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The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by
Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
Released in September 1977, it popularized microprocessor-based hardware and games stored on swappable
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electro ...
s, a format first used with the
Fairchild Channel F The Fairchild Channel F, short for "Channel Fun", is a video game console, the first to be based on a microprocessor and to use ROM cartridges instead of having games built-in. It was released by Fairchild Camera and Instrument in November 1976 ...
in 1976. The VCS was bundled with two
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal con ...
controllers, a conjoined pair of
paddle A paddle is a handheld tool with an elongated handle and a flat, widened distal end (i.e. the ''blade''), used as a lever to apply force onto the bladed end. It most commonly describes a completely handheld tool used to propel a human-powered wa ...
controllers, and a game cartridgeinitially ''
Combat Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
'' and later '' Pac-Man''. Atari was successful at creating
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s, but their development cost and limited lifespan drove CEO Nolan Bushnell to seek a programmable home system. The first inexpensive microprocessors from MOS Technology in late 1975 made this feasible. The console was prototyped as codename Stella by Atari subsidiary
Cyan Engineering Cyan Engineering was an American computer engineering company located in Grass Valley, California.https://www.youtube.com/watch?v=bfFGrQLuY8s Atari's Cyan Engineering - Splendor in the Grass documentary It was founded by Steve Mayer and Larry Emmons ...
. Lacking funding to complete the project, Bushnell sold Atari to Warner Communications in 1976. The Atari VCS launched in 1977 with nine simple, low-resolution games in 2 KB cartridges. The system's first killer app was the home conversion of Taito's arcade game ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and se ...
'' in 1980. The VCS became widely successful, leading to the founding of
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
and other third-party game developers and to competition from console manufacturers
Mattel Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories a ...
and
Coleco Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consol ...
. By the end of its primary lifecycle in 1983–84, games for the 2600 were using more than four times the storage size of the launch games with significantly more advanced visuals and gameplay than the system was designed for, such as Activision's '' Pitfall!''. In 1982, the Atari 2600 was the dominant game system in North America. Amid competition from both new consoles and game developers, a number of poor decisions from Atari management affected the company and the industry as a whole. The most public was an extreme investment into licensed games for the 2600, including '' Pac-Man'' and ''
E.T. the Extra-Terrestrial ''E.T. the Extra-Terrestrial'' (or simply ''E.T.'') is a 1982 American science fiction film produced and directed by Steven Spielberg and written by Melissa Mathison. It tells the story of Elliott, a boy who befriends an extraterrestrial, d ...
''. ''Pac-Man'' became the system's biggest selling game, but the conversion's poor quality eroded consumer confidence in the console. ''E.T.'' was rushed to market for the holiday shopping season and was critically panned and a commercial failure. Both games, and a glut of third-party
shovelware Shovelware is a term for individual video games or software bundles known more for the quantity of what is included than for the quality or usefulness. The metaphor implies that the creators showed little care for the quality of the original sof ...
, were factors in ending Atari's relevance in the console market. Atari's downfall reverberated through the industry resulting in the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including m ...
. Warner sold Atari's home division to former Commodore CEO
Jack Tramiel Jack Tramiel ( ; born Idek Trzmiel; December 13, 1928 – April 8, 2012) was an American businessman and Holocaust survivor, best known for founding Commodore International. The Commodore PET, VIC-20 and Commodore 64 are some home compute ...
in 1984. In 1986, the new
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communicat ...
under Tramiel released a lower-cost version of the 2600 and the backward-compatible
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
, but it was Nintendo that led the recovery of the industry with its 1985 launch of the Nintendo Entertainment System. Production of the Atari 2600 ended on January 1, 1992, with an estimated 30 million units sold across its lifetime.


History

Atari, Inc. was founded by Nolan Bushnell and
Ted Dabney Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that ...
in 1972. Its first major product was '' Pong'', released in 1972, the first successful coin-operated video game. While Atari continued to develop new arcade games in following years, ''Pong'' gave rise to a number of competitors to the growing arcade game market. The competition along with other missteps by Atari led to financial problems in 1974, though recovering by the end of the year. By 1975, Atari had released a ''Pong'' home console, competing against Magnavox, the only other major producer of home consoles at the time. Atari engineers recognized, however, the limitation of custom logic integrated onto the circuit board, permanently confining the whole console to only one game. The increasing competition increased the risk, as Atari had found with past arcade games and again with dedicated home consoles. Both platforms are built from integrating discrete electro-mechanical components into circuits, rather than programmed as on a mainframe computer. Therefore, development of a console had cost at least plus time to complete, but the final product only had about a three-month shelf life until becoming outdated by competition. By 1974, Atari had acquired
Cyan Engineering Cyan Engineering was an American computer engineering company located in Grass Valley, California.https://www.youtube.com/watch?v=bfFGrQLuY8s Atari's Cyan Engineering - Splendor in the Grass documentary It was founded by Steve Mayer and Larry Emmons ...
, a
Grass Valley A grass valley (also vega and valle) is a meadow located within a forested and relatively small drainage basin such as a headwater. Grass valleys are common in North America, where they are created and maintained principally by the work of ...
electronics company founded by Steve Mayer and Larry Emmons, both former colleagues of Bushnell and Dabney from
Ampex Ampex is an American electronics company founded in 1944 by Alexander M. Poniatoff as a spin-off of Dalmo-Victor. The name AMPEX is a portmanteau, created by its founder, which stands for Alexander M. Poniatoff Excellence.AbramsoThe History ...
, who helped to develop new ideas for Atari's arcade games. Even prior to the release of the home version of ''Pong'', Cyan's engineers, led by Mayer and Ron Milner, had envisioned a home console powered by new programmable microprocessors capable of playing Atari's current arcade offerings. The programmable microprocessors would make a console's design significantly simpler and more powerful than any dedicated single-game unit. However, the cost of such chips was far outside the range that their market would tolerate. Atari had opened negotiations to use Motorola's new 6800 in future systems.


