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Streaming
Streaming media refers to multimedia delivered through a network for playback using a media player. Media is transferred in a ''stream'' of packets from a server to a client and is rendered in real-time; this contrasts with file downloading, a process in which the end-user obtains an entire media file before consuming the content. Streaming is more commonly used for video on demand, streaming television, and music streaming services over the Internet. While streaming is most commonly associated with multimedia from a remote server over the Internet, it also includes offline multimedia between devices on a local area network. For example, using DLNA and a home server, or in a personal area network between two devices using Bluetooth (which uses radio waves rather than IP). Online streaming was initially popularized by RealNetworks and Microsoft in the 1990s and has since grown to become the globally most popular method for consuming music and videos, with nume ...
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Streaming Television
Streaming television is the digital distribution of television content, such as films and television series, streamed over the Internet. Standing in contrast to dedicated terrestrial television delivered by over-the-air aerial systems, cable television, and/or satellite television systems, streaming television is provided as over-the-top media (OTT), or as Internet Protocol television (IPTV). In the United States, streaming television has become "the dominant form of TV viewing." History Up until the 1990s, it was not thought possible that a television show could be squeezed into the limited telecommunication bandwidth of a copper telephone cable to provide a streaming service of acceptable quality, as the required bandwidth of a digital television signal was (in the mid-1990s perceived to be) around 200 Mbit/s, which was 2,000 times greater than the bandwidth of a speech signal over a copper telephone wire. By the year 2000, a television broadcast could be compressed t ...
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Music Streaming Service
A music streaming service is a type of online streaming media service that focuses primarily on music, and sometimes other forms of digital audio content such as podcasts. These services are usually subscription-based services allowing users to stream digital copyright restricted songs on-demand from a centralized library provided by the service. Some services may offer free tiers with limitations, such as advertising and limits on use. They typically incorporate a recommender system to help users discover other songs they may enjoy based on their listening history and other factors, as well as the ability to create and share public playlists with other users. It may also include customized radio or social media platforms. Streaming services saw a significant pace of growth during the 2010s, overtaking digital downloading as the largest source of revenue in the United States music industry in 2015, and accounting for a majority since 2016. As a result of its ascendance, stre ...
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Live Streaming
Livestreaming, live-streaming, or live streaming is the streaming media, streaming of video or Digital audio, audio in real-time communication, real time or near real time. While often referred to simply as ''streaming'', the real-time nature of livestreaming differentiates it from other non-live broadcast forms of streamed media such as video-on-demand, vlogs and video-sharing platforms such as YouTube and TikTok. Livestreaming services encompass a wide variety of topics, including social media, video games, professional sports, and lifestreaming, lifecasting. Platforms such as Facebook Live, Periscope (app), Periscope, Kuaishou, DouYu, Douyu, bilibili, YouTube, and 17 (app), 17 include the streaming of scheduled promotions and celebrity events as well as streaming between users, as in videotelephony. Livestreaming sites such as Twitch (service), Twitch have become popular outlets for watching people play video games, such as in esports, Let's Play-style gaming, or speedrunnin ...
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Video On Demand
Video on demand (VOD) is a media distribution system that allows users to access videos, television shows and films Digital distribution, digitally on request. These multimedia are accessed without a traditional video playback device and a typical static broadcasting schedule, which was popular under traditional broadcast programming, instead involving newer modes of content consumption that have risen as Internet and IPTV technologies have become prominent, and culminated in the arrival of VOD and Over-the-top media service, over-the-top (OTT) media services on televisions and personal computers. Television VOD systems can streaming media, stream content, either through a traditional set-top box or through remote devices such as computers, tablets, and smartphones. VOD users may also permanently download content to a device such as a computer, digital video recorder (DVR) or, a portable media player for continued viewing. The majority of Cable television, cable and telephone comp ...
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RealNetworks
RealNetworks LLC is an American technology company and provider of Internet streaming media delivery software and services based in Seattle, Washington. The company also provides subscription-based online entertainment services and mobile entertainment and messaging services. History RealNetworks (then known as Progressive Networks) was founded in 1994 by Rob Glaser, an ex-Microsoft executive, and a management team including Phil Barrett, Andy Sharpless, and Stephen Buerkle. The original goal of the company was to provide a distribution channel for politically progressive content. It evolved into a technology venture to leverage the Internet as an alternative distribution medium for audio broadcasts. Progressive Networks became RealNetworks in September 1997, in advance of the company's initial public offering (IPO) in October 1997 when shares of the company started trading on Nasdaq as "RNWK". RealNetworks were pioneers in the streaming media markets and broadcast one of the ...
