Greatest Video Game Soundtracks Of All Time
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Greatest Video Game Soundtracks Of All Time
This is a list of video game soundtracks that multiple publications, such as video game journalism and music journalism publications, have considered to be among the best of all time. The game soundtracks listed here are included on at least three separate "best/greatest of all time" lists from different publications (inclusive of all time periods and platforms). Achievements, such as certifications or Grammy nominations, are separately noted. List Publications The reference numbers in the notes section show which of the 21 selected publications list the game. * ' – 2022 * '' Clash'' – 2013 * Classic FM – 2023 * ''Digital Trends'' – 2021 * ''Fact'' – 2015 * ''Game Rant'' – 2023 * ''GameSpot'' – 2021 * ''GamesRadar+'' – 2022 * ''The Mary Sue'' – 2022 * ''Metal Hammer'' – 2023 * ''Mixdown'' – 2023 * ''NME'' – 2015 * ''Paste'' – 2020 * ''PCMag'' – 2022 * ''Red Bull'' – 2018 * ''Rolling Stone'' – 2013 * ''Spin'' – 2024 * ''Tom's Guide'' â ...
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Video Game Soundtrack
Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games. With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games, informing the player they are in a dangerous situation, or rewarding them for specific achievements. Video game music can be one of two kinds: original or Music licensing, licensed. The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be commercially sold and performed in conc ...
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Music Of The Streets Of Rage Series
The music of the ''Streets of Rage'' series of beat 'em up games, released in the early 1990s, was primarily produced by Yuzo Koshiro. The soundtracks mainly consist of electronic dance music encompassing genres such as electro, house, techno, hardcore, jungle, ambient, breakbeat, gabber, noise, and trance. The music was produced using the Yamaha FM-synth sound chips of the Sega Mega Drive video game console (YM2612) and NEC PC-88 computer (YM2608), along with Koshiro's own audio programming language "Music Love," a modified version of the PC-88's Music Macro Language (MML). The soundtracks have been cited as being ahead of their time and as some of the best in video games. The soundtracks have influenced a range of chiptune, electronica, grime and dubstep musicians through to the present day, including artists such as Ikonika, BT, Labrinth, Martyn, Joker, Darkstar, Childish Gambino, and Danger. ''Streets of Rage'' When ''Streets of Rages development began in 1990, Kos ...
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Super Metroid
is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is the third installment in the ''Metroid'' series, following the events of the Game Boy game '' Metroid II: Return of Samus'' (1991). The player controls bounty hunter Samus Aran, who travels to planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley. Following the established gameplay model of its predecessors, ''Super Metroid'' focuses on exploration, with the player searching for power-ups used to reach previously inaccessible areas. It introduced elements such as the inventory screen, an automap, and the ability to fire in 8 directions. The development staff from previous ''Metroid'' games—including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi—returned to develop ''Super Metroid'' over the course of two years. The developers wanted to make a true action game, and set the stage f ...
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