MOS Technology 6502/6507

In September 1975, MOS Technology debuted the 6502 microprocessor for at the Wescon trade show in San Francisco. Mayer and Milner attended and met with the leader of the team that created the chip,
Chuck Peddle Charles Ingerham Peddle (November 25, 1937 – December 15, 2019) was an American electrical engineer best known as the main designer of the MOS Technology 6502 microprocessor, the single-board computer, and its successor, the Commodore PET per ...
, and proposed using the 6502 in a game console, and offered to discuss it further at Cyan's facilities after the show. Over two days, MOS and Cyan engineers sketched out a 6502-based console design by Meyer and Milner's specifications. Financial models showed that even at , the 6502 would be too expensive, and Peddle offered them a planned 6507 microprocessor, a cost-reduced version of the 6502, and MOS's
RIOT A riot is a form of civil disorder commonly characterized by a group lashing out in a violent public disturbance against authority, property, or people. Riots typically involve destruction of property, public or private. The property targeted ...
chip for input/output. Cyan and MOS negotiated the 6507 and RIOT chips at a pair. MOS also introduced Cyan to Microcomputer Associates, who had separately developed debugging software and hardware for MOS, and had developed the JOLT Computer for testing the 6502, which Peddle suggested would be useful for Atari and Cyan to use while developing their system. Milner was able to demonstrate a proof-of-concept for a programmable console by implementing '' Tank'', an arcade game by Atari's subsidiary Kee Games, on the JOLT. As part of the deal, Atari wanted a second source of the chipset. Peddle and Paivinen suggested
Synertek Synertek, Inc. was an American semiconductor manufacturer founded in 1973. The initial staff consisted of Bob Schreiner (the CEO), Dan Floyd, Jack Balletto, and Gunnar Wetlesen and Zvi Grinfas. Schreiner, Floyd, Balletto and Wetlesen were all forme ...
whose co-founder, Bob Schreiner, was a friend of Peddle. In October 1975, Atari informed the market that it was moving forward with MOS. The Motorola sales team had already told its management that the Atari deal was finalized, and Motorola management was livid. They announced a lawsuit against MOS the next week.


Building the system

By December 1975, Atari hired
Joe Decuir Joseph C. Decuir is an American fellow of the Institute of Electrical and Electronics Engineers (IEEE) who was nominated in 2015 for contributions to computer graphics and video games. Early computer games Decuir was nominated to Fellowship in ...
, a recent graduate from University of California, Berkeley who had been doing his own testing on the 6502. Decuir began debugging the first prototype designed by Mayer and Milner, which gained the codename "Stella" after the brand of Decuir's bicycle. This prototype included a
breadboard A breadboard, solderless breadboard, or protoboard is a construction base used to build semi-permanent prototypes of electronic circuits. Unlike a perfboard or stripboard, breadboards do not require soldering or destruction of tracks and are h ...
-level design of the graphics interface to build upon. A second prototype was completed by March 1976 with the help of Jay Miner, who created a chip called the Television Interface Adaptor (TIA) to send graphics and audio to a television. The second prototype included a TIA, a 6507, and a
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electro ...
slot and adapter. As the TIA's design was refined,
Al Alcorn Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating ''Pong'', one of the first video games. Atari and ''Pong'' Alcorn grew up in San Francisco, California, and attended the U ...
brought in Atari's game developers to provide input on features. There are significant limitations in the 6507, the TIA, and other components, so the programmers creatively optimized their games to maximize the console. The console lacks a framebuffer and requires games to instruct the system to generate graphics in synchronization with the
electron gun An electron gun (also called electron emitter) is an electrical component in some vacuum tubes that produces a narrow, collimated electron beam that has a precise kinetic energy. The largest use is in cathode-ray tubes (CRTs), used in nearly ...
in the
cathode-ray tube A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms (oscilloscope), pictu ...
(CRT) as it scans across rows on the screen. The programmers found ways to " race the beam" to perform other functions while the electron gun scans outside of the visible screen. Alongside the electronics development, Bushnell brought in Gene Landrum, a consultant who had just prior consulted for
Fairchild Camera and Instrument Fairchild Camera and Instrument Corporation was a company founded by Sherman Fairchild. It was based on the East Coast of the United States, and provided research and development for flash photography equipment. The technology was primarily use ...
for its upcoming Channel F, to determine the consumer requirements for the console. In his final report, Landrum suggested a living room aesthetic, with a wood grain finish, and the cartridges must be "idiot proof, child proof and effective in resisting potential static lectricityproblems in a living room environment". Landrum recommended it include four to five dedicated games in addition to the cartridges, but this was dropped in the final designs. The cartridge design was done by James Asher and Douglas Hardy. Hardy had been an engineer for Fairchild and helped in the initial design of the Channel F cartridges, but he quit to join Atari in 1976. The interior of the cartridge that Asher and Hardy designed was sufficiently different to avoid patent conflicts, but the exterior components were directly influenced by the Channel F to help work around the static electricity concerns. Atari was still recovering from its 1974 financial woes and needed additional capital to fully enter the home console market, though Bushnell was wary of being beholden to outside financial sources. Atari obtained smaller investments through 1975, but not at the scale it needed, and began considering a sale to a larger firm by early 1976. Atari was introduced to Warner Communications, which saw the potential for the growing video game industry to help offset declining profits from its film and music divisions. Negotiations took place during 1976, during which Atari cleared itself of liabilities, including settling a patent infringement lawsuit with Magnavox over Ralph H. Baer's patents that were the basis for the Magnavox Odyssey. In mid-1976, Fairchild announced the Channel F, planned for release later that year, beating Atari to the market. By October 1976, Warner and Atari agreed to the purchase of Atari for . Warner provided an estimated which was enough to fast-track Stella. By 1977, development had advanced enough to brand it the "Atari Video Computer System" (VCS) and start developing games.