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NASA Spacesuit Development
The National Aeronautics and Space Administration (NASA ) is an independent agencies of the United States government, independent agency of the federal government of the United States, US federal government responsible for the United States's civil list of government space agencies, space program, aeronautics research and outer space, space research. National Aeronautics and Space Act, Established in 1958, it succeeded the National Advisory Committee for Aeronautics (NACA) to give the American space development effort a distinct civilian orientation, emphasizing peaceful applications in space science. It has since led most of America's space exploration programs, including Project Mercury, Project Gemini, the 1968–1972 Apollo program missions, the Skylab space station, and the Space Shuttle. Currently, NASA supports the International Space Station (ISS) along with the Commercial Crew Program and oversees the development of the Orion (spacecraft), Orion spacecraft and the Sp ...
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Bluetooth
Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limited to 2.5 milliwatts, giving it a very short range of up to . It employs Ultra high frequency, UHF radio waves in the ISM bands, from 2.402GHz to 2.48GHz. It is mainly used as an alternative to wired connections to exchange files between nearby portable devices and connect cell phones and music players with wireless headphones, wireless speakers, HIFI systems, car audio and wireless transmission between TVs and soundbars. Bluetooth is managed by the Bluetooth Special Interest Group (SIG), which has more than 35,000 member companies in the areas of telecommunication, computing, networking, and consumer electronics. The Institute of Electrical and Electronics Engineers, IEEE standardized Bluetooth as IEEE 802.15.1 but no longer maintains ...
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Downloading
In computer networks, download means to ''receive'' data from a remote system, typically a server such as a web server, an FTP server, an email server, or other similar systems. This contrasts with uploading, where data is ''sent to'' a remote server. A ''download'' is a file offered for downloading or that has been downloaded, or the process of receiving such a file. Definition Downloading generally transfers entire files for local storage and later use, as contrasted with streaming, where the data is used nearly immediately while the transmission is still in progress and may not be stored long-term. Websites that offer streaming media or media displayed in-browser, such as YouTube, increasingly place restrictions on the ability of users to save these materials to their computers after they have been received. Downloading on computer networks involves retrieving data from a remote system, like a web server, FTP server, or email server, unlike uploading, where data is sent to ...
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Server (computing)
A server is a computer that provides information to other computers called " clients" on a computer network. This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgment. Designating a computer as "server-class hardwa ...
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Audio CD
Compact Disc Digital Audio (CDDA or CD-DA), also known as Digital Audio Compact Disc or simply as Audio CD, is the standard format for audio compact discs. The standard is defined in the '' Red Book'' technical specifications, which is why the format is also dubbed ''"Redbook audio"'' in some contexts. CDDA utilizes pulse-code modulation (PCM) and uses a 44,100 Hz sampling frequency and 16-bit resolution, and was originally specified to store up to 74 minutes of stereo audio per disc. The first commercially available audio CD player, the Sony CDP-101, was released in October 1982 in Japan. The format gained worldwide acceptance in 1983–84, selling more than a million CD players in its first two years, to play 22.5 million discs, before overtaking records and cassette tapes to become the dominant standard for commercial music. Peaking around year 2000, the audio CD contracted over the next decade due to rising popularity and revenue from digital downloading, and during ...
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Wireless Speaker
Wireless speakers are loudspeakers that receive audio signals using radio frequency (RF) waves rather than over audio cables. The two most popular RF frequencies that support audio transmission to wireless loudspeakers include a variation of WiFi IEEE 802.11, while others depend on Bluetooth to transmit audio data to the receiving speaker. Apart from the employed RF standard, such speakers can basically be distinguished by their dedicated field of use. Portable wireless speakers for outdoor use are typically designed for ruggedness, portability and battery life, whereas stationary wireless speakers with a focus on good sound quality are meant to be used in home audio systems or surround sound systems for TV or video. Further, types for special applications like waterproof speakers for use in the shower or speakers for a voice assistant may intermix between the properties of the two former. Overview Wireless speakers are composed of two units: a main speaker unit combining the ...
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Tape Drive
A tape drive is a data storage device that reads and writes data on a magnetic tape. Magnetic-tape data storage is typically used for offline, archival data storage. Tape media generally has a favorable unit cost and long archival stability. A tape drive provides sequential access storage, unlike a hard disk drive, which provides direct access storage. A disk drive can move to any position on the disk in a few milliseconds, but a tape drive must physically wind tape between reels to read any one particular piece of data. As a result, tape drives have very large average access times. However, tape drives can stream data very quickly off a tape when the required position has been reached. For example, Linear Tape-Open (LTO) supports continuous data transfer rates of up to 360 MB/s, a rate comparable to hard disk drives. Design Magnetic-tape drives with capacities of less than one megabyte were first used for data storage on mainframe computers in the 1950s. , capac ...
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