Animal Crossing (video Game)
   HOME

TheInfoList



OR:

''Animal Crossing'' is a 2001
social simulation game Social simulation games are a subgenre of life simulation games that explore social interactions between multiple artificial lives. Some examples include ''The Sims'' and ''Animal Crossing'' series. History Influences and origins When ''The Si ...
developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
. It was released in Japan on December 14, 2001, and the following years internationally. The game is an enhanced version of the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
game which was only released in Japan. It is the first game in the ''Animal Crossing'' series. ''Animal Crossing'' is an endless
non-linear In mathematics and science, a nonlinear system (or a non-linear system) is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathe ...
game in which the player takes up residence in a village inhabited by
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to ...
animals. The goal is to save money to pay off the mortgage on the player's house by collecting and selling natural materials. The player can engage in everyday life in the village, interact with the animals, attend events, and contribute to the village's development. The western localization replaces Japanese holidays and cultural references with Western ones. ''Animal Crossing'' was conceived as a role-playing adventure for the 64DD, with the main action taking place in dungeons. However, development was stalled by the repeated delays of the peripheral. Following the move to the standard cartridge format, co-director
Katsuya Eguchi is a Japanese video game designer, director and producer, most known for being a creator of the ''Animal Crossing'' series. He was born in 1965 in Tokyo, Japan and grew up in Chiba Prefecture. He began work at Nintendo in 1986 and spent some t ...
decided to refocus the game as a non-linear life simulator, which would carry the themes of family, friendship, and community and allow several players to develop a virtual town at different times. ''Animal Crossing'' was a critical and commercial success domestically and internationally, attracting many non-traditional gaming audiences. Critics praised the game's unusual but immersive and addictive gameplay, which was devoid of purpose and stressful elements. Criticisms centered on its outdated graphics and simple art style. The game is considered one of the earliest examples of the
casual game A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessio ...
genre, as well as one of the greatest games of all time.


Gameplay

''Animal Crossing'' is a
social simulation Social simulation is a research field that applies computational methods to study issues in the social sciences. The issues explored include problems in computational law, psychology, organizational behavior, sociology, political science, econom ...
game, dubbed a "communication game" by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
. It is open-ended, and the player's character can live a separate life with very little set plot or mandatory tasks. Players assume the role of a new resident to the town. The gender and looks of the character depend on answers given to a cat named Rover, whom the player meets on the train the character takes to the town. There are also tasks that players can complete and goals they can achieve. The game is played in real-time, observing days, weeks, months and years using the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
's internal clock. Many real-life events and holidays span the year, including
Independence Day An independence day is an annual event memorialization, commemorating the anniversary of a nation's independence or Sovereign state, statehood, usually after ceasing to be a group or part of another nation or state, or after the end of a milit ...
,
Halloween Halloween, or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve), is a celebration geography of Halloween, observed in many countries on 31 October, the eve of the Western Christianity, Western Christian f ...
, the Harvest Festival (
Thanksgiving Thanksgiving is a national holiday celebrated on various dates in October and November in the United States, Canada, Saint Lucia, Liberia, and unofficially in countries like Brazil and Germany. It is also observed in the Australian territory ...
), and Toy Day (
Christmas Christmas is an annual festival commemorating Nativity of Jesus, the birth of Jesus Christ, observed primarily on December 25 as a Religion, religious and Culture, cultural celebration among billions of people Observance of Christmas by coun ...
). Other activities, such as fishing tournaments and early-morning fitness classes, occur on a regular schedule. When players stop playing, they can talk to their Gyroid, a creature next to their house, to save their progress. If the player turns off the game or resets the GameCube without saving first, what they achieved during the previous unsaved game is lost, but everything else is kept; however a mole named Mr. Resetti appears in front of the player's house the next time they play, to scold them for resetting and forces a drawn out conversation with the player. Rarely, Don Resetti will appear instead of Mr. Resetti, Don Resetti is the older brother of Mr. Resetti but they both have opposite personalities, Don Resetti advises the player of saving the game instead of getting angry at the player for not saving like Mr. Resetti. One of the main goals of the game, given to the player during the game's opening cut scenes, is to increase the size of the player's character's house. This house is the repository for furniture and other items acquired during the course of the game. It can be customized in several ways, such as roof colour, furniture, music, wallpaper and flooring. These customisations are judged by the Happy Room Academy (HRA).
Tom Nook Tom Nook, known in Japan as , is a fictional character in the Animal Crossing, ''Animal Crossing'' series who operates the village store (or the Resident Services building in ''Animal Crossing: New Horizons''). He first appeared in the Nintendo 64 ...
, a tanuki (raccoon dog) in the Japanese versions and a
raccoon The raccoon ( or , ''Procyon lotor''), sometimes called the North American, northern or common raccoon (also spelled racoon) to distinguish it from Procyonina, other species of raccoon, is a mammal native to North America. It is the largest ...
in the American and European versions, runs the local store. At the beginning of the game, he gives the player their first house with a mortgage of 19,800 Bells (the in-game currency). After paying the debt, part of which is done through a part-time job with Nook, the house is expanded, prompting another debt from Nook. The house is expanded several times during the course of the game. Players can sell virtually anything to Nook in exchange for Bells. As the player buys and sells items at Nook's store, it will gradually expand, offering a wider selection of products for purchase. Players can also visit locations such as the Able Sisters' clothing shop, where they can purchase or design new clothes; the Police Station, where they can obtain additional items from the Lost and Found; and the Museum, where they can donate fossils, paintings, fish and insects to put on display. The village initially contains six villagers, and more villagers move in or out depending on the player's actions. There is a maximum of fifteen villagers living there at a time. All villagers are animals and each has a home that the player can visit. There are many possible interactions between the player and the villagers, including talking, trading items, completing tasks, writing letters, and, in ''e+'', buying medicine for when they get sick. Villagers interact with each other independent of player control.