Launch and success

The unit was showcased on June 4, 1977, at the Summer
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
with plans for retail release in October. The announcement was purportedly delayed to wait out the terms of the Magnavox patent lawsuit settlement, which would have given Magnavox all technical information on any of Atari's products announced between June 1, 1976, and June 1, 1977. However, Atari encountered production problems during its first batch, and its testing was complicated by the use of cartridges. The Atari VCS was launched in September 1977 at , with two joysticks and a ''
Combat Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
'' cartridge; eight additional games were sold separately. Most of the
launch games This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
were based on arcade games developed by Atari or its subsidiary Kee Games; for example, ''Combat'' was based on Kee's '' Tank'' (1974) and Atari's '' Jet Fighter'' (1975). Atari sold between 350,000 and 400,000 Atari VCS units during 1977, attributed to the delay in shipping the units and consumers' unfamiliarity with a swappable-cartridge console that is not dedicated to only one game. In 1978, Atari sold only 550,000 of the 800,000 systems manufactured. This required further financial support from Warner to cover losses. Atari sold 1 million consoles in 1979, particularly during the holiday season, but there was new competition from the Mattel Electronics Intellivision and
Magnavox Odyssey² The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the ...
, which also use swappable ROM cartridges. Atari obtained a license from Taito to develop a VCS conversion of its 1978 arcade hit ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and se ...
''. This is the first officially licensed arcade conversion for a home console. Its release in March 1980 doubled the console's sales for the year to more than 2 million units, and was considered the Atari 2600's killer application. Sales then doubled again for the next two years; by 1982, 10 million consoles had been sold in the United States, while its best-selling game was '' Pac-Man'' at over copies sold by 1990. ''Pac-Man'' propelled worldwide Atari VCS sales to units during 1982, eventually selling consoles worldwide by the end of the year. In Europe, the Atari VCS sold 125,000 units in the United Kingdom during 1980, and 450,000 in West Germany by 1984. In France, where the VCS released in 1982, the system sold 600,000 units by 1989. In 1982, Atari launched its second programmable console, the
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 52 ...
. To standardize naming, the VCS was renamed to the "Atari 2600 Video Computer System", or "Atari 2600", derived from the manufacture part number CX2600. By 1982, the 2600 cost Atari about to make and was sold for an average of . The company spent .50 to to manufacture each cartridge, plus to for advertising, wholesaling for .


