Ray Casting
Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing (graphics), ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the 3D scene. The term "Ray Casting" was introduced by Scott Roth while at the General Motors Research Labs from 1978–1980. His paper, "Ray Casting for Modeling Solids", describes modeled solid objects by combining primitive solids, such as blocks and cylinders, using the set operators union (+), intersection (&), and difference (−). The general idea of using these binary operators for solid modeling is largely due to Voelcker and Requicha's geometric modelling group at the University of Rochester. See ''solid modeling'' for a broad overview of solid modeling methods. Before ray casting (and ray tracing), computer graphics ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Idealized Universal Joint Generated By Ray Tracing
Psychoanalytic theory posits that an individual unable to integrate difficult feelings mobilizes specific defenses to overcome these feelings, which the individual perceives to be unbearable. The defense that effects (brings about) this process is called splitting (psychology), splitting. Splitting is the tendency to view events or people as either all bad or all good. When viewing people as all good, the individual is said to be using the defense mechanism idealization: a mental mechanism in which the person attributes exaggeratedly positive qualities to the self or others. When viewing people as all bad, the individual employs devaluation: attributing exaggeratedly negative qualities to the self or others. In child development, idealization and devaluation are quite normal. During the childhood development stage, individuals become capable of perceiving others as complex structures, containing both good and bad components. If the development stage is interrupted (by early childh ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Shadow
A shadow is a dark area on a surface where light from a light source is blocked by an object. In contrast, shade occupies the three-dimensional volume behind an object with light in front of it. The cross-section of a shadow is a two-dimensional silhouette, or a reverse projection of the object blocking the light. Point and non-point light sources A point source of light casts only a simple shadow, called an "umbra". For a non-point or "extended" source of light, the shadow is divided into the umbra, penumbra, and antumbra. The wider the light source, the more blurred the shadow becomes. If two penumbras overlap, the shadows appear to attract and merge. This is known as the shadow blister effect. The outlines of the shadow zones can be found by tracing the rays of light emitted by the outermost regions of the extended light source. The umbra region does not receive any direct light from any part of the light source and is the darkest. A viewer located in the umbra regi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Shading
Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light. In drawing Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper. There are various techniques of shading, including cross hatching, where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Operations On Ray Results
Operation or Operations may refer to: Arts, entertainment and media * ''Operation'' (game), a battery-operated board game that challenges dexterity * Operation (music), a term used in musical set theory * ''Operations'' (magazine), Multi-Man Publishing's house organ for articles and discussion about its wargaming products * ''The Operation'' (film), a 1973 British television film * ''The Operation'' (1990), a crime, drama, TV movie starring Joe Penny, Lisa Hartman, and Jason Beghe * The Operation M.D., formerly The Operation, a Canadian garage rock band * "Operation", a song by Relient K from '' The Creepy EP'', 2001 Television Episodes * "The Operation", ''Sky Dancers'' episode 27 (1996) * "The Operation", ''The Golden Girls'' season 1, episode 18 (1986) * "The Operation", ''You're Only Young Twice'' (1997) series 2, episode 8 (1978) Shows * ''The Operation'' (1992–1998), a reality television series from TLC Business * Manufacturing operations, operation of a faci ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Ray In Binary Solid Construction
Ray or RAY may refer to: Fish * Ray (fish), any cartilaginous fish of the superorder Batoidea * Ray (fish fin anatomy), the bony or horny spine on ray-finned fish Science and mathematics * Half-line (geometry) or ray, half of a line split at an initial point * Directed half-line or ray, half of a directed or oriented line split at an initial point * Ray (graph theory), an infinite sequence of vertices such that each vertex appears at most once in the sequence and each two consecutive vertices in the sequence are the two endpoints of an edge in the graph * Ray (optics), an idealized narrow beam of light * Ray (quantum theory), an equivalence class of state-vectors representing the same state Arts and entertainment Music * The Rays, an American musical group active in the 1950s * Ray (musician), stage name of Japanese singer Reika Nakayama (born 1990) * Ray (girl group), a Japanese girl group formed in 2019 * Ray J, stage name of singer William Ray Norwood, Jr. (born 1981) * ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Parallelepipeds
