the possible solutions to the given problem. The completion is done incrementally, by a sequence of ''candidate extension steps.'' Conceptually, the partial candidates are represented as the nodes of a
tree structure A tree structure, tree diagram, or tree model is a way of representing the hierarchical nature of a structure in a graphical form. It is named a "tree structure" because the classic representation resembles a tree, although the chart is gen ...
, the ''potential search tree.'' Each partial candidate is the parent of the candidates that differ from it by a single extension step; the leaves of the tree are the partial candidates that cannot be extended any further. The backtracking algorithm traverses this search tree recursively, from the root down, in depth-first order. At each node ''c'', the algorithm checks whether ''c'' can be completed to a valid solution. If it cannot, the whole sub-tree rooted at ''c'' is skipped (''pruned''). Otherwise, the algorithm (1) checks whether ''c'' itself is a valid solution, and if so reports it to the user; and (2) recursively enumerates all sub-trees of ''c''. The two tests and the children of each node are defined by user-given procedures. Therefore, the ''actual search tree'' that is traversed by the algorithm is only a part of the potential tree. The total cost of the algorithm is the number of nodes of the actual tree times the cost of obtaining and processing each node. This fact should be considered when choosing the potential search tree and implementing the pruning test.


Pseudocode

In order to apply backtracking to a specific class of problems, one must provide the data ''P'' for the particular instance of the problem that is to be solved, and six procedural parameters, ''root'', ''reject'', ''accept'', ''first'', ''next'', and ''output''. These procedures should take the instance data ''P'' as a parameter and should do the following: # ''root''(''P''): return the partial candidate at the root of the search tree. # ''reject''(''P'',''c''): return ''true'' only if the partial candidate ''c'' is not worth completing. # ''accept''(''P'',''c''): return ''true'' if ''c'' is a solution of ''P'', and ''false'' otherwise. # ''first''(''P'',''c''): generate the first extension of candidate ''c''. # ''next''(''P'',''s''): generate the next alternative extension of a candidate, after the extension ''s''. # ''output''(''P'',''c''): use the solution ''c'' of ''P'', as appropriate to the application. The backtracking algorithm reduces the problem to the call ''backtrack''(''P'', ''root''(''P'')), where ''backtrack'' is the following recursive procedure: procedure backtrack(P, c) is if reject(P, c) then return if accept(P, c) then output(P, c) s ← first(P, c) while s ≠ NULL do backtrack(P, s) s ← next(P, s)


Usage considerations

The ''reject'' procedure should be a Boolean-valued function that returns ''true'' only if it is certain that no possible extension of ''c'' is a valid solution for ''P''. If the procedure cannot reach a definite conclusion, it should return ''false''. An incorrect ''true'' result may cause the ''backtrack'' procedure to miss some valid solutions. The procedure may assume that ''reject''(''P'',''t'') returned ''false'' for every ancestor ''t'' of ''c'' in the search tree. On the other hand, the efficiency of the backtracking algorithm depends on ''reject'' returning ''true'' for candidates that are as close to the root as possible. If ''reject'' always returns ''false'', the algorithm will still find all solutions, but it will be equivalent to a brute-force search. The ''accept'' procedure should return ''true'' if ''c'' is a complete and valid solution for the problem instance ''P'', and ''false'' otherwise. It may assume that the partial candidate ''c'' and all its ancestors in the tree have passed the ''reject'' test. The general pseudo-code above does not assume that the valid solutions are always leaves of the potential search tree. In other words, it admits the possibility that a valid solution for ''P'' can be further extended to yield other valid solutions. The ''first'' and ''next'' procedures are used by the backtracking algorithm to enumerate the children of a node ''c'' of the tree, that is, the candidates that differ from ''c'' by a single extension step. The call ''first''(''P'',''c'') should yield the first child of ''c'', in some order; and the call ''next''(''P'',''s'') should return the next sibling of node ''s'', in that order. Both functions should return a distinctive "NULL" candidate, if the requested child does not exist. Together, the ''root'', ''first'', and ''next'' functions define the set of partial candidates and the potential search tree. They should be chosen so that every solution of ''P'' occurs somewhere in the tree, and no partial candidate occurs more than once. Moreover, they should admit an efficient and effective ''reject'' predicate.


Early stopping variants

The pseudo-code above will call ''output'' for all candidates that are a solution to the given instance ''P''. The algorithm can be modified to stop after finding the first solution, or a specified number of solutions; or after testing a specified number of partial candidates, or after spending a given amount of CPU time.