Third-party development

Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
, formed by Crane, Whitehead, and Miller in 1979, started developing third-party VCS games using their knowledge of VCS design and programming tricks, and began releasing games in 1980. '' Kaboom!'' (1981) and '' Pitfall!'' (1982) are among the most successful with at least one and four million copies sold, respectively. In 1980, Atari attempted to block the sale of the Activision cartridges, accusing the four of intellectual property infringement. The two companies settled out of court, with Activision agreeing to pay Atari a licensing fee for their games. This made Activision the first third-party video game developer and established the licensing model that continues to be used by console manufacturers for game development. Activision's success led to the establishment of other third-party VCS game developers following Activision's model in the early 1980s, including
U.S. Games U.S. Games Corporation was a video game company founded by Donald Yu, which originally produced handheld electronic sports games. It pivoted to focus exclusively on video game software in 1981, and was acquired by cereal company Quaker Oats in 19 ...
, Telesys,
Games by Apollo Games by Apollo Inc. (also known as Apollo) was a third-party developer of games for the Atari 2600 video game system, based in Richardson, Texas. It was founded in October 1981 by Pat Roper as a subsidiary of his National Career Consultants ...
,
Data Age Data Age was a California-based video game company that video game developer, developed and video game publisher, published titles for the Atari 2600 platform in the mid-1980s. Among their more well-known titles were ''Journey Escape'' (a tie-in wi ...
, Zimag, Mystique, and
CommaVid CommaVid Inc. was a game developer and publisher for the Atari 2600 that released six games between 1981 and 1983, plus a programming tool for the console. The company was founded by Dr. Irwin Gaines, Dr. John Bronstein, and Dr. Joseph Biel under ...
. The founding of
Imagic Imagic ( ) was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were ''Atlantis'', ''Cosmic Ark'', and '' Demo ...
included ex-Atari programmers. Mattel and Coleco, each already producing its own more advanced console, created simplified versions of their existing games for the 2600. Mattel used the
M Network M Network was a video game division of Mattel that, in the 1980s, produced games in cartridge format for the Atari 2600 video game system. History In the early 1980s, Mattel's Intellivision video game console was a direct competitor to Atari ...
brand name for its cartridges. Third-party games accounted for half of VCS game sales by 1982.


Decline and redesign

In addition to third-party game development, Atari also received the first major threat to its hardware dominance from the Colecovision. Coleco had a license from Nintendo to develop a version of the smash hit arcade game ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' (1981), which was bundled with every Colecovision console. Coleco gained about 17% of the hardware market in 1982 compared to Atari's 58%. With third parties competing for market share, Atari worked to maintain dominance in the market by acquiring licenses for popular arcade games and other properties to make games from. '' Pac-Man'' has numerous technical and aesthetic flaws, but nevertheless more than 7 million copies were sold. Heading into the 1982 holiday shopping season, Atari had placed high sales expectations on ''
E.T. the Extra-Terrestrial ''E.T. the Extra-Terrestrial'' (or simply ''E.T.'') is a 1982 American science fiction film produced and directed by Steven Spielberg and written by Melissa Mathison. It tells the story of Elliott, a boy who befriends an extraterrestrial, d ...
'', a game programmed in about six weeks. Atari produced an estimated four million cartridges,Bruck, ''Master of the Game: Steve Ross and the Creation of Time Warner'', pp. 179–180 but the game was poorly reviewed, and only about 1.5 million units were sold. Warner Communications reported weaker results than expected in December 1982 to its shareholders, having expected a 50% year-to-year growth but only obtaining 10–15% due to declining sales at Atari. Coupled with the oversaturated home game market, Atari's weakened position led investors to start pulling funds out of video games, beginning a cascade of disastrous effects known as the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including m ...
. Many of the third-party developers formed prior to 1983 were closed, and Mattel and Coleco left the video game market by 1985. In September 1983, Atari sent 14 truckloads of unsold Atari 2600 cartridges and other equipment to a landfill in the New Mexico desert, later labeled the Atari video game burial. Long considered an
urban legend An urban legend (sometimes contemporary legend, modern legend, urban myth, or urban tale) is a genre of folklore comprising stories or fallacious claims circulated as true, especially as having happened to a "friend of a friend" or a family m ...
that claimed the burial contained millions of unsold cartridges, the site was excavated in 2014, confirming reports from former Atari executives that only about 700,000 cartridges had actually been buried. Atari reported a loss for 1983 as a whole, and continued to lose money into 1984, with a loss reported in the second quarter. By mid-1984, software development for the 2600 had essentially stopped except that of Atari and Activision. Warner, wary of supporting its failing Atari division, started looking for buyers in 1984. Warner sold most of Atari to
Jack Tramiel Jack Tramiel ( ; born Idek Trzmiel; December 13, 1928 – April 8, 2012) was an American businessman and Holocaust survivor, best known for founding Commodore International. The Commodore PET, VIC-20 and Commodore 64 are some home compute ...
, the founder of
Commodore International Commodore International (other names include Commodore International Limited) was an American home computer and electronics manufacturer founded by Jack Tramiel. Commodore International (CI), along with its subsidiary Commodore Business Mac ...
, in July 1984 for about , though Warner retained Atari's arcade business. Tramiel was a proponent of
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
s, and halted all new 2600 game development soon after the sale. The North American video game market did not recover until about 1986, after Nintendo's 1985 launch of the Nintendo Entertainment System in North America.
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communicat ...
released a redesigned model of the 2600 in 1986, supported by an ad campaign touting a price of "under 50 bucks". With a large library of cartridges and a low price point, the 2600 continued to sell into the late 1980s. Atari released the last batch of games in 1989–90 including ''
Secret Quest Secret Quest is an action-adventure game developed by Axlon for the Atari 2600 and published by Atari Corporation in 1989. The player controls a humanoid character that fights monsters and gathers items on a series of space stations. It was one of ...
'' and ''Fatal Run''. By 1986, over Atari VCS units had been sold worldwide. The final Atari-licensed release is the PAL-only version of the arcade game '' KLAX'' in 1990. After more than 14 years on the market, the 2600 line was formally discontinued on January 1, 1992, along with the
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
and
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
of home computers.