In geometry, a parallelepiped is a three-dimensional figure formed by six parallelograms (the term ''rhomboid'' is also sometimes used with this meaning). By analogy, it relates to a parallelogram just as a cube relates to a square. Three equivalent definitions of ''parallelepiped'' are *a hexahedron with three pairs of parallel faces, *a polyhedron with six faces (hexahedron), each of which is a parallelogram, and *a prism of which the base is a parallelogram. The rectangular cuboid (six rectangular faces), cube (six square faces), and the rhombohedron (six rhombus faces) are all special cases of parallelepiped. "Parallelepiped" is now usually pronounced or ; traditionally it was because of its etymology in Greek παραλληλεπίπεδον ''parallelepipedon'' (with short -i-), a body "having parallel planes". Parallelepipeds are a subclass of the prismatoids. Properties Any of the three pairs of parallel faces can be viewed as the base planes of the prism. A parallel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Example Line Drawings
Example may refer to: * ''exempli gratia'' (e.g.), usually read out in English as "for example" * .example, reserved as a domain name that may not be installed as a top-level domain of the Internet ** example.com, example.net, example.org, and example.edu: second-level domain names reserved for use in documentation as examples * HMS ''Example'' (P165), an Archer-class patrol and training vessel of the Royal Navy Arts * ''The Example'', a 1634 play by James Shirley * ''The Example'' (comics), a 2009 graphic novel by Tom Taylor and Colin Wilson * Example (musician), the British dance musician Elliot John Gleave (born 1982) * ''Example'' (album), a 1995 album by American rock band For Squirrels See also * Exemplar (other), a prototype or model which others can use to understand a topic better * Exemplum, medieval collections of short stories to be told in sermons * Eixample The Eixample (, ) is a district of Barcelona between the old city (Ciutat Vella) a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Cameras Local Coordinate System
A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photography and videography, cameras have played a significant role in the progression of visual arts, media, entertainment, surveillance, and scientific research. The invention of the camera dates back to the 19th century and has since evolved with advancements in technology, leading to a vast array of types and models in the 21st century. Cameras function through a combination of multiple mechanical components and principles. These include exposure control, which regulates the amount of light reaching the sensor or film; the lens, which focuses the light; the viewfinder, which allows the user to preview the scene; and the film or sensor, which captures the image. Several types of camera exist, each suited to specific uses and offering unique cap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Solid Modelling
Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes '' (solids)''. Solid modeling is distinguished within the broader related areas of geometric modeling and computer graphics, such as ''3D modeling'', by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design, and in general, support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects. Overview The use of solid modeling techniques allows for the automation process of several difficult engineering calculations that are carried out as a part of the design process. Simulation, planning, and verification of processes such as machining and assembly were one of the main catalysts for the development of solid modeling. More recently, the range of supported manufacturing applications has been greatly ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Sphere
A sphere (from Ancient Greek, Greek , ) is a surface (mathematics), surface analogous to the circle, a curve. In solid geometry, a sphere is the Locus (mathematics), set of points that are all at the same distance from a given point in three-dimensional space.. That given point is the center (geometry), ''center'' of the sphere, and the distance is the sphere's ''radius''. The earliest known mentions of spheres appear in the work of the Greek mathematics, ancient Greek mathematicians. The sphere is a fundamental surface in many fields of mathematics. Spheres and nearly-spherical shapes also appear in nature and industry. Bubble (physics), Bubbles such as soap bubbles take a spherical shape in equilibrium. The Earth is spherical Earth, often approximated as a sphere in geography, and the celestial sphere is an important concept in astronomy. Manufactured items including pressure vessels and most curved mirrors and lenses are based on spheres. Spheres rolling, roll smoothly in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Cone (geometry)
In geometry, a cone is a three-dimensional figure that tapers smoothly from a flat base (typically a circle) to a point not contained in the base, called the '' apex'' or '' vertex''. A cone is formed by a set of line segments, half-lines, or lines connecting a common point, the apex, to all of the points on a base. In the case of line segments, the cone does not extend beyond the base, while in the case of half-lines, it extends infinitely far. In the case of lines, the cone extends infinitely far in both directions from the apex, in which case it is sometimes called a ''double cone''. Each of the two halves of a double cone split at the apex is called a ''nappe''. Depending on the author, the base may be restricted to a circle, any one-dimensional quadratic form in the plane, any closed one-dimensional figure, or any of the above plus all the enclosed points. If the enclosed points are included in the base, the cone is a solid object; otherwise it is an open surface ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |