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Construction And Management Simulation
Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games". ''SimCity'' (1989) represents an early example of success in the genre. Other games in the genre range from city-building games like ''Caesar'' (since 1992), ''The Settlers'' (since 1993), the '' Anno series'' (since 1998), mixed business/politics/building games like '' Tropico'' (since 2001), pure business simulation games like ''Capitalism'', and niche simulations like ' ...
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Simulation Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
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Mabel Addis
Mabel Addis Mergardt (21 May 1912 – 13 August 2004) was an American writer, teacher and the first video game writer. She designed ''The Sumerian Game'', programmed by William McKay, for the IBM 7090 in 1964, which inspired other kingdom management games such as '' Hamurabi'' from the early 1970s. She is considered to have created the strategy video game genre and text based game concept. She has been recognized as the world's first narrative video game writer as well as the first video game writer, and is the oldest known female video game designer. Early life and education Mabel Holmes was born on 21 May 1912 to James Holmes and Mabel Wood. She grew up in Mount Vernon and excelled in school, graduating valedictorian from Brewster High School in 1929. After graduating, she attended Barnard College. At Barnard, she obtained a degree in ancient history and a minor in psychology by 1933. She attended Columbia University for her graduate schooling, and obtained a masters degree i ...
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History Of Japan
The first human inhabitants of the Japanese archipelago have been traced to the Japanese Paleolithic, Paleolithic, around 38–39,000 years ago. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC when new inventions were introduced from Asia. During this period, the first known written reference to Japan was recorded in the Chinese ''Book of Han'' in the first century AD. Around the 3rd century BC, the Yayoi people from the continent immigrated to the Japanese archipelago and introduced iron technology and agricultural civilization. Because they had an agricultural civilization, the population of the Yayoi began to grow rapidly and ultimately overwhelmed the Jōmon period, Jōmon people, natives of the Japanese archipelago who were hunter-gatherers. Between the fourth and ninth centuries, Japan's many kingdoms and tribes gradually came to be unified under a centralized government, nominally controlled by the Empe ...
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Oda Nobunaga
was a Japanese ''daimyō'' and one of the leading figures of the Sengoku period, Sengoku and Azuchi-Momoyama periods. He was the and regarded as the first "Great Unifier" of Japan. He is sometimes referred as the "Demon Daimyō" and "Demon King of the Sixth Heaven". Nobunaga was an influential figure in Japanese history and is regarded as one of the three great unifiers of Japan, along with his Affinity (medieval), retainers, Toyotomi Hideyoshi and Tokugawa Ieyasu. Nobunaga paved the way for the successful reigns of Hideyoshi and Ieyasu by consolidating power, as head of the very powerful Oda clan, through a series of wars against other ''daimyō'' beginning in the 1560s. The period when Nobunaga and Hideyoshi were in power is called the Azuchi–Momoyama period. The name "Azuchi–Momoyama" comes from the fact that Nobunaga's castle, Azuchi Castle, was located in Azuchi, Shiga; while Fushimi Castle, where Hideyoshi lived after his retirement, was located in Momoyama. Nob ...
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Nobunaga's Ambition
is a series of turn-based grand strategy role-playing simulation video games developed and published by Koei (now Koei Tecmo). The original game was one of the first in its genre, being released in March 1983 in Japan. ''Nobunaga's Ambition'' takes place during the Sengoku period of feudal Japan. The player is tasked with achieving the ultimate goal of warlord Oda Nobunaga: the conquest and unification of Japan. Selecting Oda Nobunaga is optional, however, as the player is also able to choose from a variety of other regional ''daimyōs'' of the time. Games in the franchise have been released for Microsoft Windows, MS-DOS, the Nintendo Entertainment System, Game Boy, Sega Genesis, 3DO, Super Nintendo, PlayStation, Sega Saturn, PlayStation 2, PlayStation 3, Xbox 360, Wii, PlayStation Portable, PlayStation Vita, PlayStation 4, Nintendo Switch, Nintendo Switch 2, Macintosh, MSX, and Amiga. As of March 2018, the series has shipped more than 10 million copies worldwide. Ga ...
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Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are military exercise, war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simu ...