Hardware


Console

The Atari 2600's CPU is the
MOS Technology 6507 The 6507 (typically "''sixty-five-oh-seven''" or "''six-five-oh-seven''") is an 8-bit microprocessor from MOS Technology, Inc. It is a version of their 40-pin 6502 packaged in a 28-pin DIP, making it cheaper to package and integrate in systems ...
, a version of the
6502 The MOS Technology 6502 (typically pronounced "sixty-five-oh-two" or "six-five-oh-two") William Mensch and the moderator both pronounce the 6502 microprocessor as ''"sixty-five-oh-two"''. is an 8-bit microprocessor that was designed by a small te ...
, running at 1.19 MHz in the 2600. Though their internal silicon was identical, the 6507 was cheaper than the 6502 because its package included fewer memory-address pins—13 instead of 16. The designers of the Atari 2600 selected an inexpensive cartridge interface The cartridge connector's 24 pins are allocated to one supply-voltage line, two ground lines, 8 data lines, and 13 address lines. The uppermost address line is used as a so-called chip select for the cartridge's ROM chip, however, leaving only 12 address lines for the chip's game program. Thus, without special "hardware tricks" built into the cartridge, an Atari 2600 game can occupy a maximum address space of 4 KB. that has one fewer address than the 13 allowed by the 6507, further reducing the already limited addressable memory to 4 KB (212 = 4096). This was believed to be sufficient as ''
Combat Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
'' is itself only 2 KB. Later games circumvented this limitation with
bank switching Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor instructions. It can be used to configure a system differently at different times; for example ...
. The console has 128
byte The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable uni ...
s of
RAM Ram, ram, or RAM may refer to: Animals * A male sheep * Ram cichlid, a freshwater tropical fish People * Ram (given name) * Ram (surname) * Ram (director) (Ramsubramaniam), an Indian Tamil film director * RAM (musician) (born 1974), Dutch * ...
for scratch space, the
call stack In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This kind of stack is also known as an execution stack, program stack, control stack, run-time stack, or mac ...
, and the state of the game environment. The top bezel of the console originally had six switches: power, TV type selection (color or black-and-white), game selection, player difficulty, and game reset. The difficulty switches were moved to the back of the bezel in later versions of the console. The back bezel also included the controller ports, TV output, and power input.


Graphics

The Atari 2600 was designed to be compatible with the
cathode-ray tube A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms (oscilloscope), pictu ...
television sets produced in the late 1970s and early 1980s, which commonly lack auxiliary video inputs to receive audio and video from another device. Therefore, to connect to a TV, the console generates a
radio frequency Radio frequency (RF) is the oscillation rate of an alternating electric current or voltage or of a magnetic, electric or electromagnetic field or mechanical system in the frequency range from around to around . This is roughly between the up ...
signal compatible with the regional television standards (
NTSC The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplement ...
,
PAL Phase Alternating Line (PAL) is a colour encoding system for analogue television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
, or
SECAM SECAM, also written SÉCAM (, ''Séquentiel de couleur à mémoire'', French for ''color sequential with memory''), is an analog color television system that was used in France, some parts of Europe and Africa, and Russia. It was one of th ...
), using a special switch box to act as the television's antenna. Atari developed the Television Interface Adaptor (TIA) chip in the VCS to handle the graphics and conversion to a television signal. It provides a single-color, 20-bit background register that covers the left half of the screen (each bit represents 4 adjacent pixels) and is either repeated or reflected on the right side. There are 5 single-color sprites: two 8-pixel wide ''players''; two 1 bit ''missiles'', which share the same colors as the players; and a 1-pixel ''ball'', which shares the background color. The 1-bit sprites all can be controlled to stretch to 1, 2, 4, or 8 pixels. The system was designed without a
frame buffer A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Mode ...
to avoid the cost of the associated RAM. The background and sprites apply to a single
scan line A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode ray tube (CRT) display of a television set or computer monitor. On CRT screens the horizontal scan lines are visually discernible ...
, and as the display is output to the television, the program can change colors, sprite positions, and background settings. The careful timing required to sync the code to the screen on the part of the programmer was labeled "racing the beam"; the actual game logic runs when the television beam is outside of the visible area of the screen. Early games for the system use the same visuals for pairs of scan lines, giving a lower vertical resolution, to allow more time for the next row of graphics to be prepared. Later games, such as ''Pitfall!'', change the visuals for each scan line or extend the black areas around the screen to extend the game code's processing time. Regional releases of the Atari 2600 use modified TIA chips for each region's television formats, which require games to be developed and published separately for each region. All modes are 160 pixels wide. NTSC mode provides 192 visible lines per screen, drawn at 60 Hz, with 16 colors, each at 8 levels of brightness. PAL mode provides more vertical scanlines, with 228 visible lines per screen, but drawn at 50 Hz and only 13 colors. SECAM mode, also a 50 Hz format, is limited to 8 colors, each with only a single brightness level.Atari 260
"TIA color chart"