Multiplayer

Up to four players can take turns creating their own houses in a single village. They can each affect the village in their own ways, communicate with each other via the town board and mail, and share in the experiences of the village. Multiple players can take turns shipping items to each other via Tom Nook, using a system of codes. Multiplayer NES games are available. The traveling system allows each player to visit other players' villages. This system requires an additional memory card with the game's data, and three blocks of memory to save travel data. Players can meet new villagers, shop at stores, drop items, and do almost anything else that they can do in their own town. Visitors have reduced privileges and do not receive the same services that they would in their own town. For example, another town's Tom Nook will not travel to paint a roof, which means players cannot buy paint in another town. After visiting another town, one of the villagers may move to the visited town. If the visited town has a full fifteen villagers, this will prompt someone from the visited town to move away. Depending upon how many memory cards a player or their friends own, there can be many other villages to see and different items to find. If a player interacts with a villager who has moved away from their village to the visited village, the villager will remember the player.


Game Boy Advance connectivity

Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
connectivity plays a role in ''Animal Crossing'', using a
Nintendo GameCube – Game Boy Advance link cable is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
. Each town has an island that can be accessed by plugging in a Game Boy Advance with a GameCube link cable. A character called Kapp'n ferries the player to the island for free. An exclusive animal roams the island, with whom the player can become friends. The island has an exclusive type of fruit: coconuts. The player can also decorate a small communal beach house and fish at the shores. On leaving, the player can download the island to a GBA and give fruit to the villager, who drops Bells; if the player returns to the island, they can pick up the money that has been dropped. Players can leave the islander tools to use, such as the shovel or net. Downloaded islands can be traded between GBAs, using a Game Boy Advance Link Cable. The Game Boy Advance can be used when shopping at the Able Sisters. The pattern design tool can be downloaded to a Game Boy Advance, and the player can then upload designs made on a Game Boy Advance to the GameCube. This feature can be accessed by plugging in a Game Boy Advance with a GameCube Game Boy Advance Cable and talking to Mabel in the Able Sisters shop. The game is also compatible with the
e-Reader An e-reader, also called an e reader or e device, is a Mobile computing, mobile electronic device that is designed primarily for the purpose of reading digital e-books and Periodical literature, periodicals. Any device that can display text on ...
; by visiting the Post Office while connected to the accessory via the Game Boy Advance link cable, players can scan ''Animal Crossing'' themed cards to receive new items, town tunes, or pattern designs.


