Tactical Wargame
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Tactical Wargame
Tactical wargames are a type of wargaming, wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or company (military unit), companies. These units are rated based on types and ranges of individual weaponry. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games. The games are designed so that a knowledge of military tactics will facilitate good gameplay. Tactical wargames offer more of a challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming avoided tactical subjects for many years, but since initial attempts at the subject appeared, it has remained a favourite topic among wargamers. Perhaps the most successful board wargaming system ever designed, ''Advanced Squad Leader'', is set at the tactical level. Miniatures-based wargames ...
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Brigade
A brigade is a major tactical military formation that typically comprises three to six battalions plus supporting elements. It is roughly equivalent to an enlarged or reinforced regiment. Two or more brigades may constitute a division. Brigades formed into divisions are usually infantry or armored (sometimes referred to as combined arms brigades). In addition to combat units, they may include combat support units or sub-units, such as artillery and engineers, and logistic units. Historically, such brigades have sometimes been called brigade-groups. On operations, a brigade may comprise both organic elements and attached elements, including some temporarily attached for a specific task. Brigades may also be specialized and comprise battalions of a single branch, for example cavalry, mechanized, armored, artillery, air defence, aviation, engineers, signals or logistic. Some brigades are classified as independent or separate and operate independently from the traditional div ...
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Panzerfaust Magazine
''Panzerfaust'' was a wargaming magazine started by Don Greenwood in 1967 and named after the German '' panzerfaust'', a recoilless anti-tank weapon. Like the more successful ''Strategy & Tactics'' magazine, ''Panzerfaust'' included complete games. Originally an informal periodical distributed on ditto sheets, by 1972 the magazine was a staple-bound 5.5" x 8.5" pamphlet with a monochrome A monochrome or monochromatic image, object or palette is composed of one color (or values of one color). Images using only shades of grey are called grayscale (typically digital) or black-and-white (typically analog). In physics, monochr ... cover and an average length of about 50 pages.Covers and tables of contents for issues #51 through #111
That year
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Panzer Leader (game)
''Panzer Leader'' is the sequel to Avalon Hill's ''PanzerBlitz'' game. Gameplay Like its predecessor, it is a tactical platoon level hex and counter board wargame depicting ''WWII'' tank and infantry combat on the Western European front. It features 4 geomorphic map tiles, which can be put together in a variety of ways to play the provided scenarios (which are printed on cardstock, showing all the necessary information for a scenario) or home-made scenarios. The 20 provided scenarios cover various battles on the Western Front, with most of the scenarios involving the Normandy campaign or the Battle of the Bulge. Two scenarios cover the amphibious assaults on Omaha and Gold beaches and include special rules for naval fire. While based on PanzerBlitz, the rules were cleaned up and included additional mechanics such as for air attacks and engineers, as well new spotting rules to prevent PanzerBush" tactics - units could no longer fire from concealment without revealing themselves ...
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Patrol (board Game)
''Patrol'', subtitled " Man to Man Combat in the 20th Century", is a skirmish-level board wargame published by Simulations Publications Inc. (SPI) in 1974 as a sequel to '' Sniper!'', which had been released the previous year. Whereas ''Sniper!'' was set in urban environments during the Second World War, ''Patrol'' is set in a non-urban environment, in various conflicts ranging from 1914 to 1970. Description ''Patrol'' is a two-player game that aims to simulate small-scale non-urban combat at the individual soldier level, set in various time periods from World War I to 1970. The players each control 5–15 soldiers in scenarios representing real-time combat encounters of 1–5 minutes, with each game turn representing between 5 seconds and 5 minutes. Components The game includes: *six geomorphic paper maps, scaled at 5 meters (5.4 yards) per hex *400 double-sided die-cut counters *32-page rulebook *four player aid cards *two 6-sided dice Gameplay Movement Points Each counter ...
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Sniper! (board Game)
''Sniper!'', subtitled "House-to-House Fighting in World War II", is a two-player board wargame about man-to-man combat in urban environments during WWII, originally released in 1973 by Simulations Publications Inc. (SPI). After TSR purchased SPI in 1982, TSR released an expanded edition of ''Sniper!'' in 1986, and followed up that up with releases of various "companion games" and a videogame. Original edition (SPI) ''Sniper!'' was released by SPI in 1973 as a two-person combat boardgame designed by James Dunnigan, with additional material provided by developers Hank Zucker, John Young, Ed Curran, Bob Felice, Bill Sullivan, Angel Gomez, and Hal Vaughn, cover art by Rodger B. MacGowan, and graphic design and cartography by Redmond A. Simonsen. Subtitled ''House to House Fighting in World War Two'', the game simulates man-to-man urban combat in the Second World War. The game was significant for being the first commercial tactical board wargaming treatment of man-to-man combat ...
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Man To Man Wargames
A man-to-man wargame (also known as a skirmish wargame) is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc. The game is designed so that a knowledge of military tactics, especially at the small unit or squad level, will facilitate successful gameplay. Man-to-man wargames offer an extreme challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming stayed away from man-to-man subjects for many years, though once the initial attempts were made to address the subject, it has evolved into a popular topic among wargamers. Man-to-man wargames have been a popular pastime for PC and console gamers, though "true" man-to-man combat simulators are much more rare than action-adventure oriented first person shooters. Early role-playing games ...
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Grunt (board Game)
''Grunt'', subtitled "The Game of Tactical Level Combat in Vietnam", is a tactical level board wargame published by Simulations Publications, Inc. (SPI) in 1971, set in the Vietnam War. Description ''Grunt'' is a 2-player wargame that simulates non-urban squad- or platoon-level combat between American forces and Viet Cong (VC) guerrilla forces during the period of American involvement in the Vietnam War. The American player must deploy forces to search the map for caches of equipment and food. The VC player tries to cause unacceptable American casualties. The game comes with three scenarios, all only 10 turns long. Components The game includes: * 22" x 28" paper hex grid map printed in black and tan at a scale of 100 yards (91.5 m) per hex. * 100 counters * rule booklet * game charts and tables Set-up The VC player chooses how many elite VC, VC militia, snipers and booby-traps to use — the fewer chosen, the fewer Victory Points are required to win — and places them face do ...
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PanzerBlitz
''PanzerBlitz'' is a tactical wargames, tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set in the Eastern Front (WWII), Eastern Front of the Second World War. The game is notable for being the first true board-based tactical-level, commercially available conflict simulation (wargame). It also pioneered concepts such as isomorphic mapboards and open-ended design, in which multiple unit counters were provided from which players could fashion their own free-form combat situations rather than simply replaying pre-structured scenarios. Description ''PanzerBlitz'' was designed to simulate a clash between two opposing regiments or battalions, at the level of company-sized infantry for Russian units, and platoon-sized infantry for Germany, German units, as well as individual mechanized or motorized vehicles. Although not envisioned for division-sized battles, with units that represented either Soviet Union, Soviet Company (military unit), com ...
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Jim Dunnigan
James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. After high school, he volunteered for the military instead of waiting to be drafted. From 1961 to 1964, he worked as a repair technician for the Sergeant ballistic missile; his service included a tour in Korea. Afterwards, he attended Pace University studying accounting, then transferred to Columbia University, graduating with a degree in history in 1970. While still in college, he became involved in wargaming. He designed ''Jutland'', which Avalon Hill published in 1967, following it up with ''1914'' the next year, and ''PanzerBlitz'' in 1970, which eventually sold more than 300,000 copies. Meanwhile, Dunnigan had founded his own company, initially known as Poultron Press, and which soon became Simulations Publications Inc. (SPI). Dunnigan creat ...
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