Controllers

The first VCS bundle has two types of controllers: a joystick (part number CX10) and pair of rotary paddle controllers (CX30). Driving controllers, which are similar to paddle controllers but can be continuously rotated, shipped with the ''
Indy 500 The Indianapolis 500, formally known as the Indianapolis 500-Mile Race, and commonly called the Indy 500, is an annual automobile race held at Indianapolis Motor Speedway (IMS) in Speedway, Indiana, United States, an enclave suburb of Indianap ...
'' launch game. After less than a year, the CX10 joystick was replaced with the CX40 model designed by James C. Asher. Because the Atari joystick port and CX40 joystick became industry standards, 2600 joysticks and some other peripherals work with later systems, including the MSX,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
,
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
,
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
, and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first per ...
. The CX40 joystick can be used with the
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 an ...
and
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
, but does not provide all the buttons of a native controller. Third-party controllers include Wico's Command Control joystick. Later, the CX42 Remote Control Joysticks, similar in appearance but using wireless technology, were released, together with a receiver whose wires could be inserted in the controller jacks. Atari introduced the CX50 Keyboard Controller in June 1978 along with two games that require it: ''Codebreaker'' and ''Hunt & Score''. The similar, but simpler, CX23 Kid's Controller was released later for a series of games aimed at a younger audience. The CX22 Trak-Ball controller was announced in January 1983 and is compatible with the Atari 8-bit family. There were two attempts to turn the Atari 2600 into a keyboard-equipped home computer: Atari's never-released CX3000 "Graduate" keyboard, and the
CompuMate The CompuMate SV010 was a home computer peripheral manufactured by Spectravideo International for the Atari 2600 home video game console. It was released on 6 January 1983 at the Winter Consumer Electronics Show in Las Vegas, Nevada. In ...
keyboard by
Spectravideo Spectravideo International (SVI) was an American computer manufacturer and software house. It was originally called SpectraVision, a company founded by Harry Fox in 1981. The company produced video games and other software for the VIC-20 home c ...
which was released in 1983.


Console models


Minor revisions

The initial production of the VCS was made in Sunnyvale during 1977, using thick
polystyrene Polystyrene (PS) is a synthetic polymer made from monomers of the Aromatic hydrocarbon, aromatic hydrocarbon styrene. Polystyrene can be solid or foamed. General-purpose polystyrene is clear, hard, and brittle. It is an inexpensive resin pe ...
plastic for the casing as to give the impression of weight from what was mostly an empty shell inside. The initial Sunnyvale batch had also included potential mounts for an internal speaker system on the casing, though the speakers were found to be too expensive to include and instead sound was routed through the TIA to the connected television. All six console switches on the front panel. Production of the unit was moved to Taiwan in 1978, where a less thick internal metal shielding was used and thinner plastic was used for the casing, reducing the system's weight. These two versions are commonly referred to as "Heavy Sixers" and "Light Sixers" respectively, referencing the six front switches. In 1980, the difficulty switches were moved to the back of the console, leaving four switches on the front. Otherwise, these four-switch consoles look nearly identical to the earlier six-switch models. In 1982 Atari rebranded the console as the "Atari 2600", a name first used on a version of the four-switch model without woodgrain, giving it an all-black appearance.


Sears Video Arcade

Atari continued its OEM relationship with
Sears Sears, Roebuck and Co. ( ), commonly known as Sears, is an American chain of department stores founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosenwald, with what began a ...
under the latter's Tele-Games brand, which started in 1975 with the original '' Pong''. This is unrelated to the company
Telegames Telegames, Inc. is an American video game company based in Mabank, Texas, with a sister operation based in England. Telegames was known for supporting not just modern game systems but also classic game systems, after they had been abandoned by ...
, which later produced 2600 cartridges. Sears released several models of the VCS as the Sears Video Arcade series starting in 1977. In 1983, the previously Japan-only Atari 2800 was rebranded as the Sears Video Arcade II. Sears released versions of Atari's games with Tele-Games branding, usually with different titles. Three games were produced by Atari for Sears as exclusive releases: ''
Steeplechase Steeplechase may refer to: * Steeplechase (horse racing), a type of horse race in which participants are required to jump over obstacles * Steeplechase (athletics), an event in athletics that derives its name from the steeplechase in horse racing ...
'', ''Stellar Track'', and ''Submarine Commander''.