Examples

Examples where backtracking can be used to solve puzzles or problems include: *
Puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
s such as eight queens puzzle, crosswords, verbal arithmetic, Sudoku, and
Peg Solitaire Peg Solitaire, Solo Noble, Solo Goli, Marble Solitaire or simply Solitaire is a board game for one player involving movement of pegs on a board with holes. Some sets use marbles in a board with indentations. The game is known as solitaire in Bri ...
. *
Combinatorial optimization Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combina ...
problems such as
parsing Parsing, syntax analysis, or syntactic analysis is a process of analyzing a String (computer science), string of Symbol (formal), symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal gramm ...
and the
knapsack problem The knapsack problem is the following problem in combinatorial optimization: :''Given a set of items, each with a weight and a value, determine which items to include in the collection so that the total weight is less than or equal to a given lim ...
. * Goal-directed programming languages such as
Icon An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, Catholic Church, Catholic, and Lutheranism, Lutheran churches. The most common subjects include Jesus, Mary, mother of ...
, Planner and
Prolog Prolog is a logic programming language that has its origins in artificial intelligence, automated theorem proving, and computational linguistics. Prolog has its roots in first-order logic, a formal logic. Unlike many other programming language ...
, which use backtracking internally to generate answers. * The DPLL algorithm for solving the
Boolean satisfiability problem In logic and computer science, the Boolean satisfiability problem (sometimes called propositional satisfiability problem and abbreviated SATISFIABILITY, SAT or B-SAT) asks whether there exists an Interpretation (logic), interpretation that Satisf ...
. The following is an example where backtracking is used for the
constraint satisfaction problem Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite const ...
:


Constraint satisfaction

The general
constraint satisfaction problem Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite const ...
consists in finding a list of integers , each in some range , that satisfies some arbitrary constraint (Boolean function) ''F''. For this class of problems, the instance data ''P'' would be the integers ''m'' and ''n'', and the predicate ''F''. In a typical backtracking solution to this problem, one could define a partial candidate as a list of integers , for any ''k'' between 0 and ''n'', that are to be assigned to the first ''k'' variables . The root candidate would then be the empty list (). The ''first'' and ''next'' procedures would then be function first(P, c) is k ← length(c) if k = n then return NULL else return (c c ..., c 1) function next(P, s) is k ← length(s) if s = m then return NULL else return (s s ..., s − 1 1 + s Here ''length''(''c'') is the number of elements in the list ''c''. The call ''reject''(''P'', ''c'') should return ''true'' if the constraint ''F'' cannot be satisfied by any list of ''n'' integers that begins with the ''k'' elements of ''c''. For backtracking to be effective, there must be a way to detect this situation, at least for some candidates ''c'', without enumerating all those ''m''''n'' − ''k'' ''n''-tuples. For example, if ''F'' is the conjunction of several Boolean predicates, , and each ''F'' 'i''depends only on a small subset of the variables , then the ''reject'' procedure could simply check the terms ''F'' 'i''that depend only on variables , and return ''true'' if any of those terms returns ''false''. In fact, ''reject'' needs only check those terms that do depend on ''x'' 'k'' since the terms that depend only on will have been tested further up in the search tree. Assuming that ''reject'' is implemented as above, then ''accept''(''P'', ''c'') needs only check whether ''c'' is complete, that is, whether it has ''n'' elements. It is generally better to order the list of variables so that it begins with the most critical ones (i.e. the ones with fewest value options, or which have a greater impact on subsequent choices). One could also allow the ''next'' function to choose which variable should be assigned when extending a partial candidate, based on the values of the variables already assigned by it. Further improvements can be obtained by the technique of constraint propagation. In addition to retaining minimal recovery values used in backing up, backtracking implementations commonly keep a variable trail, to record value change history. An efficient implementation will avoid creating a variable trail entry between two successive changes when there is no choice point, as the backtracking will erase all of the changes as a single operation. An alternative to the variable trail is to keep a
timestamp A timestamp is a sequence of characters or encoded information identifying when a certain event occurred, usually giving date and time of day, sometimes accurate to a small fraction of a second. Timestamps do not have to be based on some absolu ...
of when the last change was made to the variable. The timestamp is compared to the timestamp of a choice point. If the choice point has an associated time later than that of the variable, it is unnecessary to revert the variable when the choice point is backtracked, as it was changed before the choice point occurred.


See also

* * * * *


Notes


References


Further reading

*


External links


HBmeyer.de
Interactive animation of a backtracking algorithm
Solving Combinatorial Problems with STL and Backtracking
Article and C++ source code for a generic implementation of backtracking {{Algorithmic paradigms Pattern matching Search algorithms