Nintendo Entertainment System games

Players can collect various
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
games in ''Animal Crossing'', which are playable via emulation. North American releases were packaged with a
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices, such as digital cameras as well as in many early games conso ...
that automatically gave the player two games upon creating a game file. Others are acquired in various ways, such as gifts from villagers, hidden on the island, or via special giveaways from Nintendo's website. The available NES games differ slightly between each release. The following NES games are available for play: ''Dōbutsu no Mori+'' and ''Animal Crossing'' feature four additional NES games that are not obtainable in-game through normal means. ''
Ice Climber is a 1985 Platformer, platform video game developed and published by Nintendo. It was released for both the arcade Nintendo VS. System, VS. System and the Famicom / Nintendo Entertainment System console. The main protagonists, Popo and Nana, col ...
'' was available in ''Dōbutsu no Mori+'' to players who used a service provided by Nintendo to transfer their save data from ''Dōbutsu no Mori''. A memory card containing data to unlock ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' in ''Dōbutsu no Mori+'' was offered as a sweepstakes prize in issue #678 of ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' magazine. In the North American ''Animal Crossing'', both ''Ice Climber'' and '' Mario Bros.'' were available through the use of two
e-Reader An e-reader, also called an e reader or e device, is a Mobile computing, mobile electronic device that is designed primarily for the purpose of reading digital e-books and Periodical literature, periodicals. Any device that can display text on ...
cards. ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' exists in the game's code, but is not accessible in-game. These four bonus games can be obtained using a cheat device, but were removed in ''Dōbutsu no Mori e+''. The Advance Play feature allows players to link a Game Boy Advance to the GameCube and temporarily transfer the NES game to the handheld. This is not compatible with games that were originally produced for the
Famicom Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disks called "Disk Cards" for more ...
, such as ''Clu Clu Land D'' and ''The Legend of Zelda'', or are larger than 192  KB, such as ''Punch-Out!!'' and ''Wario's Woods'', as they cannot fit into the GBA's RAM. All other games can be played via Advance Play, but multiplayer functionality is not supported and their graphics appear slightly squashed on the GBA's display due to its smaller vertical resolution. An additional furniture item, resembling a
Famicom Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disks called "Disk Cards" for more ...
in the Japanese versions and an NES in the English version, allows players to emulate other NES games not included within the base release by reading ROMs stored on the player's Controller Pak or memory card. A special Nintendo 64 Controller Pak, containing a ROM of ''Ice Climber'' for use in ''Dōbutsu no Mori'', was given away in limited quantities during June 2001 as a sweepstakes prize in magazines such as ''Famitsu'' and '' Nintendo Dream''. However, no additional ROMs were ever distributed for the GameCube versions. In 2018, an independent software developer reverse engineered the emulation software to convert ROMs into a compatible format, allowing new NES games to be imported into the ''Animal Crossing'' emulator.


Development and release

The game was developed by
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
with an inexperienced team led by
Katsuya Eguchi is a Japanese video game designer, director and producer, most known for being a creator of the ''Animal Crossing'' series. He was born in 1965 in Tokyo, Japan and grew up in Chiba Prefecture. He began work at Nintendo in 1986 and spent some t ...
,
Hisashi Nogami is a Japanese video game designer, director, and Video game producer, producer at Nintendo. He is best known as a creator of the ''Animal Crossing'' and ''Splatoon'' franchises. Biography Nogami was born in Yawata, Kyoto Prefecture in 1971. H ...
, and
Super Mario (also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
co-creator
Takashi Tezuka is a Japanese video game designer, director, and producer. He is a senior officer in Nintendo's Entertainment Planning & Development division and is an Executive Officer at Nintendo itself. Tezuka was the right-hand man to Shigeru Miyamoto an ...
, most of whom had regrouped after the release of '' Yoshi’s Story'' in 1997. The 64DD peripheral served as an enabling technology platform for the conception and development of the game, with its
real-time clock A real-time clock (RTC) is an electronic device (most often in the form of an integrated circuit) that measures the passage of time. Although the term often refers to the devices in personal computers, server (computing), servers and embedded ...
and
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
for writable mass storage. Due to 64DD's extended delays and cancellation, the game's development was moved to the
Game Pak Game Pak is the brand name for ROM cartridges designed by Nintendo for some of their earlier video game systems. The "Game Pak" moniker was officially used only in North America, Europe, Oceania, and South Korea. In Japan, Nintendo uses the term w ...
cartridge mediumthe only Game Pak containing a real-time clockplus a Controller Pak for saving progress.
Kazumi Totaka is a Japanese video game composer and sound director who is best known for his various compositions in many Nintendo games. He occasionally does voice acting as well, most notably voicing Yoshi from the ''Mario'' series. He also directed the ...
served as the game's sound director. Kenta Nagata composed background music for the fields,
Toru Minegishi is a Japanese video game composer known for his work on Nintendo games, most notably in ''The Legend of Zelda'' and ''Splatoon'' series. He was raised in a musical family and developed an interest in video games and their music from an early a ...
for the indoor areas and Shinobu Tanaka for the events. The game was shown at
Nintendo Space World formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accesso ...
2000 and contained playable versions of ''Balloon Fight'', ''Ice Climber'', ''Clu Clu Land'', and ''Donkey Kong''. It was originally released as ''Dōbutsu no Mori'' (lit. "Animal Forest") on the Nintendo 64 in Japan in April 2001. It is the last game Nintendo released for the Nintendo 64, and third to last game released for the system in Japan. The game was ported to the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
as ''Dōbutsu no Mori+'', released on December 14, 2001, in Japan, eight months after the original game. This version contains extra features that were originally left out of the Nintendo 64 version, and uses the GameCube's built-in clock. This led to the game's slogan, "the real life game that's playing, even when you're not". ''Dōbutsu no Mori+'' cost with 92,568 copies sold during its first week in Japan. When Nintendo began localizing ''Dōbutsu no Mori+'' for release in North America as ''Animal Crossing'', the game underwent an immense translation project, which resulted in much more text than the Japanese version. Not only did thousands of lines of text have to be translated, but translators Nate Bihldorff and Rich Amtower had to create new holidays and items to be relatable outside of Japan. The translation process took six months total, which at the time was Nintendo of America's largest translation project to date. It was released in North America on September 16, 2002, in Australia on September 15, 2003, and in the United Kingdom on September 24, 2004. Nintendo's Japanese leadership was so impressed with the work done by Nintendo of America's Treehouse division that they added the American content back into the Japanese version and released it as along with more new content. It was released in Japan on June 27, 2003, with 91,658 copies sold during its first week.


Reception

Upon its release, ''Animal Crossing'' was subject to critical acclaim. It was named the seventh best game of all time on the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
by the television show ''
X-Play ''Xplay'' (previously ''GameSpot TV'', ''Extended Play'', and ''X-Play'') was a television program about video games. The program, known for its reviews and comedy skits, aired on G4 in the United States and has aired on '' G4 Canada'' in Canada ...
'' on the G4 network. On ''IGN'', the game holds an "outstanding" 9.1 rating. Some critics praised the game's use of the GameCube's internal clock and calendar and its inclusion of hidden NES games. However, others, such as ''IGN''s Peer Schneider, criticized its audio and visuals, for being below-standard quality for a GameCube game. According to the
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
site
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, the game received a score of 87 out of 100, indicating "generally favorable reviews" based on 42 critics. According to
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
, the game received a score of 86% based on 72 reviews. The game was a commercial success, at more than 2 million copies sold worldwide. By July 2006, 1.3 million copies had been sold, totaling $43 million in the United States. '' Next Generation'' ranked it as the 37th highest-selling game launched for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
, or
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
between January 2000 and July 2006 in that country. It is one of the best-selling Nintendo GameCube games. ScrewAttack rated it the fifth-best GameCube game on its " Farewell to the GameCube, ten GameCube games" list, saying, "It's a game that plays even when you're not and can last up to 30 years!" The popularity of the series inspired the creation of an animated film based on the game's sequel ''Animal Crossing: Wild World'', titled '' Dōbutsu no Mori'', which was released exclusively in Japan.


Accolades

During the 6th Annual Interactive Achievement Awards, the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
awarded ''Animal Crossing'' with "Outstanding Innovation in Console Gaming", " Outstanding Achievement in Game Design", and " Console Role-Playing Game of the Year"; it also received nominations for " Outstanding Achievement in Gameplay Engineering", "Console Game of the Year", and " Game of the Year". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' named it the best GameCube game of September 2002, and gave the game its annual "Best Role-Playing Game on GameCube" award. It was a runner-up for ''GameSpot''s 2002 "Game of the Year on GameCube" prize, but lost to '' Metroid Prime''. The game was ranked 126th in Electronic Gaming Monthly’s “The Greatest 200 Video Games of Their Time” in 2006. In 2021,
The Strong National Museum of Play The Strong National Museum of Play (also known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and initially based on the personal collection of Rochester native Ma ...
inducted ''Animal Crossing'' to its
World Video Game Hall of Fame The World Video Game Hall of Fame is an international hall of fame for video games. The hall's administration is overseen by The Strong's International Center for the History of Electronic Games, and is located at The Strong National Mus ...
.


Notes


References


External links


Japanese ''Doubutsu no Mori'' (Nintendo 64) websiteAmerican ''Animal Crossing'' (GameCube) websiteEuropean ''Animal Crossing'' (GameCube) website
{{DEFAULTSORT:Animal Crossing (Video Game) 2001 video games Social simulation video games Video game remakes Animal Crossing video games IQue games GameCube games Games with GameCube-GBA connectivity Nintendo 64 games Cancelled 64DD games Life simulation games Nintendo video game compilations Nintendo Entertainment Analysis & Development games Video games about raccoons Video games with gender-selectable protagonists Video games produced by Takashi Tezuka Video games scored by Kazumi Totaka Video games scored by Toru Minegishi Video games developed in Japan World Video Game Hall of Fame Multiplayer and single-player video games