Atari 2800

The Atari 2800 is the Japanese version of the 2600 released in October 1983. It is the first Japan-specific release of a 2600, though companies like
Epoch In chronology and periodization, an epoch or reference epoch is an instant in time chosen as the origin of a particular calendar era. The "epoch" serves as a reference point from which time is measured. The moment of epoch is usually decided ...
had distributed the 2600 in Japan previously. The 2800 was released a short time after Nintendo's
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
(which became the dominant console in Japan), and it did not gain a significant share of the market. Sears released the 2800 in the US in 1983 as the Sears Video Arcade II packaged with two controllers and ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and se ...
''. Around 30 specially branded games were released for the 2800. Designed by engineer Joe Tilly, the 2800 has four controller ports instead of the two of the 2600. The controllers are an all-in one design using a combination of an 8-direction digital
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal con ...
and a 270-degree
paddle A paddle is a handheld tool with an elongated handle and a flat, widened distal end (i.e. the ''blade''), used as a lever to apply force onto the bladed end. It most commonly describes a completely handheld tool used to propel a human-powered wa ...
, designed by John Amber. The 2800's case design departed from the 2600, using a wedge shape with non-protruding switches. The case style is the basis for the
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
, designed by Barney Huang.


Atari 2600 Jr.

The 1986 model has a smaller, cost-reduced form factor with an
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
-like appearance. It was advertised as a budget gaming system (under ) with the ability to run a large collection of games. Released after the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including m ...
, and after the North American launch of the Nintendo Entertainment System, the 2600 was supported with new games and television commercials promoting "The fun is back!". Atari released several minor stylistic variations: the "large rainbow" (shown), "short rainbow", and an all-black version sold only in Ireland. Later European versions include a joypad.


Games

In 1977, nine games were released on cartridge to accompany the launch of the console: '' Air-Sea Battle'', '' Basic Math'', ''
Blackjack Blackjack (formerly Black Jack and Vingt-Un) is a casino banking game. The most widely played casino banking game in the world, it uses decks of 52 cards and descends from a global family of casino banking games known as Twenty-One. This fam ...
'', ''
Combat Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
'', ''
Indy 500 The Indianapolis 500, formally known as the Indianapolis 500-Mile Race, and commonly called the Indy 500, is an annual automobile race held at Indianapolis Motor Speedway (IMS) in Speedway, Indiana, United States, an enclave suburb of Indianap ...
'', ''
Star Ship ''Star Ship'' is a first-person space combat simulator video game programmed by Bob Whitehead and published by Atari, Inc. for its Video Computer System (later known as the Atari 2600). The game was one of the nine launch titles offered when ...
'', '' Street Racer'', ''
Surround Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Its first application was in movie theaters. Prior to sur ...
'', and '' Video Olympics''. ''Indy 500'' shipped with special "driving controllers", which are like paddles but rotate freely. ''Street Racer'' and ''Video Olympics'' use the standard paddle controllers. Atari determined that box art featuring only descriptions of the game and screenshots would not be sufficient to sell games in retail stores, since most games were based on abstract principles and screenshots give little information. Atari outsourced box art to Cliff Spohn, who created visually interesting artwork with implications of dynamic movement intended to engage the player's imagination while staying true to the gameplay. Spohn's style became a standard for Atari when bringing in assistant artists, including Susan Jaekel, Rick Guidice, John Enright, and Steve Hendricks. Spohn and Hendricks were the largest contributors to the covers in the Atari 2600 library.
Ralph McQuarrie Ralph Angus McQuarrie (; June 13, 1929 – March 3, 2012) was an American conceptual designer and illustrator. His career included work on the original ''Star Wars'' trilogy, the original ''Battlestar Galactica'' television series, the film ''E ...
, a concept artist on the ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'' series, was commissioned for one cover, the arcade conversion of ''
Vanguard The vanguard (also called the advance guard) is the leading part of an advancing military formation. It has a number of functions, including seeking out the enemy and securing ground in advance of the main force. History The vanguard derives f ...
''. These artists generally conferred with the programmer to learn about the game before drawing the art. An Atari VCS port of the '' Breakout'' arcade game appeared in 1978. The original is in black and white with a colored overlay, and the home version is in color. In 1980, Atari released ''
Adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
'', the first
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
, and the first home game with a hidden ''
Easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
''. Rick Maurer's port of Taito's ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and se ...
'', released in 1980, is the first VCS game to have more than one million copies sold—eventually doubling that within a year and totaling more than cartridges by 1983. It became the killer app to drive console sales. Versions of Atari's own ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' and ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Temp ...
'' arcade games, released in 1981, were also major hits. Each early VCS game is in a 2K ROM. Later games like ''Space Invaders'', have 4K. The VCS port of ''Asteroids'' (1981) is the first game for the system to use 8K via a
bank switching Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor instructions. It can be used to configure a system differently at different times; for example ...
technique between two 4K segments. Some later releases, including Atari's ports of '' Dig Dug'' and ''
Crystal Castles Crystal Castles was a Canadian electronic music group formed in 2006 in Toronto, Ontario, formed by songwriter-producer Ethan Kath and singer-songwriter Alice Glass, who later left and was replaced by Edith Frances. Crystal Castles were know ...
'', are 16K cartridges. One of the final games, ''
Fatal Run ''Fatal Run'' is a 1990 post-apocalyptic-themed vehicular combat game developed by Sculptured Software for the Atari 2600 and Atari 7800. It was published by Atari Corporation simultaneous by Atari for both platforms. Along with '' Klax'', this ...
'' (1990), doubled this to 32K. Atari, Inc. was the only developer for the first few years, releasing dozens of games. Two Atari-published games, both from the system's peak in 1982, ''
E.T. the Extra-Terrestrial ''E.T. the Extra-Terrestrial'' (or simply ''E.T.'') is a 1982 American science fiction film produced and directed by Steven Spielberg and written by Melissa Mathison. It tells the story of Elliott, a boy who befriends an extraterrestrial, d ...
'' and '' Pac-Man'', are cited as factors in the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including m ...
. A company named Mystique produced a number of
pornographic Pornography (often shortened to porn or porno) is the portrayal of sexual subject matter for the exclusive purpose of sexual arousal. Primarily intended for adults,
games for the 2600. The most notorious, ''
Custer's Revenge ''Custer's Revenge'' (also known as ''Mystique Presents Swedish Erotica: Custer's Revenge'') is an adult action game published by American Multiple Industries for the Atari 2600, first released in November 1982. The game gained notoriety owing to ...
'', was protested by women's and Native American groups because it depicted General George Armstrong Custer raping a bound Native American woman. Atari sued Mystique in court over the release of the game.


