Negative Probability
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Negative Probability
The probability of the outcome of an experiment is never negative, although a quasiprobability distribution allows a negative probability, or quasiprobability for some events. These distributions may apply to unobservable events or conditional probabilities. Physics and mathematics In 1942, Paul Dirac wrote a paper "The Physical Interpretation of Quantum Mechanics" where he introduced the concept of negative energies and negative probabilities: The idea of negative probabilities later received increased attention in physics and particularly in quantum mechanics. Richard Feynman argued that no one objects to using negative numbers in calculations: although "minus three apples" is not a valid concept in real life, negative money is valid. Similarly he argued how negative probabilities as well as probabilities above unity possibly could be useful in probability calculations. Negative probabilities have later been suggested to solve several problems and paradoxes. ''Half-coins'' p ...
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Probability
Probability is a branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur."Kendall's Advanced Theory of Statistics, Volume 1: Distribution Theory", Alan Stuart and Keith Ord, 6th ed., (2009), .William Feller, ''An Introduction to Probability Theory and Its Applications'', vol. 1, 3rd ed., (1968), Wiley, . This number is often expressed as a percentage (%), ranging from 0% to 100%. A simple example is the tossing of a fair (unbiased) coin. Since the coin is fair, the two outcomes ("heads" and "tails") are both equally probable; the probability of "heads" equals the probability of "tails"; and since no other outcomes are possible, the probability of either "heads" or "tails" is 1/2 (which could also be written as 0.5 or 50%). These concepts have been given an axiomatic mathematical formaliza ...
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Mathematical Proceedings Of The Cambridge Philosophical Society
''Mathematical Proceedings of the Cambridge Philosophical Society'' is a mathematical journal published by Cambridge University Press for the Cambridge Philosophical Society. It aims to publish original research papers from a wide range of pure and applied mathematics. The journal, titled ''Proceedings of the Cambridge Philosophical Society'' before 1975, has been published since 1843. Abstracting and indexing The journal is abstracted and indexed in *MathSciNet *Science Citation Index Expanded *Scopus *ZbMATH Open See also *Cambridge Philosophical Society The Cambridge Philosophical Society (CPS) is a scientific society at the University of Cambridge. It was founded in 1819. The name derives from the medieval use of the word philosophy to denote any research undertaken outside the fields of law ... External linksofficial website References Academic journals associated with learned and professional societies Cambridge University Press academic journals Mathematics e ...
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Markov Chain
In probability theory and statistics, a Markov chain or Markov process is a stochastic process describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. Informally, this may be thought of as, "What happens next depends only on the state of affairs ''now''." A countably infinite sequence, in which the chain moves state at discrete time steps, gives a discrete-time Markov chain (DTMC). A continuous-time process is called a continuous-time Markov chain (CTMC). Markov processes are named in honor of the Russian mathematician Andrey Markov. Markov chains have many applications as statistical models of real-world processes. They provide the basis for general stochastic simulation methods known as Markov chain Monte Carlo, which are used for simulating sampling from complex probability distributions, and have found application in areas including Bayesian statistics, biology, chemistry, economics, fin ...
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Random Walk
In mathematics, a random walk, sometimes known as a drunkard's walk, is a stochastic process that describes a path that consists of a succession of random steps on some Space (mathematics), mathematical space. An elementary example of a random walk is the random walk on the integer number line \mathbb Z which starts at 0, and at each step moves +1 or −1 with equal probability. Other examples include the path traced by a molecule as it travels in a liquid or a gas (see Brownian motion), the search path of a foraging animal, or the price of a fluctuating random walk hypothesis, stock and the financial status of a gambler. Random walks have applications to engineering and many scientific fields including ecology, psychology, computer science, physics, chemistry, biology, economics, and sociology. The term ''random walk'' was first introduced by Karl Pearson in 1905. Realizations of random walks can be obtained by Monte Carlo Simulation, Monte Carlo simulation. Lattice random ...
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Hypergraph
In mathematics, a hypergraph is a generalization of a Graph (discrete mathematics), graph in which an graph theory, edge can join any number of vertex (graph theory), vertices. In contrast, in an ordinary graph, an edge connects exactly two vertices. Formally, a directed hypergraph is a pair (X,E), where X is a set of elements called ''nodes'', ''vertices'', ''points'', or ''elements'' and E is a set of pairs of subsets of X. Each of these pairs (D,C)\in E is called an ''edge'' or ''hyperedge''; the vertex subset D is known as its ''tail'' or ''domain'', and C as its ''head'' or ''codomain''. The order of a hypergraph (X,E) is the number of vertices in X. The size of the hypergraph is the number of edges in E. The order of an edge e=(D,C) in a directed hypergraph is , e, = (, D, ,, C, ): that is, the number of vertices in its tail followed by the number of vertices in its head. The definition above generalizes from a directed graph to a directed hypergraph by defining the h ...
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Graph (discrete Mathematics)
In discrete mathematics, particularly in graph theory, a graph is a structure consisting of a Set (mathematics), set of objects where some pairs of the objects are in some sense "related". The objects are represented by abstractions called ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' means that ''A'' owes money to ''B'', then this graph is directed, because owing mon ...
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Machine Learning
Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of Computational statistics, statistical algorithms that can learn from data and generalise to unseen data, and thus perform Task (computing), tasks without explicit Machine code, instructions. Within a subdiscipline in machine learning, advances in the field of deep learning have allowed Neural network (machine learning), neural networks, a class of statistical algorithms, to surpass many previous machine learning approaches in performance. ML finds application in many fields, including natural language processing, computer vision, speech recognition, email filtering, agriculture, and medicine. The application of ML to business problems is known as predictive analytics. Statistics and mathematical optimisation (mathematical programming) methods comprise the foundations of machine learning. Data mining is a related field of study, focusing on exploratory data analysi ...
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Option Pricing
In finance, a price (premium) is paid or received for purchasing or selling options. The calculation of this premium will require sophisticated mathematics. Premium components This price can be split into two components: intrinsic value, and time value (also called "extrinsic value"). Intrinsic value The ''intrinsic value'' is the difference between the underlying spot price and the strike price, to the extent that this is in favor of the option holder. For a call option, the option is in-the-money if the underlying spot price is higher than the strike price; then the intrinsic value is the underlying price minus the strike price. For a put option, the option is in-the-money if the ''strike'' price is higher than the underlying spot price; then the intrinsic value is the strike price minus the underlying spot price. Otherwise the intrinsic value is zero. For example, when a DJI call (bullish/long) option is 18,000 and the underlying DJI Index is priced at $18,050 then there ...
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