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Koei
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its historical simulation games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on pseudo-historical events. The company found mainstream success in a series of loosely historical action games, the flagship titles of which are the '' Dynasty Warriors'' and '' Samurai Warriors'' series, also known as the ''Musō'' series. Koei also owned a division known as Ruby Party, which focuses on otome games. On April 1, 2009, Koei merged with Tecmo to create the Tecmo Koei Holdings holding company. After operating as subsidiaries of Tecmo Koei Holdings for exactly a year, Koei merged with Tecmo on April 1, 2010 and combined both companies as one under the name Tecmo Koei Games (with Koei as the actual surviving corporation). History Koei was established in July 1978 by (also known as ) and Keiko Erikawa. Yoichi was a stude ...
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Intellivision
The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronics had close to 20% of the domestic video game market, selling more than 3.75 million consoles and 20 million cartridges through 1983. At its peak Mattel Electronics had about 1800 employees in several countries, including 110 videogame developers. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. In 2009, IGN ranked the Intellivision No. 14 on their list of the greatest video game consoles of all time. History The Intellivision was developed at Mattel in Hawthorne, California. By 1969, multiple research and development groups came together as the Preliminary Design departme ...
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Utopia (1981 Video Game)
''Utopia'' is a 1981 strategy video game by Don Daglow released for the Intellivision and Mattel Aquarius. It is often regarded as among the first city building games, and credited as "arguably the earliest ancestor of the real-time strategy genre." In July 2010, the game was re-released on Microsoft's ''Game Room'' service for its Xbox 360 console and for Games for Windows Live. Gameplay ''Utopia'' is a two-player game in which the two players each control one of the game's two islands. It lacks an AI opponent, although a single player can play to achieve a high score and ignore the other island. When starting the game, the players may choose how many rounds to play (up to 50) and the length of each round (30 to 120 seconds). The winner is the player with the most points at the end of the game. Each player rules their own island and uses the controller disc to move a rectangular cursor around the screen. Both players spend gold bars to construct different buildings (hous ...
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PDP-8
The PDP-8 is a family of 12-bit minicomputers that was produced by Digital Equipment Corporation (DEC). It was the first commercially successful minicomputer, with over 50,000 units sold during the model's lifetime. Its basic design follows the pioneering LINC but has a smaller instruction set, which is an expanded version of the PDP-5 instruction set. Similar machines from DEC are the PDP-12 which is a modernized version of the PDP-8 and LINC concepts, and the PDP-14 industrial controller system. Overview The earliest PDP-8 model, informally known as a "Straight-8", was introduced on 22 March 1965 priced at $18,500 (). It uses diode–transistor logic packaged on flip chip cards in a machine about the size of a small household refrigerator. It was the first computer to be sold for under $20,000, making it the best-selling computer in history at that time. The Straight-8 was supplanted in 1966 by the PDP-8/S, which was available in desktop and rack-mount models. Using a on ...
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Hamurabi (video Game)
''Hamurabi'' is a text-based strategy video game of land and resource management. It was first developed under the name ''King of Sumeria'' or ''The Sumer Game'' by Doug Dyment in 1968 at Digital Equipment Corporation as a computer game for fellow employee Richard Merrill's newly invented FOCAL programming language. The game consists of ten rounds wherein the player, as the ancient Babylonian king Hammurabi, manages how much of their grain to spend on crops for the next round, feeding their people, and purchasing additional land, while dealing with random variations in crop yields and plagues. ''The Sumer Game'' was inspired by '' The Sumerian Game'', a much more in-depth text-based economic simulation intended for children, developed from 1964 to 1966 by designer and elementary school teacher Mabel Addis and IBM programmer William McKay. Multiple versions of the game were created for the FOCAL language, but around 1971 David H. Ahl ported it to DEC BASIC and in 1973 publis ...
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Bloomsbury Publishing
Bloomsbury Publishing plc is a British worldwide publishing house of fiction and non-fiction. Bloomsbury's head office is located on Bedford Square in Bloomsbury, an area of the London Borough of Camden. It has a US publishing office located in New York City, an India publishing office in New Delhi, an Australian sales office in Sydney CBD, and other publishing offices in the UK, including in Oxford. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History The company was founded in 1986 by Nigel Newton, who had previously been employed by other publishing companies. It was floated as a public registered company in 1994, raising £5.5 million, which was used to fund expansion of the company into paperback and children's books. A rights issue of shares in 1998 further raised £6.1 million, which was used to expand the company, in particular to found a U.S. branch. In 1998, Bloomsbury USA was established. Bloomsbury USA Books for Young Read ...
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