Legacy

The 2600 was so successful in the late 1970s and early 1980s that "Atari" was a synonym for the console in mainstream media and for video games in general. Jay Miner directed the creation of the successors to the 2600's TIA chip— CTIA and ANTIC—which are central to the Atari 8-bit computers released in 1979 and later the
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 52 ...
console. The Atari 2600 was inducted into the
National Toy Hall of Fame The National Toy Hall of Fame is a U.S. hall of fame that recognizes the contributions of toys and games that have sustained their popularity for many years. Criteria for induction include: icon status (the toy is widely recognized, respected, and ...
at
The Strong The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. It carries out this mission through six programmatic arms called "Play Partners": * Na ...
in
Rochester, New York Rochester () is a City (New York), city in the U.S. state of New York (state), New York, the county seat, seat of Monroe County, New York, Monroe County, and the fourth-most populous in the state after New York City, Buffalo, New York, Buffalo, ...
, in 2007. In 2009, the Atari 2600 was named the number two console of all time by IGN, which cited its remarkable role behind both the first video game boom and the video game crash of 1983, and called it "the console that our entire industry is built upon". In November 2021, the current incarnation of Atari announced three 2600 games to be published under "Atari XP" label: ''Yars' Return'', ''Aquaventure'', and ''Saboteur''. These were previously included in Atari Flashback consoles.


Clones and reissues

Modern Atari 2600 clones remain on the market. The Atari Classics 10-in-1 TV Game, manufactured by Jakks Pacific, emulates the 2600 with ten games inside a Atari-style joystick with composite-video output. The TV Boy includes 127 games in an enlarged joypad. The
Atari Flashback 2 The Atari Flashback series are a line of dedicated video game consoles designed, produced, published and marketed by AtGames under license from Atari SA. The Flashback consoles are " plug-and-play" versions of the Atari 2600 console. They conta ...
console, released in 2005, contains 40 games, with four additional programs unlocked by a
cheat code Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
. The console implements the original 2600 architecture and can be modified to play original 2600 cartridges by adding a cartridge port; it is also compatible with original 2600 controllers. In 2017, Hyperkin announced the RetroN 77, a clone of the Atari 2600 that plays original cartridges instead of preinstalled games. The Atari VCS microconsole was released by
Atari Interactive Atari Interactive is a name used by several separate groups and corporations since the mid-1990s. In 1996, it was the name of Atari Corporation's PC publishing division, bringing games like the Atari Jaguar's ''Tempest 2000'' to the PC platfor ...
in 2021.


Unreleased prototypes

The Atari 2700 is a version of the 2600 using wireless controllers. An Atari 2600 variant, known by its production code "CX2000" and nickname "Val", was found as two 1982 prototypes at the New York and Sunnyvale Atari facilities, respectively. It is a redesign of the aging 2600. Its design, with two integrated joystick controllers, is the result of human factor analysis by Henry Dreyfuss Associates. The project never reached market production. Atari started work on a 2600 successor called the "Atari 3200". It was to be compatible with 2600 cartridges, and was rumored to be based on a 10-bit processor, although design documents show it was to be based on the 8-bit
6502 The MOS Technology 6502 (typically pronounced "sixty-five-oh-two" or "six-five-oh-two") William Mensch and the moderator both pronounce the 6502 microprocessor as ''"sixty-five-oh-two"''. is an 8-bit microprocessor that was designed by a small te ...
. It was still unfinished when preliminary game developers discovered that it was difficult to program. Atari cloned the Atari 3200 into the Sears Super Arcade II, but this was never released.


Notes


References


Citations


General bibliography

* * *


External links


A history of the Atari VCS/2600

Inside the Atari 2600


at the Atari Museum {{Authority control 1970s toys 1980s toys 2600 Computer-related introductions in 1977 Home video game consoles Products and services discontinued in 1992 Second-generation video game consoles 65xx-based video game consoles